Guide to robotics: Difference between revisions
Cyborg upgrades updated
imported>XDTM |
imported>XDTM (Cyborg upgrades updated) |
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!Materials to produce<br>(unupgraded fabricator) | !Materials to produce<br>(unupgraded fabricator) | ||
|- | |- | ||
!Reset Board | !Cyborg Module Reset Board | ||
|Used to reset a borg's module. Destroys any other upgrades applied to the borg. | |Used to reset a borg's module. Destroys any other upgrades applied to the borg. | ||
|15000 Metal | |15000 Metal | ||
|- | |- | ||
! | !Cyborg Reclassification Module | ||
|Allows you to rename the borg. Use it in hand to set the name, then apply it to the cyborg. | |||
|35000 Metal | |||
|- | |||
!Cyborg Emergency Restart Module | |||
|Used to force a restart of a disabled-but-repaired borg, bringing it back online. | |Used to force a restart of a disabled-but-repaired borg, bringing it back online. | ||
An important module! This will allow you to bring a dead, but not blown, Cyborg back to life. Remember this when you find an inactive Cyborg that, when examined, says <i style="color:red;">"It looks completely unsalvageable."</i> It can still be brought back to life with a Restart Module. | An important module! This will allow you to bring a dead, but not blown, Cyborg back to life. Remember this when you find an inactive Cyborg that, when examined, says <i style="color:red;">"It looks completely unsalvageable."</i> It can still be brought back to life with a Restart Module. | ||
| | |60000 Metal, 5000 Glass | ||
|- | |- | ||
! | !Cyborg VTEC Module | ||
|Used to kick in a borgs VTEC systems, increasing their speed. | |Used to kick in a borgs VTEC systems, increasing their speed. | ||
|120000 Metal, 9000 Glass, 7500 Gold | |120000 Metal, 9000 Glass, 7500 Gold | ||
|- | |- | ||
! | !Cyborg Ion Thrusters Module | ||
| | |A an ion-powered thruster system that works like a jetpack for movement in no gravity. | ||
| | |80000 Metal, 6000 Glass, 6000 Uranium | ||
|- | |- | ||
! | !Cyborg Self-Repair Module | ||
| | |Allows the cyborg to slowly heal over time, increasing power consumption. | ||
|15000 Metal, | |15000 Metal, 15000 Glass | ||
|- | |- | ||
! | !Illegal Equipment Module | ||
|Allows | |Enables illegal modules, the same that are enabled when cyborgs are emagged. | ||
| | |10000 Metal, 15000 Glass, 10000 Diamond | ||
|- | |||
!Cyborg Diamond Drill | |||
|Upgrades a mining cyborg's drill to be faster. | |||
|10000 Metal, 2000 Diamond | |||
|- | |||
!Cyborg Hyper-Kinetic Accelerator | |||
|Upgrades a mining cyborg's Kinetic Accelerator to be faster, stronger, and dig in a 3x3 area. | |||
|8000 Metal, 1500 Glass, 2000 Silver, 2000 Gold, 2000 Diamond | |||
|- | |||
!Cyborg Ore Satchel of Holding | |||
|Upgrades a mining cyborg's satchel to hold infinite minerals. | |||
|10000 Metal, 250 Gold, 500 Uranium | |||
|- | |||
!Cyborg Lava-proof Tracks | |||
|Allows a mining cyborg to walk over lava undamaged. | |||
|8000 Metal, 10000 Plasma | |||
|- | |||
|} | |} | ||