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6,188
edits
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Maximum Occurrence: 20 | Maximum Occurrence: 20 | ||
==[[File:Bottle16.png|32px]] Chemical spill== | ==[[File:Bottle16.png|32px]] Chemical spill== | ||
''Due to a chemical spill in your sector, your pool water may be contaminated.'' | ''Due to a chemical spill in your sector, your pool water may be contaminated.'' | ||
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Maximum Occurrence: 1 | Maximum Occurrence: 1 | ||
==[[File:Dolphin.gif|32px]] Dolphin Migration== | |||
''Unknown biological entities have been detected near the station, please stand-by.'' | |||
Space Dolphins spawn around the station. Though initially not hostile, if provoked they will swarm their attacker. Alongside the space dolphins are a small chance for Space Manatees to spawn. | |||
Minimum round time: 10 minutes | |||
Weight: 15 | |||
==[[File:OrderRequestConsole.gif|32px]] High Priority Bounty== | |||
''Central Command has issued a high-priority cargo bounty. Details have been sent to all bounty consoles.'' | |||
A cargo bounty that will provide a large amount of credits becomes available to complete, viewable on bounty consoles. | |||
Minimum round time: 10 Minutes | |||
Weight: 20 | |||
==[[File:Dust.png|32px]] Minor Space Dust== | |||
Spawns some high-speed space dust that can break grilles and windows on the edge of the station. | |||
Minimum round time: 0 minutes | |||
Weight: 200 | |||
Maximum Occurrence: 1000 | |||
==Probabilistic Anomaly== | |||
''A probabilistic anomaly has been detected near the station. Prepare for a distortion of the laws of probability.'' | |||
An event that breaches the physics of reality and forces the RNG to be stuck on the same value for 2 to 10 minutes. "Random" elements of the game will become static resulting in the possibility of arcade machines dispensing the same reward or coins flipping on the same side multiple times in a row. | |||
Weight: 10 | |||
==[[File:Goose.png|32px]] Random Human-level Intelligence== | |||
''Based on scans from our long-range sensors, we believe that one of the station's pets has developed very low level intelligence, and the ability to communicate.'' | |||
Grants a ghost control over one of the station's simple animals/robots, priority placed on identifiable animals such as station pets and mulebots or beepsky among others. | |||
Minimum round time: 20 Minutes | |||
Weight: 10 | |||
=Moderate Events= | =Moderate Events= | ||
==Anomalies== | ==Anomalies== | ||
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Weight: 5 | Weight: 5 | ||
===[[File:Hallucination_anomaly.gif|32px]] Hallucination=== | |||
''Hallucinatory event hitting the station. Expected location: <nowiki>[Location]</nowiki>.'' | |||
This anomaly will spawn hallucinations of hostile mobs, which will attack anyone nearby. They deal stamina damage until their target is in stamcrit, before causing them to hallucinate being unable to breathe and eventually dying if not recovered. | |||
Minimum round time: 20 minutes | |||
Weight: 20 | |||
Maximum Occurrence: 5 | |||
===[[File:Electricity2.gif|32px]] Hyper-Energetic Flux=== | ===[[File:Electricity2.gif|32px]] Hyper-Energetic Flux=== | ||
''Localized hyper-energetic flux detected on long range scanners. Expected location: <nowiki>[Location]</nowiki>.'' | ''Localized hyper-energetic flux detected on long range scanners. Expected location: <nowiki>[Location]</nowiki>.'' | ||
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''Pyroclastic anomaly detected on long range scanners. Expected location: <nowiki>[Location]</nowiki>.'' | ''Pyroclastic anomaly detected on long range scanners. Expected location: <nowiki>[Location]</nowiki>.'' | ||
Creates plasma fires! | Creates plasma and turf fires! | ||
Minimum round time: 20 minutes | Minimum round time: 20 minutes | ||
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Maximum Occurrence: 5 | Maximum Occurrence: 5 | ||
===[[File:Radiation anomaly.gif|32px]]Radiation=== | |||
