Detective: Difference between revisions

308 bytes added ,  16:44, 2 December 2022
→‎The .38 Revolver: .38 is fully lethal now
(→‎The Forbidden Revolver: revolver no longer blows up)
(→‎The .38 Revolver: .38 is fully lethal now)
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Your revolver begins the round located in a Shoulder Holster which is located in your locker. The holster is a three-slot belt item that can carry revolvers and speed loaders. SHIFT+E will pull out the item in the right-most slot, so putting your gun in it can help for a quickdraw.
Your revolver begins the round located in a Shoulder Holster which is located in your locker. The holster is a three-slot belt item that can carry revolvers and speed loaders. SHIFT+E will pull out the item in the right-most slot, so putting your gun in it can help for a quickdraw.


Each vanilla shot of .38 does 15 brute damage and 35 stamina damage. It is very easy to spam-fire and can be reloaded quickly using the speed loaders, but take care not to hit unintended targets. The revolver does not need to be empty to use a speed loader; it will fill as much of the revolver's capacity as it can, including empty casings that haven't been ejected. In addition, speed loaders can be used on each other to transfer bullets. You can print additional .38 speed loaders at the protolathes located in the [[Security Office]] and in the [[Armory]]. Autolathes can also print them, and they have the added benefit of being able to recycle them (an Autolathe can easily be found in the [[Cargo Office]]). An empty speed loader can be recycled for the full cost of a filled one. Note that, unlike disablers, the .38 is a ballistic weapon, meaning its projectiles can't go through glass and will be blocked by shields.
Each vanilla shot of .38 does 25 brute damage, which means it downs an unarmored target in four shots, assuming no other modifiers. It is very easy to spam-fire and can be reloaded quickly using the speed loaders, but take care not to hit unintended targets. The revolver does not need to be empty to use a speed loader; it will fill as much of the revolver's capacity as it can, including empty casings that haven't been ejected. In addition, speed loaders can be used on each other to transfer bullets. You can print additional .38 speed loaders at the protolathes located in the [[Security Office]] and in the [[Armory]]. Autolathes can also print them, and they have the added benefit of being able to recycle them (an Autolathe can easily be found in the [[Cargo Office]]). An empty speed loader can be recycled for the full cost of a filled one. Note that, unlike disablers, the .38 is a ballistic weapon, meaning its projectiles can't go through glass, will be blocked by shields, and resolves against bullet armor instead of energy armor.


As the revolver is considered lethal, it will upset any silicons under prevent-harm lawsets should you use it. And while the disabler is one of the most powerful weapons on the station, the .38 has some advantages over it:
As the revolver is considered lethal, it will upset any silicons under prevent-harm lawsets should you use it. While the disabler is one of the most powerful weapons on the station, the .38 has some advantages over it:
*It can be quickly reloaded in the field.
*It can be quickly reloaded in the field.
*It has the capacity to damage simplemobs and cyborgs.
*It has the capacity to damage simplemobs and cyborgs.
*It can cause bleeding, which, if not tended to, can incapacitate, kill, or otherwise inconvenience a suspect.
*It can cause bleeding, which, if not tended to, can incapacitate, kill, or otherwise inconvenience a suspect.
*It often sounds scarier than it is.
*It has access to a variety of alternative ammo types that grant it even more lethality.
*It has access to a variety of alternative ammo types that grant it more lethal abilities.
That being said, the most important part about the .38 is its '''negative armor penetration'''. Its performance will suffer massively when exposed to protective gear, meaning it is unideal for engaging with greater threats unless you are forced into a situation where you must defend yourself.
 
