Surgery: Difference between revisions

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Tool Success Chance is the chance of success intrinsically tied to a given tool. Surgical grade equipment is generally the best, and ghetto analogues are generally discouraged unless very desperate.
Tool Success Chance is the chance of success intrinsically tied to a given tool. Surgical grade equipment is generally the best, and ghetto analogues are generally discouraged unless very desperate.
=Beginning of any Operation=
=Beginning of any Operation=
Step 1: [[File:OpTable.gif|Operating Table]] Place the patient onto the '''operating table''' (or have them just climb onto the table). Do this by selecting '''grab''' [[File:Intent_Grab.png]] intent. Then click the patient twice in a row until you have an aggressive grab. Then left click the operating table to place the patient on it. Switch back to '''help''' [[File:Intent_Help.png]] intent or your surgery will fail.  
Step 1: [[File:OpTable.gif|Operating Table]] Place the patient onto the '''operating table''' (or have them just climb onto the table). Do this by '''ctrl + clicking''' them twice to aggressively grab them. Then left click the operating table to place the patient on it. Be sure to turn combat mode off or your surgery will fail.  
*If there is no operating table, you can use: '''stasis bed''' (100%), '''any table''' (80%), '''any bed''' (70%), ask them to lie '''on the floor''' (50%). Operating tables give a 100% surface value.
*If there is no operating table, you can use: '''stasis bed''' (100%), '''any table''' (80%), '''any bed''' (70%), ask them to lie '''on the floor''' (50%). Operating tables give a 100% surface value.
Step 2: Exposed the patient's appropriate body part. This could vary from simply having the patient take off their headwear, to having them fully strip (This can be performed at any point in the surgery prior to Step 7, but it's faster that they strip rather than have you slowly strip them).
Step 2: Exposed the patient's appropriate body part. This could vary from simply having the patient take off their headwear, to having them fully strip (This can be performed at any point in the surgery prior to Step 7, but it's faster that they strip rather than have you slowly strip them).
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Step 2: [[File:N2Otank.png|Sleeping Agent]] Sedate the patient using a '''tank of anesthetic''' and any '''breath mask''' or inject them with [[Guide_to_chemistry#Morphine|Morphine]]. Keeping your patient awake for most surgeries will result in a 50% (100% if the step is failed) chance to cause a minor screw-up, causing damage and a chance for bleeding depending on how intensive the surgery step is. Pain killers such as (and currently only) [[Guide_to_chemistry#Miner's Salve|Miner's Salve]] and the alcoholic drink [[Guide_to_drinks#Painkiller|Painkiller]] reduce the chance by half, and being unconscious for any reason reduces it by a fifth. Getting your patient [[Guide_to_drinks|drunk]] will also offset the slip-up chance depending on how drunk they are. If the patient has a disease containing the symptom [[Infections#Symptoms_Table|Analgesia]] or the brain trauma [[Brain_Traumas#Special|Tenacity]], they will count as being fully anesthetized.
Step 2: [[File:N2Otank.png|Sleeping Agent]] Sedate the patient using a '''tank of anesthetic''' and any '''breath mask''' or inject them with [[Guide_to_chemistry#Morphine|Morphine]]. Keeping your patient awake for most surgeries will result in a 50% (100% if the step is failed) chance to cause a minor screw-up, causing damage and a chance for bleeding depending on how intensive the surgery step is. Pain killers such as (and currently only) [[Guide_to_chemistry#Miner's Salve|Miner's Salve]] and the alcoholic drink [[Guide_to_drinks#Painkiller|Painkiller]] reduce the chance by half, and being unconscious for any reason reduces it by a fifth. Getting your patient [[Guide_to_drinks|drunk]] will also offset the slip-up chance depending on how drunk they are. If the patient has a disease containing the symptom [[Infections#Symptoms_Table|Analgesia]] or the brain trauma [[Brain_Traumas#Special|Tenacity]], they will count as being fully anesthetized.


Step 3: [[File:Intent_Help.png|Help Intent]] Switch to '''help intent'''. Pro tip: Disarm intent will fail every surgery step.
Step 3: Ensure combat mode is off


