Chain of Command: Difference between revisions

1,206 bytes added ,  04:06, 19 September 2014
m
Small tweaks and added a few things to the Heads tasks.
imported>Kosmos
m (Added a notice about heads being able to demote their staff.)
imported>Kosmos
m (Small tweaks and added a few things to the Heads tasks.)
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'''Notice:'''
'''[[File:Identification_console.png]] Notice:'''


'''Heads can demote their staff by using the [[Identification Console]] and removing the subordinate's access to their department.'''
'''Heads can demote their staff by using the [[Identification Console]] and removing the subordinate's access to their department from their ID.'''


'''So if one of your guys isn't acting like an appropriate team player, don't hesitate to show them who's boss.'''
'''So if one of your guys isn't acting like an appropriate team player, don't hesitate to show them who's boss.'''
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==Heads of Staff==
==Heads of Staff==
[[File:Bridge small.png|thumb|The Bridge, Heads of Staff's safe haven.]]
[[File:Bridge small.png|thumb|300px|The Bridge, safe haven of the Heads.]]
'''A.K.A. the command staff.''' These are the men and women charged with the administration of the station. Each of them have access to the [[Bridge]] and [[Brig]], the keycard authentication devices, the command radio channel (accessed with :c), the ability to make station-wide announcements, access to identification consoles and may call/recall the [[Escape Shuttle]] using a communications console. They are also the targets during a [[Revolution]].
'''A.K.A. the command staff.''' These are the men and women charged with the administration of the station. Each of them have access to the [[Bridge]] and [[Brig]], the keycard authentication devices, the command radio channel (accessed with :c), the ability to make station-wide announcements, access to identification consoles and may call/recall the [[Escape Shuttle]] using a communications console. They are also the targets during a [[Revolution]].


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The only position that can issue death warrants without a trial.
The only position that can issue death warrants without a trial.


'''Required knowledge:''' How the AI works. What other heads should be doing.


'''Round-start to-do list:''' Check in with your heads of staff. '''Secure the nuclear authorization disk.'''
'''Required knowledge:''' How the AI works. What other Heads should be doing.


'''Main tasks:''' ???
'''Round-start to-do list:''' Check in with your Heads of Staff. Secure the nuclear authorization disk and give the pinpointer to the HoS for maximum safety.
 
'''Main tasks:''' Ask how things are going with the Heads, figure out what needs to be done and delegate. Keep the disk close to you.


'''Main problems:''' Many [[high-risk items]] start in your office or directly in your possession. And your shiny gold id card is coveted by almost every troublemaker. Expect many attempts to be made on your life for these things.
'''Main problems:''' Many [[high-risk items]] start in your office or directly in your possession. And your shiny gold id card is coveted by almost every troublemaker. Expect many attempts to be made on your life for these things.
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'''1. Support the Captain.'''
'''1. Support the Captain.'''


Always be on the captain's side, at least publicly. Remember that since you'll take up his banner if, or more often when, he's slain, you're the ''de facto'' second in command. Be sure to work as a team to lead the crew. If he's demanding, be persuasive. If he's soft-spoken, be a task-master. This means anyone annoyed at his leadership style will likely follow yours, but it also means he has to trust you. Earn this trust by making frequent use of command chat (:c) and deferring to him on matters of great importance, like assigning new heads or calling the shuttle. Recognize, however, that you do not outrank any other Heads of Staff. You are simply sitting at the Captain's right hand, entrusted to the keys to the station, while all other heads must beg at your feet for access to so much as the bar. Don't let it go to your head, and the Head of Security won't brain you.
Always be on the captain's side, at least publicly. Remember that since you'll take up his banner if, or more often when, he's slain, you're the ''de facto'' second in command. Be sure to work as a team to lead the crew. If he's demanding, be persuasive. If he's soft-spoken, be a task-master. This means anyone annoyed at his leadership style will likely follow yours, but it also means he has to trust you. Earn this trust by making frequent use of command chat (:c) and deferring to him on matters of great importance, like assigning new Heads or calling the shuttle. Recognize, however, that you do not outrank any other Heads of Staff. You are simply sitting at the Captain's right hand, entrusted to the keys to the station, while all other Heads must beg at your feet for access to so much as the bar. Don't let it go to your head, and the Head of Security won't brain you.


