Syndicate Items: Difference between revisions

730 bytes added ,  08:35, 1 December 2013
imported>Atskadan
imported>Atskadan
Line 372: Line 372:
  |name = Syndicate Bomb
  |name = Syndicate Bomb
  |image = Syndicate_Bomb.gif
  |image = Syndicate_Bomb.gif
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals.
  |usedfor = ?
  |usedfor = Making really big holes.
  |strategy = ??
  |strategy = Place somewhere safe, activate, and run. Make sure nobody defuses it.
  |description = The Syndicate Bomb has an adjustable timer with a minimum setting of 30 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. You can wrench the bomb down to prevent removal. The crew may defuse the bomb.
  |description = The Syndicate Bomb has an adjustable timer with a minimum setting of 60 (BYOND) seconds. That's close to around 2 real life minutes. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. You can wrench the bomb down to prevent removal. The crew may defuse the bomb by opening up the wiring and messing with it, however this has a chance of backfiring and causing the bomb to explode instantly. This can be used to your advantage by figuring out the detonation wire and adding a signaler so you can control when the bomb will go off. When the bomb explodes, it creates a huge explosion, which punches holes in the station and destroys the surrounding area. Flames burst everywhere, but they extinguish almost immediately, most likely due to exposure to space. Despite their cost, an expertly made tank bomb can still outdo the explosion caused by these.
  }}
  }}


Anonymous user