''Large radiation pulse detected on long range scanners. Expected location: <nowiki>[Location]</nowiki>.'' | |||
Emits radiation and shoots radiation balls sporadically. | |||
Minimum round time: 20 minutes | |||
Weight: 20 | |||
Maximum Occurrence: 7 | |||
===[[File:Anom.gif|32px]] Vortex=== | ===[[File:Anom.gif|32px]] Vortex=== | ||
''Localized high-intensity vortex detected on long range scanners. Expected location: <nowiki>[Location]</nowiki>.'' | ''Localized high-intensity vortex detected on long range scanners. Expected location: <nowiki>[Location]</nowiki>.'' | ||
The rarest of the bunch. Consumes objects and | The rarest of the bunch. Consumes objects and people and teleports them to a random location. Nasty! | ||
Minimum round time: 20 minutes | Minimum round time: 20 minutes | ||
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Maximum Occurrence: 2 | Maximum Occurrence: 2 | ||
==[[File:Vendcoffee.gif|32px]] Brand Intelligence== | ==[[File:Vendcoffee.gif|32px]] Brand Intelligence== | ||
''Rampant brand intelligence has been detected aboard the station. Please stand by. The origin is believed to be a <nowiki>[vending machine name]</nowiki>.'' | ''Rampant brand intelligence has been detected aboard the station. Please stand by. The origin is believed to be a <nowiki>[vending machine name]</nowiki>.'' | ||
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''The scrubbers network is experiencing a backpressure surge. Some ejection of contents may occur.'' | ''The scrubbers network is experiencing a backpressure surge. Some ejection of contents may occur.'' | ||
Air scrubbers around the station may suddenly erupt | Air scrubbers around the station may suddenly erupt foam of various chemicals and reagents. The chemicals/reagents which may be involved in this event are plant-b-gone, blood, charcoal, space drugs, morphine, holy water, ethanol, hot chocolate, sulfuric acid, mindbreaker toxin, rotatium, pax, laughter, concentrated barbers aid, colorful reagent, dizzying solution, tiring solution, salt, beer, hair dye, white glitter, growth serum. The severity of the surge can vary, resulting in double or 2.5 times as many reagents to appear out of all vents. | ||
Minimum round time: 20 minutes | Minimum round time: 20 minutes | ||
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Weight: 30 | Weight: 30 | ||
==[[File:Virologist.png|32px]] [[Infections|Disease Outbreak]]== | ==[[File:Virologist.png|32px]] [[Infections|Disease Outbreak]]== | ||
''Confirmed outbreak of level 7 viral biohazard aboard the station. All personnel must contain the outbreak.'' | ''Confirmed outbreak of level 7 viral biohazard aboard the station. All personnel must contain the outbreak.'' | ||
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Weight: 15 | Weight: 15 | ||
==[[File:Clown.png|32px]] False Alarm== | |||
Plays a false alarm message for just about any other event. Fun with meteors. | |||
Minimum round time: 20 Minutes | |||
Weight: 20 | |||
Maximum Occurrence: 5 | |||
==[[File:Psychiatrist.png|32px]] Flutes== | ==[[File:Psychiatrist.png|32px]] Flutes== | ||
1 person per ten people are chosen for this event and given one punishment. A few punishments include; brief periods of blurred vision, faint voices, intense headaches and nigh terminal brain damage. | 1 person per ten people are chosen for this event and given one punishment. A few punishments include; brief periods of blurred vision, faint voices, intense headaches and nigh terminal brain damage. | ||
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Max Occurrences: 1 | Max Occurrences: 1 | ||
==[[File:Gravity Generator.png|32px]] Gravity Systems Failure== | |||
''Warning: Failsafes for the station's artificial gravity arrays have been triggered. Please be aware that if this problem recurs it may result in the formation of gravitational anomalies. Nanotrasen wishes to remind you that the unauthorised formation of anomalies within Nanotrasen facilities is strictly prohibited by health and safety regulation A: Sub-clause C.'' | |||
