Ex'hau: Difference between revisions

4 bytes removed ,  22:34, 19 September 2022
m
fixes some singulars that were plural
m (→‎Naming Conventions: Adds some examples)
m (fixes some singulars that were plural)
Line 39: Line 39:
In 2010, a colony was established on S’lai by the newly founded '''United Directorate of Kemius''', and there was a rise in the number of proxy colonies from opposing powers that stole technology and materials alike. Various states of competing power, such as the '''Gx’strum Republic''' and the '''People’s Union of Carmas''' also spread into the belt, as Kemius failed to maintain and hold the monopoly. Even more colonies began to strike their own autonomy as the distance grew from the central homeworld. The belt nations of '''F’lum''', '''Munatius''', and '''Rellimium''' were three notable powers that grew from a marked specialization in the export and dealing of precious metals such as gold, titanium, and silicon, respectively. The planet of Wallalius kept its various political influences, simply because of its production of food. On the other hand, the belt nations dictated which materials could be in abundance in the Wallalian market. This symbiotic relationship, despite tensions and grievances that still flared from independence movements, resulted in uneasy partnerships and trading. Inevitably, both the inner and outer powers grew to a point of development where communication and travel times became short enough to permit more effective control over one’s colonies, and thus, the ex’hau slowly crept across the '''Deria System''', being ultimately bound by their fragile bodies and sensitive eyesight.
In 2010, a colony was established on S’lai by the newly founded '''United Directorate of Kemius''', and there was a rise in the number of proxy colonies from opposing powers that stole technology and materials alike. Various states of competing power, such as the '''Gx’strum Republic''' and the '''People’s Union of Carmas''' also spread into the belt, as Kemius failed to maintain and hold the monopoly. Even more colonies began to strike their own autonomy as the distance grew from the central homeworld. The belt nations of '''F’lum''', '''Munatius''', and '''Rellimium''' were three notable powers that grew from a marked specialization in the export and dealing of precious metals such as gold, titanium, and silicon, respectively. The planet of Wallalius kept its various political influences, simply because of its production of food. On the other hand, the belt nations dictated which materials could be in abundance in the Wallalian market. This symbiotic relationship, despite tensions and grievances that still flared from independence movements, resulted in uneasy partnerships and trading. Inevitably, both the inner and outer powers grew to a point of development where communication and travel times became short enough to permit more effective control over one’s colonies, and thus, the ex’hau slowly crept across the '''Deria System''', being ultimately bound by their fragile bodies and sensitive eyesight.


Soon, in 2323, a remote ex’hau colony encountered the mothpeople’s first known sapient alien lifeform: ethereals. Fascination was paramount on both ends: the ex’hau curious due to the species' seeming embodiment of light, the ethereals intrigued simply because of their explorative nature, as well as the nigh-immediate amiability of the strange, fuzzy creatures. Diplomatic efforts between the several ex’hau powers and the ethereal people proved to generally be friendly, and the two species found cultural interactions relatively wholesome, despite the widespread disease that wracked both populations upon initial contact. While there were some that advocated for isolation and distance due to the deaths this caused, the moths were less than eager to engage in conflict with a new species that clearly intended no harm. Furthermore, commitment to such a conflict would be impartially balanced in dedication, thus theoretically opening up one power to conquest from their neighbor. As a result, trade, commerce, and infrastructure between the Deria and '''Elix''' systems grew to healthy levels. To this day, ethereals and moths are often found together in various settlements, regardless of the power that claims dominion over the land they walk on.
Soon, in 2323, a remote ex’hai colony encountered the mothpeople’s first known sapient alien lifeform: ethereals. Fascination was paramount on both ends: the ex’hau curious due to the species' seeming embodiment of light, the ethereals intrigued simply because of their explorative nature, as well as the nigh-immediate amiability of the strange, fuzzy creatures. Diplomatic efforts between the several ex’hai powers and the ethereal people proved to generally be friendly, and the two species found cultural interactions relatively wholesome, despite the widespread disease that wracked both populations upon initial contact. While there were some that advocated for isolation and distance due to the deaths this caused, the moths were less than eager to engage in conflict with a new species that clearly intended no harm. Furthermore, commitment to such a conflict would be impartially balanced in dedication, thus theoretically opening up one power to conquest from their neighbor. As a result, trade, commerce, and infrastructure between the Deria and '''Elix''' systems grew to healthy levels. To this day, ethereals and moths are often found together in various settlements, regardless of the power that claims dominion over the land they walk on.


