Singularity Engine: Difference between revisions

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(SMES moved, maybe now chucklefucks will actually set them up)
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[[File:Singularity engine.png]]
[[File:Singularity engine.png]]


It's really not that hard to set up the singularity properly unless you've had a bad run in with [[clown|retardation]]. This guide will assume that you're doing it alone, whether because you're the only engineer that signed up, or because everyone else buggered off like they always do. First off, you'll need to know what to bring to the singularity room with you, which you can acquire handily from around [[Engineering]]. You will need
It's really not that hard to set up the singularity properly unless you've had a bad run in with [[clown|retardation]]. This guide will assume that you're doing it alone, whether because you're the only engineer that signed up, or because everyone else buggered off like they always do.  
 
The engine is housed inside the station, just south of where you begin off at round start. You'll need some tools to set it up, all of which you can conveniently acquire right in [[Engineering]]. You will need


*6 [[Plasma Tank]]s
*6 [[Plasma Tank]]s
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**This is to protect your eyes from the radiation once the singularity is active.
**This is to protect your eyes from the radiation once the singularity is active.
*[[Hardsuit]]
*[[Hardsuit]]
*set of Internals
*Set of internals
*[[Wrench]]
*[[Wrench]]
*[[Screwdriver]]
*[[Screwdriver]]
*Some Wires
*Some wires


Now that you have your supplies, it's time to get to work! Note that the steps below can be done in any order as you like, '''as long as you turn the Particle Accelerator on last.'''
Now that you have your supplies, it's time to get to work! Note that the steps below can be done in any order as you like, '''as long as you turn the Particle Accelerator on last.'''
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[[File:Radiation_Collector.gif]]
[[File:Radiation_Collector.gif]]


The engine is housed inside the station, just south of where you begin off at round start.
The [[Radiation Collector]]s are located next to the Particle Accelerator, three on each side. [[Plasma Tank]]s may be found in the [[Tank Storage Unit]] in the [[Power Storage Room]] or in [[Atmospherics|Atmospherics' Office]]. Place one [[Plasma Tank]] in each collector array and then TURN THE ARRAYS ON BY CLICKING ON THEM with an empty hand. Do this for all six collectors, and you should be ready to continue.
The [[Radiation Collector]]s are located on the port side of the engine itself, and can be accessed. [[Plasma Tank]]s may be found in the [[Tank Storage Unit]] in the [[Power Storage Room]] or in [[Atmospherics|Atmospherics' Office]]. Place one [[Plasma Tank]] in each collector array and then TURN THE ARRAYS ON BY CLICKING ON THEM with an empty hand. Do this for all six collectors, and you should be ready to continue.


'''<span style="color:blue">(Optional)</span>:'''<br>
'''<span style="color:blue">(Optional)</span>:'''<br>
If you're a real nerd, you could ask the [[Chief Engineer]] to open the [[Engineering Secure Storage]] shutters from his office, or the AI to do so if the CE isn't present. [[Engineering Secure Storage]] is located behind the shutters in the [[Power Storage Room]], or go bug [[Atmospherics]]. You can then load each of your [[Plasma Tank]]s into the [[canister]] and fill them each with the maximum amount of [[Plasma]] they can hold (note that if you do this, it is VITAL that you DO NOT open the valve when there isn't a tank attached, and you MUST close it before removing the tank. If you fail to do either of these, you will flood the area with [[plasma]] almost immediately). This will cause the engines to generate a massive energy surplus, allowing you to set the [[SMES]] to maximum input, charging them very quickly. In fact, loading these boosted [[Plasma Tank]]s into the [[Radiation Collector]]s generates enough power to charge ALL of the station's SMES at the maximum input (although additional wiring is required, more on this later)
The plasma tanks you get from the dispenser aren't full. Luckily, a canister of plasma is located in [[Engineering Secure Storage]], behind the shutters in the [[Power Storage Room]]. You could ask the [[Chief Engineer]] to open the [[Engineering Secure Storage]] shutters from his office, or the AI to do so if the CE isn't present. You could also go bug [[Atmospherics]] for one of their canisters if neither is responding.


