Blood Cult: Difference between revisions

1,962 bytes removed ,  02:35, 30 May 2014
trimmed this even more
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! style='background-color:brown'|Name [[File:Fff.png|50px]]
! style='background-color:brown'|Name [[File:Fff.png|50px]]
! style='background-color:brown'|Descripition
! style='background-color:brown'|Description
|-
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!Tome
!Tome
!The Arcane Tome is the most important item for any cultist. It is used to store your translated words and use this knowledge to draw runes with your blood. When you know all the words for a rune, it will appear as an option in the dropdown menu. Much like talismans, drawing runes does a small amount of brute damage. You are also able to share your notes -- i.e. your translated words -- by smacking your tome onto another. The tome can also be used as a potent weapon, each hit dealing anywhere from 5 to 25 brute damage, and the tome can also be used to communicate with fellow cultists by choosing "Commune."  Make sure you spawn one of these before you run out of talisman charges. A cult without tomes is a worthless cult.
!The Arcane Tome is the most important item for any cultist. It is used to store your translated words and use this knowledge to draw runes with your blood. When you know all the words for a rune, it will appear as an option in the dropdown menu. Much like talismans, drawing runes does a small amount of brute damage. You are also able to share your notes -- i.e. your translated words -- by smacking your tome onto another. The tome can also be used as a potent weapon, each hit dealing anywhere from 5 to 25 brute damage, and the tome can also be used to communicate with fellow cultists in '''BOLD, CAPITAL, RED TEXT''' by choosing "Commune."  Make sure you spawn one of these before you run out of talisman charges. A cult without tomes is a worthless cult.
|-
|-
!Communications Talisman
!Communications Talisman
!When used, a text window appears to allow you to broadcast whatever you want directly into the minds of all cultists and constructs in '''BOLD, CAPITAL, RED TEXT'''. It is undetectable unless someone nearby overhears you. This is more or less obsolete now that the tome lets you communicate quietly, but it has its uses.  
!Same thing as the tome's communication, in disposable paper form. This is more or less obsolete now that the tome lets you communicate, but it has its uses.  
|-
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!EMP Talisman
!EMP Talisman
!Creates a high powered electromagnetic pulse which is effective at taking out radios, draining energy-based weapons, stunning and damaging cyborgs, damaging an AI and messing with other electronics.  
!Creates a high-powered electromagnetic pulse which is effective at taking out radios, draining energy-based weapons, stunning and damaging cyborgs, damaging an AI and messing with other electronics.  
|-
|-
!Armor Talisman
!Armor Talisman
!Summon a cultist body armor and hood which protect against close combat damage, as well as summoning the unholy cultist blade, which is very powerful as it is cursed by Nar'Sie's dark power (non-cultists will have a "drunken" camera and when trying to use it will fall to the ground and take some damage). '''NOTE:''' Do not do this at round start unless you want to get robusted!
!Summons body armor and a hood to protect cultists in melee, as well the unholy cultist blade, which is very powerful as it is cursed by Nar'Sie's dark power and cannot be used safely by non-cultists. Unfortunately it's a dead giveaway that you're cult, so do not spawn this at round start unless you want to get robusted!
|-
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!Summon Soul Stone
!Summon Soul Stone
!A capturing device use to trap the souls of dead/in limbo mobs (doesn't work on humans who left their body.) When captured they will become a trapped shade, which can be released out of its jail or used on a construct shell.
!Summons a soulstone, which can trap the souls of dead/in limbo mobs (doesn't work on humans who left their body.) When captured they will become a trapped shade, which can be released out of its jail or used on a construct shell.
|-
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!Summon Construction Shell
!Summon Construct Shell
!You summon a shell. This shell cannot be picked up, but you can fill it with a trapped soul in a soulstone to create either a Artificer, Juggernaut or Wraith.
!You summon a shell. This shell cannot be picked up, but you can fill it with a trapped soul in a soulstone to create a [[construct]]: either an Artificer, Juggernaut or Wraith.
|-
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!Stun Talisman
!Stun Talisman
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=== "I'm not a witch I'm not a witch!" ===
=== "I'm not a witch I'm not a witch!" ===
If you're in a position that would usually wander the halls, try to seek out your fellow cultists in person. If not, check in with your brothers using your tome's communication, but do this in private unless you want the captain to stroll by and overhear you.  A lot of jobs have access to isolated areas of the station that are great for this, and for everything else, there's always space. Cultists also have an innate ability to communicate with their brothers without a tome, but this does a great deal of brute damage. Remember, '''if you get caught, you endanger the entire cult.'''
If you're in a position that would usually wander the halls, try to seek out your fellow cultists in person. If not, check in with your brothers using your tome's communication, but do this in private unless you want the captain to stroll by and overhear you.  A lot of jobs have access to isolated areas of the station that are great for this, and there's also space. Remember, '''if you get caught, you endanger the entire cult.'''


