Head of Security: Difference between revisions

1 byte removed ,  03:20, 16 August 2014
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imported>Ikarrus
imported>Bandit
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[[File:SecHq.png|300px|thumb|alt=Security Office|Your office is in the main [[Security Office]], complete with posh carpeting]]
[[File:SecHq.png|300px|thumb|alt=Security Office|Your office is in the main [[Security Office]], complete with posh carpeting]]
You are concerned with the following people:
You are concerned with the following people:
* [[Security Officers]]. These are your pawns, and it's your job to control them. Each of them is given an assignment when they sign up. If they're being assholes, yell at them and get them to fall in line - if they continue, throw them in the brig for a little while. It's important not to let these guys run rampant, because they can and will fuck everything up if you do. Remember, if they contine to be shit, bust them back down to assistant and kick them off the force.
* [[Security Officers]]. These are your pawns, and it's your job to control them. Each of them is given an assignment when they sign up. If they're being assholes, yell at them and get them to fall in line - if they continue, throw them in the brig for a little while. It's important not to let these guys run rampant, because they can and will fuck everything up if you do. Remember, if they continue to be shit, bust them back down to assistant and kick them off the force.
* [[Warden|the Warden]]. This is a special security officer who acts as the Brig's watchdog. Make sure he doesn't set and/or support shitty brig times and that he doesn't leave the Brig while prisoners are present. He is next in the line of succession if you get bumped off, and your most senior lieutenant.
* [[Warden|the Warden]]. This is a special security officer who acts as the Brig's watchdog. Make sure he doesn't set and/or support shitty brig times and that he doesn't leave the Brig while prisoners are present. He is next in the line of succession if you get bumped off, and your most senior lieutenant.
* [[Detective|the Detective]]. You won't need to worry about this guy too much, just let him do his thing. The detective is used to operating independant of Sec. Just remember to call him a loose cannon from time to time and be ready to send in the redshirts should he uncover something big.
* [[Detective|the Detective]]. You won't need to worry about this guy too much, just let him do his thing. The detective is used to operating independent of Sec. Just remember to call him a loose cannon from time to time and be ready to send in the redshirts should he uncover something big.
* [[Lawyer|the Lawyer]], whose job is to watch your every move and look after the prisoners. Your authority over him is questionable and they have access to the brig, which makes him even more annoying. Sometimes they can be useful for helping keep your officers in line. Sometimes.
* [[Lawyer|the Lawyer]], whose job is to watch your every move and look after the prisoners. Your authority over him is questionable and they have access to the brig, which makes him even more annoying. Sometimes they can be useful for helping keep your officers in line. Sometimes.


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==Ready For War==
==Ready For War==
Even if you arrive on the station on the shuttle, you have all your needed equipment on you when you board the station. So you can start busting crime right away (though going in at it alone is a terrible idea).
Even if you arrive on the station on the shuttle, you have all your needed equipment on you when you board the station. So you can start busting crime right away (though going in alone is a terrible idea).


The head of Security has the following equipment:
The Head of Security has the following equipment:
* Armor (stylish armored greatcoat and snazzy head of security hat)
* Armor (stylish armored greatcoat and snazzy head of security hat)
* HUD-Sunglasses
* HUD-Sunglasses
* Black Gloves
* Blackgloves
* Handcuffs
* Handcuffs
* An energy gun
* An energy gun


Your office contains additional equipment that you should heavily consider taking:
Your office contains additional equipment that you should heavily consider taking:
* An Additional energy gun
* An additional energy gun
* A Stun Baton
* A stunbaton
* Box of Flashbangs
* Box of flashbangs
* HoS Gasmask Variant
* HoS gasmask variant
* Miscellaneous Standard Security Equipment.
* Miscellaneous standard security equipment


== Your Office ==
== Your Office ==
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The brig also has blast doors around every cell. There's a button to drop them in the warden's office and your office.
The brig also has blast doors around every cell. There's a button to drop them in the warden's office and your office.


