Clockwork Cult: Difference between revisions
no edit summary
imported>ChangelingRain mNo edit summary |
imported>ChangelingRain No edit summary |
||
Line 109: | Line 109: | ||
|1 Belligerent Eye | |1 Belligerent Eye | ||
|2 Belligerent Eyes | |2 Belligerent Eyes | ||
|Creates a Judicial Visor, which can create a Judicial Marker at any location in view.<br> | |Creates a Judicial Visor, which protects from flashes and can create a Judicial Marker at any location in view.<br> | ||
Judicial Markers will explode after three seconds, stunning, muting, and damaging all non-Servants in the area. | Judicial Markers will explode after three seconds, stunning, muting, and damaging all non-Servants in the area. | ||
|1s | |1s | ||
Line 127: | Line 127: | ||
|1 Vanguard Cogwheel | |1 Vanguard Cogwheel | ||
|2 Vanguard Cogwheels | |2 Vanguard Cogwheels | ||
|Charges | |Charges the invoker's slab with healing power to heal a target Servant of all brute and burn damage and purge holy water from them.<br> | ||
However, this causes 50% of the total damage that Servant had as toxin damage. | However, this causes 50% of the total damage that Servant had as toxin damage. | ||
|3s | |3s | ||
Line 136: | Line 136: | ||
|N/A | |N/A | ||
|1 Geis Capacitor | |1 Geis Capacitor | ||
|Charges | |Charges the invoker's slab with divine energy to bind and start converting the next target attacked in melee within 10 seconds.<br> | ||
The bound target '''can resist''' and may escape if they manage to resist quickly enough.<br> | The bound target '''can resist''' and may escape if they manage to resist quickly enough.<br> | ||
'''Each human or silicon Servant above 5 increases the conversion time by 0.5 seconds, up to a maximum of 10 seconds.''' | '''Each human or silicon Servant above 5 increases the conversion time by 0.5 seconds, up to a maximum of 10 seconds.''' | ||
Line 660: | Line 660: | ||
=== Structures === | === Structures === | ||
Clockwork Structures with effects become up to 50% less effective(at 25% of maximum Health) as they lose Health. | |||
Most Clockwork Structures can be unsecured from the floor with a wrench, though this will damage them for about 25% of their maximum Health.<br> | |||
This only applies to actual structures; windows, tables, and walls all have their own deconstruction/unsecuring steps. | |||
{| class="wikitable" border="3" cellspacing="0" cellpadding="5" | {| class="wikitable" border="3" cellspacing="0" cellpadding="5" | ||
Line 700: | Line 705: | ||
![[File:Wallgear.png]] | ![[File:Wallgear.png]] | ||
|Wall Gear | |Wall Gear | ||
| | |150 | ||
|A Wall Gear produced with brass, by a Clockwork Proselytizer, or by breaking down a Clockwork Wall.<br> | |A Wall Gear produced with brass, by a Clockwork Proselytizer, or by breaking down a Clockwork Wall.<br> | ||
Wall Gears can be climbed, like tables, | Wall Gears can be climbed, like tables, unwrenched from the floor, and, if unsecured, deconstructed with a screwdriver. | ||
|Wall Gears can be | |Wall Gears can be plated with brass to construct a Clockwork Wall. | ||
|3 | |3 | ||
|- style="text-align: center;" | |- style="text-align: center;" | ||
Line 849: | Line 854: | ||
![[File:Judicialvisor.png]] | ![[File:Judicialvisor.png]] | ||
|Judicial Visor | |Judicial Visor | ||
|Judicial Visors can create a Judicial Marker at any location in view.<br> | |Judicial Visors can create a 3x3 Judicial Marker at any location in view.<br> | ||
Judicial Markers will explode after three seconds, stunning, muting, and damaging all non-Servants in the area. | Judicial Markers will explode after three seconds, stunning, muting, and damaging all non-Servants in the area. | ||
| | |Judicial Visors protect from flashes and the Judicial Marker stun is long enough to convert with Geis if done quickly. | ||
|- style="text-align: center;" | |- style="text-align: center;" | ||
![[File:Wraithspectacles.png]] | ![[File:Wraithspectacles.png]] |