Guide to Virology: Difference between revisions

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   9. If you removed a bad symptom, trash the copy and make a new copy. continue this till you only have good symptoms left.  
   9. If you removed a bad symptom, trash the copy and make a new copy. continue this till you only have good symptoms left.  
  10. Congrats you have made a good disease
  10. Congrats you have made a good disease
Note: You can also combine diseases by taking a drop of blood from one disease and putting it in the other, although this isn't always perfect as it sometimes removes or overwrites symptoms. So always have a backup.
==Symptoms==
(Will insert description of symptoms here)
A virus with a 'Stealth' stat of above 2 will not show up on Medical Scanners nor Medical HUD's. With 3 or more, it becomes invisible to the Pandemic 2000 too, so unless you're an antag, its a good idea to ensure that you avoid getting to stealth 3 unless you have antibodies for your symptoms.
Transmissibility stat effects: (maybe put descriptions of these effects here?)
*Blood
*Contact with feet
*Contact with hands
*Contact generally, including walking through someone
*Airborne
Transmissibility also effects its ability to penetrate clothing, with more transmittable diseases going through general clothing. Hardsuits and Biosuits are always impossible to penetrate.
"Contact" also transfers between items, so if you were touching something and some other tosser picked it up they have a chance to spread the disease. Same goes for corpses infected before death.
The higher Resistance it has the more rare the substance to cure it will be, if the Resistance is higher than the players "Disease Resistance" (Generally a pretty high Resistance) the player will not produce antibodies after getting cured.
The Levels required chemicals
#Virus Food
#Virus Food
#Unstable Mutagen
#Unstable Mutagen
#Plasma
#Plasma
(Symptoms sorted alphabetically)
Alopecia:
Stealth -1
Resistance -1
Stage speed -1
Transmissibility 2
Level 4
Required Chemical: Unstable Mutagen
Bonus: Causes rapid hair loss. 
Anti-Bodies Metabolism:
Stealth -1
Resistance -1
Stage Speed -1
Transmissibility -4
Level 3
Required Chemical: Unstable Mutagen
Bonus: Cures all diseases (except itself) and creates anti-bodies for them until itself dies.
Choking:
Stealth -3
Resistance -2
Stage Speed -2
Transmissibility -4
Level 3
Required Chemical: Unstable Mutagen
Bonus: Causes spikes of oxygen deprivation.
Coughing:
Stealth -1
Resistance 3
Stage Speed 1
Transmissibility 2
Level 1
Required Chemical: Virus Food
Bonus: Will force the affected mob to drop small items when coughing!
Confusion:
Stealth 1
Resistance -1
Stage Speed -3
Transmissibility 0
Level 4
Required Chemical: Unstable Mutagen
Bonus: Makes the affected mob be confused for short periods of time.
Deafness:
Stealth -1
Resistance -2
Stage Speed -1
Transmissibility -3
Level 4
Required Chemical: Unstable Mutagen
Bonus: Causes intermittent loss of hearing.
Deoxyribonucleic Acid Aide:
Stealth -3
Resistance -4
Stage Speed 0
Transmissibility -4
Level 6
Required Chemical: Plasma
Bonus: Cleans the DNA and gives a random beneficial power.
Deoxyribonucleic Acid Saboteur:
Stealth -2
Resistance -3
Stage Speed 0
Transmissibility -3
Level 6
Required Chemical: Plasma
Bonus: Cleans the DNA and gives a random disability.
Dizziness:
Stealth: 2
Resistance -2
Stage Speed -3
Transmissibility -1
Level 4
Required Chemical: Unstable Mutagen
Bonus: Shakes the affected mob's screen for short periods.
Eternal Youth:
Stealth: 3
Resistance 4
Stage Speed 4
Transmissibility -4
Level 5
Required Chemical: Plasma
Bonus: Makes you never physically older than young adulthood and prevents death by old age.
Facial Hypertrichosis:
Stealth -3
Resistance -1
Stage Speed -3
Transmissibility -1
Level 4
Required Chemical: Unstable Mutagen
Bonus: Makes you grow a massive beard, regardless of gender.
Fever:
Stealth 0
Resistance 3
Stage Speed 3
Transmissibility 2
Level 2
Required Chemical: Virus Food
Bonus: Heats up your body.
Hallucinogen
Stealth -2
Resistance -3
Stage Speed -3
Transmissibility -1
Level 5
Required Chemical: Plasma
Bonus: Makes the affected mob be hallucinated for short periods of time.
Available in Virus Crates.
Headache:
Stealth -1
Resistance 4
Stage Speed 2
Transmissibility 0
Level 1
Required Chemical: Virus Food
Bonus: Displays an annoying message! Should be used for buffing your disease.
Hyphema:
Stealth -1
Resistance -4
Stage Speed -4
Transmissibility -3
Level 5
Required Chemical: Plasma
Bonus: Inflicts eye damage over time. Causes blindness if left unchecked.
Itching:
Stealth 0
Resistance 3
Stage Speed 3
Transmissibility 1
Level 1
Required Chemical: Virus Food
Bonus: Displays an annoying message! Should be used for buffing your disease.
Longevity:
Stealth 3
Resistance 3
Stage Speed 4
Transmissibility 4
Level 3
Required Chemical: Unstable Mutagen
Bonus: After a certain amount of time the disease will cure itself. Will immensely buff your disease.
Necrotizing Fasciitis:
Stealth -3
Resistance -4
Stage Speed 0
Transmissibility -4
Level 6
Required Chemical: Plasma
Bonus: Causes brute damage over time. Fatal if left untreated.
Self-Respiration:
Stealth 1
Resistance -3
Stage Speed -3
Transmissibility -4
Level 6
Required Chemical: Plasma
Bonus: Body starts to create its own Dexalin, effectively making oxygen unnecessary.