Causes the [[Gravity Generator]] to stop functioning, leaving the station without gravity for 80 to 120 seconds. Can be fixed early by turning the [[Gravity Generator]]'s APC on and off. | |||
Weight: 15 | |||
==[[File:Airlock.gif|32px]] Grey Tide== | |||
''Gr3y.T1d3 virus detected in the station's door subroutines. Severity level of 1. Recommend station AI involvement.'' | |||
All the lights in a department blow, and any cells and doors are bolted open! The AI, cyborgs and anyone with access can get the doors shut quickly, but [[hacking]] will do in a pinch. | |||
Minimum round time: 20 minutes | |||
Minimum players: 5 | |||
Weight: 10 | |||
Maximum Occurrence: 2 | |||
'''''"Gr3y.T1d3 virus detected in <station name> imprisonment subroutines. Recommend station AI involvement."''''' | |||
All the lights in the brig blow, and all the cells and brig doors are bolted open, making a clear escape path for all inmates! The AI and cyborgs can get the doors shut quickly, but [[hacking]] will do in a pinch. Has a chance to affect a camera, which will either; EMP it, EMP-proof it or motion activate it. Can also affect keycard authenticators, which can cause maintenance to open or red alert to activate. | |||
==[[File:Apc frame.png|32px]] Grid Check== | ==[[File:Apc frame.png|32px]] Grid Check== | ||
''Abnormal activity detected in the station's powernet. As a precautionary measure, the station's power will be shut off for an indeterminate duration.'' | ''Abnormal activity detected in the station's powernet. As a precautionary measure, the station's power will be shut off for an indeterminate duration.'' | ||
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Maximum Occurrence: 3 | Maximum Occurrence: 3 | ||
==[[File: | ==[[File:Immquack.png|32px]] Immovable Duck== | ||
'' | ''What the duck was that?!'' | ||
Something of a humorous '''''DUCK''''' joke, an immovable '''''DUCK''''' will travel through the station in a straight line causing reasonable amounts of damage to the structure and killing anybody unfortunate to be in its path. They take some time to travel through the station, make an immense amount of noise, and as such are avoidable to players with quick reflexes. They will often open up secure areas, resulting in looting. If an Immovable '''''DUCK''''''s path includes the arrivals shuttle, or any of the escape pods, you will find out what happens when an unstoppable '''''DUCK''''' meets an immovable object. | |||
Weight: 2 | |||
Maximum Occurrence: 3 | |||
==[[File:Immrod.png|32px]] Immovable Rod== | ==[[File:Immrod.png|32px]] Immovable Rod== | ||
''What the fuck was that?!'' | ''What the fuck was that?!'' | ||
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Weight: 10 | Weight: 10 | ||
Maximum Occurrence: 3 | Maximum Occurrence: 3 | ||
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Even better, Ion storms can sometimes replace laws or even whole lawsets. | Even better, Ion storms can sometimes replace laws or even whole lawsets. | ||
If no AI is present, it will instead target airlocks and APCs. Airlocks will randomly have one of the following effects: toggle bolts, toggle emergency access, shock temporarily or have their safety and speed toggled. APCs will have one of three or all of their power channels turned off. | |||
Minimum round time: 20 minutes | Minimum round time: 20 minutes | ||
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Weight: 15 | Weight: 15 | ||
Maximum Occurrence: | Maximum Occurrence: | ||
==[[File:Spacedust.png|32px]] Major Space Dust== | ==[[File:Spacedust.png|32px]] Major Space Dust== | ||
''The station is passing through a debris cloud, expect minor damage to external fittings and fixtures.'' | ''The station is passing through a debris cloud, expect minor damage to external fittings and fixtures.'' | ||
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Maximum Occurrence: 3 | Maximum Occurrence: 3 | ||
===[[File:Meateor.png|32px]] Meaty=== | |||
''Meaty ores have been detected on collision course with the station.'' | |||
Like meteors, but with meat and gibs instead of minerals. | |||
Minimum round time: 20 minutes | |||
Weight: 4 | |||
Maximum Occurrence: 1 | |||
