Guide to Telecommunications: Difference between revisions
Guide to Telecommunications (view source)
Revision as of 04:38, 24 October 2013
, 04:38, 24 October 2013Removed NPA
imported>Kingofkosmos (NEEDS PICTURE ADDED: MULTITOOL-TELECOMM INTERFACE!) |
imported>Kingofkosmos (Removed NPA) |
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The '''telecommunication''' system is a complete overhaul of the way radios work, introduced in [http://code.google.com/p/tgstation13/source/detail?r=2807 revision 2807]. It adds an entire realm of complexity to the very simple and previously straight-forward process of radio communication, but in turn presents new strategies for antagonists and offers the sandbox for some... very interesting shenanigans. | The '''telecommunication''' system is a complete overhaul of the way radios work, introduced in [http://code.google.com/p/tgstation13/source/detail?r=2807 revision 2807]. It adds an entire realm of complexity to the very simple and previously straight-forward process of radio communication, but in turn presents new strategies for antagonists and offers the sandbox for some... very interesting shenanigans. | ||
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If you suspect the machines aren't working properly (or at all), you should identify the cause first. Probably the most common issue is an exploded central compartment. Repair any structural damage and assess the machines. If they're still on (flashing/blinking lights, etc) then they are relatively functional. If there's been some atmospheric depressurization you're going to want to pump supercooled air into room; the machines need cold gas to survive or they will not be able to diffuse their heat into the environment, and will overheat. | If you suspect the machines aren't working properly (or at all), you should identify the cause first. Probably the most common issue is an exploded central compartment. Repair any structural damage and assess the machines. If they're still on (flashing/blinking lights, etc) then they are relatively functional. If there's been some atmospheric depressurization you're going to want to pump supercooled air into room; the machines need cold gas to survive or they will not be able to diffuse their heat into the environment, and will overheat. | ||
[[File:Multitool-tcomm.png|thumb|right|The multitool-telecomm interface.]] | [[File:Multitool-tcomm.png|thumb|274px|right|The multitool-telecomm interface.]] | ||
If the machines have been overheated, you can fix them by simply reconstructing them. To do this, first unfasten the exterior bolts with a screwdriver. Next, dislodge the plating with a wrench. Next, remove the internal cables with some wirecutters. After that, you can use a crowbar to remove the internal components and circuit board. From there, you can either deconstruct the empty frame or simply rebuild it. If the machines have been completely destroyed, you're going to want to build more. You're going to have to bug R&D for some really high-tier circuit boards and stock parts, or salvage some parts from other toasted telecomm machines. Keep in mind, you don't have to reconstruct ALL the machines. At the very minimum you need 1 receiver, 1 processor, 1 server, and 1 broadcaster. You might have to manually reconnect to relays if they are destroyed, this involves a long walk. | If the machines have been overheated, you can fix them by simply reconstructing them. To do this, first unfasten the exterior bolts with a screwdriver. Next, dislodge the plating with a wrench. Next, remove the internal cables with some wirecutters. After that, you can use a crowbar to remove the internal components and circuit board. From there, you can either deconstruct the empty frame or simply rebuild it. If the machines have been completely destroyed, you're going to want to build more. You're going to have to bug R&D for some really high-tier circuit boards and stock parts, or salvage some parts from other toasted telecomm machines. Keep in mind, you don't have to reconstruct ALL the machines. At the very minimum you need 1 receiver, 1 processor, 1 server, and 1 broadcaster. You might have to manually reconnect to relays if they are destroyed, this involves a long walk. | ||