You may also lock each [[Radiation Collector]] with your ID so that the AI cannot deactivate them remotely (which you won't notice with the radiation shutters down)
No matter how you've gotten hold of a canister, load each of your [[Plasma Tank]]s into the [[canister]] and fill them each with the maximum amount of [[Plasma]] they can hold. This will cause the engines to generate a massive energy surplus, allowing you to set the [[SMES]] to maximum input, charging them very quickly. In fact, loading these boosted [[Plasma Tank]]s into the [[Radiation Collector]]s generates enough power to charge ALL of the station's SMES at the maximum input (although additional wiring is required, more on this later.) You may also lock each [[Radiation Collector]] with your ID so that the AI cannot deactivate them remotely (which you won't notice with the radiation shutters down).
 
'''<span style="color:red">NOTE:</span>''' While filling your plasma tanks, it is VITAL that you DO NOT open the valve when there isn't a tank attached and that you MAKE SURE TO CLOSE the valve before removing the tank. If you fail to do either of these, you will flood the room with [[plasma]] almost immediately and become the laughingstock of the crew.


==== 3. Set up the Particle Accelerator <span style="color:red">(Vital)</span>====
==== 3. Set up the Particle Accelerator <span style="color:red">(Vital)</span>====
[[File:ParticleAccelerator.gif]]
[[File:ParticleAccelerator.gif]]


You need to set up the [[Particle Accelerator]]. Firstly, wrench them in place so you don't bowl them over while you're running around. Secondly, you'll want to wire all the pieces with a cable coil. Finally, use a screwdriver to close all the panels. Click on the console and hit "Scan for parts" to link the console with the actual PA. This is your particle accelerator set up!
Now it's time to set up the [[Particle Accelerator]] itself. First, wrench each piece in place. Second, wire all the pieces with a cable coil. Finally, use a screwdriver to close all the panels. Click on the console and hit "Scan for parts" to link the console with the actual PA. This is your particle accelerator set up!


'''DO NOT turn the particle accelerator on''' yet or you will release the singularity, tearing up the entire station if your unlucky.
'''DO NOT turn the particle accelerator on''' yet or you will release the singularity, tearing up the entire station if you're unlucky.




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[[File:Emitter_On.gif]]
[[File:Emitter_On.gif]]


Now that you've gotten everything ready, it's time to start the engine! Run around the outside of the area, and turn on the [[Emitter]]s by clicking on them. It's a good idea to start on the port side, since there's a [[Fire Extinguisher]] handily floating in space there, and should you slip or hit the [[Emitter]]s, having it in your pack gives you a ghetto jetpack to navigate with -- and thus a chance of getting home again. Grab it before you activate the first [[Emitter]]. Once they're all on, carefully make your way to the inner circle of the area, being sure not to cross in front of any of the [[Emitter]]s, because you'll get hit by the laser and burned pretty bad.
Now that you've gotten everything ready, it's time to start the engine! Run around the singularity area, and turn on the [[Emitter]]s by clicking on them. It's a good idea to start on the port side, as there's a [[Fire Extinguisher]] handily floating in space there, and should you slip or hit the [[Emitter]]s, having it in your pack gives you a ghetto jetpack to navigate with. Grab it before you activate the first [[Emitter]]. Once they're all on, carefully make your way to the inner circle of the area, being sure not to cross in front of any of the [[Emitter]]s, because you'll get hit by the laser and burned pretty bad.


