Guide to Chemistry: Difference between revisions

No edit summary
 
(7 intermediate revisions by 3 users not shown)
Line 146: Line 146:
|[[Supply_crates#Lemoline|Lemoline Cargo Crate]]
|[[Supply_crates#Lemoline|Lemoline Cargo Crate]]
'''''or'''''<br>
'''''or'''''<br>
Strange Seeds
Strange Seeds<br>'''''or'''''<br>
Emagged Chem Dispenser
|Ingredient in [[Guide to Chemistry#Bicaridine|Bicaridine]], [[Guide to Chemistry#Kelotane|Kelotane]], and [[Guide to Chemistry#Anti-Toxin|Anti-Toxin]].
|Ingredient in [[Guide to Chemistry#Bicaridine|Bicaridine]], [[Guide to Chemistry#Kelotane|Kelotane]], and [[Guide to Chemistry#Anti-Toxin|Anti-Toxin]].
|-
|-
Line 167: Line 168:
! style="background-color:#FFEE88;" |{{anchor|Phenol}}Phenol
! style="background-color:#FFEE88;" |{{anchor|Phenol}}Phenol
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Chlorine<br>1 part Water
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Chlorine<br>1 part Water
|Ingredient in [[#Salicyclic Acid|Salicyclic Acid]], [[#Oxandrolone|Oxandrolone]], [[#Atropine|Atropine]], [[#Epinephrine|Epinephrine]], [[#Corazone|Corazone]] and [[#Modafinil|Modafinil]].
|Ingredient in [[#Salicylic Acid|Salicylic Acid]], [[#Oxandrolone|Oxandrolone]], [[#Atropine|Atropine]], [[#Epinephrine|Epinephrine]], [[#Corazone|Corazone]] and [[#Modafinil|Modafinil]].
|-
|-
|{{User:Helpful Herbert/ChemBottle|#60A584|32px}}
|{{User:Helpful Herbert/ChemBottle|#60A584|32px}}
Line 189: Line 190:
|Ingredient in [[#Pentetic Acid|Pentetic Acid]].
|Ingredient in [[#Pentetic Acid|Pentetic Acid]].
|}
|}
==Medicines{{anchor|Medicines}}==
==Medicines{{anchor|Medicines}}==
See [[guide to medicine|Guide to Medicine]] for more information on what to use when.
See [[guide to medicine|Guide to Medicine]] for more information on what to use when.
Line 248: Line 250:
|1 part {{Tooltip|[[#Sodium Chloride|Sodium Chloride]]|{{RecursiveChem/Sodium Chloride}}}}<br>1 part {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>Temperature 380K
|1 part {{Tooltip|[[#Sodium Chloride|Sodium Chloride]]|{{RecursiveChem/Sodium Chloride}}}}<br>1 part {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>Temperature 380K
|Toxin  
|Toxin  
|Heals 2 toxin damage per tick, and will purge other chemicals at a rate of 1u per tick.
|Heals 2 toxin damage per tick, and will purge other chemicals at a rate of 0.5u per tick.
|0.2u / tick
|0.2u / tick
|N/A
|N/A
Line 388: Line 390:
|30u
|30u
|}
|}
===Superior Healing Medicines===
===Superior Healing Medicines===
These healing drugs are harder to make than the core healing medicines, however they often heal faster.
These healing drugs are harder to make than the core healing medicines, however they often heal faster.
Line 411: Line 414:
|1 part Mercury<br>1 part Chlorine<br>Temperature 374K
|1 part Mercury<br>1 part Chlorine<br>Temperature 374K
|Purge  
|Purge  
| Purges the body of all chemicals by 2.5u / tick. If your health is above 20, 2.5 toxin damage / tick is dealt.  
| Purges the body of all chemicals by 5u / tick. If your health is above 20, 2.5 toxin damage / tick is dealt.  