Prisoners try to flee all the time, so do something about the doors (portable flasher), or handcuff them to the bed as you investigate their items (make sure to release from if they aren't super dangerous). And, '''SET A GOD DAMN TIME TO THE TIMER''' (it won't lock the door unless you do this). For the love of god, [[Space Law|keep the time to the crime]]. Remember that [[Station Engineer|some]] [[Quartermaster|prisoners]] may have a toolbelt or insulated gloves, thus a means to escape if left unsupervised. Remember to remove possible weapons, unless you want [[robust|a]] [[Handcuffs|nasty]] [[Stun Baton|surprise]], but you already knew that, [[Shitcurity|right?]]
Prisoners try to flee all the time, so do something about the doors (portable flasher), or handcuff them to the bed as you investigate their items (make sure to release them if they aren't super dangerous). And '''SET A GOD DAMN TIME TO THE TIMER''' (it won't lock the door unless you do this). For the love of god, [[Space Law|keep the time to the crime]]. Remember that [[Station Engineer|some]] [[Quartermaster|prisoners]] may have a toolbelt or insulated gloves, thus a means to escape if left unsupervised. Remember to remove possible weapons, unless you want [[robust|a]] [[Handcuffs|nasty]] [[Stun Baton|surprise]], but you already knew that, [[Shitcurity|right?]]


In the event that a prisoner has been deemed too dangerous to release, they can either be executed, or, if you aren't <strike>a barbarian</strike> a true manly HoS, taken to the [[Prison Wing]]. The prison wing is located to the upper left of the Warden's Office. It can comfortably hold just as many prisoners as the normal brig, but it has real airlocks to block the cells and the entire wing can be locked down with impenetrable security shutters. It also has no automatic timer, so don't put someone in a permanent cell without a very good reason. If you wish to execute someone the humane way, you can also use the lethal injection chamber located to the left of the prison wing.
In the event that a prisoner has been deemed too dangerous to release, they can either be executed or, if you aren't <strike>a barbarian</strike> a true manly HoS, taken to the [[Prison Wing]]. The prison wing is located to the upper left of the Warden's Office. It can comfortably hold just as many prisoners as the normal brig, but it has real airlocks to block the cells and the entire wing can be locked down with impenetrable security shutters. It also has no automatic timer, so don't put someone in a permanent cell without a very good reason. If you wish to execute someone the humane way, you can also use the lethal injection chamber located to the left of the prison wing.




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To decommission a revolutionary, beat their head in like the [[shitcurity|monster]] they always knew you were. The energy gun is an okay weapon to use for this, but it does a lot more damage than a stun baton in the off position so it's easy to get carried away and kill someone you already smacked some sense into. Stunning a possible rev is always more effective than trying to kill outright. It's immediate and the more people you can turn back to your side, the better.
To decommission a revolutionary, beat their head in like the [[shitcurity|monster]] they always knew you were. The energy gun is an okay weapon to use for this, but it does a lot more damage than a stun baton in the off position so it's easy to get carried away and kill someone you already smacked some sense into. Stunning a possible rev is always more effective than trying to kill outright. It's immediate and the more people you can turn back to your side, the better.


For a more permanent and reliable solution, use the loyalty implants available in the armory and in your office locker. These implants will convert almost anyone you plant to (or back to) your side and make them immune to revolutionary brainwashing. The only ones that should resist these implants are the revolutionary leaders themselves. Should you run out of implants, you can always order more at the cargo bay, provided they aren't already plotting your death.
For a more permanent and reliable solution, use the loyalty implants available in the armory and in your office locker. These implants will convert almost anyone you implant to (or back to) your side and make them immune to future revolutionary brainwashing. The only ones who should resist these implants are the revolutionary leaders themselves. Should you run out of implants, you can always order more at the cargo bay, provided they aren't already plotting your death.


== I AM THE LAW ==
== I AM THE LAW ==
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If your target is a crew member, you can try to falsify or plant evidence onto them and convince the captain to approve an execution. If you're caught with a high-risk item or using traitor items, you can claim that they were 'confiscated' from a traitor. If you feel generous, you can assist your fellow traitors by releasing them if they've been brigged.
If your target is a crew member, you can try to falsify or plant evidence onto them and convince the captain to approve an execution. If you're caught with a high-risk item or using traitor items, you can claim that they were 'confiscated' from a traitor. If you feel generous, you can assist your fellow traitors by releasing them if they've been brigged.


As for changeling, executed prisoners make great meals and are often spaced anyway. If any of your follow changelings are caught and executed, you should absorb them as competent security would ensure executed changelings are gibbed, so no evidence is left. The hardest part about meals from the brig is the fact you might find it hard to get alone. Just remember, '''take away those headsets.'''
As for changelings, executed prisoners make great meals and are often spaced anyway. If any of your follow changelings are caught and executed, you should absorb them as competent security would ensure executed changelings are gibbed, so no evidence is left. The hardest part about meals from the brig is the fact you might find it hard to get alone. Just remember, '''take away those headsets.'''
{{Jobs}}
{{Jobs}}
[[category: Jobs]]
[[category: Jobs]]
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