Guide to Awesome Miscellaneous Stuff: Difference between revisions
Guide to Awesome Miscellaneous Stuff (view source)
Revision as of 10:01, 23 June 2014
, 10:01, 23 June 2014→File:Alien.png Xenomorph: Added paprika's best guide to xeno and tweaked the guide against xeno.
imported>Kosmos m (Fixed ninja pic and few other tweaks.) |
imported>Kosmos m (→File:Alien.png Xenomorph: Added paprika's best guide to xeno and tweaked the guide against xeno.) |
||
Line 966: | Line 966: | ||
* Aliens can get fat. This slows them down like every other crew member. | * Aliens can get fat. This slows them down like every other crew member. | ||
* Alien queen projectiles are some OP thing which can’t get blocked by biosuits. | * Alien queen projectiles are some OP thing which can’t get blocked by biosuits. | ||
* Guide to Winning: | |||
*# Go drone | |||
*# Go onto solars | |||
*# Plant 420 weeds | |||
*# Go queen | |||
*# Plant eggs everywhere | |||
*# Facehug monkies in xenobio/viro | |||
*# Protect those fuckers with your life | |||
*# Aquire hunters | |||
*# *deathgasp endlessly | |||
====[[File:Flamethrower.png]] Against Xenomorphs==== | ====[[File:Flamethrower.png]] Against Xenomorphs==== | ||
*Xenomorphs have "eye protection" but they don't have "eye protection", meaning you can't stab them in the eyes with a screwdriver, but you CAN use an eyedropper on them as a hypospray, meaning you can inject stun chems into them to stun-hand them just like they stun-hand you. There's three chemicals right now of value to use on xenomorphs, Beepsky Smash, Neurotoxin, and Chloral. Beepsky smash and Chloral require the chem dispenser, but Neurotoxin does not. Neurotoxin is also an INSTANT stun. All it takes is sleep toxin and a pan galactic gargle blaster, which can both be gotten from vending machines. Of the many types of cyborg, only one borg has access to vending machines. This borg also has access to a reagent container ( | * '''Guide to Making Xenomorphs Lose:''' | ||
''' | ** Xenomorphs have "eye protection" but they don't have "eye protection", meaning you can't stab them in the eyes with a screwdriver, but you CAN use an eyedropper on them as a hypospray, meaning you can inject stun chems into them to stun-hand them just like they stun-hand you. There's three chemicals right now of value to use on xenomorphs, Beepsky Smash, Neurotoxin, and Chloral. Beepsky smash and Chloral require the chem dispenser, but Neurotoxin does not. Neurotoxin is also an INSTANT stun. All it takes is sleep toxin and a pan galactic gargle blaster, which can both be gotten from vending machines. Of the many types of cyborg, only one borg has access to vending machines. This borg also has access to a reagent container (shaker) and an eye dropper. The Service borg is the ONLY CYBORG CAPABLE OF STUNNING ALIUMS AND BEATING THEM TO DEATH, aside from Engiborgs cheating with welderbombs. | ||
** '''Disclaimer:''' You are ALWAYS at a disadvantage when fighting xenomorphs except when in a combat mech. If you're in a combat mech, shame on you. Furthermore, if the xenos TRULY know what they're doing, the only way you're going to win is badminnery or a combat mech. | |||
** '''Facehugger protection''' | |||
'''Facehugger protection''' | *** THE MOST IMPORTANT FUCKING THING TO HAVE WHILE FIGHTING ALIUMS IS FACEHUGGER PROTEC-TION. DOESNT MATTER IF YOU HAVE HULK IF YOU DON'T HAVE FACEHUGGER PROTECTION. | ||
*THE MOST IMPORTANT FUCKING THING TO HAVE WHILE FIGHTING ALIUMS IS FACEHUGGER PROTEC-TION. DOESNT MATTER IF YOU HAVE HULK IF YOU DON'T HAVE FACEHUGGER PROTECTION. | ** '''Helmets that grant protection from facehuggers''' | ||
'''Helmets that grant protection from | *** Welding Helmet (mass produced by autolathes, but only protect while down and obscure vision) -They're everywhere around the station | ||
*Welding Helmet ( | *** Any space helmet (engineer rig helmet, Standard EVA helmet, Security Hardsuit helmet, etc) - No-body will give a shit if you steal these during a xeno breakout | ||
*Any space helmet ( | *** Pumpkin Helmets (don't block vision, and can be created en masse by botany by using a knife/hatchet on a pumpkin) - Beg hydroponics | ||
*Pumpkin Helmets ( | *** Bio Suit Helmets (don't block vision, but are limited in number.) - Take em from medical. | ||
*Bio Suit Helmets ( | *** EQUIP THIS SHIT | ||
EQUIP THIS SHIT | ** '''Stunning xenomorphs''' | ||
*** There's two ways to stun xenos. Chems and Knockouts. | |||
'''Stunning | ** '''Chemicals that stun xenomorphs''' | ||
*** Beepsky Smash | |||
*There's two ways to stun | *** Neurotoxin | ||
'''Chemicals that stun | *** Chloral (shit tier, do not use unless you can't get bar access) | ||
*Beepsky Smash | ** '''Delivery methods:''' | ||
*Neurotoxin | *** Syringe Gun | ||
*Chloral ( | *** Hypospray | ||
