12th December
boodaliboo updated:
14th December
Lostlarry updated:
- tcomms can be emaged now which may or may not be useful
- adds more things to be achieved when scripting NTSL
SomeguyManperson updated:
Altoids1 updated:
15th December
SomeguyManperson updated:
- Explosions now cause knockdown instead of KOs, with the amount of time scaling off bomb armor. Heavy explosions still cause a ~2 second KO for follow up attacks.
- Devastating explosions now no longer gib players with more than 50 bomb armor. This used to be more or less random depending on the amount of bomb armor.
- Removed reagent explosion code that would trigger for <1 amount reactions.
Darkstick updated:
monster860 updated:
- Air spreads much more quickly now - If there is a pressure difference, it spreads instantly. This means that if you break a window in a hallway, all the air gets sucked out immediately
- Air vents are now buffed - A single air vent can refill a decently sized room in about a minute now. Likewise, a scrubber can empty a room pretty quickly now.
- Air vents now have a space shutoff function - if it detects that it's venting is being immediately sucked into space, it will shut off for 20 seconds - during these 20 seconds it will blink yellow to indicate that it is in space shutoff mode.
- Firelocks now automatically close to prevent air from escaping into space.
- Pairs of firelocks now automatically airlock to prevent air from escaping when going through
- Firelocks can now be opened by bumping, if it determines not much air will escape and no fire alarm is triggered
- Distro pumps start out maxed
- There is now a delay along with a warning message when trying to open a firelock with a pressure difference.