Version |
Changelog
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v29E
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- Rearranged items in engineering, a little easier to use now.
- Made theatre bigger by getting rid of wasteful doublewalls near it.
- Better camera distribution in the dorms and science.
- Moved camera off glass in the Garden.
- Added hazard stripes to maintenance in central command module
- Added Ian Shirt + Latex Gloves + Tie-dye shirt in hidden places
- PA camera is now EMP-proof
- Missing holopads added to robotics and R&D
- Science guard locker is now the correct type (not engineering locker)
- Pointless windoor in robotics removed, as well as those in the funeral parlour and tool storage.
- The CMO now has access to the genetics auxiliary access bolt control buttons.
- Morgue acccess added to chef and roboticist.
- Made a multi-purpose half-built space-platform above arrivals.
- Reduce tinted windows, replaced them all with full-tile-tined-windows, walls, or normal windows again.
- Made the art room a bit better
- A few other small fixes and changes
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v28M-II-C
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- Added bolt controls to auxiliary genetics and robotics access doors. They are labelled RD-Only for clarity.
- Moved disposals and mulebot delivery from the Mech Bay to Robotics. The destination tag is still the same.
- Moved around some things in robotics, welding goggles are more visible.
- Corrected CentComm transit shuttle positioning in arrivals - it now lands properly without a space gap.
- Rearranged dorms to be three tiles wide
- Altered the Lawyer's Office, it is now more accessible in line with Miggles' suggestion, and also larger.
- Fixed broken disposals north of Medbay, and in the Medbay break room. The whole disposals loop works again.
- Removed unneeded disposals pipes by the gateway room.
- Removed glass around cargo disposals conveyor to stop window-hitting spam.
- Fixed single space tile in the Janitor's Closet.
- Medbay security office has correct access level rather than all-access.
- Added airlock entry to Research, as in boxstation.
- Added a good few fire-fighting lockers in public areas
- Many other small bug fixes.
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v28M
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- Add sink to robotics for cleaning bloody surgery gear
- Improved layouts of Medbay, Research and Supply departments
- Added large test chamber to Xenobiology.
- Tinted a great deal of windows to make life easier for traitors
- More snack machines, but all are public and so a little more risky, but this should help encourage more player interaction.
- Fixed problem with syndicate shuttle doors.
- Added internal tunnels to singularity arms.
- Made more airlocks viable for spacing people.
- A few other changes.
- Fixed lots of small bugs.
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v27M-II-L
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- Now compiles again, after being broken by 'range' var removal
- Numerous small fixes applied after some small playtesting
- Emitters around singulo engine now start welded and ready to go
- The dormitory space area has been changed. See attached image.
- All major departments now have their own atmos loop to sabotage.
- E.V.A. storage has been reworked to be nicer
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v27G-IV
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- Engineering foyer maintenance door now opens for atmos techs too
- Supply Mailroom maintenance door is now for supply-access only
- Singularity cameras are now EMP-proof
- Added P.A.C.M.A.N. portable generator to engineering storage
- All S.M.E.S. units are as vanilla, with 50k outputs and inputs at roundstart
- Missing disposals pipes re-added in the warehouse and interrogation room listening desk
- Missing camera in misc. research has been added, shows up both on the telescreen in the room and the station-wide CCTV system
- Research break room now has the correct area designation, one tile was set as 'space'
- Missing Starboard Maintenance APC has been added behind the bar
- Aft Maintenance APC has been moved from behind the medbay sec desk to the more central aft maintenance between escape and research.
- Missing Port Maintenance APC has been added between the chapel and library
- Area designations around the vault have been improved, preventing teleportation-to-space incidents
- Area designations around port/fore areas of maintenance have been changed to better suit their names.
- Fore Maintenance APC has been named correctly (previously EVA Maint APC), and moved up slightly, by the inner brig corridor.
- Extra floating lightswitch removed from genetics
- Medbay breakroom maintenance door is now medical-access only
- HoP desk shutter has been replaced with a blast door to make it easier to click the windoors
- Extra newscaster removed from HoP's office
- Missing Request Console added to HoP's office
- Missing virology bed added
- Curtains in the chapel funeral parlour should now be open, not just appear open
- Lovely dressers have been added to the captain's office and some rooms in the dormitories
- A missing wardrobe has been added to cabin 4 of the dorms
- Various objects moved around in the Captain's Quarters, and a razor and flask have been added.
- A box of glorious medals has been added to the Captain's office.
- Lights have been removed from space at entrances to virology and xenobiology external modules
- Other locations with space tiles - bridge, etc - now have a space area designation, to prevent teleporting-to-space issues with wizards
- Robotics consoles have been replaced with current vanilla versions and the area designation changed too, hopefully this will fix any issues syncing
- Inner brig blast doors are now below the actual doors, so you can still use the doors when the blast doors are closed
- Cloning door id fixed
- Intercom added to HoP's office
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v27G-III
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- Replaced Janitor's Wagon with new Janitor's Cart
- Replaced all station bounced radios with the 'off' variant
- Updated holodeck to be as current main /tg/station
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v27G-II
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- Fixed a small mistake on the incinerator's disposals pipe.
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v27G
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- Widened a lot of maintenance
- Overhauled maintenance between disposals and tool storage via cargo and by the vault.]
- Made engineering pod look like it could actually launch.
- Fixed name of cloning exit button.
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v27C
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- Updated to latest /tg/ revision, fully compatible with current code again.
- Added interrogation viewing room and intercom. Still no camera, so still hidden from AI.
- The bar is now about a third smaller, not so bloated. Maintenance in the area has been expanded.
- Extended maintenance, added space bridge above supply shuttle bay, tunnel above dorms, moved toxins vent.
- Science can now be effectively barricaded with shutters, and all windows are tinted.
- Dorms cabin 5 changed to nice viewing window.
- Cleaned up virology tables a bit
- Reduced number of seed extractors in the garden.
- Removed cigarette machine from library.
- Fixed a few little bugs.
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v24B
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- Fixed mass driver path being blocked at disposals.
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v24A
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- Fixed cameras not working in the toxins test area
- Improved positioning of chem dispenser and fixed low number of beakers and single large beaker
- Updated Xenobiology to the current layout of 2 opposing columns of 3 cells.
- Improved the chapel mass driver, incinerator disposals outlet, and defunct solar.
- A few other small fixes and adjustments.
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v23C
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- Added Ian again
- Fixed (hopefully, under testing) the bizarre freezing atmos problem
- Added a three-tier shield to the atmos chambers, made of grilles.
- Changed firedoors to be under virtually all normal doors, but no windows. They're actually *under* them now.
- Fixed a variety of other smaller bugs found during playtesting on Sibyl #1 today - thanks everyone who helped out.
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v23A
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- Fixed being able to access settings on the toxins burn chamber from maint.
- Fixed many other little visual issues
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v22C
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- Made some changes to the shuttle to make it nicer
- Fixed some problems with the atmos burn chamber being a bit clunky. It's more usable now.
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v22B
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- Got rid of table between sleepers in the emergency shuttle. Sleepers should be fine now.
- Remade the AI upload foyer so servers are not doubled unnecessarily.
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