Clockwork Cult: Difference between revisions

44 bytes removed ,  13:59, 2 November 2016
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1 Replicant Alloy
1 Replicant Alloy
|Creates a Mending Motor, a powerful prism that will heal nearby clockwork mobs, structures, and Servant cyborgs. It starts with '''2500W''' of power in alloy.<br>
|Creates a Mending Motor, a powerful prism that will heal nearby clockwork mobs, structures, and Servant cyborgs. It starts with '''2500W''' of power in alloy.<br>
It is very inefficient and will consume large amounts of both power and alloy if there are large numbers of damaged clockwork mobs, structures, or Servant cyborgs nearby.<br>
It is relatively inefficient and will consume large amounts of both power and alloy if there are large numbers of damaged clockwork mobs, structures, or Servant cyborgs nearby.<br>
Striking it with Replicant Alloy will refill it at a rate of 1 Alloy to '''2500W''' of power.<br>
Striking it with Replicant Alloy will refill it at a rate of 1 Alloy to '''2500W''' of power.<br>
It requires '''200W''' of power to repair clockwork mobs, '''250W''' of power to repair clockwork structures, and '''300W''' of power to repair Servant cyborgs.
It requires '''50W''' of power to attempt repair, and can spend up to '''200W''' on a single object if that object is damaged enough.
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|Mending Motors will heal nearby clockwork mobs, structures, and Servant cyborgs while active, and start with '''2500W''' of power in alloy.<br>
|Mending Motors will heal nearby clockwork mobs, structures, and Servant cyborgs while active, and start with '''2500W''' of power in alloy.<br>
Striking it with Replicant Alloy will refill it at a rate of 1 Alloy to '''2500W''' of power.<br>
Striking it with Replicant Alloy will refill it at a rate of 1 Alloy to '''2500W''' of power.<br>
It requires '''200W''' of power to repair clockwork mobs, '''250W''' of power to repair clockwork structures, and '''300W''' of power to repair Servant cyborgs.
It requires '''50W''' of power to attempt repair, and can spend up to '''200W''' on a single object if that object is damaged enough.
|Mending Motors, while quite inefficient, are still more efficient at repairs than Clockwork Proselytizers.
|Mending Motors, while quite inefficient, are still far more efficient at repairs than Clockwork Proselytizers.
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|20
|- style="text-align: center;"
|- style="text-align: center;"
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