13th January
JamieD1: Buffs AI Defences.
JamieD1: Rebalances Changelings
ReddicusDragon: sole survivor now has access to hijack items
ReddicusDragon: changed lawset "Station Efficiency" to better prioritize crew safety
TheRyeGuyWhoWillNowDie: syringe gun armor piercing restrictions have been removed
TheRyeGuyWhoWillNowDie: printing syringe guns now needs illegal tech
TheRyeGuyWhoWillNowDie: printed rapid syringe guns replaced with normal syringe guns
TheRyeGuyWhoWillNowDie: chem gun in uplink has been replaced with rapid syringe gun (8tc) because the reagent gun is just really bad
TheRyeGuyWhoWillNowDie: syringe shotgun darts are removed from autolathes, and require illegal technology to print from the security/armory protolathe
ToasterBiome, JamieD12, Lyis, MajesticManatee: BoxStation Armory/Equipment Room has been extended with better protection, along with a new space airlock.
12th January
TheRyeGuyWhoWillNowDie: ebow reworked to be cooler
11th January
JamieD1: Autolathed Items can no longer be sold for profit.
Majkl-J: The best clown scientists introduce new technology: The holobanana projector
Moltijoe: Necropolis tendrils now spawn lava instead of chasms
ToasterBiome: Adds two new quirks - Short and Long Telomeres, either making you unable to be cloned or boosting your clone speed.
10th January
Moltijoe: CMO gets a syringe gun in their locker
ynot01: Rechargers turn blue when they are fully charged
8th January
JamieD1: Nerfs Rad Collector money by a factor of 20
KillerOrcaCora: Resprites Pirate saber
7th January
Moltijoe: Plasmeme can no longer get husked
Moltijoe: Plasmaman martial art now has fire and heat immunity
Moltijoe: Doctor/Paramedic/CMO spawn with nitrile gloves
Moltijoe: Leg Implants are less likely to break your leg if EMP'd
TheGamerdk: It now takes 5 seconds to open the panel on a data core, and 5 seconds to deconstruct it.
6th January
TheGamerdk: AI data cores now have a backup powercell.
ToasterBiome: Flips genetics and cloning on BoxStation
5th January
JamieD1: preternis Moves Syringe gun to Armoury and Rapid to Armoury Lathe
SapphicOverload: preternis need 10x as much stimulum instead of 50x
4th January
00ze-cyclone: Add back the law office to gax
JamieD1: Changes APCs to turn off Lighting first
LazennG: tweaked grand core to be slightly more usable
SapphicOverload: Adds positronic brain recalibration surgery (brain surgery for IPCs)
SapphicOverload: The "fix brain" step in brain surgery is now repeatable
SapphicOverload: stimulum makes supermatter go BRRRRRRR
SapphicOverload: nuclear particles can power radiation collectors
ThatLing: Added a new keybind system, your old keybinds have been reset
ynot01: significantly buffed ling chems
ynot01: Changeling adrenals now heal more stamina damage
ynot01: Added "Station adrift" station trait"
ynot01: Advanced viruses now have a chance to have two cures instead of one
2nd January
Ethan4303: Adds Atmospherics Simulator console to every maps turbine area
GraveHat:Saw Bleed now kills the target passively
GraveHat:Bleeding heals the user when it hits the bleed threshold
GraveHat:Cleave mode now has a chance to apply Blood-Drunk to the user when used against lavaland mobs
GraveHat:Cleave mode now has a chance to inflict wounds on human targets regardless of armor
MajManatee:Curators no longer get flash protection on their spacesuit
MajManatee:Typebating makes you sad
Mqiib: Resting now only will avoid projectiles from adjacent shooters
Skrem7: makes bullet size:metal cost ratio consistent for revolver ammo at the autolathe
ThatLing: Gas filters now allow multiple gasses to be filtered at once
TheRyeGuyWhoWillNowDie: more cool stuff for engineer and medic uplink erts
ToasterBiome:AsteroidStation theatre backroom expansion, Port Bow maintenance change + expansion
ynot01: Made crew monitor UI more compact