Guide to genetics: Difference between revisions

3 bytes added ,  23:18, 30 September 2013
Added some info, updated some things and removed outdated material.
imported>Kingofkosmos
imported>Spike68
(Added some info, updated some things and removed outdated material.)
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# Put your monkey-person back into the modifier. Time to clean his/her gene pool.
# Put your monkey-person back into the modifier. Time to clean his/her gene pool.
# Check that '''all of the blocks are less than 800'''. By making this they should have no disabilities nor superpowers, making them perfectly normal. This is called a "clean gene-pool" or more commonly just a "Clean SE".
# Check that '''all of the blocks are less than 800'''. By making this they should have no disabilities nor superpowers, making them perfectly normal. This is called a "clean gene-pool" or more commonly just a "Clean SE".
# After they're clean, make an injector of these SE-settings ('''NEEDS ADDITIONAL INFO HOW TO'''). This injector now serves you as a "savepoint" which you can come back after an experimentation, making the research much faster.
# After they're clean, make an injector of these SE-settings. On the computer, go to the '''Buffer Menu''' tab, press the '''Save to Buffer''' button, then press the '''Injector''' button next to the SE value. This injector now serves you as a "savepoint" which you can come back after an experimentation, making the research much faster. Remember though, none of these are labeled. You could borrow the hand labeler from Medbay Storage to keep track of syringes.




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This is how you save your work. A very good geneticist once said: Save early, save often. His words are true. You have to save your every step in order to acquire a perfect serum. That means you have to be patient enough to bending the block to your will, dedicated enough to remove every disability, and responsable enough to save everything to make sure nothing goes wrong.
This is how you save your work. A very good geneticist once said: Save early, save often. His words are true. You have to save your every step in order to acquire a perfect serum. That means you have to be patient enough to bending the block to your will, dedicated enough to remove every disability, and responsable enough to save everything to make sure nothing goes wrong.


In the main DNA Modifier screen, click the third option (first if the pod is empty). This is your buffer screen. You will notice there are THREE buffers there. More than enough. Each buffer can save either an UI, or an UI+UE, or, more importantly, an SE. Generally speaking, you will only ever bother with the SE part.
In the main DNA Modifier screen, click Buffer Menu. This is your buffer screen. You will notice there are THREE buffers there. More than enough. Each buffer can save either an UI, or an UI+UE, or, more importantly, an SE. Generally speaking, you will only ever bother with the SE part.


To fill a buffer, once your pod is occupied, simply click what you want to save in the buffer screen, after the Save: part. For this example, save your subject's SE.
To fill a buffer, once your pod is occupied, simply click Save to Buffer. This will save the subjects Unique Enzymes, Unique Identifiers, and Structural Enzymes. You can make individual injectors of each of these, but not one with all.
What you saved is now backed up by the console, and, if not overwritten, is now safe. Good stuff. You can relabel the buffer to make sure of what it is. For instance, calling your original test subject's SE something like "Clean Backup - Stevenson, F.", or calling an SE that has Hulk isolated something like "Hulk". Simple, but very helpful to not get lost.
What you saved is now backed up by the console, and, if not overwritten, is now safe. Good stuff. You can relabel the buffer to make sure of what it is. For instance, calling your original test subject's SE something like "Clean Backup - Stevenson, F.", or calling an SE that has Hulk isolated something like "Hulk". Simple, but very helpful to not get lost.


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There are two methods of getting clean SEs, however. One is, of course, getting a player to be a test subject. This is surprisingly easy, but bewarned, the guy might VERY easily be a traitor just out for getting an easy Hulk + TK. If you get a player to help you, simply save his SE before doing anything.
There are two methods of getting clean SEs, however. One is, of course, getting a player to be a test subject. This is surprisingly easy, but bewarned, the guy might VERY easily be a traitor just out for getting an easy Hulk + TK. If you get a player to help you, simply save his SE before doing anything.


The other method is the most common approach. Grab a monkey from the pen (I like to start with Washington), stuff him in the modifier, and change his 14th block until he becomes a human. Of course, run through all of the blocks to make sure it's definitely clean, and save it.
The other method is the most common approach. Grab a monkey from the pen (I like to start with Washington), stuff him in the modifier, and change his species block (should be the only one above 800 at this point) until he becomes a human. Of course, run through all of the blocks to make sure it's definitely clean, and save it.


After you have a definitely clean backup, rename the label to say so, and make an injector out of it. You never know when you're going to need it. After getting the injector and sticking it in your pocket, you are clear for working on your subject. I assume you took a monkey from the pen from now on, and will work on that assumption.
After you have a definitely clean backup, rename the label to say so, and make an injector out of it. You never know when you're going to need it. After getting the injector and sticking it in your pocket, you are clear for working on your subject. I assume you took a monkey from the pen from now on, and will work on that assumption.


Now, if you are working with a fellow geneticist, this is really simple. Decide which of you starts from block 2 and moves on and which of you starts from block 13 and moves down. If you are alone, however, I suggest starting with block 2, then moving to block 11, then following whatever pattern you wish. Why 2 and 11, you ask? Well, you will notice, with time, that these blocks always start with the second sub-block above A. Which means that, with a result of D on the first sub-block, you are guaranteed to find either a power or a disability, making your job easier. Also Remember not to focus on following an orderly pattern, If another untested block raises to a high level, test it out, remember to share data with your fellow geneticist. When working with a partner communication is key to efficient work.
Now, if you are working with a fellow geneticist, this is really simple. Decide which of you starts from block 1 and moves on and which of you starts from block 14 and moves down. Otherwise, start wherever you want following whatever pattern you wish. Also Remember not to focus on following an orderly pattern, If another untested block raises to a high level, test it out, remember to share data with your fellow geneticist. When working with a partner communication is key to efficient work.


After you get your first block above DAC, MAKE SURE YOU CLEAN THE SE. Check every other block for mutations. If any, even the other possible power blocks, is above 800, remove it. After you are sure the SE is entirely clean, save your work. You have just isolated this block. Check to see if your subject is blind. If he is not, you can test the work on yourself. Simply make an injector, and use it on yourself.
After you get your first block above DAC, MAKE SURE YOU CLEAN THE SE. Check every other block for mutations. If any, even the other possible power blocks, is above 800, remove it. After you are sure the SE is entirely clean, save your work. You have just isolated this block. Check to see if your subject is blind. If he is not, you can test the work on yourself. Simply make an injector, and use it on yourself.
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