'''2. Uphold the Rights of Crewmen.'''
'''2. Uphold the Rights of Crewmen.'''
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'''5. Manage your Department First.'''
'''5. Manage your Department First.'''


While technically you can demote everyone who's ID you seize to assistant, managing civilian workers not under another head is your immediate responsibility. Keeping janitors on task, directing the chef to throw a pizza party, ensuring the [[Quartermaster]] is on top of things, and getting the records up to date are the first thing to do after assigning job and access changes. Demoting bad security officers or stepping in for an absent department head also falls on your desk, but going into other departments to micromanage in front of their head is both bad form and likely to make you reviled. Always clear a demotion with their department head, or ideally, have all the heads aware they can send troublesome employees your way to be sent to the mining base. This lets you focus on your immediate underlings and avoid stepping on toes.
While technically you can demote everyone who's ID you seize to assistant, managing civilian workers not under another head is your immediate responsibility. Keeping janitors on task, directing the chef to throw a pizza party, ensuring the [[Quartermaster]] is on top of things, and getting the records up to date are the first thing to do after assigning job and access changes. Demoting bad security officers or stepping in for an absent department head also falls on your desk, but going into other departments to micromanage in front of their head is both bad form and likely to make you reviled. Always clear a demotion with their department head, or ideally, have all the Heads aware they can send troublesome employees your way to be sent to the mining base. This lets you focus on your immediate underlings and avoid stepping on toes.
 


'''Required knowledge:''' How to use the Identification Console. What Cargo, Kitchen, Hydroponics and the Janitor should be doing.
'''Required knowledge:''' How to use the Identification Console. What Cargo, Kitchen, Hydroponics and the Janitor should be doing.
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===[[File:Generic hos.png|50px]] [[Head of Security]]===
===[[File:Generic hos.png|50px]] [[Head of Security]]===
Equal rank with all other non-captain Heads of Staff. Although he technically has access, other Heads may deny him from entering their domains. Usually withheld from a promotion to acting Captain if other Heads are available.
Equal rank with all other non-captain Heads of Staff. Although he technically has access, other Heads may deny him from entering their domains. Usually withheld from a promotion to acting Captain if other Heads are available.
Oversees security matters with authority over [[Security Officer]]s, the [[Warden]] and the [[Detective]]. Expected to arrest anyone who is breaking [[Space Law]], even heads of staff or the Captain.
Oversees security matters with authority over [[Security Officer]]s, the [[Warden]] and the [[Detective]]. Expected to arrest anyone who is breaking [[Space Law]], even Heads of staff or the Captain.


'''Required knowledge:''' What most antagonists do, what traitor items look like and how they work.
 
'''Required knowledge:''' What most antagonists do, what most traitor items look like and how they work.


'''Round-start to-do list:''' Get your officers to report in, if they don't, remind them that the security force doesn't work without teamwork and communication, and have them demoted if they're still acting like a lone mute wolf.
'''Round-start to-do list:''' Get your officers to report in, if they don't, remind them that the security force doesn't work without teamwork and communication, and have them demoted if they're still acting like a lone mute wolf.


'''Main tasks:''' ???
'''Main tasks:''' Try to keep the crew as safe as possible. Keep your officers from degenerating to shitcurity when things get rough.


'''Main problems:''' Assistants pushing each other is '''not''' a big problem, you shouldn't have to spend much time on those. Focus on the big fish instead.
'''Main problems:''' Assistants pushing each other is '''not''' a big problem, you shouldn't have to spend much time on those. Focus on the big fish instead.
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Oversees research efforts with authority over [[Scientist]]s, [[Roboticist]]s, and [[Geneticist|Genetics Research]]. Maintains the integrity of the [[AI]] and its [[Cyborg]]s.
Oversees research efforts with authority over [[Scientist]]s, [[Roboticist]]s, and [[Geneticist|Genetics Research]]. Maintains the integrity of the [[AI]] and its [[Cyborg]]s.


'''Required knowledge:''' ???


'''Round-start to-do list:''' ???
'''Required knowledge:''' Know how R&D works, how to upgrade machines, how xenobiology works, how telescience works and how robotics work.
 
'''Round-start to-do list:''' Make sure one of your scientist is doing R&D and help him out if needed. Ask if there are miners around and request the minerals your R&D and Robotics both need.


'''Main tasks:''' ???
'''Main tasks:''' Upgrading machines across the station.


