Guide to Awesome Miscellaneous Stuff: Difference between revisions

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→‎File:Alien.png Xenomorph: Added paprika's best guide to xeno and tweaked the guide against xeno.
imported>Kosmos
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imported>Kosmos
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* Aliens can get fat. This slows them down like every other crew member.
* Aliens can get fat. This slows them down like every other crew member.
* Alien queen projectiles are some OP thing which can’t get blocked by biosuits.
* Alien queen projectiles are some OP thing which can’t get blocked by biosuits.
* Guide to Winning:
*# Go drone
*# Go onto solars
*# Plant 420 weeds
*# Go queen
*# Plant eggs everywhere
*# Facehug monkies in xenobio/viro
*# Protect those fuckers with your life
*# Aquire hunters
*# *deathgasp endlessly


====[[File:Flamethrower.png]] Against Xenomorphs====
====[[File:Flamethrower.png]] Against Xenomorphs====
*Xenomorphs have "eye protection" but they don't have "eye protection", meaning you can't stab them in the eyes with a screwdriver, but you CAN use an eyedropper on them as a hypospray, meaning you can inject stun chems into them to stun-hand them just like they stun-hand you. There's three chemicals right now of value to use on xenomorphs, Beepsky Smash, Neurotoxin, and Chloral. Beepsky smash and Chloral require the chem dispenser, but Neurotoxin does not. Neurotoxin is also an INSTANT stun. All it takes is sleep toxin and a pan galactic gargle blaster, which can both be gotten from vending machines. Of the many types of cyborg, only one borg has access to vending machines. This borg also has access to a reagent container (Shaker) and an eye dropper. The Service borg is the ONLY CYBORG CAPABLE OF STUNNING ALIUMS AND BEATING THEM TO DEATH, aside from Engiborgs cheating with welderbombs.
* '''Guide to Making Xenomorphs Lose:'''
'''-Disclaimer-'''
** Xenomorphs have "eye protection" but they don't have "eye protection", meaning you can't stab them in the eyes with a screwdriver, but you CAN use an eyedropper on them as a hypospray, meaning you can inject stun chems into them to stun-hand them just like they stun-hand you. There's three chemicals right now of value to use on xenomorphs, Beepsky Smash, Neurotoxin, and Chloral. Beepsky smash and Chloral require the chem dispenser, but Neurotoxin does not. Neurotoxin is also an INSTANT stun. All it takes is sleep toxin and a pan galactic gargle blaster, which can both be gotten from vending machines. Of the many types of cyborg, only one borg has access to vending machines. This borg also has access to a reagent container (shaker) and an eye dropper. The Service borg is the ONLY CYBORG CAPABLE OF STUNNING ALIUMS AND BEATING THEM TO DEATH, aside from Engiborgs cheating with welderbombs.
 
