IceMeta: Difference between revisions

915 bytes added ,  11:23, 10 March 2015
m
Updated plans and issues
imported>Metacide
imported>Metacide
m (Updated plans and issues)
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==Issue Tracker==
==Issue Tracker==
''Updated 2015/02/07. Please report any new issues or give feedback [https://tgstation13.org/phpBB/viewtopic.php?f=11&t=3090 here.]''
''Updated 2015/03/10. Please report any new issues or give feedback [https://tgstation13.org/phpBB/viewtopic.php?f=11&t=3090 here.]''
*<del>[https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-09-14%20Unexpected%20Fun.png Unexpected fun]</del> - Shouldn't happen again.
*<del>[https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-09-14%20Unexpected%20Fun.png Unexpected fun]</del> - Shouldn't happen again.
*Hazard-striped plating in maintenance does not update when tiled.
*Hazard-striped plating in maintenance does not update when tiled.
*Some area designations in R&D are incorrectly 'mineral storeroom'.
*The charger on the emergency shuttle doesn't work
*The top-left of R&D is incorrectly designated as the mineral storeroom
*Robotics exosuit machines eject items downward instead of to the right
*HoP shutters appear below the desk when closed
*CE shutters are missing
*You cannot hide behind plants
*Overlapping air alarm and fire alarm between showroom and gateway
*Overlapping no smoking sign and alarm in R&D
*Overlapping station intercom and map south of gateway
*Toxin storage's blast door obscures the north airlock when open
*No other known issues.
*No other known issues.


==Planned Changes==
==Planned Changes==
''Updated 2015/02/15. For more development info or to suggest changes, click [http://tgstation13.org/phpBB/viewtopic.php?f=11&t=399 here.]''
''Updated 2015/03/10. For more development info or to suggest changes, click [http://tgstation13.org/phpBB/viewtopic.php?f=11&t=399 here.]''
===Simple===
===Simple===
*Add a few minor loot spawners to armory which spawn regular officer gear.
*Add a box of silver IDs to the HoP's room.
*Add more glass to engineering.
*Add throwing stars to club and armory random weapon spawner?
*Add eggs to the Recovery Shuttle kitchen
*Add two drone shells to the derelict on roundstart
*Add more toolboxes to science (R&D, toxins, and experimentor)
*Add a shot glass to the maint. bar.
*Add more replacement bulb boxes to maint.
*Make the biogenerator in the Recovery Shuttle start constructed
===Significant===
===Significant===
*Add more small things to explore in space - like a survivalist outpost.
*Add more small things to explore in space - like a survivalist outpost.
*Add a maint labyrinth over the construction site area above arrivals, with the new electronics maint room gear.
*Add a maint labyrinth over the construction site area above arrivals, with the new electronics maint room gear.
*Improve the new Recovery Ship - give it a mini 'brig' of some sort, more open space.


==Changelogs and Downloads==
==Changelogs and Downloads==
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