Guide to xenobiology: Difference between revisions

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So either by you not feeding the slime enough, the slime being an dick, or [[Guide_to_xenobiology#Tier_3|reas]][[Guide_to_xenobiology#So_You.27re_a_Traitor|ons]], a slime has tried to kill you. If the slime is a baby, this is annoying. If the slime is an adult, you may die if you don't know what you're doing.
So either by you not feeding the slime enough, the slime being an dick, or [[Guide_to_xenobiology#Tier_3|reas]][[Guide_to_xenobiology#So_You.27re_a_Traitor|ons]], a slime has tried to kill you. If the slime is a baby, this is annoying. If the slime is an adult, you may die if you don't know what you're doing.


Slimes have two attacks: A '''glomp''' that does brute damage with adults dealing more and a chance to stun, and the far more dangerous '''feeding''' attack which deals cellular damage and empowers the slime, a rare and very difficult to heal type of damage. If a slime starts feeding on you, wrestle it off with disarm intent and spray it down with an extinguisher (You DID get an extinguisher, right?) when you get it off until it dies. After that, hobble off to medbay for healing.
Slimes have two attacks: A '''glomp''' that does brute damage with adults dealing more and a chance to stun, and the far more dangerous '''feeding''' attack which deals cellular damage and empowers the slime, a rare and very difficult to heal type of damage. If a slime starts feeding on you, wrestle it off with combat mode on, and right clicking to disarm it and spray it down with an extinguisher (You DID get an extinguisher, right?) when you get it off until it dies. After that, hobble off to medbay for healing.


