Welcome to a quick guide on how to be a lethal shadowling!

Intro

A shadowling, is a light sensitive alien creature, mainly defensive, but can enthral humans, to make them work for the shadowling!

 

  • Access | Anywhere you can phase to
    • Difficulty | Extremely Hard
      • Supervisors | None.
      • Duties | Enslave filthy humans to work for you.

While a shadowling is hatched, it resembles humanoid form, with red eyes, small horns and claws.... until it ascends of course

Abilities

Name Requirements Cooldown Description
Hatch N/A N/A In order to utilize their full potential, shadowlings need to go through a little-understood evolution process coined as "hatching". They will form a chrysalis around themselves, which is impenetrable, and begin the evolution. After a few minutes, they will burst from the chrysalis, evolved and with a plethora of new abilities. The chrysalis will quickly decay before vanishing entirely.
Enthrall N/A 45 Seconds Of course, shadowlings are weak. They can easily be killed by a lightbulb. So, how does it fend off attackers? By enslaving them, like any good alien should! By getting close and rearranging the memories, motives, and physical form of the target, the target will become a "thrall", bound to the shadowling completely and utterly. Thralls can empower the shadowling with their own life force in addition to sharing a telepathic link with them and all other thralls.They have been known to drop dead in unusual circumstances. This Technique is so powerful, even loyalty implants can't prevent it! it takes 30 seconds to a minute longer, but a shadowling can bypass a loyalty implant and enthrall anyone, even the captain
Hivemind Commune N/A 2.5 Seconds Shadowlings and thralls share a telepathic link through which they can communicate silently, undetectably, and at zero cost or cooldown. There may be ways to discern this behavior, but it is unlikely and for now all you can do is simply let their words flow past you.
Glare Hatch Required 30 Seconds Glare is a basic single-target stun. By forcing the target's gaze into its own, the shadowling can mesmerize a target for quite some time in addition to muting them.
Veil Hatch Required 25 Seconds Veil instantly puts out all light sources, mobile or otherwise, near the shadowling. They can easily be repaired, turned back on, or simply replaced. Rumor has it that some slime extracts have shown resistance to this, as well as fire-based light and glowshrooms.
Shadow Walk Hatch Required 1 minute Shadow Walk lets the shadowling briefly enter the space between worlds to escape attackers. For four seconds, the shadowling will be invisible, move quickly, and be able to phase through all obstacles. Unlike the wizard's jaunting, holy water does not have an effect on this.
Flash Freeze Hatch Required 2 minutes Flash Freeze is a formidable crowd control ability. Everyone within a short range will instantly have their body temperature reduced to freezing in addition to having it continuously lowered, similar to a cryogenic sting. Targets will also be briefly stunned.
Collective Mind Hatch Required 30 Seconds Shadowlings can draw upon the power of their thralls to enter a state of almost unstoppable power. Collective Mind lets them gain that ability - they send out mental "hooks" that latch onto the minds of their thralls, mainly a head-count, if you will. If there's enough (currently it is believed to be 15 thralls) then they will gain various abilities in addition to the ability to ascend with enough.
Blindness Smoke Hatch required + 3 Thralls 1 minute By regurgitating a cloud of black smoke, shadowlings can disorient pursuers. This smoke will induce blindness in non-shadowlings, but heal shadowlings and thralls.
Drain Life Hatch required + 5 Thralls 10 seconds The shadowling will drain the life of all nearby People to heal for 25 brute and 25 burn. Damage dealt to thralls is split between all affected by the ability.
Sonic Screech Hatch required + 7 Thralls 30 seconds The shadowling can let out a piercing screech. This will confuse and deafen nearby humans, damage windows, and stun silicons.
Black Recuperation Hatch required + 10 Thralls 5 minutes The shadowling calls upon its immense dark powers to revive one of their loyal thralls every 5 minutes, useful if you need to ascend but have 14 living thralls and one dead thrall.
Ascendance Hatch required + 15 Thralls N/A the shadowling calls upon the power of its 15 thralls, transforming ONCE MORE INTO THE ALMIGHTY SHADOWLING ASCENDANT, THUS KILLING ALL OF THEIR THRALLS IN THE PROCESS
Below is a list of abilities ascendant shadowlings are known to have used.
Annihilate Ascendant only 30 Seconds Ascendants, with extremely high telekinetic abilities, can easily cause someone's entire body to explode simply by directing a lance of mental energy at them.
Hypnosis Ascendant only 45 seconds Ascendants can enthrall from a range and with extremely increased speed. Basically, it's a ranged and instant version of enthrall.
Plane Shift Ascendant only N/A, Toggleable An upgraded version of Shadow Walk, ascendants can simply enter the space between worlds at will at no cost. They use them as passageways, able to move from place to place extremely quickly.
Glacial Freeze Ascendant only None An upgraded version of Flash Freeze. It will stun for far longer, bring body temperatures to the point of no recovery, and almost instantly put people into near-critical condition from frost burns. Similar to its weak version, it does not affect thralls.

You're a Shadowling

First thing is that YOU'RE DISGUISED and you do not take damage from the light, You possess two abilities, Hatch, and Hivemind Commune. However, you cannot enthrall anymore while disguised. The first thing you want to do is send a message to see if you have any buddies as there is a high chance that you do, see what their job is, and ask if they may be able to assist you in enthralling the light-dwelling meatbags.

There are multiple things to do from the start. Hatching immediately can work since you can easily enthrall people who rush into maintenance early for various goodies, or you can play it safe and try to get some thralls before that. It's up to you - you're the alien monster, after all.

Your Hud

It's time to get familiar with your icons on your hud!


















Things you Should Do


  • Travel in Groups
  • Get burn-based weapons and lots of light sources (flares are good, so are slime extracts if xenobio is doing their job, and if all else fails botany can make torches)
  • Carry flashbangs or flash powder grenades from security or the medbay
  • Be Weary
  • Avoid areas that seem unnaturally dark.
  • Don't fight alone
  • Be prepared for anything



Things you SHOULD NOT Do

  • Hoard the entire armory and secede from the station as your own force
  • Run up to the shadowling and ask to be enthralled. Seriously, it's a dick move to everyone and the admins will ban your ass for it.
  • Prowl the maintenance tunnels alone armed with your trusty screwdriver and PDA flashlight
  • Refuse to talk or communicate - a silent vigilante, as proven by the mime, is the best vigilante
  • Attack an ascendant
  • Ask to be enthralled by an ascendant. They'll seriously just make you explode.
  • Be near an ascendant
  • Consider approaching an ascendant
  • Look at an ascendant in a suggestive way
  • search for the ascendant in any way shape or form, you will be vaporized
  • be close to an ascendant ever, seriously, you WILL DIE



So you see a Ascendant

 



It looks something like this, and we suggest that you.. RUN FOR YOUR LIFE!



This concludes our guide to shadowling..

Will be Revised on 07/20/2015