Shadowling: Difference between revisions

595 bytes added ,  18:52, 14 April 2015
m
Updates the abilities
imported>Xhuis
m (Adds an "out of date" notifier at the top)
imported>Xhuis
m (Updates the abilities)
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'''This page is out of date and needs revision.'''
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!Enthrall
!Enthrall
|N/A
|45 seconds
|Of course, shadowlings are weak. They can easily be killed by a lightbulb. So, how does it fend off attackers? By enslaving them, like any good alien should! By getting close and rearranging the memories, motives, and physical form of the target, the target will become a "thrall", bound to the shadowling completely and utterly. Thralls can empower the shadowling with their own life force in addition to sharing a telepathic link with them and all other thralls.
|Of course, shadowlings are weak. They can easily be killed by a lightbulb. So, how does it fend off attackers? By enslaving them, like any good alien should! By getting close and rearranging the memories, motives, and physical form of the target, the target will become a "thrall", bound to the shadowling completely and utterly. Thralls can empower the shadowling with their own life force in addition to sharing a telepathic link with them and all other thralls.


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!Hivemind Commune
!Hivemind Commune
|N/A
|2.5 seconds
|Shadowlings and thralls share a telepathic link through which they can communicate silently, undetectably, and at zero cost or cooldown. There may be ways to discern this behavior, but it is unlikely and for now all you can do is simply let their words flow past you.
|Shadowlings and thralls share a telepathic link through which they can communicate silently, undetectably, and at zero cost or cooldown. There may be ways to discern this behavior, but it is unlikely and for now all you can do is simply let their words flow past you.
|-
|-
!(H) Glare
!(H) Glare
|45 seconds
|30 seconds
|Glare is a basic single-target stun. By forcing the target's gaze into its own, the shadowling can mesmerize a target for quite some time in addition to muting them.
|Glare is a basic single-target stun. By forcing the target's gaze into its own, the shadowling can mesmerize a target for quite some time in addition to muting them.
|-
|-
!(H) Veil
!(H) Veil
|1 minute
|25 seconds
|Veil instantly puts out all light sources, mobile or otherwise, near the shadowling. They can easily be repaired, turned back on, or simply replaced. Rumor has it that some slime extracts have shown resistance to this.
|Veil instantly puts out all light sources, mobile or otherwise, near the shadowling. They can easily be repaired, turned back on, or simply replaced. Rumor has it that some slime extracts have shown resistance to this, as well as fire-based light and glowshrooms.
|-
|-
!(H) Shadow Walk
!(H) Shadow Walk
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|-
|-
!(H) Collective Mind
!(H) Collective Mind
|N/A
|30 seconds
|Shadowlings can draw upon the power of their thralls to enter a state of almost unstoppable power. Collective Mind lets them gain that ability - they send out mental "hooks" that latch onto the minds of their thralls, mainly a head-count, if you will. If there's enough (currently it is believed to be 15 thralls) then they will gain the ability.
|Shadowlings can draw upon the power of their thralls to enter a state of almost unstoppable power. Collective Mind lets them gain that ability - they send out mental "hooks" that latch onto the minds of their thralls, mainly a head-count, if you will. If there's enough (currently it is believed to be 15 thralls) then they will gain various abilities in addition to the ability to ascend with enough.
|-
!(H, T3) Blindness Smoke
|1 minute
|By regurgitating a cloud of black smoke, shadowlings can disorient pursuers. This smoke will induce blindness in non-shadowlings, but heal shadowlings and thralls.
|-
!(H, T5) Drain Thralls
|10 seconds
|The shadowling will drain the life of all nearby thralls to heal for 25 brute and 25 burn. Damage dealt to thralls is split between all affected by the ability.
|-
!(H, T7) Sonic Screech
|30 seconds
|The shadowling can let out a piercing screech. This will confuse and deafen nearby humans, damage windows, and stun silicons.
|-
!(H, T10) Spatial Relocation
|5 minutes
|The shadowling instantly swaps places with any thrall in the world. Both parties are stunned for a brief duration.
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!(H, T15) Ascendance
!(H, T15) Ascendance
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|2 minutes
|2 minutes
|Earlier it was mentioned that ascendants can use the space between worlds very easily. They can also do this offensively by simply tearing open a hole to this space. Anyone who steps into this hole will simply vanish into this space, never to be seen again. '''It is thought that this includes the ascendant, as they have been seen avoiding the holes they create.'''
|Earlier it was mentioned that ascendants can use the space between worlds very easily. They can also do this offensively by simply tearing open a hole to this space. Anyone who steps into this hole will simply vanish into this space, never to be seen again. '''It is thought that this includes the ascendant, as they have been seen avoiding the holes they create.'''
|-
!(A) Corpse Bomb
|1 minute
|An ascendant can overload a corpse with telekinetic energy, causing it to gib and explode with the force of a fireball. Pretty good for looks, although not much else.
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