User:Yolopanther/test: Difference between revisions

1,231 bytes added ,  00:42, 12 January 2015
Some useful information.
imported>Yolopanther
m (Prettied up some things.)
imported>Yolopanther
(Some useful information.)
 
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When an ID is in the "target" slot and an ID is in the "confirm identity" slot (this second ID needs to have the "ID Console" access on it), you are able to "log in" and begin modifying accesses on the "target" ID. Pressing the "log in" button will open a new window with a lot of buttons.
When an ID is in the "target" slot and an ID is in the "confirm identity" slot (this second ID needs to have the "ID Console" access on it), you are able to "log in" and begin modifying accesses on the "target" ID. Pressing the "log in" button will open a new window with a lot of buttons.
At the very top, there will be two buttons. The left one will say something like "Remove <name>'s ID Card (<job>)." Clicking this will remove the "target" ID. The right button will say something like "Remove <name>'s ID Card (<job>)." This will remove the "confirm identity" ID. Removing either of these will send you back to the first screen we saw on the console.
At the very top, there will be two buttons. The left one will say something like "Remove <name>'s ID Card (<job>)." Clicking this will remove the "target" ID. The right button will say something like "Remove <name>'s ID Card (<job>)." This will remove the "confirm identity" ID. Removing either of these will send you back to the first screen we saw on the console.
Below these are two more buttons. One says "Access Crew Manifest" and the other says "Log Out." The "Log Out" button will send you back to the first screen we saw on the console (essentially "logging out" of the console).
Below these are two more buttons. One says "Access Crew Manifest" and the other says "Log Out." The "Log Out" button will send you back to the first screen we saw on the console (essentially "logging out" of the console).
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''Useful information will go here (obviously).''
''Useful information will go here (obviously).''
* <s>Give the clown all access.</s>
* When you change any access on a card, the changes are IMMEDIATELY applied.
* If the console loses power while there are IDs in it, the only way to get the IDs out is to screwdriver the computer (disconnecting the monitor) or to wait until power returns.
** You can put IDs into the console even if it is not powered, so ''be careful'' if you have no way of getting them out again.
* If you apply the "ID Console" access to a blank ID and leave this ID in the "confirm identity" slot, you won't need to take your ID off every time you want to modify accesses. Just be sure to not leave this ID unattended in the console, as it will effectively grant [[Traitor|anybody]] who [[Clown|happens]] to be able to [[Hacking|get]] to the computer the ability to abuse the console.
* Unless otherwise stated by your captain or the respective head (or somewhere on the wiki), you don't need to ask permissions of the head of staff to assign someone to their department. Just use your best judgement and check the Crew Manifest. If there are already 5 scientists, you probably don't need to assign another. It also doesn't hurt to ask the head of staff if they'd like another person in their department.
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