===[[File:Spacedust.png|32px]] Normal=== | ===[[File:Spacedust.png|32px]] Normal=== | ||
''Meteors have been detected on collision course with the station.'' | ''Meteors have been detected on collision course with the station.'' | ||
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Maximum Occurrence: 3 | Maximum Occurrence: 3 | ||
===[[File:Spacedust.png|32px]] Threatening=== | ===[[File:Spacedust.png|32px]] Threatening=== | ||
''Meteors have been detected on collision course with the station.'' | ''Meteors have been detected on collision course with the station.'' | ||
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''Due to budget-cuts, a number of squeaking things have descended into the maintenance tunnels.'' | ''Due to budget-cuts, a number of squeaking things have descended into the maintenance tunnels.'' | ||
Spawns a 5-15 cable-chewing mice all over the station's maintenance tunnels. It's a good idea to send in Engineers, snakes or cat/ | Spawns a 5-15 cable-chewing mice all over the station's maintenance tunnels. It's a good idea to send in Engineers, snakes or cat/vuulen. | ||
Minimum round time: 20 Minutes | Minimum round time: 20 Minutes | ||
Weight: 10 | Weight: 10 | ||
==[[File:Pro.gif|32px]] Processor Overload== | ==[[File:Pro.gif|32px]] Processor Overload== | ||
''Exospheric bubble inbound. Processor overload is likely. Please contact you*%xp25)`6cq-BZZT'' | ''Exospheric bubble inbound. Processor overload is likely. Please contact you*%xp25)`6cq-BZZT'' | ||
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Maximum Occurrence: 2 | Maximum Occurrence: 2 | ||
==[[File:Revenant.png|32px]] Revenant== | |||
Spawns a [[Revenant]] on station. | |||
Minimum round time: 20 minutes | |||
Minimum players: 5 | |||
Weight: 10 | |||
==[[File:Communications Console.gif|32px]] Shuttle Catastrophe== | ==[[File:Communications Console.gif|32px]] Shuttle Catastrophe== | ||
The shuttle runs into some kind of horrible event, and is no longer serviceable. The station is given a new one! | The shuttle runs into some kind of horrible event, and is no longer serviceable. The station is given a new one! | ||
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Maximum Occurrence: 1 | Maximum Occurrence: 1 | ||
===[[File: | ===[[File:Bottle.png|32px]] Antidote Needed === | ||
''Cargo: | ''Cargo: Your station has been chosen for an epidemiological research project. Send us your cargo shuttle to receive your research samples.'' | ||
The next shuttle comes with human corpses ridden with various viruses, to be used for the benefit of science or [[traitor]]ing. May also include virus culture bottles. | |||
Bonus cargo points: 10,000 | Bonus cargo points: 10,000 | ||
===[[File: | ===[[File:GrayCrate.png|32px]] Department Resupply=== | ||
''Cargo: | ''Cargo: Seems we've ordered doubles of our department resupply packages this month. Can we send them to you?'' | ||
The next shuttle comes loaded with a variety of free goodies. Sweet! (Does not include extra points. Dang.) | |||
Bonus cargo points: | Bonus cargo points: 0 | ||
===[[File: | ===[[File:Generic nukesyndie.png|32px]] Hijack Syndie=== | ||
''Cargo: The | ''Cargo: The syndicate are trying to infiltrate your station. If you let them hijack your cargo shuttle, you'll save us a headache.'' | ||
A number of syndicate mobs come aboard the supply shuttle when it next comes. Have security arm up to take them out and safely confiscate any weapons they bring with them. | |||
Bonus cargo points: 10,000 | Bonus cargo points: 10,000 | ||
===[[File: | ===[[File:Bee.gif|32px]] It's Hip To=== | ||
''Cargo: | ''Cargo: One of our freighters carrying a bee shipment has been attacked by eco-terrorists. Can you clean up the mess for us?'' | ||
The | The shuttle will contain a number of toxic bees. Be<s>e</s> careful not to get stung! | ||
Bonus cargo points: | Bonus cargo points: 20,000 | ||
===[[File: | ===[[File:Cat.png|32px]] PETA=== | ||
''Cargo: | ''Cargo: A group calling themselves PETA whatever that means is asking to inspect your station. Do you want to check it out?'' | ||
