Solars: Difference between revisions

25 bytes removed ,  10:31, 12 May 2014
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→‎DANGER WILL ROBINSON: Added those pesky space carps to the solar wirer's most relevant dangers.
imported>Kosmos
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imported>Kosmos
m (→‎DANGER WILL ROBINSON: Added those pesky space carps to the solar wirer's most relevant dangers.)
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==DANGER WILL ROBINSON==
==DANGER WILL ROBINSON==
There are a few dangers on the solars, one being the electrical wires!  They can shock anyone manipulating or tampering with them, so wear insulated gloves at all times: never forget or you will get zapped! In addition, you are vulnerable and alone. This leaves you an easy target for space-walking [[traitor|attackers]] that need a new cover identity. Finally, there is the chance to slip and go drifting off through space. This hazard is easily solved if you act quickly. Simply throw something in the direction of your flight path, like [[shoes]], or a [[pen]]. The equal and opposite reaction will start pushing you in the other direction!
There are a few dangers on the solars, one being the electrical wires if you forgot to wear insulated gloves: never forget or you will get zapped! In addition, you are vulnerable and alone. This leaves you an easy target for those pesky [[space carp]]s and/or space-walking [[traitor|attackers]] that need a new cover identity. Finally, there is the chance to slip and go drifting off through space. This hazard is easily solved if you act quickly. Simply throw something in the direction of your flight path, like [[shoes]], or a [[pen]]. The equal and opposite reaction will start pushing you in the other direction!


[[category:Locations]] [[Category:Guides]]
[[category:Locations]] [[Category:Guides]]
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