Starter cultists will want to do two things at first: increase their numbers via conversion, and learn their words via sacrifice. These are mutually exclusive goals; generally, you will want to do a little bit of both. <span style="color:red;">'''Three cultists are required for sacrifices and converts. They must be standing adjacent to the rune. You cannot convert or sacrifice alone. If you attempt either of these alone, you will fail, your victim will probably escape, and you will singlehandedly doom the entire cult. Teamwork is key!'''</span>
Starter cultists will want to do two things at first: increase their numbers via conversion, and learn their words via sacrifice. These are mutually exclusive goals; generally, you will want to do a little bit of both. <span style="color:red;">'''Three cultists are required for sacrifices and converts. They must be standing adjacent to the rune. You cannot convert or sacrifice alone. If you attempt either of these alone, you will fail, your victim will probably escape, and you will singlehandedly doom the entire cult. Teamwork is key!'''</span>


There are two ways to learn words. The first is brute-force trial and error. Knowing at least one word (preferably two) needed for a rune, you can go somewhere private and find out the the other word(s). Trying to use a rune you scribed with incorrect translations does a great deal of brute damage, but all proper runes always have fixed colors and sprites, while incorrect runes are random colors, the exception being Armor runes which will always be random colors.  
There are two ways to learn words. The first is brute-force trial and error: adding translation guesses to your tome and seeing what you get. Trying to use a rune you scribed with incorrect translations does a great deal of brute damage, but all proper runes always have fixed colors and sprites, while incorrect runes are random colors (except armor runes, which will always be random colors.)


The second way to learn words, and the one you will rely on most, is sacrifice.
The second way to learn words, and the one you will rely on most, is sacrifice.


====Sacrifice====
====Sacrifice====
The easiest way to sacrifice is as follows. Take the five-use paper out of your bag, and summon a tome and get a stun talisman. Put down a rune in a hard-to-find and secure location. '''Tell the rest of the cult your plans and the location of the rune so [[Beyond the impossible|they can be there when you need them]].''' Find someone alone, and click on them with the stun talisman -- other ways work, but the victim may be able to scream for help. They'll collapse for a long while, and you can cuff them, remove their headset, take them to the rune location, pull them over the sacrifice rune where two other cultists are hopefully waiting, and invoke the rune by clicking it with an empty hand.
The easiest way to sacrifice is as follows. Spawn a tome and get a stun talisman. Put down a rune in a hard-to-find and secure location. '''Tell the rest of the cult your plans and the location of the rune so [[Beyond the impossible|they can be there when you need them]].''' Find someone alone, and click on them with the stun talisman -- other ways work, but the victim may be able to scream for help. They'll collapse for a long while, and you can cuff them, remove their headset, take them to your base, pull them over the sacrifice rune where two other cultists are hopefully waiting, and invoke the rune by clicking it with an empty hand.


For your efforts, Lord Nar-Sie will grant you a word, and the soul of the sacrificed human will be trapped in a soul stone, which can be turned into a [[construct]] if an empty shell is available. Sacrifices also leave a pile of bones and scattered gibs, which you should clean up or hide if you don't want an [[assistant]] or [[security officer]] to find them.
For your efforts, Lord Nar-Sie will grant you a word, and the soul of the sacrificed human will be trapped in a soulstone, which can be turned into a [[construct]] if an empty shell is available. Sacrifices also leave a pile of bones and scattered gibs, which you should clean up or hide if you don't want an [[assistant]] or [[security officer]] to find them.


