IceMeta
About
MetaStation is a largely complete map available in the /tg/ codebase as an alternative to the default map. MetaStation is currently running on Basil, /tg/'s second server, and was also the default map on Badger in its heyday. An older version was running on NoxStation for a while, and a forked variant on /vg/. Recently a version was forked to Paradise. It has been tested extensively and has been generally well received. It is largely maintained and updated by Metacide, but based on and uses the work of many others, such as Allura, whose work maintaining the map has allowed it to be re-added to the codebase as v40A after a hiatus.
Key points to note are that:
- The map plays best with 30+ players.
- The only change is the layout - functionality is the same.
- It feels much more open, attacks in public are harder to get away with.
- It has a much larger maintenance system, useful for stealthier tactics.
- There are in-game maps on the walls of the station to help you find your way.
- The escape shuttle is larger, with a cargo hold to bring valuable gear with you.
Further info regarding MetaStation is often posted in this thread on the /tg/ forums, with feedback or mapping questions also welcome there.
How to Host
Hosting MetaStation instead of the normal map is simple on /tg/ code:
- Obtain a copy of the code as normal (use the 'Download ZIP' button here).
- Extract the folder and open tgstation.dme using Dream Maker (part of BYOND).
- Select the files tab at the top left of the screen.
- Expand the 'maps' folder in the file tree.
- Untick "tgstation" or other current map, and tick the "MetaStation" option.
- Click the build dropdown at the top, and click compile. This may take a minute.
- Once compiled, open Dream Daemon (part of BYOND), and run the compiled executable (.dmb).
Issue Tracker
Updated 2015/07/20. To report issues or give feedback, click here.
Unexpected fun- Shouldn't happen again.- Teleporter room shutters and machine need rearranging as it now needs recalibrating each time
- The communication console on the emergency shuttle counts as on the station, preventing auto-call when station comms consoles destroyed
- The counterfeit fabricator in maint has the output set to the wall north of it
- Rubber-pellet ammo for riot shotguns is missing in the armory
- Beakers appear below chemistry machines sometimes due to a layer issue
- Cargo wardrobe lockers should be locked gear lockers
- Cargo conveyor belts need to be switched again
- Departmental management consoles are missing
- Hazard-striped plating in maintenance does not update when tiled
- The beer nuke and fake TV in the showroom are invisible due to missing sprites
- AI core cameras are visible on the standard SS13 camera network
- There are unnecessary active atmos turfs on roundstart
- The CE office area designation includes the SMES cells
- Icons under CentCom z-level dock for ferry are broken
- Medbay is green on the wall map sprite
- Abandoned teleporter may be broken
- Tiles under casino doors instead of wood
- CMO's office has two CMO stamps
- The health HUDs in medbay are missing
- Sweepsky's name is wrong (mister not mopficcer)
- Tiles under the ferry at Centcom have missing sprites
- Various vents do not have access to 3*3 tiles, reducing their effectiveness
- No other known issues.
Planned Changes
Updated 2015/07/18. To suggest changes, click here.
Simple
- Replace emergency storage room in science with proper storeroom containing helpful science gear.
- Replace all tinted windows with reinforced windows with shutters
- Add chance of finding various traitor devices in the armory locker
- Add relic spawn points to mining
- Add vent to chapel mass driver
- Add piping to the turbine
Significant
- Add equipment for a TEG to somewhere near atmospherics
- Add more small things to explore in space - such as a survivalist outpost
- Add R&D outpost and engineering outposts to the asteroid, accessible via shuttles
Changelogs and Downloads
Recent Changes
Version | Changelog |
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v41D (17/07/2015) Map Files Full Image Engineering Map Pull |
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v41A.II (12/04/2015) Map Files Pull |
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v41A (07/04/2015) Map Files Full Image Pull |
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Version 4xx
Version | Changelog |
---|---|
v41D (17/07/2015) Map Files Full Image Engineering Map Pull |
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v41A.II (12/04/2015) Map Files Pull |
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v41A (07/04/2015) Map Files Full Image Pull |
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v40D (23/02/2015) Map Files Full Image New Ship Image Pull |
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v40C (15/02/2015) Map File Full Image GitHub Pull |
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v40B (07/02/2015) Map File Full Image GitHub Pull |
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v40A (04/02/2015) Map File Full Image GitHub Pull |
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Version 3xx
Version | Changelog |
---|---|
v39L (22/04/2014) Map File Full Image |
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v39K (05/04/2014) Map File Full Image Pipe Image |
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v39I (23/03/2014) Map File Full Image |
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v39H.II (22/03/2014) Map File Full Image |
v39H
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