imported>Bandit |
imported>Scones |
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| * Eating the rainbow crayon completely is impossible. If you're a clown and starving you can just nibble on your crayon, for infinity. | | * Eating the rainbow crayon completely is impossible. If you're a clown and starving you can just nibble on your crayon, for infinity. |
| * [http://aberrantkenosis.bandcamp.com/album/the-bike-horn-collection-volume-1 HONK!] | | * [http://aberrantkenosis.bandcamp.com/album/the-bike-horn-collection-volume-1 HONK!] |
| * Building a H.O.N.K. mech, in 17 easy steps.
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| # Go Miner.
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| # Grab mesons from the closet and rush onto the mining shuttle.
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| # Grab a hardsuit and an O2 tank, but don't fill it up. You won't need to.
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| # Rush over to the HoP's office across the hall. With any luck, you'll have beaten the start-of-round access rush.
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| # (Optional) Ask/beg the HoP for robotics and R&D access. If they want to know why, say it's for mechs and drills. (This step is technically optional if R&D is being done properly and the Roboticists feel like making your mech for you, but I wouldn't trust them, though, as there's a good chance they'll just run off with your hard-earned HONK as soon as they're done)
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| # (Optional) Go into robotics/R&D and swipe a stack of metal for crafting into rods for use as a ghetto jetpack.
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| # Run over to the chapel. If the Chaplain is there, ask him to space you in a coffin. If he's not, smash the door with a extinguisher and space yourself in a closet.
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| # This is the iffy part of the guide. If the RNG has smiled in your favor, you'll have landed at the derelict. If so, proceed to the next step. If it hasn't, you'll have landed at the old telecoms satellite, or worse- mining. If this is the case, just repeat step 7 again until you arrive.
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| # Congratulations, you've arrived. Now, make your way over to the southeastern-most area of the derelict- the AI core- and space yourself straight down from the small glass arm on it. You'll arrive at a small asteroid with a ship embedded in it.
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| # Go into the ship and take your mining satchel out of your backpack (you are a miner, aren't you?) and collect all the bananium from the crates and floor.
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| # Now. Before you go, take a bike horn from the pocket of one of the clowns on the ground, along with a mask, pair of shoes, and, most importantly, an ID. Good, now you can leave.
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| # Go to the far left of the asteroid, and jump back up to the derelict. Next, proceed over to the far left of the derelict- the chapel- and space yourself straight down from the tip of the mass driver there. You'll arrive at the derelict teleporter, and be able to beam straight back to the station. Make sure you test-fire before going through it, though!
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| # Now that you're back with the materials, go back to mining and smelt the bananium.
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| # After that, check with your mining compatriots to see if they've brought any materials back to Science, with the most important one being uranium. If they have, skip the next two steps.
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| # If they haven't, and are being the lazy douchebags they normally are, go mine some for them. A single vein of uranium is plenty.
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| # Head to R&D and deconstruct two of the pieces of uranium you have, and sync the servers.
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| # Now, you've all-but gotten your mech! If you were lucky enough to not have the station implode upon itself in the two minutes you were gone, you can now insert the bananium into the robotics exosuit fabricator and make yourself a HONK mech. You did it!
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| * Dye your clown shoes and slip them on someone, they still squeak. | | * Dye your clown shoes and slip them on someone, they still squeak. |
| * The clowns flower is basically a small spraybottle. It can be emptied and can carry 10 units of fluids and shoots exactly 1 unit at a time. So you can ten very small shots, and it has impressive range. It can be loaded from the pepper spray wall units and actually shoots further than the spray bottles. Since it is one unit the stun does not last long, but it is good for a guaranteed disarm if they lack eye protection. | | * The clowns flower is basically a small spraybottle. It can be emptied and can carry 10 units of fluids and shoots exactly 1 unit at a time. So you can ten very small shots, and it has impressive range. It can be loaded from the pepper spray wall units and actually shoots further than the spray bottles. Since it is one unit the stun does not last long, but it is good for a guaranteed disarm if they lack eye protection. |
| ** If somebody is chasing you and you havent emptied your flower of water yet, you can empty it on the floor for a slip that is less obvious than a peel is.
| | * If somebody is chasing you and you havent emptied your flower of water yet, you can empty it on the floor for a slip that is less obvious than a peel is. |
| ** If you want to be a massive bastard as a clown (or botanist I guess), grab the water sprayer, fill it to full and then dump 500 units of water on a single tile in the hallway. It gets used up super quick when people slip on it, but it will last a really long time until people do come along. You could be less obvious about it with bluespace beakers though, since you dont need to switch your backpack.
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| =[[File:Generic_mime.png]] Mime= | | =[[File:Generic_mime.png]] Mime= |