The | The shuttle will contain a number of hostile [[critters]], from rats and cats to space carps and bears. | ||
Bonus cargo points: 10,000 | Bonus cargo points: 10,000 | ||
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Bonus cargo points: 0 | Bonus cargo points: 0 | ||
===[[File: | ===[[File:Dfdfdf.png|32px]] Rusky Party=== | ||
''Cargo: | ''Cargo: A group of angry Russians want to have a party. Can you send them your cargo shuttle then make them disappear?'' | ||
A number of armed and angry Russians, plus a bear or two come with the next supply shuttle. Kill them for some sweet duds! | |||
Bonus cargo points: 10,000 | |||
===[[File:Spider.png|32px]] Spider Gift=== | |||
''Cargo: The Spider Clan has sent us a mysterious gift. Can we ship it to you to see what's inside?'' | |||
The shuttle | The next supply shuttle comes loaded with giant spiders, nasty! | ||
Bonus cargo points: | Bonus cargo points: 10,000 | ||
===[[File:Syndicate Bomb.gif|32px]] Syndicate Bomb=== | ===[[File:Syndicate Bomb.gif|32px]] Syndicate Bomb=== | ||
''Cargo: We have discovered an active Syndicate bomb near our VIP shuttle's fuel lines. If you feel up to the task, we will pay you for defusing it.'' | ''Cargo: We have discovered an active Syndicate bomb near our VIP shuttle's fuel lines. If you feel up to the task, we will pay you for defusing it.'' | ||
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Bonus cargo points: 45,000 | Bonus cargo points: 45,000 | ||
==[[File:Kudzugrowth.gif|32px]] Space Vines== | |||
A plant which spreads extremely rapidly around the station. Space vines will grow thicker with time, first getting thick enough to block vision, then capable of entangling people. You can resist entanglement, but it is safer to avoid the vines. Fire doors and windows will stop their growth until someone opens them, but airlocks won't. If in an open area, the vines will continue to expand until they engulf every space not blocked off! Space vines will always spawn in maintenance. | |||
To fight the vines: | |||
* Drag a goat, either Pete or one ordered from cargo into the vines. It'll eat any vine it passes into, and even quickly consume them on its own so long as there's any nearby. | |||
*A scythe from a weed control crate is effective, along with any sharp implement. | |||
*Plant-b-gone spray from botany and weedkiller grenades from cargo are also good options. | |||
*Fire will also kill certain vines dead. Welders are recommended sources of burn damage instead of, oh I don't know, a flamethrower. | |||
Minimum round time: 20 minutes | |||
Minimum players: 10 | |||
Weight: 15 | |||
Maximum Occurrences: 3 | |||
==[[File:Morph.png|32px]] Spawn [[Morph]]== | ==[[File:Morph.png|32px]] Spawn [[Morph]]== | ||
Spawns a player-controlled morph. | Spawns a player-controlled morph. | ||
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Maximum Occurrence: 1 | Maximum Occurrence: 1 | ||
==[[File:Appendix inflamed.png|32px]] Spontaneous Appendicitis== | ==[[File:Appendix inflamed.png|32px]] Spontaneous Appendicitis== | ||
Even spacemen have to deal with appendicitis sometimes! | Even spacemen have to deal with appendicitis sometimes! | ||
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Weight: 20 | Weight: 20 | ||
Maximum | Maximum Occurrences: 4 | ||
==[[File:Brain.png|32px]] Spontaneous Brain Trauma== | ==[[File:Brain.png|32px]] Spontaneous Brain Trauma== | ||
Sometimes your brain goes a little wrong. Easily cured traumas have a more common chance of occurring. As a wise man once said: "Didn't make sense not to live for fun, your brain gets smart, but your head gets dumb." | Sometimes your brain goes a little wrong. Easily cured traumas have a more common chance of occurring. As a wise man once said: "Didn't make sense not to live for fun, your brain gets smart, but your head gets dumb." | ||
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Maximum Occurrences: 3 | Maximum Occurrences: 3 | ||
=Major Events= | =Major Events= | ||
==[[File:Agent.png|32px]] [[Abductor|Abductors]]== | ==[[File:Agent.png|32px]] [[Abductor|Abductors]]== | ||
