Escape Pods: Difference between revisions
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[[File:Brigpod_delta.png|none|400px|thumb|DeltaStation brig pod.]] | [[File:Brigpod_delta.png|none|400px|thumb|DeltaStation brig pod.]] | ||
A less commonly used pod that requires brig access <s>or go through space</s> to locate. Useful for transporting a single prisoner with an officer. This pod is located north-east of the [[Brig]]. | A less commonly used pod that requires brig access <s>or go through space</s> to locate. Useful for transporting a single prisoner with an officer. This pod is located north-east of the [[Brig]]. | ||
==How do the pods work?== | |||
All escape pods will launch when the escape shuttle launches, taking with them anyone who is currently inside them. Like with the escape shuttle, people who are on the window and door tiles of the pods will also escape; you can use this to carry more than two people in one pod (or just have people lay down). When people are laying down, you can stack an unlimited number of people on one tile, so if [[AI|someone]] manages to make the escape shuttle unreachable, expect to be fitting upwards of 30 people into those two little pods. If you stand up in one of these situations, expect to be clubbed to death or spaced as people scramble to get aboard. | |||
In emergencies, pods can also be launched to [[Lavaland]]. The safe in the pod wall contains emergency EVA gear and a pickaxe to dig yourself out the rock. | |||
===Where do the pods land?=== | |||
[[File:Centcomrecoveryship.png|thumb|Recovery ship.]] | |||
Due to recent Nanotrasen policy changes, escape pods no longer evacuate to a gibbing chamber and are instead picked up by a recovery ship. The recovery ship landing will put you in a large room with a sleeper and medical supplies to treat the wounded with until Centcom officials arrive. There is a security desk on the west side of the room, a shared dormitory through the south-west airlock, and the cockpit to the south. | |||
===For Evildoers=== | |||
The pods can be extremely helpful for anyone with "escape alive" objectives, as they count for this goal. Leaving in one of these can avoid the intense action of the escape shuttle's final minutes and potential discovery. "Escape alone" requires you to escape alone on the ''escape shuttle'' - the pods are not required to be empty to succeed, but escaping in one (even if the shuttle is then entirely empty) will fail the objective. Lastly, [[cult]] members escaping on pods do not count towards the escaping acolyte number. | |||
</tab> | |||
<tab name="EclipseStation"> | |||
{{Location | |||
|headerbgcolor=#898787 | |||
|headerfontcolor = black | |||
|image=Pods_eclipse.png | |||
|location=Escape Pods | |||
|description=Escape has been bombed! Get to the pods! | |||
|purpose=An alternative choice to evacuate the station. | |||
|items=Two chairs and an [[intercom]] inside, emergency space gear and pickaxe in a safe | |||
|workers= | |||
|access=Everyone who can reach a pod | |||
|exits=Depends on the Escape Pod | |||
|department=General | |||
|footerbgcolor=#898787 | |||
|footerfontcolor = black | |||
}} | |||
The escape pods are small un-piloted vessels designed to evacuate those crew members who cannot reach the main [[Escape Shuttle]]. | |||
All escape pods feature seating for up to two crew members, a status screen to see the ETD (Estimated Time to Depart) of the pods, a pod control computer, intercom and safe. The pods are automatic; they have no computer to [[cryptographic sequencer|emag]] and will leave when the escape shuttle does. | |||
==Escape Pod Locations== | |||
There are three escape pods located on the station; two are public and one requires additional access to enter its location. | |||
===Aft Primary Hallway=== | |||
[[File:Pods_eclipse.png|none|300px|thumb|Eclipse public pods.]] | |||
The most commonly used escape pods are located north-west of the fitness room. There are two here for public use - located at the end of a small hallway. | |||
===Brig=== | |||
[[File:BrigPods_Eclipse.png|none|400px|thumb|Eclipse brig pod.]] | |||
A less commonly used pod that requires brig access <s>or go through space</s> to locate. Useful for transporting a single prisoner with an officer. This pod is located east of the [[Brig]], through a small maintenance area. | |||
==How do the pods work?== | ==How do the pods work?== | ||
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==Escape Pod Location== | ==Escape Pod Location== | ||
There | There is one public escape pod located on the station. | ||
===Dormitory=== | ===Dormitory=== |
Revision as of 18:53, 25 June 2020
Escape Pods | |
Escape has been bombed! Get to the pods! | |
Purpose: | An alternative choice to evacuate the station. |
Key items: | Two chairs and an intercom inside, emergency space gear and pickaxe in a safe |
Workers: | None |
Access: | Everyone who can reach a pod |
Exits: | Depends on the Escape Pod |
General |
The escape pods are small un-piloted vessels designed to evacuate those crew members who cannot reach the main Escape Shuttle.
