Blood Cult

Revision as of 08:48, 24 October 2013 by imported>Bgobandit (since sabbat's shitty cult changes aren't going away let me fix this fucking page)

FOR THE LOVE OF NAR'SIE, PLEASE READ THE GUIDE

  So you've joined the cult of the almighty Nar'Sie, but you don't know where to start? Then this is for you, apprentice.

As a cultist, you have an abundance of cult magics at your disposal, something for all situations. In order to use cult magic, you need an Arcane Tome and the correct word combination to form a rune. If you've started the round out as a cultist, you are given a talisman that you can use to spawn various objects (More on that later.), memories of your cult objectives, and the translation of two words. Remember these translations and be sure to share them with other cultists!


"That's just a doodle!"

When you become a Cultist at round start, you will have a paper imbued with blood in your backpack or pocket. It's a special talisman, which can be invoked 5 times to spawn a regular 1-use talisman of your choice. Make sure to hide this from basically everyone not in your little book club or they will robust your ass.

Name File:Fff.png Descripition
Tome The Arcane Tome is the most important item for any cultist. It is used to draw runes with your blood. It also contains some basic info on the runes you can use. The tome can also be used as a potent weapon, each hit dealing random amount of damage, from 5 up to 25 per hit.

You are also able to share your notes (and thus your translated words) by using your tome on another tome. Make sure you spawn one of these before you run out of talisman charges. Without it, you can't do anything.

Communications Talisman When used, a text window appears to allow you to broadcast whatever you want directly into the minds of all cultists and constructs in BOLD, CAPITAL, RED TEXT. The first thing a starting cultist should do is get somewhere private, spawn one of these and SHARE THEIR WORDS.
EMP Talisman Creates a high powered electromagnetic pulse which is mainly effective at taking out radios, draining energy-based weapons, stunning and damaging Cyborgs, damaging an AI and messing with other electronics.
Armor Talisman Summon a cultist body armor and hood which protect against close combat damage, as well as summoning the unholy cultist blade which is very powerful as it is cursed by Nar'Sie's dark power (Non-Cultists will have a "drunken" camera and when trying to use it will fall to the ground and take some damage).
Summon Soul Stone A capturing device use to trap the souls of dead/in Limbo mobs (doesn't work on humans who left their body) and when captured they will become a trapped shade which can be released out of its jail or it can be used on a construct shell.
Summon Construction Shell You summon a shell which cannot be picked up, it requires a filled soul stone to create either a Artificer, Juggernaut or Wraith.
Stun Talisman Creates a stun paper which when used on people will cause them to become temporarily paralyzed and unable to speak for 15 ticks (This paper can't be used on yourself or other cultists).


"I'm not a witch I'm not a witch!"

Fantastic, you've joined a cult, and not because of the Koolaid. At the beginning of the round, you start out with the talisman we mentioned earlier in your backpack. Depending on your experience with being a cultist, this talisman can either be your best friend, or your worst enemy. Every use of this talisman will do a small amount of damage to yourself as well as being exceptionally obvious to any passerby. It is incredibly versatile, yet if you're caught with it you will likely be killed. Avoid taking this out of your bag until you're positive nobody will walk in on your unholy deeds.

If you're in a position that would usually wander the halls, try to gather a word or two from your fellow cultists before you summon a tome of your very own! Communication talismans are great for this but remember not to get caught, when you use the talisman you also chant a phrase out loud that people might hear if they're close enough! Never use your PDA, as the AI can intercept your messages and catch you. And remember, if you get caught, you endanger the entire cult.

The Stun Talisman option will spawn you another piece of paper, to use this one you only need to click on somebody with the paper in your hand. It has the same effect as a parapen, stunning people immediately and rendering them unable to speak, this also works on cyborgs if you need to. Like a parapen, this item is risky if you don't have a way to either convert your victim, or kill them.


"They gave me a word but didn't give me a jogging suit!"

Once you have your own tome, either put it away or put known words into your notes section if anyone else has shared their words. Once you've set words, runes will appear in the scribing section as preset rune combinations.