Spawns an abductor team that will kidnap and experiment on the crew. Requires a minimum of 2 willing players. | Spawns an abductor team that will kidnap and experiment on the crew. Requires a minimum of 2 willing players. | ||
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Minimum round time: 20 minutes | Minimum round time: 20 minutes | ||
Minimum players: | Minimum players: 25 | ||
Weight: 12 | Weight: 12 | ||
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Minimum round time: 20 minutes | Minimum round time: 20 minutes | ||
Minimum players: | Minimum players: 30 | ||
Weight: 5 | Weight: 5 | ||
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Minimum round time: 20 minutes | Minimum round time: 20 minutes | ||
Minimum players: | Minimum players: 30 | ||
Weight: 8 | Weight: 8 | ||
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Maximum Occurrence: 0 | Maximum Occurrence: 0 | ||
==[[File:Cluwne.png|32px]] [[Critters#Hostile|Floor Cluwne]]== | |||
Spawns a floor cluwne. The floor cluwne will target anyone on the station and will stalk them, throwing things at them and honking. This will get more extreme as the floor cluwne prepares to attack. When the cluwne attacks, it will EMP an area around the target as well as lube it. It will move towards it's target (though it starts out on top of them) and drag them beneath the floor and gib them. The floor cluwne will repeat this, getting faster with every crewmember it takes. That said, the floor cluwne itself is pretty vulnerable when it appears and it will remain above the floor until it reaches and kills it's target or dies, so if you just drag the target as the floor cluwne appears you can easily wail on it with a toolbox until it dies. | |||
The resulting mask itself is still evil, and will stick to your hand if grabbed (so pull it to a recycler or banish it into a locker if you want it disposed of). If worn, it will stick to your face and turn you into a Cluwne, a clown like abomination that is Valid and can be attacked by anyone, though they themselves are still bound by rules and can only immediately retaliate. | |||
Minimum players: 20 | |||
Weight: 5 | |||
==[[File:Generic nukesyndie.png|32px]] Lone Operative== | ==[[File:Generic nukesyndie.png|32px]] Lone Operative== | ||
This event spawns a single [[Nuclear Operative]] around the station in space, with the objective of activating the nuke. | This event spawns a single [[Nuclear Operative]] around the station in space, with the objective of activating the nuke. | ||
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Max Occurrences: 1 | Max Occurrences: 1 | ||
Chance of occurrence: | Chance of occurrence: Increases the longer the nuclear authentication disk is unsecured (not moving). | ||
==[[File:Hugbox.png|32px]] Obsession Awakening== | |||
A random player will get traitor objectives centered around another crew member. Note that this only occurs to human station crew, and will not occur in say, an ashwalker. | |||
Minimum players: 20 | |||
Weight: 10 | |||
Maximum Occurrences: 1 | |||
==[[File:Generic nukesyndie.png|32px]] Portal Storm: Syndicate Shocktroops== | |||
''Massive bluespace anomaly detected en route to the station. Brace for impact.'' | |||
A bunch of green portals start appearing on the station, spawning syndicate shocktroops. | |||
Minimum round time: 30 minutes | |||
Minimum players: 15 | |||
Weight: 2 | |||
==Sentient Disease== | |||
Spawns a [[Sentient Disease]] on station. | |||
Minimum round time: None | |||
==[[File:Slaughterdemon.png|32px]] Slaughter Demon== | |||
Spawns a Slaughter Demon on station. | |||
The slaughter demon is a demon straight from hell born to slaughter! It has the ability to blood crawl this means you can sink into blood tiles which will allow you to move anywhere ya please just like if AI was viewing the station. To enter the world of the living again you must find a tile where there is blood. The common practice of the slaughter demon is to <s>Murderbone</s> Feed your ever-growing hunger! To do this you must knock or kill someone until they are laying down then you can drag them into a pool of blood using the same ability as you did to blood crawl but now with a person! When you blood crawl with a crew member you will hear the sounds of you feasting on them. This permanently removes that person from the shift and heals you. | |||
