Clockwork Cult: Difference between revisions

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If you've had experience with the Nar-Sian cult, then you can think of the clockwork slab as Ratvar's equivalent of the arcane tome. However, the slab boasts superior portability and utility than the tome, although it's slightly larger and can't fit in pockets. All initial servants start with a clockwork slab and can create more through scripture (more on that later).
If you've had experience with the Nar-Sian cult, then you can think of the clockwork slab as Ratvar's equivalent of the arcane tome. However, the slab boasts superior portability and utility than the tome, although it's slightly larger and can't fit in pockets. All initial servants start with a clockwork slab and can create more through scripture (more on that later).


The clockwork slab has five functions:
The clockwork slab has four functions:
* Recital, which utilizes scripture
* Recital, which utilizes scripture
* Records, which displays important information including cultist count and construction value
* Records, which displays important information including cultist count and construction value
* Recollection, which displays an in-game documentation and tutorial
* Recollection, which displays an in-game documentation and tutorial
* Repository, which displays all components in the slab (more on that)
* Report, which allows discreet communication between all servants
* Report, which allows discreet communication between all servants
Clockwork slabs will generate a component every 40 seconds, provided they're being held by a mob or are in a mob's storage. Generating a component also prevents all other slabs held by that mob from generating components; spread slabs out, don't hold multiple.
The slab can also be examined to see all components in the slab plus all components available to the slab via the global cache.


''Every servant should have a slab!'' Slabs are key to the success of Ratvar's agenda.
''Every servant should have a slab!'' Slabs are key to the success of Ratvar's agenda.
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There are five component types:
There are five component types:
* Belligerent eyes, which possess the power to focus on certain things and grant malevolent sentience
* Belligerent Eyes, which possess the power to focus on certain things and grant malevolent sentience
* Vanguard cogwheels, which are almost indestructible and serve in protection
* Vanguard Cogwheels, which are almost indestructible and serve in protection
* Guvax capacitors, which can manipulate the mind
* Guvax Capacitors, which can manipulate the mind
* Replicant alloys, which are very strong but can be melted and molded by force of will
* Replicant Alloys, which are very strong but can be melted and molded by force of will
* Hierophant ansibles, which can send massive amounts of data in an instant
* Hierophant Ansibles, which can send massive amounts of data in an instant


Except for the first tier, most scripture consumes a certain amount of components of a certain type. These components are drawn directly from the slab, ''which generates components passively at a slow rate'', or from the global component storage accessed by tinkerer's caches. This storage can hold an infinite amount of components, and scripture will prioritize drawing from the storage before the slab's internal capacity is tapped.
Except for the first tier, most scripture consumes a certain amount of components of a certain type. These components are drawn directly from the slab, ''which generates components passively at a slow rate'', or from the global component storage accessed by tinkerer's caches. This storage can hold an infinite amount of components, and scripture will prioritize drawing from the storage before the slab's internal capacity is tapped.
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![[File:Clockworkslab.png]]
![[File:Clockworkslab.png]]
|Replicant
|Replicant
|1 Replicant Alloy
|N/A
|1 Replicant Alloy
|1 Replicant Alloy
|Creates a Clockwork Slab and attempts to put it in the invoker's hands.
|Creates a Clockwork Slab and attempts to put it in the invoker's hands.
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|Creates a Tinkerer's Cache, which can store any number of components, which it will share with all other Caches and Slabs.v
|Creates a Tinkerer's Cache, which can store any number of components, which it will share with all other Caches and Slabs.v
Clockwork Slabs will draw components from the global Cache before drawing from their own components.<br>
Clockwork Slabs will draw components from the global Cache before drawing from their own components.<br>
Placing a Clockwork Wall adjacent to a Cache will cause it to generate additional components.
Placing a Clockwork Wall adjacent to a Cache will cause it to generate an additional component every 30 seconds.
|4s
|4s
|1
|1
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2 Guvax Capacitors<br>
2 Guvax Capacitors<br>
2 Hierophant Ansibles<br>
2 Hierophant Ansibles<br>
|Produces a Tinkerer's Daemon, which can be attached to Tinkerer's Caches to increase component generation of either a random component or a targetted component.<br>
|Produces a Tinkerer's Daemon, which if placed in a Tinkerer's Cache, will increase component generation of either a selected component type or a random type.<br>
Tinkerer's Daemons produce components every 20 seconds while in a cache if active.<br>
'''''Tinkerer's Daemons will only function if outnumbered by Servants at a rate of 5 to 1.'''''
'''''Tinkerer's Daemons will only function if outnumbered by Servants at a rate of 5 to 1.'''''
|4s
|4s
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