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Changelog
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v41D (17/07/2015) Map Files Full Image Engineering Map Pull
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- Updated Centcom z-level to current version, with added gun/device 'museum' at the escape shuttle dock
- Added extra signs to help navigate between departments
- Added conveyor belt levers to the cargo shuttle
- Added some more air vents to the minisat
- Added commemorative plaque to random tile which has been in deep space for some time
- Added condimaster to bartender's backroom
- Added stack of regular glass to EVA table for regular-glass repairs
- Added missing cargo tech locker to cargo bay
- Replaced all flooring in research firing range with disguised reinforced tiles
- Replaced screwdrivers in botany crate with wirecutters
- Fixed various issues with the wizard den, syndicate outpost, and missing abductor ship
- Fixed (hopefully) various issues with bot patrol routes
- Fixed conveyors on the cargo shuttle going to the wrong way
- Fixed virology break 'romm' typo
- Fixed emergency shuttle brig being blue and not counting as brig for antag redtext
- Fixed pipe near minisat teleporter occasioanlly resulting in teleported ventcrawlers
- Fixed broken bartender's closet
- Fixed misaligned air scrubber in the cargo bay
- Fixed camera names in experimentation lab and bar backroom
- Fixed odd ventcrawl movement at a vent near arrivals
- Fixed missing tile icons around the library
- Moved mopficcer sweepsky the cleanbot to the center of the station, starting on auto-patrol
- Removed duplicate TV screens in the library private study rooms
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v41A.II (12/04/2015) Map Files Pull
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- Added extra hammer and gavel to the courtroom locker
- Added a fluff book to the vault safe
- Added three power control boards to the derelict
- Fixed disconnected APC in secure lab / xenobiology
- Fixed bar camera names
- Fixed name of newly added basketball
- Fixed item path compile issue with biohazard lockers in medbay
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v41A (07/04/2015) Map Files Full Image Pull
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- Added (provisionally) a public autolathe to the RD lobby
- Added (provisionally) a set of chemistry machines to xenobiology (aka secure lab)
- Added (provisionally) another independent set of shutters in the HoS office protecting the upper space viewing window
- Added (provisionally) two drones to the derelict station, as well as some metal, glass, fuel, two duffel bags and an airlock painter
- Added more gear to the vault safe including an anonymous identity and a silenced pistol
- Added insanity wing to the prison, rearranged it slightly, neatened reeducation room
- Added derelict auxiliary atmospherics chamber just outside the atmos external airlock, for burn-chamber construction etc.
- Added a disposal unit to the lower chemistry lab desk and rearranged it to be more usable
- Added a box of silver IDs to the HoP's room
- Added two shot-glasses to the maint. bar
- Added eggs to the Recovery Shuttle kitchen
- Added fully-functioning biogenerator to the Recovery Shuttle on roundstart
- Added throwing-stars to the armoury random contraband gun spawner
- Added teleport computer and missing air alarm to bridge
- Added collectable HoP hat to the corporate showroom
- Added heater to maintenance medbay
- Added basketball to maintenance
- Added suit storage unit to HoS' office
- Added hammer and gavel to the courtroom
- Updated a lot of item paths - banana pies, brig door timers, most pets, and roundstart secure lab slimes
- Updated syndicate shuttle, station, and CentCom to current Boxstation versions
- Improved NT recovery shuttle (white ship) - it can now dock at mining, has a transit effect, and a slightly altered central room
- Removed non-functional gun charger from the shuttle bridge
- Rearranged robotics to give it more open space
- Rearranged R&D slightly, removed incorrect "mineral storeroom" designation
- Rearranged lower chemistry machines to be more usable
- Replaced biohazard containment blast doors around toxins with shutters to stop obscuring open doors
- Replaced one of the newscasters in the chapel with a notice board
- Renamed chapel 'mortuary' to funeral parlour
- Fixed soulstone shard in chaplain's office being cult/wizard use only - now anyone can use it again
- Fixed not being able to hide behind plants
- Fixed ERT response room having incorrect map
- Fixed overlapping air alarm and fire alarm between showroom and gateway
- Fixed overlapping no smoking sign and alarm in R&D
- Fixed overlapping station intercom and map south of gateway
- Fixed vendors on recovery and emergency shuttle being depowered
- Fixed incorrect area designations in atmospherics
- Fixed duplicate science satchels in scientist lockers
- Fixed broken point redeemer consoles on the labour camp shuttle
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v40D (23/02/2015) Map Files Full Image New Ship Image Pull
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- Added a new NT recovery ship in deep space, which replaces most functionality of the white ship which is now an immobile derelict. The new recovery ship is stocked with some helpful but relatively innocuous gear, and has machine frames with some machine boards allowing it to be more easily decked out with useful machinery for, as an example, colonising the derelict. The retro laser has been moved here as well.
