Space Wizard Federation

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What is the Space Wizard Federation?

Founded by Jones Rimoir, the Wizard Federation is an obscure, but powerful, faction of individuals who, through abuse of bluespace dust, have learned how to harvest the power of the veil, allowing them to affect their reality in a way that seems to most as "Magic". Influenced by centuries old tales, narcotic-induced psychosis, and a hatred of their practices being banned in all of civilized space, they have banded together, both to share their works with like-minded individuals, and to take down those they see as oppressive to their ways. Aligning with no other groups outside of their own, the Wizard Federation is a devout enemy of the SIC, Nanotrasen, and even the various Syndicate companies. Members of the Wizard Federation are extremely prone to debauchery, vandalism and the lack of regard for sentient life, generally believing themselves to be all-powerful entities, and non-Wizards are to be nothing more than vermin that are to be tested and experimented on. Imbuing their clothes and garments with bluespace dust in order to strengthen their bond with the veil, they will show no mercy, and utilize the full force of their arsenal; pray that you never live to see the day where one of their "representatives" is on your station.

History

In 2452, the inhaling of bluespace dust to achieve a "high" was discovered accidentally after members of an independent mining group accidentally inhaled a large amount of bluespace dust due to a faulty gas mask. After realizing the effects of inhaling bluespace dust, members of the mining group began attempts to advertise and sell bluespace dust as a recreational drug, which immediately gained traction in large parts of civilized space, especially among the wealthy. However, short term effects of mental degradation and psychosis became witnessed by SIC officials, and realizing the heavy impact that it would have, outlawed the utilization of bluespace dust as a recreational drug two months later, and began attempts to license and restrict the mining of areas that are known to contain bluespace crystals.

Research done by joint SIC and NT efforts on individuals who were addicted to bluespace dust revealed that not only did the dust have an effect on the mind, but also increased the power of the theorized "spark" within an intelligent organism. The Spark is a theorized connection between the veil and an organism, where the stronger the Spark is, the more they are able to pull from the power of the veil, utilizing abilities that allow the subconscious manipulation of matter within the universe. This conclusion helped push theories regarding bluespace and its connection to the veil, and the potential uses.

Once this revelation came to fruition, the SIC began enforcing heavy regulations on the use of magic, only allowing those that utilize it for non-harmful, recreational or religious purposes, as long as the religion was first approved by the SIC. This caused the majority of individuals who abused bluespace dust to flee SIC space and attempt to form their own government, the Wizard Federation. Funded by various wealthy individuals and modeling themselves after wizards from ancient human history, they now focus on the study of bluespace dust and the veil, and the utilization of it for sinister purposes, such as attacking SIC aligned vessels and companies in order to test their newfound magic. The Wizard Federation was labeled as a terrorist group by the SIC in 2502.

Today the Wizard Federation has remained largely quiet, SIC officials believe that perhaps they had broken up, not an unlikely theory considering the mental instability wrought by the abuse of bluespace dust. However, little do they know that they have been biding their time, perfecting their spells, waiting for the perfect moment to strike a brand-new Nanotrasen research facility that was unfortunate enough to begin mining operations near where the Wizard Federation was obtaining their primary supply of bluespace dust.

Houses

Shortly after the founding of the Wizard Federation, certain members discovered that they had similar and opposing goals of where they wanted to focus their specialty in magic. Some wished to create objects linked to the veil, while others wanted to focus on the bending of individuals minds or create horrible creatures. This led to the forming of "Houses". Distinct from one another, each house was formed of like-minded individuals who wished to work together to pursue and master a specific goal or skillset.

Major Houses

House Rimoir

Formed primarily of Humans and Vuulen from SIC space, these Wizards were among the first, and the very Wizard Federation itself originates from them. Presently, they make up the high ranks of the Wizard Federation, as their spells are known to be among the most impactful and powerful, but they are also known for being the most mentally deranged, lusting for death and destruction. They are responsible for the vast majority of destructive spells, ranging from casting simple fireballs, to being able to explode a sentient creature at will. The Grand Wizard Rimoir is the founder of House Rimoir, and serves as the current leader of the Wizard Federation.

Known Created Spells
  • Rod Form
  • Fireball
  • Thrown Lightning
  • Repulse
  • Tesla Blast
  • Stop Time
  • Disable Tech

House Archeti

A distinguished and extremely prideful group, House Archeti consists of skilled enchanters and magical smiths, who focus their magic into clothing, armor, and tools. They invented the various wizard robes that the Wizard Federation takes pride in, as well as the gem encrusted hardsuit, as well as the various wizard staffs and rods, such as the infamous rod of healing, which is capable of conquering death itself. They are also known for the creation of "tomes" and "spell sheets", which function as items that can be used without a connection to the veil and serve as training material for potential apprentices. Claudia Archeti is the founder of House Archeti, and serves as the second in line for the leader of the Wizard Federation.

Known Created Spells
  • Spellblade
  • Spellcards
  • Break Bow
  • Wand Belt
  • Mastercrafted Armor Set
  • Battlemage Armor Set
  • Warp Whistle
  • Staff of Healing

House Abscorne

The youngest house, House Abscorne was formed in order to study the potential effects of mind altering magics, and the summoning or creation of extra-dimensional beings for the utilization of causing chaos or serving as familiars. They are responsible for the creation of the mind transfer spell, the ability to turn unwilling individuals into Cluwne entities, and the summoning of demons from the Veil. House Abscorne was founded by Lovell Abscorn, and serves as the third in line for the leader of the Wizard Federation.

Known Created Spells
  • Curse of the Cluwne
  • Blind
  • Mutate
  • Bottles of Blood and Tickles
  • Mindswap
  • Shapechange

Relationship with the Syndicate and NT

WIP