Minimum round time: 1 hour | |||
Minimum players: 20 | |||
==[[File:Generic ninja.png|32px]] Space Ninja== | ==[[File:Generic ninja.png|32px]] Space Ninja== | ||
A [[Space Ninja]] spawns. 'nuff said here. | A [[Space Ninja]] spawns. 'nuff said here. | ||
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Maximum Occurrence: 1 | Maximum Occurrence: 1 | ||
==[[File:Pirate.png|32px]] [[Pirate|Space Pirates]]== | ==[[File:Pirate.png|32px]] [[Pirate|Space Pirates]]== | ||
''Incoming subspace communication. Secure channel opened at all communication consoles.'' | ''Incoming subspace communication. Secure channel opened at all communication consoles.'' | ||
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The station receives a communication extorting current station funds (80% of ya'rr points to be exact!). If they answer yes, the money is just gone and nothing of interest happens. | The station receives a communication extorting current station funds (80% of ya'rr points to be exact!). If they answer yes, the money is just gone and nothing of interest happens. | ||
If the station refuses to pay, attempts to pay without having enough funds in the cargo budget, or is silent for | If the station refuses to pay, attempts to pay without having enough funds in the cargo budget, or is silent for 5 minutes, a [[pirate]] shuttle arrives somewhere in space. | ||
Pirates can activate the Data Siphon - a device that steals station funds and shuts down RnD servers as well as the cargo shuttle. However, this reveals the pirate shuttle with a GPS beacon. | Pirates can activate the Data Siphon - a device that steals station funds and shuts down RnD servers as well as the cargo shuttle. However, this reveals the pirate shuttle with a GPS beacon. | ||
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Will not occur during [[Nuke ops]]. | Will not occur during [[Nuke ops]]. | ||
==[[File:Revolver.png|32px]] [[Fugitive|Spawn Fugitives]]== | ==[[File:Revolver.png|32px]] [[Fugitive|Spawn Fugitives]]== | ||
Spawns a team of [[Fugitive|Fugitives]] in a random spot in [[Maintenance]], with no access and a single toolbox to hack around with. After 10 minutes, a team of [[Fugitive#Hunters|Hunters]], with basic access, is spawned in through a shuttle, and is assigned to capture the fugitives. | Spawns a team of [[Fugitive|Fugitives]] in a random spot in [[Maintenance]], with no access and a single toolbox to hack around with. After 10 minutes, a team of [[Fugitive#Hunters|Hunters]], with basic access, is spawned in through a shuttle, and is assigned to capture the fugitives. | ||
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Minimum players: 30 | Minimum players: 30 | ||
Maximum Occurrence: 0 | |||
==[[File:ZombieTumor.png]] [[Guide_to_races#Exotic Races|Spawn Zombie]]== | |||
Spawns a player controlled zombie. The zombie will proceed to attack and kill anything it comes into contact with. Each attack has a chance to put a tumor that infects a crewmember transforming them into a zombie after some time. The tumor can be removed before transformation using surgery. It also can be delayed while having charcoal in your system, but this does not remove the tumor. Zombies have unlimited regeneration and come back to life after death. The quickest way to kill a zombie is to behead them. | |||
Minimum players: 20 | |||
Weight: 4 | |||
==[[File:Spider.png|32px]] Spider Infestation== | |||
''Unidentified lifesigns detected coming aboard the station. Secure any exterior access, including ducting and ventilation.'' | |||
A number of spiderlings, along with a good chance of their mother spawn aboard the station. The babies will eventually grow into adult giant spiders, so smash them while they're vulnerable! | |||
Minimum round time: 20 minutes | |||
Minimum players: 25 | |||
Weight: 5 | |||
Maximum Occurrence: 1 | Maximum Occurrence: 1 |