Nar-Sie might also request his followers sacrifice a heretic on the station, usually a member of Security or Command. The process is the same.
Nar-Sie might also request his followers sacrifice a heretic on the station, usually a member of Security or Command. The process is the same, and your god will reward you with more wrods


====Conversions====
====Conversions====
Conversion works much like sacrifice. There are two ways to go about this: roleplay and convince someone to join the cult, and pray they don't immediately rat you out to security; or (far less risky) find someone alone, kidnap them with a stun talisman or other method, bring them to your rune where two other cultists are waiting (right?) and click the convert rune with an empty hand. Conversions leave no evidence besides the rune, which can be removed.  
Conversion works much like sacrifice. There are two ways to get converts: roleplay and convince someone to join you, praying they don't immediately rat you out to security; or (far less risky) find someone alone, kidnap them with a stun talisman or other method, bring them to your rune where two other cultists are waiting (right?) and click the convert rune with an empty hand. Conversions leave no evidence besides the rune, which can be removed.  


Humans are not the only beings that can become followers of Nar-Sie. Particularly lucky or ambitious cultists may be able to gain [[xeno]] allies, and who knows what else?
Humans are not the only beings that can become followers of Nar-Sie. Particularly lucky or ambitious cultists may be able to gain [[xeno]] allies, and who knows what else?


===Culting and Not Getting Caught===
===Culting and Not Getting Caught===
Once the cult has gotten off the ground, with proper communication, you can do things like summon cultists to a meeting place, set up cult bases, resurrect fallen allies, create teleportation networks for ease of escape or access to areas, supply the other cultists with armor, weapons, stun and teleport talismans, and whatever else you might think of. Be sure to inform your converted brothers about any runes or places of worship that you have set up, and if you're able, give them a tome of their own (translated) so they may help the cause. A cult that doesn't cooperate is a dead cult.
Once the cult has gotten off the ground, with proper communication, you can do things like summon cultists to a meeting place, set up cult bases, resurrect fallen allies, create teleportation networks for ease of escape or access to areas, supply the other cultists with armor, weapons, stun and teleport talismans, and whatever else you might think of. Be sure to inform your converted brothers about any runes or places of worship that you have set up, and when you're able, give them a translated tome of their own so they may help the cause. A cult that doesn't cooperate is a dead cult.
 
Unless a cult is exceedingly good or stealthy, at some point security or the AI will find out about them. The most common ways for this to happen are for cultists to be caught with cult paraphernalia, or for someone to stumble upon a blood rune. A simple examination can tell the non-believers whether a rune was drawn in your blood or with crayon, and detectives can figure out whose blood the rune is made of. Runes can be deleted by smacking them with a tome or hidden by using a certain rune, but if you can't do either, at least try to place runes in areas people rarely frequent, that the AI won't be watching like a hawk. The AI can't actually see runes, but cyborgs can, and either will be more than happy to inform security of suspicious activity and you'll be hung and burned at the stake and force-fed holy water before you can say PRAISE NAR-SIE!
 
If you are caught by security, let your brothers know by any means possible. If one of your brothers is caught by security, try to summon them to a base (again, this requires three cultists chanting). If you suspect they have been tainted by holy water -- which will deconvert them given enough time -- smack them with a tome. This will turn the holy water in their system into unholy water. Unholy water works like a combination of synaptizine and hyperzine, with a twist of branes dimarge, and is highly toxic to non-cultists, in case you felt like weaponizing it.
 
Below are a few more ideas for ambitious worshippers.


==== Ghost Legion ====
Unless a cult is exceedingly good or stealthy, at some point security or the AI will find out about them. The most common ways for this to happen are for cultists to be caught with cult paraphernalia, or for someone to stumble upon a blood rune. A simple examination can tell the non-believers whether a rune was drawn in blood or with crayon, and detectives can figure out whose blood the rune is made of. And while the AI can't actually see runes, cyborgs can, and either will be more than happy to inform security of suspicious activity, and you'll be hung and burned at the stake and force-fed holy water before you can say PRAISE NAR-SIE!
If you were smart, you researched your words and you can now manifest an army. This requires a medibot (but medibots are useless now) for sustained use. What you need will be an active teleport rune that goes to the main station, 3 or 4 cult armor runes and a manifest ghost rune. Manifest as many ghosts as you have armor for, have them teleport to the station to MAIM BURN AND KILL.