All escape pods feature seating for up to two crew members, a status screen to see the ETD (Estimated Time to Depart) of the pods, a pod control computer, intercom and safe. The pods are automatic; they have no computer to emag and will leave when the escape shuttle does.
Escape Pod Locations
There are four escape pods located on the station; two are public and two require additional access to enter their location.
Arrivals
The most commonly used escape pods are located in Arrivals. There are two here for public use - located above and below the Arrivals Shuttle.
Brig
A less commonly used pod that requires brig access or go through space to locate. Useful for transporting a single prisoner with an officer. This pod is located north-east of the Brig.
Engineering
The least used escape pod on the station that requires engineering access or go through space to locate. This pod is located south-east of Engineering.
How do the pods work?
All escape pods will launch when the escape shuttle launches, taking with them anyone who is currently inside them. Like with the escape shuttle, people who are on the window and door tiles of the pods will also escape; you can use this to carry more than two people in one pod (or just have people lay down). When people are laying down, you can stack an unlimited number of people on one tile, so if someone manages to make the escape shuttle unreachable, expect to be fitting upwards of 30 people into those two little pods. If you stand up in one of these situations, expect to be clubbed to death or spaced as people scramble to get aboard.
In emergencies, pods can also be launched to Lavaland. The safe in the pod wall contains emergency EVA gear and a pickaxe to dig yourself out the rock.
Where do the pods land?
Due to recent Nanotrasen policy changes, escape pods no longer evacuate to a gibbing chamber and are instead picked up by a recovery ship. The recovery ship landing will put you in a large room with a sleeper and medical supplies to treat the wounded with until Centcom officials arrive. There is a security desk on the west side of the room, a shared dormitory through the south-west airlock, and the cockpit to the south.
For Evildoers
The pods can be extremely helpful for anyone with "escape alive" objectives, as they count for this goal. Leaving in one of these can avoid the intense action of the escape shuttle's final minutes and potential discovery. "Escape alone" requires you to escape alone on the escape shuttle - the pods are not required to be empty to succeed, but escaping in one (even if the shuttle is then entirely empty) will fail the objective. Lastly, cult members escaping on pods do not count towards the escaping acolyte number.
Escape Pods | |
Escape has been bombed! Get to the pods! | |
Purpose: | An alternative choice to evacuate the station. |
Key items: | Two chairs and an intercom inside, emergency space gear and pickaxe in a safe |
Workers: | None |
Access: | Everyone who can reach a pod |
Exits: | Depends on the Escape Pod |
General |
The escape pods are small un-piloted vessels designed to evacuate those crew members who cannot reach the main Escape Shuttle.
All escape pods feature seating for up to two crew members, a status screen to see the ETD (Estimated Time to Depart) of the pods, a pod control computer, intercom and safe. The pods are automatic; they have no computer to emag and will leave when the escape shuttle does.
Escape Pod Locations
There are three escape pods located on the station; two are public and one requires additional access to enter its location.
Arrivals
The most commonly used escape pods are located in Arrivals. There are two here for public use - located either side of the Arrivals Shuttle.
Brig
A less commonly used pod that requires brig access or go through space to locate. Useful for transporting a single prisoner with an officer. This pod is located north-east of the Brig.
How do the pods work?
All escape pods will launch when the escape shuttle launches, taking with them anyone who is currently inside them. Like with the escape shuttle, people who are on the window and door tiles of the pods will also escape; you can use this to carry more than two people in one pod (or just have people lay down). When people are laying down, you can stack an unlimited number of people on one tile, so if someone manages to make the escape shuttle unreachable, expect to be fitting upwards of 30 people into those two little pods. If you stand up in one of these situations, expect to be clubbed to death or spaced as people scramble to get aboard.