*** Smoke Grenades (neurotoxin smoke thrown into a hive can be quite effective.) | |||
'''Delivery methods:''' | ** '''Explosives:''' | ||
*Syringe Gun | *** Welderbombs (best if done by an Engiborg) | ||
*Hypospray | *** Shit-tier Potas+Water grenades (dont even bother, use Neuro smoke instead) | ||
*Smoke Grenades ( | *** Cuban Pete tier transfer valves (honk) | ||
** '''Killing xenomorphs''' | |||
'''Explosives:''' | *** Xenos take double burn damage. This means lasers and welders are stupid effective on them. On the other hand, many of them travel at SANIC speeds and will seriously slap your shit, so don't pull out the welder unless you absolutely have to. If you don't kill a xeno, and he gets away, he won the fight, because he's just going to heal up back to full, while you have to dick around getting your laser recharged, or getting more chems. DON'T STOP KILLING EM TILL YOU HEAR THAT SCREAM. | ||
*Welderbombs ( | ** '''Your weapons:''' | ||
*Shit-tier Potas+Water grenades ( | *** Welders (15x2) | ||
*Cuban Pete tier transfer valves ( | *** Lasers (20x2) | ||
*** Mo'Fuckin Laser Cannon (35x2) (the odds of you getting your hands on this are downright pathetic) | |||
'''Killing | *** Revolvers (steal em from those faget taters) | ||
*** Combat Shotguns (ALL HAIL CARGONIA, but I think you're better off just getting more lasers, but they work well) | |||
*Xenos take double burn damage. This means lasers and welders are stupid effective on them. On the other hand, many of them travel at SANIC speeds and will seriously slap your shit, so don't pull out the welder unless you absolutely have to. If you don't kill | *** Abuse your range. Don't stand still. And for fucks sake don't go in alone, unless you're damn sure you know the amount of xenos and know you can win. | ||
'''Your | ** '''HALK''' | ||
*Welders (15x2) | *** If you're one of those dickwads in genetics that loves to ruin rounds, now's your time to actually be the hero the station deserves without ruining everything for everbody! | ||
*Lasers (20x2) | *** Grab a welder, grab a facehugger proof helmet, and COVER YOUR SKIN SO THEY DON'T KNOW YOU'RE A HULK. Otherwise those hunters are going to swap to harm intent and MURDER YOUR ASS. Your punches cannot stun xenos, but your punches do cause them to move incredibly slowly. Your call if it's worth it or not. | ||
*Mo'Fuckin Laser Cannon (35x2) ( | *** If you're a true "master" of genetics, you can simply abuse the DNA modifiers to mass produce hulks to get rid of the xeno-menace instead of relying on SE injectors. | ||
*Revolvers ( | ** '''Riot Shields''' | ||
*Combat Shotguns (ALL HAIL CARGONIA, but I think you're better off just getting more lasers, but they work well | *** Actually do protect against xeno attacks. If you can grab one, do so. | ||
** '''Silicons''' | |||
*Abuse your range. Don't stand still. And for fucks sake don't go in alone, unless you're damn sure you know the amount of | *** There's two borgs of any value in an xeno outbreak. If you're not one of these and you're not an Emagged Secborg, prepare to get shit on, and HARD. | ||
'''HALK''' | *** Engineering Borg - Can welderbomb enemies, finish the probably stunned xeno off with the same welder they used for the detonation, and a team of two can repair eacother ad infinitum.*Service Borg - With his eyedropper and shaker, he can mix Neurotoxin and beat xenos to death with his tray, slowly, after stunning them. | ||
** '''Plasma fires''' | |||
*If you're one of those dickwads in genetics that loves to ruin rounds, now's your time to actually be the hero the station deserves without ruining everything for everbody! | *** Plasma fires are for clearing out hives, not killing xenos. You will never kill a xeno with plasma fire unless they are mindbogglingly retarded. They will ALWAYS have an exit out into space somewhere. This is great for cutting off some of their facehugger supply, however. | ||
*Grab a welder, grab a facehugger proof helmet, and COVER YOUR SKIN SO THEY DON'T KNOW YOU'RE A HULK. Otherwise those hunters are going to swap to harm intent and MURDER YOUR ASS. Your punches cannot stun | ** '''Mechs''' | ||
*If you're a true "master" of genetics, you can simply abuse the DNA modifiers to mass produce hulks to get rid of the | *** GET OUT. COMMIT SUDOKU, YOU BRING GREAT SHAME UPON YOURSELF BY BUILDING A COMBAT MECH EVER | ||
'''Riot Shields''' | |||
*Actually do protect against | |||
'''Silicons''' | |||
*There's two borgs of any value in an | |||
*Engineering Borg - Can welderbomb enemies, finish the probably stunned | |||
'''Plasma | |||
*Plasma fires are for clearing out hives, not killing | |||
'''Mechs''' | |||
*GET OUT. COMMIT SUDOKU, YOU BRING GREAT SHAME UPON YOURSELF BY BUILDING A COMBAT MECH EVER | |||
---- | ---- | ||