'''It is highly recommended and a good very idea to lock each of the [[Emitter]]s by swiping your ID on them, after activating them. This will stop an AI, or anyone without Power-management access from deactivating the emitters, which will collapse the force fields and release the singularity. LEAVING THIS UNDONE IS AN INVITATION FOR ANYONE WITH A SPACE SUIT TO SET THE SINGULARITY LOOSE.'''
'''It is highly recommended to lock each of the [[Emitter]]s by swiping your ID on them, after activating them. This will stop an AI, or anyone without Power-management access from deactivating the emitters, which will collapse the force fields and release the singularity. LEAVING THIS UNDONE IS AN INVITATION FOR ANYONE WITH A SPACE SUIT TO SET THE SINGULARITY LOOSE.'''


==== 5. Start the Field Generators <span style="color:red">(Vital)</span>====
==== 5. Start the Field Generators <span style="color:red">(Vital)</span>====
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Once the [[Field Generator]] beams form a box around the [[Gravitational Singularity Generator]] (the round thing in the middle) get back inside the station and head to the [[Particle Accelerator]] again.
Once the [[Field Generator]] beams form a box around the [[Gravitational Singularity Generator]] (the round thing in the middle) get back inside the station and head to the [[Particle Accelerator]] again.


The [[Particle Accelerator]] is used to feed the singularity and make it grow. The larger a singularity is, the more radiation it emits and consequently, the more power the collectors generate. The radiation however is very bad for humans, and will slowly alter your DNA/blind if they are not wearing protective clothing and eye-wear. As such, make sure to don a [[Radiation Suit]] (although a [[Hardsuit]] works too) and some [[Optical Meson Scanner]]s.  
The [[Particle Accelerator]] is used to feed the singularity and make it grow. The larger a singularity is, the more radiation it emits and consequently, the more power the collectors generate. Radiation, however, is very bad for humans, and will cause anything from mutations to fainting if you are not wearing protective clothing and eyewear nearby. As such, make sure to don a [[Radiation Suit]] (although a [[Hardsuit]] works too) and some [[Optical Meson Scanner]]s. An engineering hardsuit works in a pinch.


Move over to the Particle Accelerator Control Box and set the output to 2. Leave it this way until the singularity fills a 3x3 area (Stage 3, turning a pink color). Although if you want to play it safe you can and let it fill a 2x2 area (Stage 2, turning a red color). This should be more than enough to fill the station's power needs. When the singularity reaches this stage, set the Particle Accelerator output to 0 but DO NOT TURN IT OFF. This will sustain the singularity's current size without causing it to turn into a supermassive black hole.
Move over to the Particle Accelerator Control Box and set the output to 2. Leave it this way until the singularity fills a 3x3 area (Stage 3, turning a pink color) -- though if you want to play it safe you can and let it fill a 2x2 area (Stage 2, turning a red color). This should be more than enough to fill the station's power needs. When the singularity reaches this stage, set the Particle Accelerator output to 0 but DO NOT TURN IT OFF. This will sustain the singularity's current size without causing it to turn into a supermassive black hole.


Last of all, hit the button to close all the radiation shutters! It stops radiation from leaking out into the room.
Last of all, hit the button to close all the radiation shutters! It stops radiation from leaking out into the room and [[Traitor|chucklefucks]] from messing with the PA console.


==== 7. Double-check the Power <s><span style="color:blue">(Optional)</span></s><span style="color:red">(Vital)</span>====
==== 7. Double-check the Power <s><span style="color:blue">(Optional)</span></s><span style="color:red">(Vital)</span>====
[[File:SMES_Charging.gif]]
[[File:SMES_Charging.gif]]


Pretty simple, go back and check the [[SMES]] are charging. Check each are set correctly, and all online. If it says charging, you didn't fuck up and the station will now receive plenty of power! If you're still the only engineer, you may want to consider setting up the solars to ensure a source of backup power if the engine becomes unusable. This part requires a little patience, if it seems like nothing is happening, give it a minute and check again. After at least a minute, all SMES's should be going slowly from flashing yellow (loading) to red (not loading), but it's just because the singularity is a little unstable as a power source in the early stages.
Pretty simple, go back and check the [[SMES]] are charging. Check each are set correctly, and all online. If it says charging, you didn't fuck up and the station will now receive plenty of power! If you're still the only engineer, you may want to consider setting up the solars to ensure a source of backup power if the engine becomes unusable. This part requires a little patience -- if it seems like nothing is happening, give it a minute and check again. After at least a minute, all SMES's should be going slowly from flashing yellow (loading) to red (not loading), but it's just because the singularity is a little unstable as a power source in the early stages.


