Gang War: Difference between revisions
→Tunnel Snakes Rule!
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== Tunnel Snakes Rule! == | == Tunnel Snakes Rule! == | ||
A violent turf war between two rival factions has erupted on the station! Similar to Revolution, there are '''Gang Bosses''' who can "persuade" other crew members to join their ranks. Their goal will be to '''remove the other gang's bosses from the station''', whether by execution or exile. | A violent turf war between two rival factions has erupted on the station! Similar to [[Revolution]], there are '''Gang Bosses''' who can "persuade" other crew members to join their ranks. Their goal will be to '''remove the other gang's bosses from the station''', whether by execution or exile. | ||
If the shuttle is allowed to evacuate the station, both gangs will lose. | If the shuttle is allowed to evacuate the station, both gangs will lose. | ||
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* Avoid killing mob bosses as you could very well cause their rivals to win. Instead, confiscate their '''recallers''' and keep them brigged. Catch them all and you will be able to evacuate the station safely! | * Avoid killing mob bosses as you could very well cause their rivals to win. Instead, confiscate their '''recallers''' and keep them brigged. Catch them all and you will be able to evacuate the station safely! | ||
* Remember that gangsters can be reformed by beating them in the head! Use this to get information on who the gang bosses are! | * Remember that gangsters can be reformed by beating them in the head! Use this to get information on who the gang bosses are! | ||
* Like [[Cult]], loyalty implants will prevent a crew member from joining a gang, but they cannot de-convert those who are already gangsters. | |||
===Gang Bosses [[File:boss.png]]=== | ===Gang Bosses [[File:boss.png]]=== |