While this is generally more a tip for you when NOT playing Xenobiologist, in the event of a very rare slime outbreak, perhaps of sentient slimes, get an extinguisher and hide. A horde of angry slimes can multiply fast, and while slimes are normally unintelligent and docile, outbreaks of them are nearly always done on purpose by someone wanting to destroy the station, and are thus paired with usage of red extracts enraging slimes and light pink or black extracts making very deadly intelligent slimes. Pray that the AI is able to stop them, and that the xenobiologist who released the slimes doesn't follow up with [[Guide_to_xenobiology#So_You.27re_a_Traitor|something worse]].
While this is generally more a tip for you when NOT playing Xenobiologist, in the event of a very rare slime outbreak, perhaps of sentient slimes, get an extinguisher and hide. A horde of angry slimes can multiply fast, and while slimes are normally unintelligent and docile, outbreaks of them are nearly always done on purpose by someone wanting to destroy the station, and are thus paired with usage of red extracts enraging slimes and light pink or black extracts making very deadly intelligent slimes. Pray that the AI is able to stop them, and that the xenobiologist who released the slimes doesn't follow up with [[Guide_to_xenobiology#So_You.27re_a_Traitor|something worse]].
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*Extract creates a bottle of slime mutation potion when injected with plasma. Makes slimes 12% more likely to mutate, the opposite of the slime stabilizer.
*Extract creates a bottle of slime mutation potion when injected with plasma. Makes slimes 12% more likely to mutate, the opposite of the slime stabilizer.
*Extract makes nearby slimes rabid when injected with blood. Has some [[traitor|fun]] uses.
*Extract makes nearby slimes rabid when injected with blood. Has some [[traitor|fun]] uses.
*Extract creates a bottle of speed potion when injected with water. The speed potion will negate slowdown from any item of clothing or vehicle it is applied to.
*Extract creates a bottle of speed potion when injected with water. The speed potion will speed up any simplemobs it's applied to.
:'''Luminescent Effects'''
:'''Luminescent Effects'''
:*Minor: Infuses the user with Ephedrine, greatly increasing their speed temporarily.
:*Minor: Infuses the user with Ephedrine, greatly increasing their speed temporarily.
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|Podpeople mutation toxin
|Podpeople mutation toxin
|-
|-
|Sulphuric acid
|Sulfuric acid
|Polysmorph mutation toxin
|Polysmorph mutation toxin
|-
|-
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:'''Luminescent Effects'''
:'''Luminescent Effects'''
:*Minor: Spawns a friendly mob.
:*Minor: Spawns a friendly mob.
:*Major: Spawns a dangerous mob. If the user is on harm intent at the moment of use, the mob will be hostile.
:*Major: Spawns a dangerous mob. If the user has combat mode on at the moment of use, the mob will be hostile.
===Tier 4===
===Tier 4===
{{anchor|Oil Slime}}
{{anchor|Oil Slime}}
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|[[File:Slimesepia.png]]
|[[File:Slimesepia.png]]
!Sepia
!Sepia
|Creates a Sepia-Tinted Camera, a special, one-use camera that stops time for 5 seconds where it takes a picture.  
|Creates a special one-use sepia-tinted camera which rewinds time of a target twice. The rewind happens once after 10 seconds and again 10 seconds after that. It reverts the position, health, and limbs of human beings, animals, and objects. This does not revive them if they are dead nor work if completely destroyed/gibbed.
|-
|-
|[[File:Slimecerculean.png]]
|[[File:Slimecerculean.png]]
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|[[File:Slimeadamantine.png]]
|[[File:Slimeadamantine.png]]
!Adamantine
!Adamantine
|Solidifies into a set of adamantine armor.
|Creates a powder that makes clothing slightly armored.
|-
|-
|[[File:Rainbow slime.gif]]
|[[File:Rainbow slime.gif]]
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|[[File:Slimegrey.png]]
|[[File:Slimegrey.png]]
!Grey
!Grey
|Only fully heals the target.
|Only partially heals the target.
|-
|-
|[[File:Slimeorange.png]]
|[[File:Slimeorange.png]]
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|[[File:Slimegreen.png]]
|[[File:Slimegreen.png]]
!Green
!Green
|Changes the spieces or color of a slime or jellyperson.
|Changes the species or color of a slime or jellyperson.
|-
|-
|[[File:Slimepink.png]]
|[[File:Slimepink.png]]
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|[[File:Slimesepia.png]]
|[[File:Slimesepia.png]]
!Sepia
!Sepia
|Randomly adjusts your speed.
|Randomly adjusts your speed. You take extra stun and stamina damage.
|-
|-
|[[File:Slimecerculean.png]]
|[[File:Slimecerculean.png]]
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|[[File:Slimered.png]]
|[[File:Slimered.png]]
!Red
!Red
|You are no longer affected by slows from equipment.
|Moderately increases your speed. You take extra stun and stamina damage.
|-
|-
|[[File:Slimegreen.png]]
|[[File:Slimegreen.png]]
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</tabs>
</tabs>
==So You're a Traitor==
==So You're a Traitor==
What you can get here that can't be gotten easier elsewhere is an EMP and <strike>random hostile animals which include a few very deadly ones</strike> CARPS SPACE BEARS ALIUMS SPIDERS HIVEBOTS PINE TREES OH GOD IT'S HORRIFYING. Releasing the slimes is somewhat viable, but you will likely get caught doing so, and baby slimes are rather tame (Unless you have Red Slime Essence. Then it's a party.)
What you can get here that can't be gotten easier elsewhere is an EMP and <strike>random hostile animals which include a few very deadly ones</strike> CARPS SPACE BEARS ALIUMS SPIDERS HIVEBOTS PINE TREES OH GOD IT'S HORRIFYING. Releasing the slimes is somewhat viable, but you will likely get caught doing so, and baby slimes are rather tame (Unless you have Red Slime Essence. Then it's a party.)
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A full guide to ruining someone's day with slimes:
A full guide to ruining someone's day with slimes:
*Red - Makes all slimes within sight range hyper aggressive. Also makes glycerol with blood in case you want to make a stupidly large hole in the station with a bluespace beaker grenade.
*Red - Makes all slimes within sight range hyper aggressive. Also creates potions that can increase a simplemob's speed when injected with blood, useful for enhancing your gold slime army.
*Green - Produces 1 unit of a chemical that turns people into different races including slime persons. Use it on someone and convince the AI that they're a danger to humanity. Needs at least 5 units for it to work in a smoke grenade.
*Green - Produces 1 unit of a chemical that turns people into different races including slime persons. Use it on someone and convince the AI that they're a danger to humanity. Needs at least 5 units for it to work in a smoke grenade.
*Black - Turns people into actual grey slimes, no fort save. Again, 5 units in a smoke or foam grenade will make for a very interesting shuttle flight.
* Black - Turns people into actual grey slimes, no fort save. Again, 5 units in a smoke or foam grenade will make for a very interesting shuttle flight.
*Orange - Ignites a large fire.
*Orange - Ignites a large fire.
* Yellow - Huge EMP.
*Yellow - Huge EMP.
*Silver - Only way to get real roburgers (with nanites).
*Silver - Only way to get real roburgers (with nanites).
*Gold - We all know what this does.
*Gold - We all know what this does.
*Sepia - Stops time in a small radius, allowing you to wreak many kinds of havoc.
*Sepia - Stops time in a small radius, allowing you to wreak many kinds of havoc.
*Oil - Explosion. One of the fastest ways to mass produce a large array of devasating explosions.
*Oil - Fiery Explosion. One of the fastest ways to mass produce a large array of explosions, even if they mostly cause fire. Also makes glycerol with blood in case you want to make a stupidly large hole in the station with a bluespace beaker grenade
*Adamantium - Makes golems that can be converted to the cult/soul shard/revved. They have to follow orders given to them by their creator so feel free to make them suicide bomb with gold slime cores.
*Adamantium - Makes golems that can be converted to the cult/soul shard/revved. They have to follow orders given to them by their creator so feel free to make them suicide bomb with gold slime cores.
*Light pink - Enables you to make sentient beings, including anything a gold slime extract can produce. Magicarps included.
*Light pink - Enables you to make sentient beings, including anything a gold slime extract can produce. Magicarps included.
{{Guides}}
{{Guides}}
[[Category:Guides]]
[[Category:Guides]]
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