Devil: Difference between revisions

89 bytes added ,  07:38, 17 June 2016
Updates amount of souls needed per stage
imported>Doerakpoes
imported>Pidey
(Updates amount of souls needed per stage)
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==Infernal goals==
==Infernal goals==


A devil needs to have personal control over nine souls in order to ascend.  Every three souls it absorbs will cause it to transform into a more hellish form, with additional powers.
A devil needs to have personal control over nine souls in order to ascend.  At three, seven, and twelve souls absorbed, it will into transform into a more hellish form, with additional powers.


===Base form===
===Base form===
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Once you have earned three souls, you will transform into a blood lizard.  These are an unusually dark lizardman, darker than is normally possible, so an observant player might be able to realize your true nature.  However, you will gain a new power at this point, infernal jaunt.  It works similarly to ethereal jaunt, except you choose when to phase in, and you can only phase in near a potential "customer"
Once you have earned three souls, you will transform into a blood lizard.  These are an unusually dark lizardman, darker than is normally possible, so an observant player might be able to realize your true nature.  However, you will gain a new power at this point, infernal jaunt.  It works similarly to ethereal jaunt, except you choose when to phase in, and you can only phase in near a potential "customer"


Upon earning SIX souls, you will transform into a true devil.  These hulking monstrosities have cast away any hope at being stealthy.  True devils are far more resilient than humans, and are immune to fires.  Your pitchfork becomes more powerful as well.  Also note that souls you have bought may return to you at this point, if they have already died.  These imps have questionable loyalty, but cannot harm you.
Upon earning seven souls, you will transform into a true devil.  These hulking monstrosities have cast away any hope at being stealthy.  True devils are far more resilient than humans, and are immune to fires.  Your pitchfork becomes more powerful as well.  Also note that souls you have bought may return to you at this point, if they have already died.  These imps have questionable loyalty, but cannot harm you.


Upon earning NINE souls, you will transform into an arch devil.  Nearly invincible, and capable of slaughtering entire armies, these are a force to be reckoned with.  The devils will loose all spells except summon pitchfork and summon contract.  Your pitchfork will also deal incredible amounts of damage now, capable of killing humans in one hit.
Upon earning twelve souls, you will transform into an arch devil.  Nearly invincible, and capable of slaughtering entire armies, these are a force to be reckoned with.  The devils will loose all spells except summon pitchfork and summon contract.  Your pitchfork will also deal incredible amounts of damage now, capable of killing humans in one hit.


== Relevant Code Changes ==
== Relevant Code Changes ==
[https://github.com/tgstation/-tg-station/pull/15794 #15794 - Devil Antag Round 2.]
[https://github.com/tgstation/-tg-station/pull/15794 #15794 - Devil Antag Round 2.]
[https://github.com/tgstation/tgstation/pull/18520 #18520 - Devil fixes]




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