Step 4: [[File:Hud-target.gif|Target]] '''Aim''' at the appropriate body part (important!).
Step 4: [[File:Hud-target.gif|Target]] '''Aim''' at the appropriate body part (important!).
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|Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch
|Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch
|-
|-
|Step 3: [[File:Wrench.png|Wrench]] '''Wrench''': Unwrench the bolts||[[File:Retractor.png|Retractor]] (10%)
|Step 3: [[File:Wrench.png|Wrench]] '''Wrench''': Unwrench the bolts||[[File:Crowbar.png|Crowbar]] (100%) [[File:Retractor.png|Retractor]] (20%)
|-
|-
|Step 4: [[File:Multitool.png|Multitool]] '''Multitool''': Prepare electronics||[[File:Hemostat.png|Hemostat]] (10%)
|Step 4: [[File:Multitool.png|Multitool]] '''Multitool''': Prepare electronics||[[File:Shocktouch.png|Shock Touch]] (90%) [[File:Defib.png|Defibrillator Paddles]] (90%) [[File:Laser_gun.png|Laser]] (90%) [[File:StunBaton.gif|Stun Baton]] (75%) [[File:Hemostat.png|Hemostat]] (20%)
|-
|-
|Step 5: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Manipulate organs/remove implant||[[File:Crowbar.png|Crowbar]] (65%)
|Step 5: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Manipulate organs/remove implant||[[File:Crowbar.png|Crowbar]] (65%)
|-
|-
|Step 6: [[File:Wrench.png|Wrench]] '''Wrench''': Wrench the bolts||[[File:Retractor.png|Retractor]] (10%)
|Step 6: [[File:Wrench.png|Wrench]] '''Wrench''': Wrench the bolts||[[File:Welder.png|Welder]] (100%) [[File:Retractor.png|Retractor]] (20%)
|-
|-
|Step 7: [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''': Screw the shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%)
|Step 7: [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''': Screw the shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%)
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|Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch
|Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch
|-
|-
|Step 3: [[File:Multitool.png|Multitool]] '''Multitool''': Prepare electronics||[[File:Hemostat.png|Hemostat]] (10%)
|Step 3: [[File:Multitool.png|Multitool]] '''Multitool''': Prepare electronics||[[File:Shocktouch.png|Shock Touch]] (90%) [[File:Defib.png|Defibrillator Paddles]] (90%) [[File:Laser_gun.png|Laser]] (90%) [[File:StunBaton.gif|Stun Baton]] (75%) [[File:Hemostat.png|Hemostat]] (20%)
|-
|-
| colspan="2" |Step 4: [[File:Hud-hands.gif|Hands]] Place an item in the cavity / Use your '''hands''' to check for items in the cavity
| colspan="2" |Step 4: [[File:Hud-hands.gif|Hands]] Place an item in the cavity / Use your '''hands''' to check for items in the cavity
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|Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch
|Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch
|-
|-
|Step 3: [[File:Multitool.png|Multitool]] '''Multitool''': Prepare electronics||[[File:Hemostat.png|Hemostat]] (10%)
|Step 3: [[File:Multitool.png|Multitool]] '''Multitool''': Prepare electronics||[[File:Shocktouch.png|Shock Touch]] (90%) [[File:Defib.png|Defibrillator Paddles]] (90%) [[File:Laser_gun.png|Laser]] (90%) [[File:StunBaton.gif|Stun Baton]] (75%) [[File:Hemostat.png|Hemostat]] (20%)
|-
|-
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''' and '''Empty Implant Case''': Extract the implant||[[File:Crowbar.png|Crowbar]] (65%)
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''' and '''Empty Implant Case''': Extract the implant||[[File:Crowbar.png|Crowbar]] (65%)
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|Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch
|Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch
|-
|-
|Step 3: [[File:Wrench.png|Wrench]] '''Wrench''': Unwrench the bolts||[[File:Retractor.png|Retractor]] (10%)
|Step 3: [[File:Wrench.png|Wrench]] '''Wrench''': Unwrench the bolts||[[File:Crowbar.png|Crowbar]] (100%) [[File:Retractor.png|Retractor]] (20%)
|-
|-
|Step 4: [[File:Multitool.png|Multitool]] '''Multitool''': Prepare electronics||[[File:Hemostat.png|Hemostat]] (10%)
|Step 4: [[File:Multitool.png|Multitool]] '''Multitool''': Prepare electronics||[[File:Shocktouch.png|Shock Touch]] (90%) [[File:Defib.png|Defibrillator Paddles]] (90%) [[File:Laser_gun.png|Laser]] (90%) [[File:StunBaton.gif|Stun Baton]] (75%) [[File:Hemostat.png|Hemostat]] (20%)
|-
|-
|Step 5: [[File:Multitool.png|Multitool]] '''Multitool''': Recalibrate brain (can be repeated)||[[File:Screwdriver tool.png|Screwdriver]] (40%) [[File:Hemostat.png|Hemostat]] (25%)
|Step 5: [[File:Multitool.png|Multitool]] '''Multitool''': Recalibrate brain (can be repeated)||[[File:Screwdriver tool.png|Screwdriver]] (40%) [[File:Hemostat.png|Hemostat]] (25%)
|-
|-
|Step 6: [[File:Wrench.png|Wrench]] '''Wrench''': Wrench the bolts||[[File:Retractor.png|Retractor]] (10%)
|Step 6: [[File:Wrench.png|Wrench]] '''Wrench''': Wrench the bolts||[[File:Welder.png|Welder]] (100%) [[File:Retractor.png|Retractor]] (20%)
|-
|-
|Step 7: [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''': Screw the shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%)
|Step 7: [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''': Screw the shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%)
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|-
|-
|Step 3: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)
|Step 3: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)
|}
== Patch Wounds/Treat Burns ==
Patch Wounds will heal a body part of brute damage. Treat Burns will heal a body part of burn damage. Useful for allowing a body to be defibrillated.
[[File:Hud-target.gif]] '''Target: Any'''
{|
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
|-
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)
|-
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Patch Wounds/Treat Burns||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
|-
|Step 3: [[File:Scalpel.png|alt=|Hemostat]] '''Scalpel''': Make an incision
|[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)
|-
|Step 4: [[File:Gauze.png]] '''Gauze''': Apply some dressing
|[[File:Bandage.png]] (65%) [[File:Improv bandage.png]] (35%)
|-
|Step 5: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)
|}
|}
==Coronary Bypass==
==Coronary Bypass==
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