Over a century later, in 2463, bizarre news hit both SIC and ex’hau media, as two of the species’ space exploration probes had discovered one another accidentally. Two years later, contact and negotiations quickly developed. While the distance between the Coalition’s borders and Deria was notable, the usage of '''bluespace''' permitted physical proximity and eventual translation. While the Coalition’s navy was more impressive, humans were cautious about the level of resources conflict or domination would require. The benefits of such conflict were questionable at best, as there were still plenty of habitable planets within SIC influence. The development of '''terraforming''' technologies also meant there was still a generally wide array of expansion options open to humanity. In addition, anxieties about the growing and nearby power of the '''Remnants of Vxtvul''' inspired reluctance regarding a full-scale assault on a massively distant, only potential threat, especially when one considers the decentralization of the ex’hau people. Relations between the two peoples became ultimately neutral as a result. The ex’hau referenced the ethereal people to humanity, to which they delivered a relatively similar response, aided by the general peacefulness of the lightning-beings.
Over a century later, in 2463, bizarre news hit both SIC and ex’hai media, as two of the species’ space exploration probes had discovered one another accidentally. Two years later, contact and negotiations quickly developed. While the distance between the Coalition’s borders and Deria was notable, the usage of '''bluespace''' permitted physical proximity and eventual translation. While the Coalition’s navy was more impressive, humans were cautious about the level of resources conflict or domination would require. The benefits of such conflict were questionable at best, as there were still plenty of habitable planets within SIC influence. The development of '''terraforming''' technologies also meant there was still a generally wide array of expansion options open to humanity. In addition, anxieties about the growing and nearby power of the '''Remnants of Vxtvul''' inspired reluctance regarding a full-scale assault on a massively distant, only potential threat, especially when one considers the decentralization of the ex’hai people. Relations between the two peoples became ultimately neutral as a result. The ex’hau referenced the ethereal people to humanity, to which they delivered a relatively similar response, aided by the general peacefulness of the lightning-beings.


Today, the ex’hau still exist in a state of intense fragmentation, each power pursuing development and expansion. Trade with the SIC sees certain new technologies and items enter into their lives. Notable is the Coalition’s interest in supporting each power equally, so as to prevent a centralizing power from unifying the people. Certain ex’hau who are either seeking fortune, work, or an escape from their past lives tend to end up in SIC space. Some of them shun the fragmented nature of their people, whereas others hold true to their loyalties. Recent experimental treatments meant for low-g trauma mean that the ex’hau, through intense therapy and training, are capable of existing and functioning in standard-g environments (albeit commonly with consistent pain). As a result, mothpeople can now occasionally be seen in traditional SIC environments, though they are still relatively rare.
Today, ex’hau still exist in a state of intense fragmentation, each power pursuing development and expansion. Trade with the SIC sees certain new technologies and items enter into their lives. Notable is the Coalition’s interest in supporting each power equally, so as to prevent a centralizing power from unifying the people. Certain ex’hau who are either seeking fortune, work, or an escape from their past lives tend to end up in SIC space. Some of them shun the fragmented nature of their people, whereas others hold true to their loyalties. Recent experimental treatments meant for low-g trauma mean that the ex’hau, through intense therapy and training, are capable of existing and functioning in standard-g environments (albeit commonly with consistent pain). As a result, mothpeople can now occasionally be seen in traditional SIC environments, though they are still relatively rare.
==Naming Conventions==
==Naming Conventions==
Moth names can often range from puns as a result of bemusement from translation into '''Galactic Common''' to fuel an ex'hai's often eccentric form of humor. They can include ideas and concepts of certain biological functions, often with an ending of "ium", "ius", or "ria", based on the naming schemes of their language, such as "Stimulium" as a first name. Surnames tend to retain the language of the ex'hau, but the spelling done in the Latin alphabet. Potential examples include Scentium Gahesteanius, Fastria Wellinsushen, or Coldius Rentesdillean.
Moth names can often range from puns as a result of bemusement from translation into '''Galactic Common''' to fuel an ex'hai's often eccentric form of humor. They can include ideas and concepts of certain biological functions, often with an ending of "ium", "ius", or "ria", based on the naming schemes of their language, such as "Stimulium" as a first name. Surnames tend to retain the language of the ex'hau, but the spelling done in the Latin alphabet. Potential examples include Scentium Gahesteanius, Fastria Wellinsushen, or Coldius Rentesdillean.
==Culture==
==Culture==
The drive of each ex'hau regarding survival and individualistic desires is notable. They tend more rarely toward offensive action, unless in a community. Even then, an ex'hai will not often extend risk or bravery on its own part. It is only in larger numbers when they feel secure that they will attack, often wildly and aggressively. The variety of cultures is widespread, but a fair number of mothpeople can prove quite violent if provoked. Those who exist in ethereal-majority communities tend to shun and eschew these tendencies, however. Overall, with their low morale and selfish tendencies, moths are more likely to defend only if necessary, opting to flee from undesirable fights.
The drive of each ex'hai regarding survival and individualistic desires is notable. They tend more rarely toward offensive action, unless in a community. Even then, an ex'hai will not often extend risk or bravery on its own part. It is only in larger numbers when they feel secure that they will attack, often wildly and aggressively. The variety of cultures is widespread, but a fair number of mothpeople can prove quite violent if provoked. Those who exist in ethereal-majority communities tend to shun and eschew these tendencies, however. Overall, with their low morale and selfish tendencies, moths are more likely to defend only if necessary, opting to flee from undesirable fights.


What is universal among the ex'hau is a love of light in all its forms. Several cultures, despite their varying goals on community, or the self, or God, all cherish incandescent beams. A moth's goal in life may be to see the greatest number of stars as they can, or to cultivate infrastructure to a point where it is well-lit enough to instill a kind of ecstacy in its community. Several tend toward explorative or engineering posts as a result.
What is universal among the ex'hau is a love of light in all its forms. Several cultures, despite their varying goals on community, or the self, or God, all cherish incandescent beams. A moth's goal in life may be to see the greatest number of stars as they can, or to cultivate infrastructure to a point where it is well-lit enough to instill a kind of ecstacy in its community. Several tend toward explorative or engineering posts as a result.
870

edits