Also, make sure the APC of the engine is charging, if it isn't, turn down the SMES charge settings AND make sure all the radiation collectors are online.
Also, make sure the APC of the engine is charging, if it isn't, turn down the SMES charge settings AND make sure all the radiation collectors are online.
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It's also possible to hack the PA controller computer. To access the wiring:
Its also possible to hack the PA controller computer you can do a number of things with this. To access the wiring:
* When the PA is setup use a screwdriver on the console
* When the PA is setup use a screwdriver on the console
* Click on the console with an empty hand to access the wiring
* Click on the console with an empty hand to access the wiring
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** Lock the PA power to 0
** Lock the PA power to 0
** A pulse on the correct wire will toggle the power (useful for a remote signaller to shut down the PA if its going critical)
** A pulse on the correct wire will toggle the power (useful for a remote signaller to shut down the PA if its going critical)
* Other wires will disconnect the console from the PA (meaning controls do nothing) or increase the PA power on pulsing (useful if your a traitor)
* Other wires will disconnect the console from the PA (meaning controls do nothing) or increase the PA power on pulsing (useful if you're a traitor)
* Once you've done your hacking close the panel using a screwdriver and then '''DON'T FORGET TO USE THE CONSOLE AND RE-SCAN FOR THE PARTS'''. Otherwise it'll remain inactive and will be simply off like during setup.
* Once you've done your hacking close the panel using a screwdriver and then '''DON'T FORGET TO USE THE CONSOLE AND RE-SCAN FOR THE PARTS'''. Otherwise it'll remain inactive and will be simply off like during setup.


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== Turning off the Engine ==
== Turning off the Engine ==
Occasionally, bad stuff happens. Well, most of the time, bad stuff happens. Sometimes it is necessary to deactivate the engine as safely as possible because nobody can maintain it. Other times meteor showers and bombs endanger your containment machinery. Whatever the crisis, if you have followed the steps above it should be safe to simply turn the accelerator off. The engine will continue to generate power as the singularity starves and shrinks, so containment SHOULDN'T fail until the singularity is sufficiently small enough that it cannot move and pull stuff into it. However, the 1x1 baby singularity will take a long time to die completely, leaving it exposed to potential suicidals jumping into it, giving the singularity energy to expand again. (Cool fact: Engineers provide a singularity with a lot more energy than you'd expect).
Occasionally, bad stuff happens. In fact, most of the time, bad stuff happens. Sometimes it is necessary to deactivate the engine as safely as possible because nobody can maintain it. Other times meteor showers and bombs endanger your containment machinery. Whatever the crisis, if you have followed the steps above it should be safe to simply turn the accelerator off. The engine will continue to generate power as the singularity starves and shrinks, so containment SHOULDN'T fail until the singularity is sufficiently small enough that it cannot move and pull stuff into it. However, the 1x1 baby singularity will take a long time to die completely, leaving it exposed to potential suicidals jumping into it, giving the singularity energy to expand again. (Cool fact: Engineers provide a singularity with a lot more energy than you'd expect).