** '''Disclaimer:''' You are ALWAYS at a disadvantage when fighting xenomorphs except when in a combat mech. If you're in a combat mech, shame on you. Furthermore, if the xenos TRULY know what they're doing, the only way you're going to win is badminnery or a combat mech.
*You are ALWAYS at a disadvantage when fighting aliums except when in a combat mech. If you're in a combat mech, shame on you. Furthermore, if the aliums TRULY know what they're doing, the only way you're going to win is badminnery or a combat mech.
** '''Facehugger protection'''
'''Facehugger protection'''
*** THE MOST IMPORTANT FUCKING THING TO HAVE WHILE FIGHTING ALIUMS IS FACEHUGGER PROTEC-TION. DOESNT MATTER IF YOU HAVE HULK IF YOU DON'T HAVE FACEHUGGER PROTECTION.
*THE MOST IMPORTANT FUCKING THING TO HAVE WHILE FIGHTING ALIUMS IS FACEHUGGER PROTEC-TION. DOESNT MATTER IF YOU HAVE HULK IF YOU DON'T HAVE FACEHUGGER PROTECTION.
** '''Helmets that grant protection from facehuggers'''
'''Helmets that grant protection from Facehuggers'''
*** Welding Helmet (mass produced by autolathes, but only protect while down and obscure vision) -They're everywhere around the station
*Welding Helmet (Mass produced by autolathes, but only protect while down and obscure vision) -They're everywhere around the station
*** Any space helmet (engineer rig helmet, Standard EVA helmet, Security Hardsuit helmet, etc) - No-body will give a shit if you steal these during a xeno breakout
*Any space helmet (Engineer rig helmet, Standard EVA helmet, Security Hardsuit helmet, etc) - No-body will give a shit if you steal these during a xeno breakout
*** Pumpkin Helmets (don't block vision, and can be created en masse by botany by using a knife/hatchet on a pumpkin) - Beg hydroponics
*Pumpkin Helmets (Don't block vision, and can be created en masse by botany by using a knife/hatchet on a pumpkin) - Beg hydroponics
*** Bio Suit Helmets (don't block vision, but are limited in number.) - Take em from medical.
*Bio Suit Helmets (Don't block vision, but are limited in number.) - Take em from medical.
*** EQUIP THIS SHIT
EQUIP THIS SHIT
** '''Stunning xenomorphs'''
 
*** There's two ways to stun xenos. Chems and Knockouts.
'''Stunning Aliums'''
** '''Chemicals that stun xenomorphs'''
 
*** Beepsky Smash
*There's two ways to stun aliums. Chems and Knockouts.
*** Neurotoxin
'''Chemicals that stun aliums:'''
*** Chloral (shit tier, do not use unless you can't get bar access)
*Beepsky Smash
** '''Delivery methods:'''
*Neurotoxin
*** Syringe Gun
*Chloral (Shit tier, do not use unless you can't get bar access)
*** Hypospray
 
*** Smoke Grenades (neurotoxin smoke thrown into a hive can be quite effective.)
'''Delivery methods:'''
** '''Explosives:'''
*Syringe Gun
*** Welderbombs (best if done by an Engiborg)
*Hypospray
*** Shit-tier Potas+Water grenades (dont even bother, use Neuro smoke instead)
*Smoke Grenades (Neurotoxin smoke thrown into a hive can be quite effective.)
*** Cuban Pete tier transfer valves (honk)
 
** '''Killing xenomorphs'''
'''Explosives:'''
*** Xenos take double burn damage. This means lasers and welders are stupid effective on them. On the other hand, many of them travel at SANIC speeds and will seriously slap your shit, so don't pull out the welder unless you absolutely have to. If you don't kill a xeno, and he gets away, he won the fight, because he's just going to heal up back to full, while you have to dick around getting your laser recharged, or getting more chems. DON'T STOP KILLING EM TILL YOU HEAR THAT SCREAM.
*Welderbombs (Best if done by an Engiborg)
** '''Your weapons:'''
*Shit-tier Potas+Water grenades (Dont even bother, use Neuro smoke instead)
*** Welders (15x2)
*Cuban Pete tier transfer valves (Honk)
*** Lasers (20x2)
 
*** Mo'Fuckin Laser Cannon (35x2) (the odds of you getting your hands on this are downright pathetic)
'''Killing Aliums'''
*** Revolvers (steal em from those faget taters)
 
