Tech Webs: Difference between revisions
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|req = Basic Research | |req = Basic Research | ||
|unlock = | |unlock = | ||
|designs = Air Horn, "H.O.N.K." Central Control Module, "H.O.N.K." Peripherals Control Module, "H.O.N.K." Weapons and Targeting Control Module, Exosuit Chassis ("H.O.N.K."), Exosuit Head ("H.O.N.K."), Exosuit Torso ("H.O.N.K."), Exosuit Left Arm ("H.O.N.K."), Exosuit Right Arm ("H.O.N.K."), Exosuit Left Leg ("H.O.N.K."), Exosuit Right Leg ("H.O.N.K."), H.O.N.K. Banana Mortar, H.O.N.K. Mousetrap Mortar, HoNkER BlAsT 5000, Oingo Boingo Punch-Face, Sad Trombone Implant Case, Cyborg Upgrade (Clown Module), Honkblaster 1000, Clownshot Shell, Clownshoes implant, HONK holobanana projector | |designs = Comedy Arm Implant, Air Horn, "H.O.N.K." Central Control Module, "H.O.N.K." Peripherals Control Module, "H.O.N.K." Weapons and Targeting Control Module, Exosuit Chassis ("H.O.N.K."), Exosuit Head ("H.O.N.K."), Exosuit Torso ("H.O.N.K."), Exosuit Left Arm ("H.O.N.K."), Exosuit Right Arm ("H.O.N.K."), Exosuit Left Leg ("H.O.N.K."), Exosuit Right Leg ("H.O.N.K."), H.O.N.K. Banana Mortar, H.O.N.K. Mousetrap Mortar, HoNkER BlAsT 5000, Oingo Boingo Punch-Face, Sad Trombone Implant Case, Cyborg Upgrade (Clown Module), Honkblaster 1000, Clownshot Shell, Clownshoes implant, HONK holobanana projector | ||
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==Computer== | ==Computer== | ||
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|req = Cybernetic Implants, Neural Programming, Integrated HUDs | |req = Cybernetic Implants, Neural Programming, Integrated HUDs | ||
|unlock = Combat Cybernetic Implants | |unlock = Combat Cybernetic Implants | ||
|designs = Toolset Arm Implant, Surgical Arm Implant, Reviver Implant, Nutriment Pump Implant PLUS, Magboot implant | |designs = Toolset Arm Implant, Surgical Arm Implant, Janitorial Arm Implant, Botanical Arm Implant, Reviver Implant, Nutriment Pump Implant PLUS, Magboot implant | ||
}} | }} | ||
{{anchor|Combat Cybernetic Implants}}{{TechWeb | {{anchor|Combat Cybernetic Implants}}{{TechWeb |
Latest revision as of 09:20, 7 July 2024
What are Tech Webs?
Tech webs refer to the research options on the Core R&D console, named due to the normal view look in the technology section of the console. Each technology section will require being unlocked, will unlock a new section, or will be both. The normal view allows you to see this with the use of arrows and images.
The progression of research is not linear and many research options require multiple pre-requisite technologies. These are shown below on the individual research options.
Tech Webs
Base Nodes
Technology that starts out unlocked.
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Biotech
From slimes to chemicals to kitchens.
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Advanced Surgery
When simple medicine doesn't cut it.
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Data Theory
Big Data, in space!
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Engineering
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Bluespace
Using bluespace to make things faster and better.
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Plasma
Research into the mysterious and dangerous substance, plasma.
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Shuttle Tech
Research the technology required to create and use basic shuttles.
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Robotics
Programmable machines that make our lives lazier.
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EMP
Study into usage of frequencies in the electromagnetic spectrum.
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Clown
Honk?!
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Computer
Computers and how they work.
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Medical
Upgraded and more powerful medical equipment.
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Tools
Equipment and tools.
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Magmite Technology requires deconstructing a piece of plasma magmite before researching.
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Weaponry
Our researchers have found new ways to weaponize just about everything now.
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Mech
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Nanites
Nanite Research Points are gained by having mobs with active nanites.
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Alien
This technology requires deconstructing alien objects before researching.
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AI Hardware
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Spacepod
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