In emergencies, pods can also be launched to Lavaland. The safe in the pod wall contains emergency EVA gear and a pickaxe to dig yourself out the rock.
Where do the pods land?
Due to recent Nanotrasen policy changes, escape pods no longer evacuate to a gibbing chamber and are instead picked up by a recovery ship. The recovery ship landing will put you in a large room with a sleeper and medical supplies to treat the wounded with until Centcom officials arrive. There is a security desk on the west side of the room, a shared dormitory through the south-west airlock, and the cockpit to the south.
For Evildoers
The pods can be extremely helpful for anyone with "escape alive" objectives, as they count for this goal. Leaving in one of these can avoid the intense action of the escape shuttle's final minutes and potential discovery. "Escape alone" requires you to escape alone on the escape shuttle - the pods are not required to be empty to succeed, but escaping in one (even if the shuttle is then entirely empty) will fail the objective. Lastly, cult members escaping on pods do not count towards the escaping acolyte number.
Escape Pods | |
Escape has been bombed! Get to the pods! | |
Purpose: | An alternative choice to evacuate the station. |
Key items: | Two chairs and an intercom inside, emergency space gear and pickaxe in a safe |
Workers: | None |
Access: | Everyone who can reach a pod |
Exits: | Depends on the Escape Pod |
General |
The escape pods are small un-piloted vessels designed to evacuate those crew members who cannot reach the main Escape Shuttle.
All escape pods feature seating for up to two crew members, a status screen to see the ETD (Estimated Time to Depart) of the pods, a pod control computer, intercom and safe. The pods are automatic; they have no computer to emag and will leave when the escape shuttle does.
Escape Pod Locations
There are three escape pods located on the station; two are public and one requires additional access to enter its location.
Aft Primary Hallway
The most commonly used escape pods are located north-west of the fitness room. There are two here for public use - located at the end of a small hallway.
Brig
A less commonly used pod that requires brig access or go through space to locate. Useful for transporting a single prisoner with an officer. This pod is located east of the Brig, through a small maintenance area.
How do the pods work?
All escape pods will launch when the escape shuttle launches, taking with them anyone who is currently inside them. Like with the escape shuttle, people who are on the window and door tiles of the pods will also escape; you can use this to carry more than two people in one pod (or just have people lay down). When people are laying down, you can stack an unlimited number of people on one tile, so if someone manages to make the escape shuttle unreachable, expect to be fitting upwards of 30 people into those two little pods. If you stand up in one of these situations, expect to be clubbed to death or spaced as people scramble to get aboard.
In emergencies, pods can also be launched to Lavaland. The safe in the pod wall contains emergency EVA gear and a pickaxe to dig yourself out the rock.
Where do the pods land?
Due to recent Nanotrasen policy changes, escape pods no longer evacuate to a gibbing chamber and are instead picked up by a recovery ship. The recovery ship landing will put you in a large room with a sleeper and medical supplies to treat the wounded with until Centcom officials arrive. There is a security desk on the west side of the room, a shared dormitory through the south-west airlock, and the cockpit to the south.
For Evildoers
The pods can be extremely helpful for anyone with "escape alive" objectives, as they count for this goal. Leaving in one of these can avoid the intense action of the escape shuttle's final minutes and potential discovery. "Escape alone" requires you to escape alone on the escape shuttle - the pods are not required to be empty to succeed, but escaping in one (even if the shuttle is then entirely empty) will fail the objective. Lastly, cult members escaping on pods do not count towards the escaping acolyte number.
Escape Pods | |
Escape has been bombed! Get to the pods! | |
Purpose: | An alternative choice to evacuate the station. |
Key items: | Two chairs and an intercom inside, emergency space gear and pickaxe in a safe |
Workers: | None |
Access: | Everyone who can reach a pod |
Exits: | Depends on the Escape Pod |
General |
The escape pods are small un-piloted vessels designed to evacuate those crew members who cannot reach the main Escape Shuttle.
All escape pods feature seating for up to two crew members, a status screen to see the ETD (Estimated Time to Depart) of the pods, a pod control computer, intercom and safe. The pods are automatic; they have no computer to emag and will leave when the escape shuttle does.
Escape Pod Locations
There are four escape pods located on the station; two are public and two require additional access to enter their location.