'''Main problems:''' ???
'''Main problems:''' Bombs made in toxins usually get sneaked out and exploded. Check on them from time to time.


===[[File:Generic ce.png|50px]] [[Chief Engineer]]===
===[[File:Generic ce.png|50px]] [[Chief Engineer]]===
Equal rank with all other non-captain Heads of Staff.
Equal rank with all other non-captain Heads of Staff.
Oversees the maintenance of the station, with authority over [[Station Engineer]]s and [[Atmospheric Technician]]s. Authority over [[Telecoms]] maintenance.  
Oversees the maintenance of the station, with authority over [[Station Engineer]]s and [[Atmospheric Technician]]s. Authority over [[Telecoms]] maintenance.  


'''Required knowledge:''' How the telecommunications, atmospherics, solars and singularity work. [[Malfunction|How to deconstruct an APC.]]
'''Required knowledge:''' How the telecommunications, atmospherics, solars and singularity work. [[Malfunction|How to deconstruct an APC.]]


'''Round-start to-do list:''' Have your team assemble the singularity engine correctly and have power flowing to the station. Make sure atmos is set up.
'''Round-start to-do list:''' Have your team assemble the singularity engine correctly and have power flowing to the station. Make sure the atmospheric system is set up correctly.


'''Main tasks:''' ???
'''Main tasks:''' Listening the radio for people yelling about station damage and delegating your engineers there with appropriate tools and materials.


'''Main problems:''' The station is bound to have explosions or at least minor holes in it during the shift. Learn how to tackle the exploded telecommunications -situation and you'll be irreplaceable more than once, guaranteed.
'''Main problems:''' The station is bound to have explosions or at least minor holes in it during the shift. Learn how to tackle the exploded telecommunications -situation and you'll be irreplaceable in more than one shift, guaranteed.


===[[File:Generic cmo.png|50px]] [[Chief Medical Officer]]===
===[[File:Generic cmo.png|50px]] [[Chief Medical Officer]]===
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Oversees station-wide medical issues with authority over the [[Virologist]], [[Chemist]]s, [[Medical Doctor]]s and [[Geneticist|Genetics Cloning]].
Oversees station-wide medical issues with authority over the [[Virologist]], [[Chemist]]s, [[Medical Doctor]]s and [[Geneticist|Genetics Cloning]].


'''Required knowledge:''' How to cure viruses and create vaccines. Recipes for most common medicines. How to prepare and administer clean SEs.


'''Round-start to-do list:''' ???
'''Required knowledge:''' How to cure viruses and create vaccines. Formulas for the most common medicines. How to prepare and administer clean SEs.
 
'''Round-start to-do list:''' Make an announcement to the crew about maxing out their suit sensors so you'll be able to help them when they get in trouble. Check that the cryogenic tubes get set up, possibly with a more efficient mixture of chemicals from the chemist.


'''Main tasks:''' ???
'''Main tasks:''' Check the Crew Monitoring Console from time to time for dead/dying people.


'''Main problems:''' Medical jobs are a common choice for new players seeking a relevant role. So when not absent, dead, or traitorous, expect your staff to need constant babysitting and guidance on how to perform even basic treatments.
'''Main problems:''' Medical jobs are a common choice for new players seeking a relevant role. So when not absent, dead, or traitorous, expect your staff to need constant babysitting and guidance on how to perform even basic treatments.
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===[[File:Generic_qm.png|50px]] [[Quartermaster]]===
===[[File:Generic_qm.png|50px]] [[Quartermaster]]===
Subordinate to the [[Head of Personnel]].
Subordinate to the [[Head of Personnel]].


'''Required knowledge:''' ???
'''Required knowledge:''' ???
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Authority over the brig and all personnel that rank below him within it, including prisoners and security officers.
Authority over the brig and all personnel that rank below him within it, including prisoners and security officers.


'''Required knowledge:''' ???
'''Required knowledge:''' ???
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Depending on his rank, he may have the authority to dismiss the Captain from his position. Otherwise, he possesses no actual authority over anyone on station.
Depending on his rank, he may have the authority to dismiss the Captain from his position. Otherwise, he possesses no actual authority over anyone on station.


'''Required knowledge:''' ???
'''Required knowledge:''' ???
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Authority over snacks. Obey.
Authority over snacks. Obey.


'''Required knowledge:''' Yip!
'''Required knowledge:''' Yip!
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