Culting and Not Getting Caught

You have your tome, you have some words, and you want to start scribing runes. A lot of jobs on the station have access to areas great for research, remember that a simple examination can tell the non-believers whether a rune was drawn in your blood or with crayon. Try to place runes in areas people rarely frequent, that the AI won't be watching like a hawk. While the AI can't actually see runes, he can easily inform security of suspicious activity and you'll be hung and burned at the stake before you can say PRAISE NAR'SIE!

And remember, maintenance tunnels are low access and you could easily be caught with your pants down before you ever see them coming.


Learning Words

Once you've become a cultist, learning words will be key. The primary way of learning words is converting. Every time you convert someone, you will learn a new word which must be manually copied into the tome

As a Starter Cultist

Take the five-use paper out of your bag, and summon a tome and get a stun talisman. You start with the words for convert but they don't automatically go into your tome, so set them in the notes section. Scribe a rune for convert in a hard-to-find and secure location (for example, if you're a Bartender, smash the light in the back room and scribe it there, as the AI can't see with a broken light), find someone alone, and click on them with the stun talisman. They'll collapse for a long while, and you can pull them over the convert rune and invoke it by clicking it with an empty hand to convert them and, in turn, gain a word. Keep doing this with talismans from your original paper until you have the imbue and stun runes available, then you can save the paper for other things.

As a Newly Converted

If you were not given a tome, ignore this section. If you were given a tome, then read the notes. If the cultist was sensible, he has copied over words to your tome for you to use. If not, wait until you find another cultist and ask them in a whisper to add to your tome. Once they do, you can scribe a convert rune in a secure location and use any way of stunning them, preferably a stun talisman, to convert them. Other ways work but they may have time to scream for help.


Communication is Key

You, or another cultist has now translated all of the words. Hopefully you remembered to use the communication rune (Self-Other-Technology) to share this with the entire cult. With proper communication, you can do things like summon cultists to a meeting place, resurrect fallen allies, create teleportation networks for ease of escape or access to areas, supply the other cultists with armor, weapons, stun and teleport talismans, and whatever else you might think of. Be sure to inform your converted brothers about any runes or places of worship that you have set up, and if you're able, give them a tome of their own (Translated is good.) so they may help the cause.

A Cult that doesn't Communicate is a Dead Cult.


The Runes

Each rune contains three words combined to form a single rune through the "Scribe Rune" option. Runes can be destroyed by using your arcane tome on the rune. This will destroy the rune completely and you will need to scribe a new one.

There are 10 words used for rune scribing, what they translate to are: "travel", "self", "see", "Hell", "blood", "join", "technology", "destroy", "hide", and "other". Your Arcane tome, however, requires research and translation. Specifically, you must have words translated in its Notes section before you can scribe any runes that involve those words Every cultist remembers the words for "join," "blood" and "self," which are the words that make up the conversion rune.

There are three ways to find out the meaning of words. First, you can convert crewmates -- not security, as they are loyalty implanted, or the chaplain, as he is immune -- which will please the elders enough for them to grant you a word translation. You can also use sacrifice runes once they are available to sacrifice humans and monkeys. With each sacrifice comes a chance to suddenly remember a rune word. Unfortunately, sacrificing requires three people standing next to the rune for it to work unless the person is dead, which may not impress your dark lord. The other way is through trial and error. Knowing at least one word (preferably two) needed for a rune, you can find out the the other word(s) if you are clever. Trying to use a rune you scribed with incorrect translations does a great deal of brute damage, but all proper runes always have fixed colors and sprites, while incorrect runes are random colors, the exception being Armor runes which will always be random colors.


