Gang War: Difference between revisions

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[[File:gangicon.png|50px]] Gang War, or just "Gang", is a unique game mode built specifically for tgstation-code. It has no relation to Goonstation's gang mode.
==Tunnel Snakes Rule!==
A violent turf war between two rival factions has erupted on the station! Similar to [[Revolution]], there are '''Gang Bosses''' who recruit other crew members to join their gang.
 
In order for a gang to claim victory, they must claim at least 50% of the station as territory by tagging areas with special spraycans. If the shuttle is allowed to evacuate the station before either gang can achieve this, both gangs will lose.
 


===[[File:boss.png]] Gang Bosses===
====Your Assets====
* '''Recruitment Pens''' look just like regular pens, but can be used to recruit people to your gang by stabbing them with it. They have a cooldown between recruitment that gets longer the larger your gang is. You start with one. Forgot which pen was the special one? Jab yourself with it! They cost 50 influence to purchase with a gangtool.


==Tunnel Snakes Rule!==
* '''Territory Spraycans''' are specially modified to mark a territory for your gang. They cannot be used to tag areas that already has a gang tag in it, unless you spray directly on top of the old one. You start with one. Regular gang members can use these, so distribute them to spread your influence faster. They are relatively cheap and cost only 10 influence to purchase with a gangtool.
A violent turf war between two rival factions has erupted on the station! Similar to [[Revolution]], there are '''Gang Bosses''', one per gang, who can "persuade" other crew members to join their ranks.
 
* '''Gangtools''' are the management tools for your gang. They will update you on your gang's status, let you spend influence to purchase items, and can recall the shuttle from anywhere on the station. You start with one. More may be purchased for 40 influence each.


In order for a gang to claim victory, the boss for the opposing gang must be either dead or off-station.
* '''Influence''' is gained every 5 minutes. The more territories your gang has tagged, the more influence you get. Influence is shared between the whole gang.


If the shuttle is allowed to evacuate the station, both gangs will lose.
* '''Lieutenants''' are gang members given an unregistered gangtool. Lieutenants can do everything the boss can, and is even recognized as one, but they cannot promote other lieutenants. Lieutenants can recruit, use gangtools, and are immune to deconversion.


* '''Pistols and Ammo''' can be purchased with gangtools. They are small but they pack a hefty punch when they need to. Pistols are a little pricey at 25 Influence, but Ammo is only 10 influence a mag.


===[[File:boss.png]] Gang Bosses===
====Other Notes====
* Flash people to recruit them!
* You cannot recruit anyone who is loyalty implanted, or already belongs to a gang. Heads of staff, however, can be recruited.
* You cannot recruit anyone who is loyalty implanted, or already belongs to a gang. Heads of staff, however, can be recruited.
* This is a game of subtlety as much as it is one of brutality. Making too much noise is likely to attract unwanted attention from both security and your rivals.  
* This is a game of subtlety as much as it is one of brutality. Making too much noise early in the game is likely to attract unwanted attention from both security and your rivals.  
* Anyone can be a member of the rival gang. If any of them spot you converting crew, they're sure to alert the others. And once they know you're their target, you're at a terrible disadvantage.
* Your anonymity is your most valuable asset early in the game. If your rivals spot you converting crew or using a gangtool, they're sure to alert their friends. If they manage to do that, consider yourself marked for death.
* Once your gang becomes powerful enough, it may be worthwhile to establish a stronghold in a defensible area to use as your power base. Just make sure your gang understands that any non-members in the area are shoot-on-sight.  
* [[Heads of Staff]] and members of [[Security]] cannot spawn as Gang Bosses.
* [[Heads of Staff]] and members of [[Security]] cannot spawn as Gang Bosses.
* You will have a [[Syndicate Uplink]] in either your PDA or radio. Feel free to distribute the items, or make good use of it yourself.
* Do not allow the station to evacuate. If the shuttle is allowed to dock with the station, you only have a few minutes before you lose.
* '''The Recaller''' in your backpack will allow you to prevent the station from prematurely evacuating. Only you can use the Recaller device. If the shuttle is allowed to dock with the station, you lose.
* If you use your gangtool to recall the shuttle, keep in mind that station security (or even your rivals!) may use your recall signal to pinpoint your location. Never stay in the same spot you recalled the shuttle from unless you are willing to fight them.
* You are given a can of spraypaint to use in any number of ways. For example, use it to subtly leave signals, mark territory, or even people!
* Remember that rival gangsters can be reverted to a neutral crew member by beating them in the head! Recruit them yourself afterwards and extract information about the rival gang boss's identity and their plans.
* Remember that rival gangsters can be reverted to a neutral crew member by beating them in the head! Recruit them yourself afterwards and extract information about the rival gang boss's identity and their plans.
* Remember: '''DO NOT LEAVE THE STATION! Not even on the emergency shuttle!'''


===[[File:gangster.png]] Gangsters===
===[[File:gangster.png]] Gangsters===
* Work with your fellow gangsters to help your boss take over the station by defeating their rivals!
* Work with your fellow gangsters to take over the station!
* Don't let your boss be taken in by the authorities, or worse, killed! Protect him with your life!
* Your bosses can purchase weapons and other tools including special '''territory spraycans''' that you can use to claim territories for your gang. Don't be afraid to ask them for tools you think could be useful.
* You cannot tag areas that already has a gang tag in it, unless you spray directly on top of the old one.
* The more territories your gang has tagged, the more equipment your gang can afford.
* Don't let your bosses be taken in by the authorities, or worse, killed! Protect him with your life!
* Be on the lookout for any suspicious behavior from those not in your gang. You may be able to pinpoint who the rival gang members are, or even their boss! Be sure to share any intel you have with the rest of your gang.
* Be on the lookout for any suspicious behavior from those not in your gang. You may be able to pinpoint who the rival gang members are, or even their boss! Be sure to share any intel you have with the rest of your gang.
* Don't be afraid to eliminate rival gang members. But if you can, try capturing them, deconverting them with a good few smacks to the head, and bringing them to your boss for recruitment.


===[[File:Hudcentcom.png|20px]] Station Staff===
===[[File:Hudcentcom.png|20px]] Station Staff===
* Protect the station and its crew!
* Protect the station and your fellow crew!
* Successfully evacuate the station to win.
* Successfully evacuate the station to win. You will likely need to apprehend all the gang leaders first, however.
* Gang leaders can recall the emergency shuttle. However doing so will leave a trace that the communications console can pick up on. Use this to pinpoint where the gang leaders are.
* Gang leaders can recall the emergency shuttle. Fortunately for you, doing so will leave a trace that the communications console can pick up on. Use this to pinpoint where the gang leaders are.
* Alternatively, sending both bosses off-station (e.g. to the labour camp) simultaneously will also count as a station win.
* The gangs are violent and it is likely that they will kill you before they get a chance to recruit you. They should be considered armed and dangerous.
* Avoid killing mob bosses as you could very well cause their rivals to win. Instead, confiscate their '''Recallers''' and keep them brigged. Catch both of them alive and you will be able to evacuate the station safely.
* '''Gang Tags''' are used by the gangs to mark their territory. The more tags a gang has put up, the more influence they gain.
* Cleaning up any tags you see is a good way to keep the gangs from growing out of control.
* Report any suspicious activity, including people spraying gang tags, to security.
* Using loyalty implants on or beating gangsters in the head can sway them from their life of crime.
* Using loyalty implants on or beating gangsters in the head can sway them from their life of crime.


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