Guide to hydroponics: Difference between revisions

No change in size ,  07:04, 14 June 2016
m
→‎Kudzu: arranged mutations from positive to negative
imported>Armhulen
(Removes some more degeneracy, remakes the sections. Fixes a mispell)
imported>Kosmos
m (→‎Kudzu: arranged mutations from positive to negative)
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Killing the last piece of kudzu will create a kudzu seed on its place with all the mutations of the piece saved in the seed, so if you reactivate it new first piece will have all the same mutations the seed has and will spread it to all the progenitors. Kudzu can gain mutations only on spread, here is the list of all of them:
Killing the last piece of kudzu will create a kudzu seed on its place with all the mutations of the piece saved in the seed, so if you reactivate it new first piece will have all the same mutations the seed has and will spread it to all the progenitors. Kudzu can gain mutations only on spread, here is the list of all of them:
* '''Bluespace vines''' - ''minor negative'' mutation, makes vines be able to grow through anything
* '''CO2 consumption''' - ''positive'' mutation, consumes CO2 from the air
* '''Space covering''' - ''positive'' mutation, makes vines grow vine floors over space
* '''Space covering''' - ''positive'' mutation, makes vines grow vine floors over space
* '''Light''' - ''positive'' mutation, about 40% of the vines with this mutation emit light slightly more powerful than PDA
* '''Light''' - ''positive'' mutation, about 40% of the vines with this mutation emit light slightly more powerful than PDA
* '''Toxicity''' - ''negative'' mutation, eating vine with this mutation or walking thought it will cause you toxin damage
* '''Transparency''' - ''positive'' mutation, makes vines look-through
* '''Toxins consumption''' - ''positive'' mutation, absorbs plasma from the air
* '''Bluespace vines''' - ''minor negative'' mutation, makes vines be able to grow through anything
* '''Explosive''' - ''minor negative'' mutation, on death vines with this mutation explode with a 0,0,2 power, clusters of this vine will chain-explode one after another
* '''Explosive''' - ''minor negative'' mutation, on death vines with this mutation explode with a 0,0,2 power, clusters of this vine will chain-explode one after another
* '''Fire resistant''' - ''minor negative'' mutation, makes vines ignore fire damage, be it plasma fires or welders
* '''Fire resistant''' - ''minor negative'' mutation, makes vines ignore fire damage, be it plasma fires or welders
* '''Vine eating''' - ''minor negative'' mutation, vines with this mutation will eat vines without it
* '''Vine eating''' - ''minor negative'' mutation, vines with this mutation will eat vines without it
* '''Toxicity''' - ''negative'' mutation, eating vine with this mutation or walking thought it will cause you toxin damage
* '''Aggressive spreading''' - ''negative'' mutation, on spreading vines will cause effect of mini-explosion on the tile they spread to, mobs buckled by this vine will also experience effects akin to minor explosion
* '''Aggressive spreading''' - ''negative'' mutation, on spreading vines will cause effect of mini-explosion on the tile they spread to, mobs buckled by this vine will also experience effects akin to minor explosion
* '''Transparency''' - ''positive'' mutation, makes vines look-through
* '''O2 consumption''' - ''negative'' mutation, absorbs O2 from the air around
* '''O2 consumption''' - ''negative'' mutation, absorbs O2 from the air around
* '''N2 consumption''' - ''negative'' mutation, absorbs N2 from the air
* '''N2 consumption''' - ''negative'' mutation, absorbs N2 from the air
* '''Toxins consumption''' - ''positive'' mutation, absorbs plasma from the air
* '''CO2 consumption''' - ''positive'' mutation, consumes CO2 from the air
* '''Thorns''' - ''negative'' mutation, makes mobs touching or going through vines recieve physical damage
* '''Thorns''' - ''negative'' mutation, makes mobs touching or going through vines recieve physical damage
* '''Hardening''' - ''negative'' mutation, makes vines not die fast from sharp objects, but makes non-sharp objects(hands included) be more effective agaisnt them, on the full maturation block the passage
* '''Hardening''' - ''negative'' mutation, makes vines not die fast from sharp objects, but makes non-sharp objects(hands included) be more effective agaisnt them, on the full maturation block the passage
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Adding special chemicals to the tray when the seeds are growing will affect the specific kudzu mutations:
Adding special chemicals to the tray when the seeds are growing will affect the specific kudzu mutations:
* Adding ''5u'' of '''sterilizine''' will remove a rangom ''negative'' mutation with a ''20%'' probability
* Adding ''5u'' of '''welding fuel''' will remove random ''positive'' mutation with a ''20%'' probability
* Adding ''5u'' of '''welding fuel''' will remove random ''positive'' mutation with a ''20%'' probability
* Adding ''5u'' of '''phenol''' will remove a random ''minor negative'' mutation with a ''20%'' probability
* Adding ''5u'' of '''phenol''' will remove a random ''minor negative'' mutation with a ''20%'' probability
* Adding ''5u'' of '''sterilizine''' will remove a rangom ''negative'' mutation with a ''20%'' probability
* Adding ''15u'' of '''blood''' will change the production value of the seeds by a random number in the range from ''-5 to +15''
* Adding ''15u'' of '''blood''' will change the production value of the seeds by a random number in the range from ''-5 to +15''
* Adding ''5u'' of '''amatoxin''' will change the production value of the seeds by a random number in the range from ''-15 to +5''
* Adding ''5u'' of '''amatoxin''' will change the production value of the seeds by a random number in the range from ''-15 to +5''
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