IceMeta: Difference between revisions

847 bytes added ,  16:29, 3 December 2013
Updated planned changes.
imported>Metacide
(Updated simplified map.)
imported>Metacide
(Updated planned changes.)
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==Issue Tracker==
==Issue Tracker==
Please report any issues or give feedback [http://www.ss13.eu/phpbb/viewtopic.php?f=6&t=358 here].
''Please report any issues or give feedback [http://www.ss13.eu/phpbb/viewtopic.php?f=6&t=358 here].''
*<del>[https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-09-14%20Unexpected%20Fun.png Unexpected fun]</del> - Shouldn't happen again.
*<del>[https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-09-14%20Unexpected%20Fun.png Unexpected fun]</del> - Shouldn't happen again.
*No other known issues. (14-11-2013)
*A poster in the maint. black market shop appears over a window.
*Reports of issues with solar wiring, meaning they don't work.
*No other known issues. (03-12-2013)




==Planned Changes==
==Planned Changes==
For up to date plans and images of future changes, check [http://www.ss13.eu/phpbb/viewtopic.php?f=6&t=358 here].
''For up-to-date plans and images of future changes, check [http://www.ss13.eu/phpbb/viewtopic.php?f=6&t=358 here].''
===Simple===
*Add more proper camera names each update.
*Add a pet to security again. Possibly a bat or spider.
*Add more MiniSat camera monitors so malf AIs can't easily take all 8 MiniSat APCs.
*Change layout of the Minisat teleporter room so you can push things into the portal (like AIs for example).
===Medium===
*Add Giacom's new disposals layout with crusher.
*Add a few small things to explore in space.
*Add more themed maint. rooms
*Make the chapel alter 3 tiles wild, and the chapel 3 tiles longer.
*Adjust escape - make the corridor open directly onto a bigger open-plan area like before.
===Complex===
*Remove all capitalised items, like exhibit items.
*Improve toxins with gas filter manifolds and other helpful gear.
*Improve the layout of virology and make it less claustrophobic.
*Move the incinerator in maint. closer to atmos.
*Eventually introduce a BoxStation (default station) derelict.
*Make a converted version which works on Baystation 12's code.
*Make a converted version which works on Baystation 12's code.
*Give all cameras as specific name (most are currently "area #1" etc.)
*Eventually look at adjustments to the mining station / colony.
*Eventually introduce a BoxStation (default station) derelict.




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