Illicit Access: Difference between revisions
inaccuracies redundancies etc
imported>Bandit (ventcrawling no longer instant) |
imported>Bandit (inaccuracies redundancies etc) |
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Method: Talk someone into letting you into a restricted area. Remember that this is a roleplaying game and that people should be playing ''characters''; try to work out what makes other people tick. Maybe the security officer likes drugs enough to forget about his job for a little while, or the scientist might be susceptible to flattery, or the priest might sneak you in to places if you go to all of his sermons. | Method: Talk someone into letting you into a restricted area. Remember that this is a roleplaying game and that people should be playing ''characters''; try to work out what makes other people tick. Maybe the security officer likes drugs enough to forget about his job for a little while, or the scientist might be susceptible to flattery, or the priest might sneak you in to places if you go to all of his sermons. | ||
===Mugging=== | ===Mugging=== | ||
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===[[Guide_to_construction#Walls_2|Breaking a wall]]=== | ===[[Guide_to_construction#Walls_2|Breaking a wall]]=== | ||
Equipment required: Welding Torch, Wrench | Equipment required: Welding Torch, Wrench, Screwdriver | ||
Highly recommended: Welding Mask, Hardsuit Helmet or Sunglasses | Highly recommended: Welding Mask, Hardsuit Helmet or Sunglasses | ||
Method: Click on the welding torch to turn it on, click on the wall to weld the panels off, change to the wrench, use it on the girders to disconnect them. Welding without eye protection makes you go blind, though you can do it once or twice and get away with it. | Method: Click on the welding torch to turn it on, click on the wall to weld the panels off, change to the wrench, use it on the girders to disconnect them, then use a screwdriver to dismantle the girder. Welding without eye protection makes you go blind, though you can do it once or twice and get away with it. | ||
Bonus Fun: If you | Bonus Fun: If you skip the screwdriver step you can apply some metal, such as the metal left behind on the girder, to turn it into a secret door. This will open when you click on it with an empty hand, but only you will know it's there. You and anyone wearing meson scanners, so don't do it near engineering. | ||
===[[Guide_to_construction#Reinforced_walls_2|Breaking a reinforced wall]]=== | ===[[Guide_to_construction#Reinforced_walls_2|Breaking a reinforced wall]]=== | ||
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Method: Use items one at a time on the wall to tear it to pieces, remember to turn the welding torch on when you use it and use eye protection. Ready for this? | Method: Use items one at a time on the wall to tear it to pieces, remember to turn the welding torch on when you use it and use eye protection. Ready for this? | ||
Wirecutters screwdriver welding torch crowbar wrench welding torch crowbar screwdriver wirecutters wrench | Wirecutters screwdriver welding torch crowbar wrench welding torch crowbar screwdriver wirecutters wrench screwdriver. | ||
Bonus Fun: The final | Bonus Fun: The final screwdriver step can be skipped, then you can use plasteel on the frame to make a reinforced secret door. Your own private way into the AI core. | ||
===Ghetto [[hacking]]=== | ===Ghetto [[hacking]]=== | ||
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Equipment required: High level ID, HoP access or captain's quarters access | Equipment required: High level ID, HoP access or captain's quarters access | ||
Method: Put your ID into the computer, put the high level ID into the computer, click on the computer, click on modify ID, change the job to "captain" giving you access to all areas, change the job to "custom" and rename it to your original job. The ID is indistinguishable from your original but opens all doors. The fastest possible means to access new areas once you've done it, but normally requires some illicit access to get into a position to do it, and will be incredibly obvious if anyone sees you. | Method: Put your ID into the computer, put the high level ID into the computer, click on the computer, click on modify ID, change the job to "captain" giving you access to all areas, change the job to "custom" and rename it to your original job. The ID is indistinguishable from your original but opens all doors. The fastest possible means to access new areas once you've done it, but normally requires some illicit access to get into a position to do it, and will be incredibly obvious if anyone sees you. You can also convince the HoP to do it for you, on the off-chance he might actually say yes. | ||
Alternative Method: When you hit custom rename your job to "batman" declare "I am the night" over the public channel and disappear into the maintenance tunnels to use your ID to loot weapons and gadgets until a supervillain emerges. | Alternative Method: When you hit custom rename your job to "batman" declare "I am the night" over the public channel and disappear into the maintenance tunnels to use your ID to loot weapons and gadgets until a supervillain emerges. | ||
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Equipment required: [[Hand_teleporter|Hand teleporter]] | Equipment required: [[Hand_teleporter|Hand teleporter]] | ||
Method: Stand next to the wall of your target room, | Method: Stand next to the wall of your target room, click the tele, choose the random ("dangerous") setting and hope it doesn't pitch you into deep space. It might work. If you have EVA gear you can try it over and over till it does. Note that the hand tele has a cooldown after using it several times. | ||
===Advanced teleporting=== | ===Advanced teleporting=== | ||
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...getting turned into a wraith by the chaplain/wizard/cult | ...getting turned into a wraith by the chaplain/wizard/cult | ||
...ganking a teleportation wand/scroll off a wizard | |||
...getting killed and raised from the dead in the target area. (for when you really want into genetics) | ...getting killed and raised from the dead in the target area. (for when you really want into genetics) |