|0.2u / tick  
|0.2u / tick  
| N/A
| N/A
Line 481: Line 484:
|{{User:Helpful Herbert/ChemBottle|#00FFFF|32px}}
|{{User:Helpful Herbert/ChemBottle|#00FFFF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Salbutamol}}Salbutamol
! style="background-color:#FFEE88;" |{{anchor|Salbutamol}}Salbutamol
|1 part {{Tooltip|[[#Salicyclic Acid|Salicyclic Acid]]|{{RecursiveChem/Salicyclic Acid}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Aluminium<br>1 part Bromine<br>1 part Lithium
|1 part {{Tooltip|[[#Salicylic Acid|Salicylic Acid]]|{{RecursiveChem/Salicylic Acid}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Aluminium<br>1 part Bromine<br>1 part Lithium
|Suffocation
|Suffocation
|Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients!
|Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients!
Line 488: Line 491:
|-
|-
|{{User:Helpful Herbert/ChemBottle|#D2D2D2|32px}}
|{{User:Helpful Herbert/ChemBottle|#D2D2D2|32px}}
! style="background-color:#FFEE88;" |{{anchor|Salicyclic Acid}}Salicyclic Acid
! style="background-color:#FFEE88;" |{{anchor|Salicylic Acid}}Salicylic Acid
|1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Sodium<br>1 part Carbon<br>1 part Oxygen<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
|1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Sodium<br>1 part Carbon<br>1 part Oxygen<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
|Brute
|Brute
Line 495: Line 498:
|25u
|25u
|}
|}
===Unique Healing Medicines===
===Unique Healing Medicines===
These healing drugs perform niche functions that help against less common ailments.
These healing drugs perform niche functions that help against less common ailments.
Line 679: Line 683:
|-
|-
|{{User:Helpful Herbert/ChemBottle|#A9FBFB|32px}}
|{{User:Helpful Herbert/ChemBottle|#A9FBFB|32px}}
! style="background-color:#FFEE88;" |{{anchor|Morphine}}Morphine
!style="background-color:#FFEE88;" |{{anchor|Morphine}}Morphine
|2 parts Carbon<br>2 parts Hydrogen<br>1 part Ethanol<br>1 part Oxygen<br>Temperature 480K
|2 parts Carbon<br>2 parts Hydrogen<br>1 part Ethanol<br>1 part Oxygen<br>Temperature 480K
|Slowdown, brute, burn, suffocation, surgery
|Slowdown, brute, burn, suffocation, surgery
|Will allow you to run at full speed, even when hurt or in a hardsuit, but you'll fall asleep if it's in your system for 24 ticks. Will give a mood buff while in your system. If you are sleeping, or in critical condition, it will heal 1 brute, burn and suffocation damage per tick. Can be ordered from [[Supply_crates#Medical_Supplies_Crate|Cargo]], be grown at [[Guide_to_hydroponics#Reishi|Botany]] or be found in a NanoMed Plus.<br>'''Result:''' 2 units instead of 6.<br>'''Addiction/Overdose-Effect:''' If overdosed or addicted it will cause jitteriness, dizziness and force the victim to drop items in their hands. If addicted it will also eventually deal 0/1/2/3 toxin damage.
|Will allow you to run at full speed, even when hurt or in a hardsuit, and it will cause eye blurring if it's in your system for 24 ticks. Will give a mood buff while in your system. If you are sleeping, or in critical condition, it will heal 1 brute, burn and suffocation damage per tick. Can be ordered from [[Supply_crates#Medical_Supplies_Crate|Cargo]], be grown at [[Guide_to_hydroponics#Reishi|Botany]] or be found in a NanoMed Plus.<br>'''Result:''' 2 units instead of 6.<br>'''Addiction/Overdose-Effect:''' If overdosed or addicted it will cause jitteriness, dizziness and force the victim to drop items in their hands. If addicted it will also eventually deal 0/1/2/3 toxin damage.
| 0.2u / tick
|0.2u / tick
|30u
|35u
|25u
|15u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}}
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}}
Line 856: Line 860:
|N/A
|N/A
|}
|}
==Narcotics==
==Narcotics==
Narcotics are highly addictive drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.
Narcotics are highly addictive drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.
