Guide to hydroponics: Difference between revisions

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Tools that are of use in botany -
Tools that are of use in botany -
* Wrench: Used to move your trays around.
* Wrench: Used to move your trays around.
* Wirecutters: Used to set up the irrigation system. If 30u or more of water is put into trays while the irrigation is set up, water will be shared across trays.
* Wirecutters: Used to set up the irrigation system. If 30u or more of water is put into trays while the irrigation is set up, water will be shared across trays. This will also distribute things like mutagen and plant killer.
* Hatchet: Chops tower-caps into planks, chops other things.
* Hatchet: Chops tower-caps into planks, chops other things. This is also a very robust tool that can be hit in backpacks
* Shovel: Digs up grass floors and cleaning the dirt.
* Shovel: Digs up grass floors and cleaning the dirt.
* Cultivator: Kills Weeds.
* Cultivator: Kills Weeds.
* Plant Bag: Collects up to 50 items from your harvest.
* Plant Bag: Collects up to 50 items or 100 seeds from your harvest.
 
* Portable Seed Extractor: Found in the lockers of the back room, this can harvest and pick up plants and turn up to 100 plants into seeds.
=== [[File:Seed_Extractor.gif|Seed Extractor]] Plants 101 ===
=== [[File:Seed_Extractor.gif|Seed Extractor]] Plants 101 ===


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=== [[File:Biogenerator.gif|Bio-generator]] Biogenerators ===
=== [[File:Biogenerator.gif|Bio-generator]] Biogenerators ===
The bio-generator makes items out of the nutriment in plants, such as watermelons and pumpkins which have a 20% nutriment boost trait. To get biomass, grab a spare bucket and equip the machine with it then put your growns inside. Open its interface and process the plants. If you somehow run out of nutriment in the vendors, remember you can print the three standard nutriments here. You can recycle any plant, though if they don't have nutriment like bananas, the efficiency is very low.
The bio-generator makes items out of the nutriment in plants, such as watermelons and pumpkins which have a 20% nutriment boost trait. To get biomass, grab a spare bucket and equip the machine with it then put your growns inside. Open its interface and process the plants. If you somehow run out of nutriment in the vendors, remember you can print the three standard nutriments here. You can recycle any plant, though if they don't have nutriment like bananas, the efficiency is very low.
=== DNA Extractor ===
Note: Sometimes these don't appear in outdated maps, if this is the case, you can adminhelp and see if they will put one if they are nice
A recent addition, this allows you to extract genes and stats from seeds. This is a very useful machine for mass producing plants, saving time and is super easy.
How to use
1. Go to the locker in the back and take out the box of plant data disks
2. Load a disk into the machine along with any seed of choice
3. Extract seeds to the disk (seed will be destroyed) or extract a gene
4. Put in another seed
5. You can now modify the seed's stats and genes based on what's in the plant data disk
Useful seeds for maxing production
* On some maps, there's wheat on the table, this wheat has 50 potency and 1 production speed
* Treecaps have naturally high endurance and resistance and 50 potency
* The tobacco in the seed vendor has 10 yield
* The wheat in the seed vendor has 1 production speed


=== Plants ===
=== Plants ===
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* [[Unstable Mutagen]]: Used to randomly mutate plants without harming them directly with toxins. Only use 1 or 2 units for optimized results.
* [[Unstable Mutagen]]: Used to randomly mutate plants without harming them directly with toxins. Only use 1 or 2 units for optimized results.
* Radium and Uranium: Same chance to mutate plants, but you need 10 units, they also damage the plant and add toxicity.
* Radium and Uranium: Same chance to mutate plants, but you need 10 units, they also damage the plant and add toxicity.
* Saltpeter: Ask the chemists for this, this increases potency and has a chance to increase yield as well


=== Plant Meds ===
=== Plant Meds ===
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* You can speed up the process by asking the [[chemist]] for some '''unstable mutagen'''. The effects of mutagen depend on how much you use. Best applied after transferring it to an empty fertiliser bottle, for greater control over amount used (Right-click > Set transfer amount). Pour 5 units on your plant and prepare for...
* You can speed up the process by asking the [[chemist]] for some '''unstable mutagen'''. The effects of mutagen depend on how much you use. Best applied after transferring it to an empty fertiliser bottle, for greater control over amount used (Right-click > Set transfer amount). Pour 5 units on your plant and prepare for...


** 10% chance of the plant dying instantly. Be sure to have backup seeds in case this happens.
** 10% chance of the plant losing lots of health instantly. The plant can die because of this
** 10% chance of mutation into a related species. This destroys the old plant and plants a new one. See the plants table for the information on these mutations.
** 10% chance of mutation into a related species. This destroys the old plant and plants a new one. See the plants table for the information on these mutations.
** 15% chance of heavy stat mutation.
** 15% chance of heavy stat mutation.
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