==== Summoning others by yourself ====
If you are caught by security, let your brothers know by any means possible. If one of your brothers is caught by security, summon them to the base -- again, this requires three cultists chanting. If you suspect they have been tainted by holy water, which will deconvert them given enough time, smack them with a tome. This will turn the holy water in their system into unholy water. Unholy water works like a combination of synaptizine and hyperzine, with a twist of branes dimarge, and is highly toxic to non-cultists, in case you felt like weaponizing it.
If you are by yourself, you can still summon your cultist friends. Set up a manifest rune next to a summon cultist (or free cultist) rune and manifest two ghosts. Have the two ghosts help summon your friend.


===Constructs===
===Constructs===
Robust cultists will likely want to enlist the services of a few constructs. This can be used to bring those to your side who typically would never do so on their own, like the chaplain or security officers. Keep in mind these guys are pretty much a dead giveaway that there is cult activity on the station, so try to be covert about it in the beginning.
Robust cultists will likely want to enlist the services of a few constructs. This can be used to bring those to your side who typically would never do so on their own, like the chaplain or security officers. Keep in mind these guys are pretty much a dead giveaway that there is cult activity on the station, so try to be covert about it in the beginning. [[Construct|A guide to constructs can be found here]]. Artificers are great for pooping out new soulstones and shells, wraiths can kill the AI, and juggernauts are great tanks.
 
[[Construct|A guide to constructs can be found here]]. Generally speaking, you will want to create an artificer first, as they can poop out new soulstones and shells.


== The Runes ==
== The Runes ==
This is the bread and butter of your magic. Each rune contains three words combined to form a single rune through the "Scribe Rune" option. Runes can be destroyed by using your arcane tome on the rune. This will destroy the rune completely and you will need to scribe a new one.
This is the bread and butter of your magic. Each rune contains three words combined to form a single rune through the "Scribe Rune" option. Runes can also be destroyed by using your arcane tome on the rune.


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* Rest and regroups can be replaced with roving patrols.
* Rest and regroups can be replaced with roving patrols.


Officers can either raid their own departments with the help of Beepsky and/or the AI, or all officers can systematically work as a group. Be vigilant when raiding departments. While you can let members cooperate and drop their bags themselves, if one person does something wrong e.g. if someone takes out a syringe gun, if someone gets too close, if someone does anything other than stand still, feel free to stun them. At worst you apologize and help them up. At best, you and your teammates don't die. Always check lockers and boxes.
Officers can either raid their own departments with the help of Beepsky and/or the AI, or all officers can systematically work as a group. Remember to communicate -- roll calls, more roll calls -- and be coordinated, but remember that lawyers have security headsets and are not loyalty implanted, and PDA logs can be viewed by the CE, the AI if it has the password, and anyone who steals from you.


Move in groups always. It takes one talisman for a cultist to kill someone but now it'll take two, and that's if he can talisman both before one at least shouts out a warning. The more the better essentially. Assuming you've taken out toxins, there should be no danger in traveling in large groups anyway.  
Be vigilant when raiding departments. While you can let members cooperate and drop their bags themselves, if one person does something wrong e.g. if someone takes out a syringe gun, if someone gets too close, if someone does anything other than stand still, feel free to stun them. At worst you apologize and help them up. At best, you and your teammates don't die. Always check lockers and boxes.


The only threat to moving as a group is being hit by blind runes or blood boils. A couple things to remember:
Move in groups always. It takes one talisman for a cultist to kill someone but now it'll take two, and that's if he can talisman both before one at least shouts out a warning. The more the better essentially. Assuming you've taken out toxins, there should be no danger in traveling in large groups anyway. The only threat to moving as a group is being hit by blind runes or blood boils. A couple things to remember:


* '''''Never let three people stand around a rune you can see no matter what it takes.'''''
* '''''Never let three people stand around a rune you can see no matter what it takes.'''''
* If a rune goes down, '''''stun everyone in sight'''''. Flashbangs are good for this. Arcane Tomes have no in-hand sprites so examine people as often as you feel you're able to, because if you have 5 people lined up against a wall and a blood boil suddenly appears under one and the three people chant it, RIP you.
* If a rune goes down, '''''stun everyone in sight'''''. Flashbangs are good for this. Arcane Tomes have no in-hand sprites so examine people as often as you feel you're able to, because if you have 5 people lined up against a wall and a blood boil suddenly appears under one and the three people chant it, RIP you.