Line 1,203: Line 1,208:
! style="background-color:#FFEE88;" |{{anchor|Glycerol}}Glycerol
! style="background-color:#FFEE88;" |{{anchor|Glycerol}}Glycerol
|3 parts Corn Oil<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
|3 parts Corn Oil<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
|Requires blended corn, so thus help from the botanist. Used to make {{Tooltip|[[#Nitroglycerin|nitroglycerin]]|{{RecursiveChem/Nitroglycerin}}}}. Slippery like water.<br>'''Result:''' 1 unit instead of 4.
|Requires blended corn, so thus help from the botanist. Used to make {{Tooltip|[[#Nitroglycerin|nitroglycerin]]|{{RecursiveChem/Nitroglycerin}}}}. Slippery like water.<br>'''Result:''' 3 units instead of 4.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#8a8782|32px}}
|{{User:Helpful Herbert/ChemBottle|#8a8782|32px}}
Line 1,474: Line 1,479:
|That transforms into a [[Guide_to_races#Human|human]].
|That transforms into a [[Guide_to_races#Human|human]].
|}
|}
==Toxins{{anchor|Toxins}}==
==Toxins{{anchor|Toxins}}==
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't want to waste telecrystals you can mix it. '''The human liver will quickly purge toxins under 3u from its system.'''
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't want to waste telecrystals you can mix it. '''The human liver will quickly purge toxins under 3u from its system.'''
Line 1,868: Line 1,874:
|1 part {{Tooltip|[[#Mindbreaker Toxin|Mindbreaker Toxin]]|{{RecursiveChem/Mindbreaker Toxin}}}}<br>1 part {{Tooltip|[[#Synaptizine|Synaptizine]]|{{RecursiveChem/Synaptizine}}}}<br>1 part Water
|1 part {{Tooltip|[[#Mindbreaker Toxin|Mindbreaker Toxin]]|{{RecursiveChem/Mindbreaker Toxin}}}}<br>1 part {{Tooltip|[[#Synaptizine|Synaptizine]]|{{RecursiveChem/Synaptizine}}}}<br>1 part Water
|Special
|Special
|Suppresses violence by preventing the victim from using harm intent and only letting them use passive grabs.
|Suppresses violence by preventing the victim from using attacks with combat mode on and only letting them use passive grabs.
|0.1u / tick
|0.1u / tick
|N/A
|N/A
Line 1,947: Line 1,953:
|{{User:Helpful Herbert/ChemBottle|#B5A213|32px}}
|{{User:Helpful Herbert/ChemBottle|#B5A213|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mushroom Power}}Mushroom Powder
! style="background-color:#FFEE88;" |{{anchor|Mushroom Power}}Mushroom Powder
|Grind mushroom caps or leaves
|Grind mushroom caps, leaves, shavings or stems
|Poison
|Poison
|Will deal 0.1 toxin damage per tick.
|Will deal 0.1 toxin damage per tick.
Line 1,966: Line 1,972:
|0.4u / tick
|0.4u / tick
|}
|}
==Reagent Delivery{{anchor|Reagent Delivery}}==
==Reagent Delivery{{anchor|Reagent Delivery}}==
There are different ways you can apply chemicals to a person or the environment.  
There are different ways you can apply chemicals to a person or the environment.  