*** Combat Shotguns (ALL HAIL CARGONIA, but I think you're better off just getting more lasers, but they work well)
*Xenos take double burn damage. This means lasers and welders are stupid effective on them. On the other hand, many of them travel at SANIC speeds and will seriously slap your shit, so don't pull out the welder unless you absolutely have to. If you don't kill an alium, and he gets away, he won the fight, because he's just going to heal up back to full, while you have to dick around getting your laser recharged, or getting more chems. DONT STOP KILLING EM TILL YOU HEAR THAT SCREAM.
*** Abuse your range. Don't stand still. And for fucks sake don't go in alone, unless you're damn sure you know the amount of xenos and know you can win.
'''Your Weapons:'''
** '''HALK'''
*Welders (15x2)
*** If you're one of those dickwads in genetics that loves to ruin rounds, now's your time to actually be the hero the station deserves without ruining everything for everbody!
*Lasers (20x2)
*** Grab a welder, grab a facehugger proof helmet, and COVER YOUR SKIN SO THEY DON'T KNOW YOU'RE A HULK. Otherwise those hunters are going to swap to harm intent and MURDER YOUR ASS. Your punches cannot stun xenos, but your punches do cause them to move incredibly slowly. Your call if it's worth it or not.
*Mo'Fuckin Laser Cannon (35x2) (The odds of you getting your hands on this are downright pathetic)
*** If you're a true "master" of genetics, you can simply abuse the DNA modifiers to mass produce hulks to get rid of the xeno-menace instead of relying on SE injectors.
*Revolvers (Steal em from those faget taters)
** '''Riot Shields'''
*Combat Shotguns (ALL HAIL CARGONIA, but I think you're better off just getting more lasers, but they work well.)
*** Actually do protect against xeno attacks. If you can grab one, do so.
 
** '''Silicons'''
*Abuse your range. Don't stand still. And for fucks sake don't go in alone, unless you're damn sure you know the amount of aliums and know you can win.
*** There's two borgs of any value in an xeno outbreak. If you're not one of these and you're not an Emagged Secborg, prepare to get shit on, and HARD.
'''HALK'''
*** Engineering Borg - Can welderbomb enemies, finish the probably stunned xeno off with the same welder they used for the detonation, and a team of two can repair eacother ad infinitum.*Service Borg - With his eyedropper and shaker, he can mix Neurotoxin and beat xenos to death with his tray, slowly, after stunning them.
 
** '''Plasma fires'''
*If you're one of those dickwads in genetics that loves to ruin rounds, now's your time to actually be the hero the station deserves without ruining everything for everbody!
*** Plasma fires are for clearing out hives, not killing xenos. You will never kill a xeno with plasma fire unless they are mindbogglingly retarded. They will ALWAYS have an exit out into space somewhere. This is great for cutting off some of their facehugger supply, however.
*Grab a welder, grab a facehugger proof helmet, and COVER YOUR SKIN SO THEY DON'T KNOW YOU'RE A HULK. Otherwise those hunters are going to swap to harm intent and MURDER YOUR ASS. Your punches cannot stun aliums, but your punches do cause them to move incredibly slowly. Your call if it's worth it or not.
** '''Mechs'''
*If you're a true "master" of genetics, you can simply abuse the DNA modifiers to mass produce hulks to get rid of the alium menace instead of relying on SE injectors.
*** GET OUT. COMMIT SUDOKU, YOU BRING GREAT SHAME UPON YOURSELF BY BUILDING A COMBAT MECH EVER
'''Riot Shields'''
 
*Actually do protect against alium attacks. If you can grab one, do so.
'''Silicons'''
 
*There's two borgs of any value in an alium outbreak. If you're not one of these and you're not an Emagged Secborg, prepare to get shit on, and HARD.
*Engineering Borg - Can welderbomb enemies, finish the probably stunned aliums off with the same welder they used for the detonation, and a team of two can repair eacother ad infinitum.*Service Borg - With his eyedropper and shaker, he can mix Neurotoxin and beat aliums to death with his tray, slowly, after stunning them.
'''Plasma Fires'''
 
*Plasma fires are for clearing out hives, not killing aliums. You will never kill an alium with plasma fire unless they are mindbogglingly retarded. They will ALWAYS have an exit out into space some-where. This is great for cutting off some of their facehugger supply, however.
'''Mechs'''
 
*GET OUT. COMMIT SUDOKU, YOU BRING GREAT SHAME UPON YOURSELF BY BUILDING A COMBAT MECH EVER
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