=== Deconverting Cult, aka: The chaplain is actually useful for once ===
=== Deconverting Cult, aka: The chaplain is actually useful for once ===
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=== Remember a cult without tomes is a worthless cult ===
=== Remember a cult without tomes is a worthless cult ===
To reiterate, a cult being present is an acceptable reason for security to search everyone on the station, constantly. If Code Red hasn't already been set, it ought to be. It doesn't matter how much people whine and complain, taze their asses, handcuff them, take them somewhere private (ideally the brig), and search. Explain to them that there is a cult around and security can't take any chances. Every tome destroyed and cultist borged or executed is a step towards the station being safe again. If it is safe to do so, open every closet and crate you have access to. You may get lucky and find a cultist's tome stash. Remember that the HoS and Detective can unlock personal lockers, and that examining a personal locker tells you who owns it.
To reiterate, a cult being present is an acceptable reason for security to search everyone on the station, constantly. If Code Red hasn't already been set, it ought to be. It doesn't matter how much people whine and complain, taze their asses, handcuff them, take them somewhere private (ideally the brig), and search. Explain to them that there is a cult around and security can't take any chances. Every tome destroyed and cultist borged or executed is a step towards the station being safe again. If it is safe to do so, open every closet and crate you have access to. You may get lucky and find a cultist's tome stash. Remember that the HoS and Detective can unlock personal lockers, and that examining a personal locker tells you who owns it.
=== Communicate ===
Roll calls and more roll calls. Ping security staff so you know that they are alive. This is the responsibility of all security staff. As soon as the thought occurs to you to ask, ask. Not enough people do this. It makes people feel good knowing that their coworkers are looking out for them and in a practical sense, it lets you know when other people have died.
Radio channels can be infiltrated by the cultists -- remember, lawyers have security headsets and are not loyalty implanted. PDA messages can be read by the [[Chief Engineer]] and the [[AI]] if it has the password, and PDAs can be lost and stolen. You ultimately have to decide for yourself whether the risk of the information falling into the wrong hands is worth the benefit of the information being disseminated.


=== Implant important persons before the cult gets them ===
=== Implant important persons before the cult gets them ===
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=== Privacy is theft ===
=== Privacy is theft ===
Remember those PDA logs? You can use them too. Check the PDA messages of everyone you search. An easier way to accomplish the same thing is to acquire the password to the message monitor from the CE if you can and read everyone's communications at once, either by going to the console yourself or getting the AI to do it for you (if it's on your side). If you see something suspicious, investigate it. Often there will be that one cultist who uses a PDA to communicate.
Remember those PDA logs? You can use them too. Check the PDA messages of everyone you search. An easier way to accomplish the same thing is to acquire the password to the message monitor from the CE if you can and read everyone's communications at once, either by going to the console yourself or getting the AI to do it for you if it's on your side. If you see something suspicious, investigate it. Often there will be that one cultist who uses a PDA to communicate.


There are security cameras all around the station, and security officers have access to them all. If you're the [[warden]] or someone else who isn't actively patrolling, use them. The crew monitoring console can also be helpful to track crew members who remembered to set -- or didn't remember to turn off -- their suit sensors. Anyone with bridge access can use it. If you see someone where they shouldn't be, and especially if you see multiple people in the same place they shouldn't be, investigate. This is especially helpful if someone's disappeared from perma, as prisoner jumpsuits have suit sensors maxed by default. '''''<span style="color:red;">Note that jumping to conclusions based on accumulated damage is considered metagaming and will probably get you banned.</span>'''''
There are security cameras all around the station, and security officers have access to them all. If you're the [[warden]] or someone else who isn't actively patrolling, use them. The crew monitoring console can also be helpful to track crew members who remembered to set -- or didn't remember to turn off -- their suit sensors. Anyone with bridge access can use it. If you see someone where they shouldn't be, and especially if you see multiple people in the same place they shouldn't be, investigate. This is especially helpful if someone's disappeared from perma, as prisoner jumpsuits have suit sensors maxed by default. '''''<span style="color:red;">Note that jumping to conclusions based on accumulated damage is considered metagaming and will probably get you banned.</span>'''''
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