Name and Words Description File:Fff.png
Convert Rune

join blood self

The first rune that you are likely to use. To convert somebody, you need to place a live human, willing or otherwise on top of the rune and then "use" the rune with an empty hand. This will work on anyone who is not loyalty implanted or in possession of a null rod. Loyalty implants will not remove somebody's status as a cultist, only prevent them from being converted. No.
Wall Rune

destroy travel self

This rune magically thickens the air above it when used, making an impassible wall that stops projectiles, and all mobs trying to pass through it, including you. You invoke the rune to create a wall, and invoke it again to remove the wall. No.
Blood Boil Rune

destroy see blood

This rune requires three cultists standing around it before you are able to use it. When invoked, it instantly deals 51 brute damage and 51 burn to all non cultists that can see the rune (Think of a flash bang, only it doesnt affect friendlys and puts enemies into critical). There is even a 5 percent chance that those inflicted by the rune will be gibbed. However, cultists in range of the rune will take 15 damage, with no additional effect if more than 3 cultists chant the rune. Also, as a potential bonus (Or negative effect), any rune that is visible from the blood boil rune (including the blood boil rune) has a 10 percent chance of exploding. No.
Blood Drain Rune

travel blood self

This rune instantly heals you of some brute damage, at the expense a person placed on top of the rune. Whenever you invoke a drain rune, ALL drain runes on the station are activated, draining blood from anyone located on top of those runes.One drain gives up to 25HP per each victim, but you can repeat it if you need more. Draining only works on living people, so you might need to recharge your "Battery" once its empty. Blood hunger: Draining over 50 HP in one gulp intoxicates you, making you want more. You will keep slowly losing health until the hunger goes away or is satisfied. No.
Raise Dead Rune

blood join hell

To make the rune work, you will need two bodies: a living one, and a dead one. Living body will provide the life essence, while the dead body will provide a vessel for your friend. Put a dead body on the rune, and then have the ghost of your friend stand directly on top of it. Then put a living human body on top of a different resurrect rune. Note that the living body can be yourself, so don't stand on the rune when invoking it if you dont want to sacrifice yourself. If everything is done right, the dead body will be alive and at full health again, controlled by the ghost who was on top of that rune, while the living guy is immediately gibbed. No.
Summon Narsie Rune

hell join self

This spell summons a huge all-consuming monstrosity from outer planes. It is often an objective to summon it so you need to know how to summon it. What you need is to have 9 cultists standing in circle around the rune. When you have enough people and the Horror is summoned, you can try to run away, or submit your mortal body to your god. No.
Communicate Rune

self other technology

This spell allows you to easily (and very safely) communicate with your cult mates. Invoke it, type a message, and it will be transmitted to all cult members in fat, red letters so they surely won't miss it. You can get one with your starting talisman, and you can imbue a paper with it as well. Yes.
EMP Rune

destroy see technology

Remember those EMP grenades and that EMP wizard spell? This rune does exactly the same.The rune itself doesn't generate a strong pulse, and only disables items in small radius. Imbuing the rune into a talisman makes it a lot stronger. Yes.
Manifest Rune

blood see travel

This rune is close to the resurrect spell, but works differently. It does not need any dead bodies or sacrifices, just you and a ghost both standing on top of a rune. You also might want to put a paper with a name on the rune if you want your manifested ghost to have a name, else he will appear as unknown. Once invoked, a new body will appear right where you stand. The body will last indefinitely as long as you are standing on the rune. You, however, will be constantly receiving damage. Once you die or leave the rune, the ghost is banished from the body, gibbing it in the process. No.
Summon Tome Rune

see blood hell

While just having a henchman cultist is useful, he will be of much more help if he has an arcane tome to create more runes. This rune simply summons a new arcane tome. Always have one hidden somewhere so that you can get a new tome in case you lose your current one. Yes.
Teleport Rune

travel self x

Teleport rune is a special rune, as it only needs two words, with the third word being destination. Basically, when you have two runes with the same destination, invoking one will teleport you to the other one. If there are more than 2 runes, you will be teleported to a random one. Since there are 10 words, you can create 10 independent teleport networks. You can imbue a teleport rune into a talisman, which will then teleport you to the destination rune upon use. Yes.
Teleport Other Rune

travel other x

This variation of the teleport rune allows you to teleport objects between the runes. You need to have 3 people standing by this rune to properly invoke it, so its utility isnt very high. Yes.
See Invisible Rune

see hell join

This nice rune does exactly as it says. It allows you to see invisible objects and people as long as you stay on top of the rune. Most importantly, it lets you see ghosts, this might help you when working in conjunction with a resurrection rune. But it also works on hidden runes, cloakers and aliens who use invisibility. No.
Hide Rune

