Gang War: Difference between revisions

1,801 bytes added ,  03:58, 13 June 2015
imported>Ikarrus
imported>Ikarrus
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  |image = Stetchkin.png
  |image = Stetchkin.png
  |foundin = 20 influence for pistol, 10 influence for additional ammo
  |foundin = 20 influence for pistol, 10 influence for additional ammo
  |usedfor = Shooting enemies
  |usedfor = Shooting your enemies
  |description = They are small but they pack a hefty punch when they need to. Well worth the investment. Magazines carry 8 rounds.
  |description = They are small but they pack a hefty punch when they need to. Well worth the investment. Magazines carry 8 rounds.
  }}
  }}
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  |image = sblades.png
  |image = sblades.png
  |foundin = 10 influence
  |foundin = 10 influence
  |usedfor = Shanking enemies
  |usedfor = Stabbing your enemies
  |description = These make decent melee weapons and are relatively cheap to acquire. They're fairly intimidating and they can retract to fit in your pocket.
  |description = These make decent melee weapons and are relatively cheap to acquire. They're fairly intimidating and they can retract to fit in your pocket.
}}
{{Item
|bgcolor1 = #A68064
|bgcolor2 = #A68064
|name = Thompson SMG
|image = tommygun.png
|foundin = 50 influence
|usedfor = Perforating your enemies
|description = A classic "Chicago Typewriter". Expensive, but you're probably not going to care the moment you start using one. Powerful, but you won't be able to store it in your bag. Each ammo drum carry 50 rounds.
  }}
  }}


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They cannot be used to tag areas that already has a gang tag in it, unless you spray directly on top of the old one. They only have 20 uses each though, so don't go wasting it.
They cannot be used to tag areas that already has a gang tag in it, unless you spray directly on top of the old one. They only have 20 uses each though, so don't go wasting it.
  }}
  }}
{{Item
|bgcolor1 = #A68064
|bgcolor2 = #A68064
|name = Gang Outfits
|image = suit.png
|foundin = 1 influence
|usedfor = Looking cool and intimidating, promotes team unity
|description = You'll have the choice of either using colored jumpsuits, leather jackets, or black suits for your gang. You'll also get to decide if you want a hat with it, too. Costs you basically pennies, and is just a fun cosmetic option you can take. Otherwise, they give you no special benefits.
}}
{{Item
{{Item
  |bgcolor1 = #A68064
  |bgcolor1 = #A68064
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'''Lieutenants''' can do everything the boss can, and is even recognized as one, but they cannot promote other lieutenants. Lieutenants can recruit, use gangtools, and are immune to deconversion. You are limited to three lieutenants max.
'''Lieutenants''' can do everything the boss can, and is even recognized as one, but they cannot promote other lieutenants. Lieutenants can recruit, use gangtools, and are immune to deconversion. You are limited to three lieutenants max.
  }}
  }}
{{Item
|bgcolor1 = #A68064
|bgcolor2 = #A68064
|name = Station Dominator
|image = dominator.gif
|foundin = 50 influence
|usedfor = Taking over the station, winning the game
|description = To win, a gang will need to activate and defend one of these for the duration of a takeover attempt. The duration will vary depending on how many territories your gang controls: The more territories, the faster the takeover will be. This can range anywhere from 30 to 3 minutes.
They have 200 HP and can take damage from just about anything a cyborg would get hurt by. Where you spawn it will be important, as you will not be able to relocate it once you have purchased one. Pick your location wisely. Somewhere defensibly if you think your gang is strong enough, or hide it in maint if you think it can buy you more time. Either way, be sure you are ready and gather your gang members before you begin the takeover attempt.
}}


===Other Tips===
===Other Tips===
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