Sometimes it's a good idea to charge the SMES quickly (using the optional techniques above) and then turn off the engine safely until you need power again.
Sometimes it's a good idea to charge the SMES quickly (using the optional techniques above) and then turn off the engine safely until you need power again.
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== As a Weapon ==
== As a Weapon ==
The singularity is - along with massive plasma infernos and large scale bombings - one of the most brutal forces on the station. Dangerous enough when set free, it becomes a lag-inducing, shuttle-calling, indiscriminately murdering monstrosity when given a directed path by a Singularity Beacon, leaving nothing but debris, body parts and cold hard vacuum in its path. Perhaps the most dramatic way to end a round as a traitor, it can even eat the emergency shuttle itself, restricting escape to those few smart or lucky enough to grab EVA gear. Its a very effective weapon to use against assassination targets that commonly spend a lot of time in one area, such as [[Scientist|scientists]].
The singularity is -- along with massive plasma infernos and large scale bombings -- one of the most brutal forces on the station. Dangerous enough when set free, it becomes a lag-inducing, shuttle-calling, indiscriminately murdering monstrosity when given a directed path by a Singularity Beacon, leaving nothing but debris, body parts and cold hard vacuum in its path. Perhaps the most dramatic way to end a round as a traitor, it can even eat the emergency shuttle itself, restricting escape to those few smart or lucky enough to grab EVA gear. It's a very effective weapon to use against assassination targets who commonly spend a lot of time in one area, such as [[Scientist|scientists]].


Setting the singularity free is not the easiest task to complete as a regular crew traitor, and you will get [[robust|robusted]] in short order if you are caught. Generally speaking, all you need to do is disable the singularity containment field. This can be accomplished by deactivating the emitters, which is very hazardous due to the gravitational pull of the singularity, its radiation, and the hazards of the containment system itself. Alternatively, you can disable the engineering APC. If you are not an engineer and get identified doing this, you can expect to not make it onto the emergency shuttle alive. Another option is deactivating the collectors, as the Engineering APC cannot charge from the SMES, this form of sabotage probably won't be noticed and will likely be blamed on engineer incompetence.The easiest way to release the singularity is accessing the engine control console and turning power up to level 2. Keep in mind that the containment field is designed to tolerate short term power outages, so if anyone notices the power failure before the containment field fails, then your attempt will be thwarted. A way to free the singularity without the AI being able to stop you is to go outside and unwrench and unweld the emitters. Doing so will result in them promptly getting sucked into the singularity themselves, and the containment field falling shortly afterword, this method is very dangerous however. Protip: Try turning the PA up to 2 for a while until the Singularity gets huge, then turn off the collectors after a few minutes. If the Engineering staff hasn't wired the Singularity straight into the system, it should fail extremely fast and you'll have a 5x5 singularity eating the station faster then Gabe Newell pounces on a Big Mac. Be careful to not get caught in the pull, though.
Setting the singularity free is not the easiest task to complete as a regular crew traitor, and you will get [[robust|robusted]] in short order if you are caught. Generally speaking, all you need to do is disable the singularity containment field. This can be accomplished by deactivating the emitters, which is very hazardous due to the gravitational pull of the singularity, its radiation, and the hazards of the containment system itself. Alternatively, you can disable the engineering APC. If you are not an engineer and get identified doing this, you can expect to not make it onto the emergency shuttle alive. Another option is deactivating the collectors, as the Engineering APC cannot charge from the SMES, this form of sabotage probably won't be noticed and will likely be blamed on engineer incompetence.The easiest way to release the singularity is accessing the engine control console and turning power up to level 2. Keep in mind that the containment field is designed to tolerate short term power outages, so if anyone notices the power failure before the containment field fails, then your attempt will be thwarted. A way to free the singularity without the AI being able to stop you is to go outside and unwrench and unweld the emitters. Doing so will result in them promptly getting sucked into the singularity themselves, and the containment field falling shortly afterword, this method is very dangerous however. Protip: Try turning the PA up to 2 for a while until the Singularity gets huge, then turn off the collectors after a few minutes. If the Engineering staff hasn't wired the Singularity straight into the system, it should fail extremely fast and you'll have a 5x5 singularity eating the station faster then Gabe Newell pounces on a Big Mac. Be careful to not get caught in the pull, though.
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