hide see blood

This handy rune, which you can also make with your starting talisman, makes nearby runes invisible. Note, however, that you cannot invoke the runes if you can't see them, so you need to either use a "see invisible" rune, or use a reveal rune. This rune is useful for revealing support runes that you do not activate directly. For example, a teleport rune in a safe place where you can teleport to with a teleport talisman. No.
Reveal Rune

blood see hide

Need to activate that rune you have hidden, but dont know the words for a "see invisible" rune? Well now your hide rune always comes with its sister - the Reveal rune! Just reverse the wording order of the Hide rune, and you will get a rune that reveals all hidden runes in large area around itself. No.
Ghostself Rune

hell travel self

This rune allows you to leave your mortal body and become a ghost. This comes with all those benefits of being a ghost - being able to communicate with other ghosts, seeing invisible, and so on. Of course, you are unable to control your body as a ghost, and if you fly away, you will have no idea if something is happening to it. You can re-enter your body the same way as you re-enter corpse as a regular ghost. The body itself slowly receives damage while you are ghosted, and if it is removed from the rune, you will not be able to re-enter it so beware. No.
Imbue a Talisman Rune

hell technology join

This handy little rune imbues an empty piece of paper with the power of an adjacent rune. It only works with EMP, Summon Tome, Hide Rune, Reveal rune, Teleport, Notice, Blind and Deafen runes. Have a rune of mentioned type beside the imbue rune, put a paper on the imbue rune, invoke it.You will now have a 1-use talisman with the power of the target rune. Using a talisman drains alot of health, so be careful with it No.
Sacrifice Rune

hell blood join

The sacrifice rune is used to gain favour of your God by sacrificing different living things to it. It also might be your objective to sacrifice a specific person. You can sacrifice monkeys and humans, with all of them having different chance to gain favor of your God. If you are lucky enough, you will suddenly remember meaning of one of the rune words, possibly one you already know. You can sacrifice dead bodies and monkeys alone, but to sacrifice a living human or your target, you need to have 3 cultists chanting by the rune. Sacrificing a living human is very likely to yield a positive result for you No.
Summon Cultist Rune

join other self

This rune allows you to summon any cultist to the rune. You need 3 cultists chanting for it to work, and the target must not be cuffed, buckled or hiding in a closet. Note that this rune drains quite alot of health from every chanting cultist. No.
Free Cultist Rune

travel technology other

A nice compliment to the summon rune, this rune also requires 3 cultists chanting by it to work. Activating it allows you to free any of your fellow cultist from many kinds restrictions: handcuffs, locked DNA machines, muzzles (but NOT straight jackets), both locked and welded closets. No.
Deafen Rune

hide other see

This rune temporarily makes all non-cultists in visible range deaf. You can imbue this rune into a talisman, it will have the same range, but the duration of deafness will be shorter Yes.
Blind Rune

destroy see other

Blind rune works exactly the same way as the deafen rune, except it blinds everyone in visible range Yes.
Stun Rune

join hide technology

Unlike other runes, this ons is supposed to be used in talisman form. When invoked directly, it simply releases some dark energy, briefly stunning everyone around. When imbued into a talisman, you can force all of its energy into one person, stunning him so hard he cant even speak. However, effect wears off rather fast. This talisman is basically a cult version of stun baton. Stun time is rather short (15 ticks), and mute time is even shorter (5 ticks) but unlike other weapons, it can be concealed and not visible when held in hand. Use it to stun candidates for conversion in case they refuse to join you, or robust the security with these. Yes.
Armor Rune

hell destroy other

Cultists now have access to real weapons and hooded robes that double as armor. There is the Cult Blade (An energy sword), Cult robes (armored robes), and Cult Hoodie (armored hoodie), as well as a backpack (the Chaplain's trophy rack), and Cult Boots (essentially grey jackboots). To invoke, simply activate the rune with an open hand to recieve the cult blade, likewise with the robes and hoodie. Just have the slots open. These will robust people and borgs very fast. Yes.