Clockwork Cult: Difference between revisions
daemon
imported>Anonus m (blocked) |
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! style='background-color:#E6A500;' width='70px'|Invocation Time | ! style='background-color:#E6A500;' width='70px'|Invocation Time | ||
! style='background-color:#E6A500;' width='50px'|Invokers Required | ! style='background-color:#E6A500;' width='50px'|Invokers Required | ||
|- style="text-align: center;" | |- style="text-align: center;" | ||
![[File:Sigilofaccession.png]] | ![[File:Sigilofaccession.png]] | ||
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|7s | |7s | ||
|1 | |1 | ||
|- style="text-align: center;" | |||
![[File:Interdictionlens.png]] | |||
|Interdiction Lens | |||
| | |||
1 Belligerent Eye<br> | |||
3 Replicant Alloy<br> | |||
1 Hierophant Ansible | |||
| | |||
1 Belligerent Eye<br> | |||
4 Replicant Alloy<br> | |||
1 Hierophant Ansible | |||
|Creates an Interdiction Lens, which imposes an Interdiction Field on the nearby area as long as it remains active.<br> | |||
The Interdiction Field will drain power from APCs, SMES units, and non-Servant cyborgs and transfer that power into any nearby Sigils of Transmission, then immediately disrupt all cameras and radios in the Field.<br> | |||
'''If it finds no disruptable objects and drains no power, it will shut off for ''2 minutes''.''' | |||
|8s | |||
|2 | |||
|- style="text-align: center;" | |- style="text-align: center;" | ||
![[File:Mendingmotor.png]] | ![[File:Mendingmotor.png]] | ||
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|Mania Motor | |Mania Motor | ||
| | | | ||
3 Guvax Capacitors<br> | |||
1 Replicant Alloy<br> | 1 Replicant Alloy<br> | ||
1 Hierophant Ansible | 1 Hierophant Ansible | ||
| | | | ||
4 Guvax Capacitors<br> | |||
1 Replicant Alloy<br> | 1 Replicant Alloy<br> | ||
1 Hierophant Ansible | 1 Hierophant Ansible | ||
|Creates a Mania Motor, which will cause brain damage, confusion, dizziness, and hallucinations in nearby non-Servant humans. The effects get progressively worse as targets near the Motor. <br> | |Creates a Mania Motor, which will cause brain damage, confusion, dizziness, and hallucinations in nearby non-Servant humans. The effects get progressively worse as targets near the Motor.<br> | ||
It will also try to convert humans directly adjacent to the motor; if it fails, it will first force them to touch it, then put them to sleep until they manage to move away or become a valid target for conversion.<br> | It will also try to convert humans directly adjacent to the motor; if it fails, it will first force them to touch it, then put them to sleep until they manage to move away or become a valid target for conversion.<br> | ||
It requires '''150W''' of power to run, '''450W''' of power to successfully convert non-Servant humans, and '''150W''' of power to force unconvertable humans to sleep. | It requires '''150W''' of power to run, '''450W''' of power to successfully convert non-Servant humans, and '''150W''' of power to force unconvertable humans to sleep. | ||
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|2 | |2 | ||
|- style="text-align: center;" | |- style="text-align: center;" | ||
![[File: | ![[File:Tinkerer's_daemon.png]] | ||
| | |''Tinkerer's Daemon'' | ||
| | | | ||
1 Belligerent Eye<br> | 1 Belligerent Eye<br> | ||
1 Guvax Capacitor<br> | |||
3 Replicant Alloy | |||
| | | | ||
1 Belligerent | 1 Belligerent Eyes<br> | ||
1 Guvax Capacitors<br> | |||
4 Replicant Alloy | |||
| | |Produces a Tinkerer's Daemon, which will produce a component of either a chosen or random type every 12 seconds while active.<br> | ||
It requires '''50W''' of power to produce any component, plus an additional '''50W''' of power for every 5 of the produced component in the global cache.<br> | |||
''' | '''''Tinkerer's Daemons will only function if outnumbered by Servants at a rate of 5 to 1.''''' | ||
|8s | |8s | ||
|2 | |2 | ||
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|Mania Motors are exceptionally good at protecting bases, as they cripple offensives with ease. | |Mania Motors are exceptionally good at protecting bases, as they cripple offensives with ease. | ||
|20 | |20 | ||
|- style="text-align: center;" | |||
![[File:Tinkerer's_daemon.png]] | |||
|''Tinkerer's Daemon'' | |||
|100 | |||
|Tinkerer's Daemons will produce a component of either a chosen or random type every 12 seconds while active.<br> | |||
It requires '''50W''' of power to produce any component, plus an additional '''50W''' for every 5 of the component that exists in the global cache. | |||
|Tinkerer's Daemons will only function if outnumbered by Servants at a rate of 5 to 1.<br> | |||
Use them to augment generation of components that are being heavily used. | |||
|- style="text-align: center;" | |- style="text-align: center;" | ||
![[File:Clockworkobelisk.png]] | ![[File:Clockworkobelisk.png]] | ||
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|Anima Fragment Shells can be powered by a soul vessel to produce an Anima Fragment, which has medium health, powerful melee attacks, and high speed, but temporarily slows down when attacked. | |Anima Fragment Shells can be powered by a soul vessel to produce an Anima Fragment, which has medium health, powerful melee attacks, and high speed, but temporarily slows down when attacked. | ||
|The Anima Fragment Shell is absolutely useless without a soul vessel, and should not be created without one. | |The Anima Fragment Shell is absolutely useless without a soul vessel, and should not be created without one. | ||
|- | |- | ||
|} | |} |