Clockwork Cult: Difference between revisions
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1 Replicant Alloy | 1 Replicant Alloy | ||
|Creates a Mending Motor, a powerful prism that will heal nearby clockwork mobs, structures, and Servant cyborgs. It starts with '''2500W''' of power in alloy.<br> | |Creates a Mending Motor, a powerful prism that will heal nearby clockwork mobs, structures, and Servant cyborgs. It starts with '''2500W''' of power in alloy.<br> | ||
It is | It is relatively inefficient and will consume large amounts of both power and alloy if there are large numbers of damaged clockwork mobs, structures, or Servant cyborgs nearby.<br> | ||
Striking it with Replicant Alloy will refill it at a rate of 1 Alloy to '''2500W''' of power.<br> | Striking it with Replicant Alloy will refill it at a rate of 1 Alloy to '''2500W''' of power.<br> | ||
It requires ''' | It requires '''50W''' of power to attempt repair, and can spend up to '''200W''' on a single object if that object is damaged enough. | ||
|8s | |8s | ||
|2 | |2 | ||
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|Mending Motors will heal nearby clockwork mobs, structures, and Servant cyborgs while active, and start with '''2500W''' of power in alloy.<br> | |Mending Motors will heal nearby clockwork mobs, structures, and Servant cyborgs while active, and start with '''2500W''' of power in alloy.<br> | ||
Striking it with Replicant Alloy will refill it at a rate of 1 Alloy to '''2500W''' of power.<br> | Striking it with Replicant Alloy will refill it at a rate of 1 Alloy to '''2500W''' of power.<br> | ||
It requires ''' | It requires '''50W''' of power to attempt repair, and can spend up to '''200W''' on a single object if that object is damaged enough. | ||
|Mending Motors, while quite inefficient, are still more efficient at repairs than Clockwork Proselytizers. | |Mending Motors, while quite inefficient, are still far more efficient at repairs than Clockwork Proselytizers. | ||
|20 | |20 | ||
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