Shivering:
Stealth 0
Resistance 2
Stage Speed 2
Transmissibility 2
Level 2
Required Chemical: Virus Food
Bonus: Cools down your body.
Sneezing:
Stealth -2
Resistance 3
Stage Speed 0
Transmissibility 4
Level 1
Required Chemical: Virus Food
Bonus: Forces a spread type of AIRBORNE with extra range!
Stimulant:
Stealth -1
Resistance -3
Stage Speed -2
Transmissibility -4
Level 3
Required Chemical: Unstable Mutagen
Bonus: Body starts to create its own Hyperzine, increasing movement speed.
Toxic Compensation:
Stealth 1
Resistance -4
Stage Speed -4
Transmissibility -2
Level 4
Required Chemical: Unstable Mutagen
Bonus: Slowly converts brute/fire damage to toxin.
Toxin Filter:
Stealth 1
Resistance -4
Stage Speed -4
Transmissibility -2
Level 6
Required Chemical: Plasma
Bonus: Heals toxins in the affected mob's blood stream.
Available in Virus Crates.
Vitiligo:
Stealth -3
Resistance -1
Stage Speed -1
Transmissibility 2
Level 5
Required Chemical: Plasma
Bonus: Makes the mob lose skin pigmentation.
Voice Change:
Stealth -2
Resistance -3
Stage Speed -3
Transmissibility -1
Level 6
Required Chemical: Plasma
Bonus: Changes the voice of the affected mob. Causing confusion in communication.
Available in Virus Crates.
Vomiting:
Stealth -2
Resistance -1
Stage Speed 0
Transmissibility 1
Level 3
Required Chemical: Unstable Mutagen
Bonus: Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage.
Vomiting Blood:
Stealth -2
Resistance -1
Stage Speed -1
Transmissibility 1
Level 4
Required Chemical: Unstable Mutagen
Bonus: Forces the affected mob to vomit blood! Makes the affected mob lose health.
Weight Gain:
Stealth -3
Resistance -3
Stage Speed -2
Transmissibility -2
Level 4
Required Chemical: Unstable Mutagen
Bonus:Increases the weight gain of the mob, forcing it to eventually turn fat.
Weight Loss:
Stealth -3
Resistance -2
Stage Speed -2
Transmissibility -2
Level 3
Required Chemical: Unstable Mutagen
Bonus: Decreases the weight of the mob, forcing it to be skinny.
Weight Even:
Stealth -3
Resistance -2
Stage Speed -2
Transmissibility -2
Level 4
Required Chemical: Unstable Mutagen
Bonus: Causes the weight of the mob to be even, meaning eating isn't required any more.
==Super Viruses... AND YOU!==
Now, if you want to make a super virus, here's some handy tips for you!
Firstly, always use Rhino-virus as the base virus, as it makes you sneeze and makes it wide spread!
Use plasma to get the high level symptoms then only use unstable mutagen. The plasma level symptoms you want to get are Self Respiration and Dexyribonucleic Acid Aide, Self Respiration makes your body produce dexalin, Acid Aide gives you powers which switch at random intervals between 2 seconds to 5 minutes.
After you have gotten those, your cure will probably be nutriment, and you need to eat, So get the Weight Even symptom! makes them not need to eat, and to top it of, get Stimulant.
EVERYONE loves stimulant (Except security, but securitys' boring) and dont remove sneezing.
==How to not get lynched by security==
WARNING! For the unrobust.
*DONT use rhinovirus, or at least remove sneezing! they hate having people run faster than them or have hulk and that stuff
*Only give the super power disease to a few trusted people!
*Dont use your super powers for anything fun!
==Making Medbay Useless (as if they aren't already)==
Get 2 viruses, one with Sneezing, Weight Even, Stimulant and Acid Aide and the second with Sneezing. Toxic Compensation, Toxic Filter, Weight Even and Self Respiration.
Release the viruses.
???
Profit!
(Note: Genetics and chemistry will still be used for cloning and Alkysine, respectively. Viruses will not bring back the dead or heal brain damage.)
==Here are some good (and hilarious) diseases.==
Survivability (Airborne)
Symptoms:
*Sneezing,
*Toxic Filter,
*Toxic Compensation
*Self Respiration.
Effects: Will heal anyone of all their damage, Rather slowly, though. The full healing effects don't come into effect all at once.
          Also anyone in crit who isn't being actively killed wont die if the full effects of this disease is on them (To be confirmed)
Super Hero (Airborne)
Symptoms:
*Sneezing,
*Acid Aide,
*Stimulant.
Effects: Will make anyone (and most probably everyone) get randomly changing super powers, which they will subsequently use to to help and serve the station!
          They will also be able to run at the speed of light.
The Antag Special (Airborne)
Symptoms:
*Sneezing,
*Necrotalizing Fasciitis,
*Acid Saboteur,
*Vomiting Blood,
*Voice Change.
Effects: Everyone starts dying. Great to release if you're a little shit.
One Of Us (Airborne)
Symptoms:
*Sneezing,
*Vitiligo,
*Alopecia,
*Facial Hypertrychosis.
Effects: Making everyone be bald, become white and grow massive beards. The station will try to lynch you for this.
Note: Ask admins before using this, they may get pissed at you.
Cure-all (Airborne)
Symptoms:
*Sneezing,
*Anti-Bodies
*Metabolism.
Effects: Cures all other diseases other than itself. Release only if there's a really bad virus on the station.
Eternal Youth
Symptoms: Eternal Youth.
Effects: Makes you young. Great for RP.
Note: Practically useless on Yogstation unless you heavy RP
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