The following are the four alternative ammo types for the .38 Revolver:
The following are the four alternative ammo types for the .38 Revolver:
*[[File:Ammo_38gut.png]]'''.38 Gutterpunch:''' Does 15 brute damage, make carbon targets feel sick which cause them to vomit. Printed at the Armory protolathe.
*[[File:Ammo_38gut.png]]'''.38 Gutterpunch:''' Does 20 brute damage, make carbon targets feel sick which cause them to vomit. Printed at the Armory protolathe.
*[[File:Ammo_38hot.png]]'''.38 Hot Shot:''' Does 15 brute damage, ignites carbon targets. Printed at the Armory protolathe.
*[[File:Ammo_38hot.png]]'''.38 Hot Shot:''' Does 20 brute damage, ignites carbon targets. Printed at the Armory protolathe.
*[[File:Ammo_38ice.png]]'''.38 Iceblox''': Does 15 brute damage, freezes carbon targets. Printed at the Armory protolathe.
*[[File:Ammo_38ice.png]]'''.38 Iceblox''': Does 20 brute damage, freezes carbon targets. Printed at the Armory protolathe.
*[[File:357.png]]'''.357:''' Does 40 brute damage, has a chance to misfire. Individual bullets printed at a hacked autolathe. Must modify the revolver to use .357 (see next section).
*[[File:357.png]]'''.357:''' Does 40 brute damage, has a chance to misfire. Individual bullets printed at a hacked autolathe. Must modify the revolver to use .357 (see next section).
Gutterpunch, while it won't stamina crit someone at the speed of standard .38, has far more lasting consequences in the form of making targets disgusted, which can cause them to be disoriented. High levels of disgust can cause stumbling and vomiting, which will massively impede a subject. Hot Shot, on the other hand, is a massively lethal ammo type. Its ability to set targets on fire combined with the spam-y nature of the revolver means that any target of Hot Shot is likely to die and husk from burn, unless they have robust fire resistance or immunity. Iceblox is much the same, but it significantly slows people down, rather than set them alight. Note that cold damage is equally capable of husking, as it deals burn damage, too.
Gutterpunch has far more lasting consequences in the form of making targets disgusted, which can cause them to be disoriented. High levels of disgust can cause stumbling and vomiting, which will massively impede a subject. Hot Shot, on the other hand, is a massively lethal ammo type. Its ability to set targets on fire combined with the spam-y nature of the revolver means that any target of Hot Shot is likely to die and husk from burn, unless they have robust fire resistance or immunity. Iceblox is much the same, but it significantly slows people down, rather than set them alight. Note that cold damage is equally capable of husking, as it deals burn damage, too.


The [[Supply crates#Security|Ammo Crate]] under the Security section in the Cargo Supply Crate list contains one Gutterpunch, one Hot Shot, and one Iceblox speed loader.
The [[Supply crates#Security|Ammo Crate]] under the Security section in the Cargo Supply Crate list contains one Gutterpunch, one Hot Shot, and one Iceblox speed loader.
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'''Converting your revolver to .357 for no reason can be ruled as powergaming. A good rule of thumb is to only do so with authorization and if a station threat requires lethals. When in doubt, ask an administrator.'''
'''Converting your revolver to .357 for no reason can be ruled as powergaming. A good rule of thumb is to only do so with authorization and if a station threat requires lethals. When in doubt, ask an administrator.'''


By emptying your revolver of bullets and using a screwdriver on it, you reinforce its barrel, converting the caliber to .357. There are three main things to note about this decision:
By emptying your revolver of bullets and using a screwdriver on it, you reinforce its barrel, converting the caliber to .357. There are two main things to note about this decision:
#The revolver cannot be loaded with any .38 bullet, only .357 rounds, which deal 40 brute and can be printed at a hacked autolathe. The individual bullets must be loaded separately and cannot be held in a Shoulder Holster.
#The revolver cannot be loaded with any .38 bullet, only .357 rounds, which deal 40 brute and can be printed at a hacked autolathe. The individual bullets must be loaded separately and cannot be held in a Shoulder Holster.
#The revolver's rate of fire decreases massively.
#The revolver's rate of fire is cut in half
#The revolver suffers from mild inaccuracy.
While this does increase the lethality of the revolver, it becomes much more difficult to obtain, store, and load ammunition. The decrease in fire rate ultimately means you do less damage against an unarmored target. However, .357 suffers from no negative armor penetration, so it's ideal to make the switch if you're combating suspects with high-grade armor, such as Nuclear Operatives or Heretics.
While this does increase the lethality of the revolver, it becomes much more difficult to obtain, store, and load ammunition. The inaccuracy and decrease in fire rate also represents a general unreliability and decrease time-to-crit. However, the damage will prove to be far more lasting if a suspect manages to run from you after taking fire.


If, for some reason, you obtain a speed loader meant for the Syndicate .357 revolver, you can use it on a modified .38 revolver, despite the speed loader holding 7 bullets and the Detective's revolver holding 6. This can help to alleviate the problems of bulky ammunition and slow reloading times.
If, for some reason, you obtain a speed loader meant for the Syndicate .357 revolver, you can use it on a modified .38 revolver, despite the speed loader holding 7 bullets and the Detective's revolver holding 6. This can help to alleviate the problems of bulky ammunition and slow reloading times.
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