Guide to hydroponics: Difference between revisions

1,434 bytes added ,  19:45, 11 September 2016
Traits
imported>XDTM
(Proper reagents and traits)
imported>XDTM
(Traits)
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* Lifespan: When the age is above lifespan, the plant starts losing health. Between 10 and 100. Not important at all in plants that can only be harvested once, unless they die before harvest. Barely useful for the other ones, because you can always plant it again.
* Lifespan: When the age is above lifespan, the plant starts losing health. Between 10 and 100. Not important at all in plants that can only be harvested once, unless they die before harvest. Barely useful for the other ones, because you can always plant it again.
* Yield: How much product you get each harvest. Between 0 and 10. Pay attention to this, because if it drops to 0, you won't harvest anything.
* Yield: How much product you get each harvest. Between 0 and 10. Pay attention to this, because if it drops to 0, you won't harvest anything.
* Production: How fast your plant reaches harvest. Between 2 and 10 -- the '''lower''' the faster. If it reaches 10 it will be quite some time before you will ever be able to harvest anything from your plants
* Maturation Speed: Age cycles before the plant can start production. The first harvest will be (Maturation Speed + Production Speed).
* Potency: The most important stat. Between 0 and 100. Basically, this determines plant power. Mostly affects the amount of chemicals in the plant, though some have additional effects, such as stun length for bananas.
* Production Speed: How fast your plant reaches harvest. Between 1 and 10 -- the '''lower''' the faster. The plant has to wait (Production Speed) age cycles before each harvest.
* Potency: The most important stat. Between 0 and 100. Basically, this determines plant power. Mostly affects the amount of chemicals in the plant, though some have additional effects, such as stun length for bananas. To get the amount of a given chemical in a plant, multiply the reagent in the chart by the potency: for example, 10% nutriment will be 5 nutriment at 50 potency.
 
==== Traits ====
 
Some plants have special traits, that can be tranferred through the Plant DNA Manipulator.
 
* Slippery Skin: Causes the plant, or any products of the plant, to become slippery. The stun time is (Potency * 0.08), divided by 3 unless the plant has lube or is a banana. Maximum stun is 7 seconds.
* Liquid Contents: Causes the plant to squash when thrown, applying the reagents inside on the target and destroying the plant.
* Electrical Activity: Gives the plant electrical charge, making it recharge batteries when used; it will also electrocute on slip if it also has Slippery Skin and on hit if it has Liquid Contents.
* Bluespace Activity: Gives the plant bluespace properties, making it teleport people hit if the plant has Liquid Contents, and on slip if it has Slippery Skin.
* Bioluminescence: Causes the plant to glow, emitting light equal to 10% of potency.
* Strong Bioluminescence: Causes the plant to glow, emitting light equal to 20% of potency.
* Separated Chemicals: Makes plant reagents not react until squashed. Currently no plant has it.
* Densified Chemicals: Doubles the reagent capacity of the plant. Currently no plant has it.


=== Mutations ===
=== Mutations ===
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