- Added a firing range to research, made robotics/mech bay more compact
- Added protective gear and some more tables to the experimentation lab
- Added an extra airlock to space just east of the holodeck in maint
- Added more fruit variety to the garden
- Adjusted area designations so that emergency maintenance access works better
- Adjusted carp spawns - they're fewer and further away from the station
- Adjusted layout of xenobiology to make it look a little better
- Fixed missing disposals pipe and scrubber outlet in virology
- Fixed missing privacy shutters in medbay examination rooms
- Fixed missing target control in security's firing range
- Fixed missing tables in telecomms
- Fixed missing law office shutters
- Fixed extra glass stack on floor of engineering
- Fixed some cargo conveyor units being assigned to the wrong control stick
- Fixed extra corner pipe under manifold in the incinerator room
- Fixed invisible chairs at the arrivals lounge
- Fixed left cryo tube appearing under the window behind it when open
- Changed access level of space airlock adjacent to security pod to security only
- Includes soda and booze dispenser additions to the bar, courtesy of Mandurrrh
- Includes modifiable bar sign, also courtesy of Mandurrrh
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v40C (15/02/2015) Map File Full Image GitHub Pull
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- Added missing drinks showcase to the bar.
- Added missing slot machines to the casino.
- Added missing maintenance loot spawners throughout maintenance.
- Added missing intelliCard to RD office.
- Added missing atmospheric technician lockers to atmospherics.
- Added missing Janicart and Secway to the custodial closet and brig, respectively.
- Added missing blast doors under cell windows in xenobiology.
- Added missing blast doors under windows around the HoS' office.
- Added a drinks shaker to the Captain's quarters.
- Added more department direction signs.
- Added vendomat and slot machine to the ghetto bar.
- Added a variety of winter coats to dorms and one to each department that has a sprite.
- Added a zippo lighter, and cigarette and coffee vendors, to the council room.
- Switched direction of conveyer-belts in cargo bay for easier tagging and mailing of ordered crates.
- Fixed lack of security batons in brig security lockers - they are intentionally absent from departmental lockers.
- Fixed chapel shutters not working.
- Fixed a few instances of incorrectly empty medkits on roundstart.
- Fixed a missing disposals pipe in the brig control room.
- Fixed tiles in the south-west of the central hallway incorrectly being area-designated as space.
- Fixed tiles in the south-west of the central hallway incorrectly being area-designated as space.
- Fixed mushroom pizza causing compile issue
- Renamed telescience lab to experimentation lab
- Other minor alterations
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v40B (07/02/2015) Map File Full Image GitHub Pull
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- v40BII - Fixed tequila item path compile issue
- Fixed brig desk door controls not working
- Fixed missing version info on arrivals commemorative plaque
- Fixed rogue blast door west of HoP office
- Fixed metal-glass table in genetics - now all-glass
- Fixed incorrect helmet variant in the armory
- Added medical surplus storeroom and adjusted aspects of medical storage
- Added ClothesMate vendor to the dormitories
- Changed bridge colour scheme to dark-tile base
- Various other minor adjustments and fixes
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v40A (04/02/2015) Map File Full Image GitHub Pull
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- Major updates to allow compatibility with current code - many thanks to Allura, who did this.
- Small fixes to piping and posters, and a few other things
- Addition of conveyor from cargo bay to mail-room
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