IceMeta
About
MetaStation is a largely complete map available in the /tg/ codebase as an alternative to the default map. MetaStation was previously run on Badger, and was also the default map on the second official /tg/ server Basil for a time. An older version was running on NoxStation for a while, and a forked variant on /vg/. It has been tested extensively and has been generally well received. Due to this testing, it is now largely bug free, and most feedback revolves around gameplay changes and balancing. It is largely maintained and updated by Metacide, but based on and uses the work of many others, such as Allura, whose work maintaining the map has allowed it to be re-introduced as v40A.
Key points to note are that:
- The map plays best with 30+ players.
- The only change is the layout - functionality is the same.
- It feels much more open, attacks in public are harder to get away with.
- It has a much larger maintenance system, useful for stealthier tactics.
- There are in-game maps on the walls of the station to help you find your way.
- The escape shuttle is larger, with a cargo hold to bring valuable gear with you.
Development news regarding MetaStation is often posted in this thread on the /tg/ forums.
Please give any feedback you may have in the same thread, too.
How to Host
Hosting MetaStation instead of the normal map is simple on /tg/ code:
- Obtain a copy of the code as normal (use the 'Download ZIP' button here).
- Extract the folder and open tgstation.dme using Dream Maker (part of BYOND).
- Select the files tab at the top left of the screen.
- Expand the 'maps' folder in the file tree.
- Untick "tgstation" or other current map, and tick the "MetaStation" option.
- Click the build dropdown at the top, and click compile. This may take a minute.
- Once compiled, open Dream Daemon (part of BYOND), and run the compiled executable (.dmb).
Issue Tracker
Updated 2015/02/07. Please report any new issues or give feedback here.
Unexpected fun- Shouldn't happen again.- Hazard-striped plating in maintenance does not update when tiled.
- Some area designations in R&D are incorrectly 'mineral storeroom'.
- No other known issues.
Planned Changes
Updated 2015/02/15. For more development info or to suggest changes, click here.
Simple
- Add a few minor loot spawners to armory which spawn regular officer gear.
Significant
- Add more small things to explore in space - like a survivalist outpost.
- Add a maint labyrinth over the construction site area above arrivals, with the new electronics maint room gear.
Changelogs and Downloads
Recent Changes
Version | Changelog |
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v40D (23/02/2015) Map Files Full Image New Ship Image Pull |
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v40C (15/02/2015) Map File Full Image GitHub Pull |
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v40B (07/02/2015) Map File Full Image GitHub Pull |
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Version 4xx
Version | Changelog |
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v40D (23/02/2015) Map Files Full Image New Ship Image Pull |
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v40C (15/02/2015) Map File Full Image GitHub Pull |
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v40B (07/02/2015) Map File Full Image GitHub Pull |
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v40A (04/02/2015) Map File Full Image GitHub Pull |
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Version 3xx
Version | Changelog |
---|---|
v39L (22/04/2014) Map File Full Image |
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v39K (05/04/2014) Map File Full Image Pipe Image |
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v39I (23/03/2014) Map File Full Image |
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v39H.II (22/03/2014) Map File Full Image |
v39H
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