Guide to Awesome Miscellaneous Stuff: Difference between revisions
Guide to Awesome Miscellaneous Stuff (view source)
Revision as of 21:55, 5 May 2015
, 21:55, 5 May 2015more shit
imported>Kosmos m (Moved more tips out. Now only the interface tips, robust tips and other tips remain.) |
imported>Scones (more shit) |
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=[[File:Unknown.png]] Other Tips= | =[[File:Unknown.png]] Other Tips= | ||
* '''Help intent: People run through you. Other intents: People bump into you.''' | * '''Help intent: People run through you. Other intents: People bump into you.''' | ||
* Disposal units with stuff in them have a little blue light at the bottom, which is dark when the disposal unit is empty (disposal units can be toggled not to eject their stuff). | * Disposal units with stuff in them have a little blue light at the bottom, which is dark when the disposal unit is empty (disposal units can be toggled not to eject their stuff). | ||
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* Your most powerful tool in Space Station 13 is communication. As any head role you can order about your underlings, a lot of the time they will actually do it, and a lot of the time you can trade goodies for them following your orders. As RD, if you want to get into tech storage but the HoP didn't give you access like the pansy he is, you can go hunt down tools yourself. Or you can order an assistant to do it (clown often works as well), and it's often done faster than you could have with no effort on your part. Two chemists can spend a round not once talking, but a "Hey dude, what's up?" or a "I like your hair, Alisen~" can gain you a valuable resource: a friend, the most important protection against changeling attacks. Detectives gain a surprising amount of information just by chatting with people like the bartender and the mime. You can often have food delivered to you via the disposals system with just a PDA, not once leaving your office. Speaking of orders, always give an order to a person, not the department. Ordering your department to do something is rarely carried out, ordering a person to do something is more often than not followed.(although still not followed that often). | * Your most powerful tool in Space Station 13 is communication. As any head role you can order about your underlings, a lot of the time they will actually do it, and a lot of the time you can trade goodies for them following your orders. As RD, if you want to get into tech storage but the HoP didn't give you access like the pansy he is, you can go hunt down tools yourself. Or you can order an assistant to do it (clown often works as well), and it's often done faster than you could have with no effort on your part. Two chemists can spend a round not once talking, but a "Hey dude, what's up?" or a "I like your hair, Alisen~" can gain you a valuable resource: a friend, the most important protection against changeling attacks. Detectives gain a surprising amount of information just by chatting with people like the bartender and the mime. You can often have food delivered to you via the disposals system with just a PDA, not once leaving your office. Speaking of orders, always give an order to a person, not the department. Ordering your department to do something is rarely carried out, ordering a person to do something is more often than not followed.(although still not followed that often). | ||
* If you use a Cup Ramen on a sink twice, it becomes warm. | * If you use a Cup Ramen on a sink twice, it becomes warm. | ||
* The abandoned ship, abandoned satellite, and AI satellite teleporter room are all on one z-level. The DJ station, derelict, and crashed clown ship are all on another. | * The abandoned ship, abandoned satellite, and AI satellite teleporter room are all on one z-level. The DJ station, derelict, and crashed clown ship are all on another. | ||
* You can open containers like boxes and bags by standing next to them and drag and dropping their sprite onto your character's sprite. | * You can open containers like boxes and bags by standing next to them and drag and dropping their sprite onto your character's sprite. | ||
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* You can teleport into the shuttle mid-travel using a beacon. This is incredibly useful for those meteor rounds. | * You can teleport into the shuttle mid-travel using a beacon. This is incredibly useful for those meteor rounds. | ||
* Hydroponics, the Bartender and Cook have a common service radio channel with :v. | * Hydroponics, the Bartender and Cook have a common service radio channel with :v. | ||
* Use a coin on the tool vending machine in tool storage to get access to insulated gloves | * Use a coin on the tool vending machine in tool storage to get access to insulated gloves. | ||
* You catch the lasers that mutate wizards shoot at you? The wizard is technically "throwing" them. You can also catch taser shots and bullets. | * You catch the lasers that mutate wizards shoot at you? The wizard is technically "throwing" them. You can also catch taser shots and bullets. | ||
* You can eat crayons to unleash your inner two year old. | * You can eat crayons to unleash your inner two year old. | ||
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* 4noraisins are, of the solid snack machine foods, the best food to eat. They contain 6 nutriment, whereas all others contain less than 5, and if they have less than 4, some sugar in them. | * 4noraisins are, of the solid snack machine foods, the best food to eat. They contain 6 nutriment, whereas all others contain less than 5, and if they have less than 4, some sugar in them. | ||
* The ion rifle can EMP airlocks open by shooting at them. They are rechargeable as well. | * The ion rifle can EMP airlocks open by shooting at them. They are rechargeable as well. | ||
* An electrical toolbox has a | * An electrical toolbox has a very small chance of holding insulated gloves. | ||
* You can use alcoholic drinks to remove ink from papers and books. | * You can use alcoholic drinks to remove ink from papers and books. | ||
* If you're trapped in a disposal pipe, improvised explosives will allow you to break free without taking any damage. All the same, blowing one up while inside a locker will not damage you but will still damage everything around the locker. You can get a little revenge if some asshole welded you in and is dragging you around the station now! | * If you're trapped in a disposal pipe, improvised explosives will allow you to break free without taking any damage. All the same, blowing one up while inside a locker will not damage you but will still damage everything around the locker. You can get a little revenge if some asshole welded you in and is dragging you around the station now! | ||
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* Doorbell systems are fun. | * Doorbell systems are fun. | ||
* Wirecutters get rid of spacevines in two-three hits. | * Wirecutters get rid of spacevines in two-three hits. | ||
* People should know the origin of the [https://www.youtube.com/watch?v=rhZBDNQ3gas lobby title theme.] | * People should know the origin of the [https://www.youtube.com/watch?v=rhZBDNQ3gas lobby title theme.] | ||
[[Category:Guides]] | [[Category:Guides]] |