Arrivals
The most commonly used escape pod is located in Arrivals. It is located north-west of the Arrivals Shuttle.
Brig
A less commonly used pod that requires brig access or go through space to locate. Useful for transporting a single prisoner with an officer. This pod is located north-east of the Prison Wing.
Engineering
The least used escape pod on the station that requires engineering access or go through space to locate. This pod is located south-east of Engineering.
Dormitory
This escape pod is located north of the Holodeck.
How do the pods work?
All escape pods will launch when the escape shuttle launches, taking with them anyone who is currently inside them. Like with the escape shuttle, people who are on the window and door tiles of the pods will also escape; you can use this to carry more than two people in one pod (or just have people lay down). When people are laying down, you can stack an unlimited number of people on one tile, so if someone manages to make the escape shuttle unreachable, expect to be fitting upwards of 30 people into those two little pods. If you stand up in one of these situations, expect to be clubbed to death or spaced as people scramble to get aboard.
In emergencies, pods can also be launched to Lavaland. The safe in the pod wall contains emergency EVA gear and a pickaxe to dig yourself out the rock.
Where do the pods land?
Due to recent Nanotrasen policy changes, escape pods no longer evacuate to a gibbing chamber and are instead picked up by a recovery ship. The recovery ship landing will put you in a large room with a sleeper and medical supplies to treat the wounded with until Centcom officials arrive. There is a security desk on the west side of the room, a shared dormitory through the south-west airlock, and the cockpit to the south.
For Evildoers
The pods can be extremely helpful for anyone with "escape alive" objectives, as they count for this goal. Leaving in one of these can avoid the intense action of the escape shuttle's final minutes and potential discovery. "Escape alone" requires you to escape alone on the escape shuttle - the pods are not required to be empty to succeed, but escaping in one (even if the shuttle is then entirely empty) will fail the objective. Lastly, cult members escaping on pods do not count towards the escaping acolyte number.
Escape Pods | |
Escape has been bombed! Get to the pods! | |
Purpose: | An alternative choice to evacuate the station. |
Key items: | Six chairs and an intercom inside, emergency space gear and pickaxe in a safe |
Workers: | None |
Access: | Everyone who can reach the pod |
Exits: | South to Dormitory or the recovery ship |
General |
The escape pod is a small un-piloted vessel designed to evacuate those crew members who cannot reach the main Escape Shuttle.
The escape pod features seating for up to six crew members, a status screen to see the ETD (Estimated Time to Depart) of the pod, a pod control computer, intercom and safe. The pod is automatic; they have no computer to emag and will leave when the escape shuttle does.
Escape Pod Location
There is one public escape pod located on the station.
Dormitory
This escape pod is located north of the Dormitory.
How do the pods work?
All escape pods will launch when the escape shuttle launches, taking with them anyone who is currently inside them. Like with the escape shuttle, people who are on the window and door tiles of the pods will also escape; you can use this to carry more than two people in one pod (or just have people lay down). When people are laying down, you can stack an unlimited number of people on one tile, so if someone manages to make the escape shuttle unreachable, expect to be fitting upwards of 30 people into those two little pods. If you stand up in one of these situations, expect to be clubbed to death or spaced as people scramble to get aboard.
In emergencies, pods can also be launched to Lavaland. The safe in the pod wall contains emergency EVA gear and a pickaxe to dig yourself out the rock.
Where do the pods land?
Due to recent Nanotrasen policy changes, escape pods no longer evacuate to a gibbing chamber and are instead picked up by a recovery ship. The recovery ship landing will put you in a large room with a sleeper and medical supplies to treat the wounded with until Centcom officials arrive. There is a security desk on the west side of the room, a shared dormitory through the south-west airlock, and the cockpit to the south.
For Evildoers
The pods can be extremely helpful for anyone with "escape alive" objectives, as they count for this goal. Leaving in one of these can avoid the intense action of the escape shuttle's final minutes and potential discovery. "Escape alone" requires you to escape alone on the escape shuttle - the pods are not required to be empty to succeed, but escaping in one (even if the shuttle is then entirely empty) will fail the objective. Lastly, cult members escaping on pods do not count towards the escaping acolyte number.
Locations on Yogstation | |||||||||
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