Line 1,992: Line 1,999:
'''Foam example 1:''' 250u foam containing 10u blood with a [[Infections|virus]]. The floor will be dirtied by blood, but none of those touched by the foam will have their bloodstreams affected, since the blood was too diluted. <br>
'''Foam example 1:''' 250u foam containing 10u blood with a [[Infections|virus]]. The floor will be dirtied by blood, but none of those touched by the foam will have their bloodstreams affected, since the blood was too diluted. <br>
'''Foam example 2:''' 20u foam containing 250u [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. A small area and everyone touched by the foam will have large amounts of acid slowly melting their clothing and the affected floor and items. Those who did not wear a hardsuit with helmet on will also have a large amount of acid in their bloodstreams, depending on what they were wearing and how long they were in the foam. If they had internals on or not doesn't matter. <br>
'''Foam example 2:''' 20u foam containing 250u [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. A small area and everyone touched by the foam will have large amounts of acid slowly melting their clothing and the affected floor and items. Those who did not wear a hardsuit with helmet on will also have a large amount of acid in their bloodstreams, depending on what they were wearing and how long they were in the foam. If they had internals on or not doesn't matter. <br>
*'''Splashing''': Throwing a beaker, or using a beaker on anything with harm intent, will splash its contents. The longer throw distance, the more the splash will spread out. A [[grenade]] will splash its content unless it also contains [[#Smoke|smoke]] or [[#Fluorosurfactant|foam]]. Splashing only does [[#Touch|touch]] delivery. This means most chemicals will do absolutely nothing when splashed. Reagents that have special properties to affect environment, such as Water, will do so where splashed (creates slippery tile). Reagents that have a [[#Touch|touch]] component will apply that component only. Example: If you throw a beaker of 80u [[#Synthflesh|Synthflesh]] at someone, you will instantly heal them for 100 brute and burn, since Synthflesh is touch/patch based. It doesn't matter if the target uses hardsuit or internals in this case. Another example: If you throw a beaker of 100u [[#Silver_Sulfadiazine|Silver Sulfadiazine]] at someone, you will instantly heal them 100 burn. But none of the medicine will enter the bloodstream, so there won't be a heal over time. This means throwing a beaker of poison at someone will do nothing at all. Splashing can apply chemicals such as [[#Thermite|Thermite]] to walls. <br>
*'''Splashing''': Throwing a beaker, or using a beaker on anything with combat mode on, will splash its contents. The longer throw distance, the more the splash will spread out. A [[grenade]] will splash its content unless it also contains [[#Smoke|smoke]] or [[#Fluorosurfactant|foam]]. Splashing only does [[#Touch|touch]] delivery. This means most chemicals will do absolutely nothing when splashed. Reagents that have special properties to affect environment, such as Water, will do so where splashed (creates slippery tile). Reagents that have a [[#Touch|touch]] component will apply that component only. Example: If you throw a beaker of 80u [[#Synthflesh|Synthflesh]] at someone, you will instantly heal them for 100 brute and burn, since Synthflesh is touch/patch based. It doesn't matter if the target uses hardsuit or internals in this case. Another example: If you throw a beaker of 100u [[#Silver_Sulfadiazine|Silver Sulfadiazine]] at someone, you will instantly heal them 100 burn. But none of the medicine will enter the bloodstream, so there won't be a heal over time. This means throwing a beaker of poison at someone will do nothing at all. Splashing can apply chemicals such as [[#Thermite|Thermite]] to walls. <br>


*'''Spraying''': Spraying reagents will apply them to environments (if they have any such effect), and will enter hit people's bloodstreams through the [[#Vapor|vapor]] delivery. This means clothing will protect from some/most/all of the reagents, depending on what they are wearing. Using a hardsuit with helmet on makes them immune to getting the reagent into their bloodstream. Reagents such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] will still cause their special effects when sprayed on people/environments, but will not enter the bloodstream if the target is wearing too heavy clothing. Reagents also have weight which, though the same in pretty much all reagents, affect how far the reagent can be sprayed (Rhigoxane and [[Space Cleaner]], for example, have a low reagent weight and can be sprayed very far. [[BurnMix]] has a very high reagent weight). <br><br>
*'''Spraying''': Spraying reagents will apply them to environments (if they have any such effect), and will enter hit people's bloodstreams through the [[#Vapor|vapor]] delivery. This means clothing will protect from some/most/all of the reagents, depending on what they are wearing. Using a hardsuit with helmet on makes them immune to getting the reagent into their bloodstream. Reagents such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] will still cause their special effects when sprayed on people/environments, but will not enter the bloodstream if the target is wearing too heavy clothing. Reagents also have weight which, though the same in pretty much all reagents, affect how far the reagent can be sprayed (Rhigoxane and [[Space Cleaner]], for example, have a low reagent weight and can be sprayed very far. [[BurnMix]] has a very high reagent weight). <br><br>
Wiki Staff
6,256

edits