Abductor
Welcome to the Abductor Guide!
Antagonists |
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Difficulty |
Medium |
Age Restriction |
None |
Supervisors |
None |
Access |
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Duties |
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Capture humans, play with their organs, and replace them with random organs! |
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Guides |
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Getting Started
So your primary goal is to capture, and experiment on humanoids, Usually the goal is 6 or 7, because this job is EXTREMELY DIFFICULT EASY.
You as the alien cannot speak, so you and your partner contain a telepathic language that allows you to communicate, just as a FYI if you want to capture humans, COMMUNICATION IS KEY TO SUCCESS!! (Just not METAcommunication)
Getting to know your gear
So you are aliens,you can see the gear you have, but how does it all work?, the console to the left is a camera console, you can scan people (for disguises) mark the agent (to beam him back up) and isolate people to attack.
Just use the console and the cameras work much like the ai's you move them like you would move yourself. You will notice several Icons at the top, most of which involve the science tool, you can toggle the mode of it to SCAN, MARK and PROBE, scan adds a person's image (with clothing) to the database so you may let the agent use it as a disguise, however, this copies handcuffs too, so if that happens people WILL notice you.
If you go to the console next to the telepad, you can set your agent's vest to stealth (disguise) and combat mode, combat gives him more protection, but cannot have disguises on it. Now, you are ready to go, let your agent know where he is going in and discuss a safe word, this can be said quickly to give a signal that it has gone south, an example would be "RED" as soon as the scientist hears it, he should beam the agent up ASAP. REMEMBER TO KEEP YOUR AGENT TAGGED FOR TELEPORTATION, you can only teleport marked targets.
As an agent, you have no control over your vest, you do have a pistol (a VERY last resort item) a comms silencer and a large pink stun stick with different modes
STUN SLEEP RESTRAIN PROBE
Restrain lets you cuff people by clicking them with the baton, sleep makes them sleep after a short delay, stun acts like a stunbaton and probe ("Citation needed") probes.
Capturing Hoomins 101
First off, have your scientist find a nice, Isolated human, a good place to look is the chef (In his back room) or the virologist, he will tag you with his science stick and send you down, Now here you have two options, RAMBO, or the closet, a Rambo-lien will charge in and use sheer robustness to nab the target, he will use a stun, disable comms sleep cuff combo in a fury of clicks.
This tactic is good when the target DOES NOT have stun weapons and is not very combat effective.
Or there is the closet, where you wait for him to leave, beam in, hide in the locker and stun them when they come in, this is very reliable for single target takedowns but is terrible against mutliple targets, always comm silence the victim before getting your scientist to tag him.
Field abduction as a scientist
Now the agent has put a person to sleep, time to go in yourself, simply tag yourself, beam in, select mark mode on the tool, whack the person (this takes a few seconds so be sure you are safe), then use your EMERGENCY BEAM implant on the top actions bar to go back, then teleport the marked person in, dump them on the table and you are good to go!.
Now either beam your agent back to help you or give him a new disguise and keep him in the field.
The Surgery
So you have captured yourself a human..AWESOME!! now it's time to play with their organs! (Do make sure they don't get back up during surgery, have the agent spam them with his baton on sleep mode if needs be) File:Hud target torso.gif Target: Chest
So now that your done with the surgery you will want to stick them back into the teleporter, and send them back to the station to poop eggs, one does this via the experimental machinery where one can earn points towards thier goal.
Your Equipment
Name | Icon | Description |
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Ship Console | Use this to set teleporter destination or retrieve people marked by scientist tools | |
Experiment Machinery | This is where the magic happens. Put in human with replaced organs and select one of the options to finish the experiment. Warning : The subject will be sent to teleporter destination immediately if experiment succeeds. | |
Telepad | Stand on this if you want to be sent to the station | |
Gland Storage | File:Dispensor.png | Contains replacement organs needed for experimental dissection. |
Surgery Table | Perform dissection on this. | |
Observation Console | Use this to find secluded humans, mark agents or gather disguises. |
Abductor Agent
You're the strong man! Iron man away! You go out and capture the marked ones that your partner has for you.
Remember, a dead humanoid is not a good humanoid to work on, and you may get banned for killing humanoids as an abductor if you had already restrained them, but self defense is fine.
Abductor Scientist
So your the Surgeon I mean... Organ taker! You help your partner, by marking and giving disguises to him, along with taking organs from the captured humans!
Possible Glands
Your insane what are you talking about?!?
Name | Effect |
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Healing Gland | Heals the abductee every so often |
Spider Gland | Makes the abductee exhale spider pheromones and spawn spiderlings |
Slime Gland | Produces slimes friendly to the abductee |
EMP Gland | Makes abductee emit EMP every so often |
Species Gland | Makes abductee change species rapidly. |
Egg Gland | Makes the abductee lay acid-filled eggs. |
Stretch Gland | Allow the abductee to crawl through vents without trouble |
Mindshock Gland | Makes the abductee emit a confusing psychic wave every so often |
Viral Gland | Makes the abductee carrier of a serious disease - abductee is NOT affected |
Bloody Gland | Sprays blood on everything in sight and deals medium brute damage to abductee |
Bodysnatcher Gland | Turns the abductee into a cocoon from which bodysnatchers hatch |
Plasma Gland | Explodes the abductee in a cloud of plasma |
END
Thats the end of our guide! It may be revised again at a later date.