Clockwork Cult: Difference between revisions
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4 Guvax Capacitors<br> | 4 Guvax Capacitors<br> | ||
1 Hierophant Ansible | 1 Hierophant Ansible | ||
|Creates a Mania Motor, which will cause brain damage and hallucinations in nearby non-Servant humans. The | |Creates a Mania Motor, which will cause brain damage, confusion, dizziness, and hallucinations in nearby non-Servant humans. The effects get progressively worse as targets near the Motor. <br> | ||
It will also try to convert humans directly adjacent to the motor; if it fails, it will first force them to touch it, then put them to sleep until they manage to move away or become a valid target for conversion.<br> | It will also try to convert humans directly adjacent to the motor; if it fails, it will first force them to touch it, then put them to sleep until they manage to move away or become a valid target for conversion.<br> | ||
It requires '''150W''' of power to run, '''450W''' of power to successfully convert non-Servant humans, and '''150W''' of power to force unconvertable humans to sleep. | It requires '''150W''' of power to run, '''450W''' of power to successfully convert non-Servant humans, and '''150W''' of power to force unconvertable humans to sleep. | ||
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|Creates an Interdiction Lens, which imposes an Interdiction Field on the nearby area as long as it remains active.<br> | |Creates an Interdiction Lens, which imposes an Interdiction Field on the nearby area as long as it remains active.<br> | ||
The Interdiction Field will drain power from APCs, SMES units, and non-Servant cyborgs and transfer that power into any nearby Sigils of Transmission, then immediately disrupt all cameras and radios in the Field.<br> | The Interdiction Field will drain power from APCs, SMES units, and non-Servant cyborgs and transfer that power into any nearby Sigils of Transmission, then immediately disrupt all cameras and radios in the Field.<br> | ||
'''If it finds no disruptable objects and drains no power, it will shut off for ''2 minutes''.''' | '''If it finds no disruptable objects and drains no power, it will shut off for ''2 minutes''.''' | ||
|8s | |8s | ||
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|Ocular Wardens, while lethal and powerful, are very easily smashed. Place them behind any sort of barricade that doesn't block vision. | |Ocular Wardens, while lethal and powerful, are very easily smashed. Place them behind any sort of barricade that doesn't block vision. | ||
|15 | |15 | ||
|- style="text-align: center;" | |||
![[File:Interdictionlens.png]] | |||
|Interdiction Lens | |||
|100 | |||
|Interdiction Lenses will drain power from APCs, SMES units, and non-Servant cyborgs and transfer that power into any nearby Sigils of Transmission, then immediately attempt to disrupt all cameras and radios in the Field.<br> | |||
|If it finds no disruptable objects and drains no power, it will shut off for ''2 minutes''. | |||
|25 | |||
|- style="text-align: center;" | |- style="text-align: center;" | ||
![[File:Mendingmotor.png]] | ![[File:Mendingmotor.png]] | ||
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|Mending Motors, while quite inefficient, are still more efficient at repairs than Clockwork Proselytizers. | |Mending Motors, while quite inefficient, are still more efficient at repairs than Clockwork Proselytizers. | ||
|20 | |20 | ||
|- style="text-align: center;" | |- style="text-align: center;" | ||
![[File:Maniamotor.png]] | ![[File:Maniamotor.png]] | ||
|Mania Motor | |Mania Motor | ||
|80 | |80 | ||
|Mania Motors will cause brain damage and hallucinations in nearby non-Servant humans. The | |Mania Motors will cause brain damage, confusion, dizziness, and hallucinations in nearby non-Servant humans. The effects get progressively worse as targets near the Motor.<br> | ||
Humans directly adjacent to the motor will be converted.<br> | Humans directly adjacent to the motor will be converted.<br> | ||
It requires '''150W''' of power to run, '''450W''' of power to successfully convert non-Servant humans, and '''150W''' of power to force unconvertable humans to sleep. | It requires '''150W''' of power to run, '''450W''' of power to successfully convert non-Servant humans, and '''150W''' of power to force unconvertable humans to sleep. | ||
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![[File:Tinkerersdaemon.png]] | ![[File:Tinkerersdaemon.png]] | ||
|''Tinkerer's Daemon'' | |''Tinkerer's Daemon'' | ||
| | |Tinkerer's Daemon can be placed in a Tinkerer's Cache, which will increase component generation of either a selected component type or a random type.<br> | ||
Tinkerer's Daemons produce components every 20 seconds(plus a small amount based on the amount of the produced component) while in a cache if active. | Tinkerer's Daemons produce components every 20 seconds(plus a small amount based on the amount of the produced component) while in a cache if active. | ||
|Tinkerer's Daemons will only function if outnumbered by Servants at a rate of 5 to 1.<br> | |Tinkerer's Daemons will only function if outnumbered by Servants at a rate of 5 to 1.<br> |