|Access: Mining Station, Mining Station EVA, Cargo Office, Mineral Storage|
Additional Access: Maintenance, Cargo Bay, MULEbot access, Quartermaster's Office
Supervisors: Quartermaster and Head of Personnel
Duties: Mine ores and process them into useful materials. Kill hostile wildlife. Go on an adventure in mysterious ruins.
Quote: Spare vouc- oh.
Welcome, Miner! You will break rocks, slay monsters, and die lost and alone in the depths of the caverns. Not on some sandy asteroid, but on what we call Lavaland!
Bare minimum requirements: Stay alive long enough to return your loot to the station.
- 1 Workin' In The Coal Mine
- 2 Gear
- 3 The Wildlife - Non-Sentient
- 3.1 Legion
- 3.2 Watcher
- 3.3 Goliath
- 3.4 Goldgrub
- 3.5 Megafauna
- 3.6 Necropolis Tendrils
- 4 The Wildlife - Sentient
Workin' In The Coal Mine
Being a miner can be somewhat tedious, but you serve a crucial role in the R&D food chain, and can accrue some decent personal rewards. Just follow a few guidelines to keep yourself from becoming dead in the mines.
Your workplace, Lavaland, has some hazards:
- Ash storms will cut right through your clothes, dealing constant burn damage if you are outside. A rain of dark particles outdoors indicate an ash storm.
- Lava - one step in and you'll be badly burned and on fire.
- Chasms - Anything that falls into one will disappear from this world.
The risk of these hazards can be reduced by watching your step and being aware of your surroundings. Don't walk into lava, chasms, or outside during an ash storm. You'll get a text warning not long before a ash storm is about to begin, so long as you stay near shelter (or have a bluespace shelter capsule with you) then you'll be fine.
If you run into rock with a pick or drill in your inactive hand, it will automatically start digging for you. ALSO, it is important to note that you are able to click more than ONE square of asteroid at a time when mining or digging for sand! As long as it's accessible, you don't have to wait to finish digging before you start digging again, so you can have several dig jobs running in parallel. Just don't change hands or move until all dig jobs are done.
Working With Your Boss
Who is your boss? You answer to the Head of Personnel, much like the rest of Supply -- but usually, you'll just be talking to the Quartermaster or other Miners. He can watch cameras on the Asteroid and has full access to Mining, so keep that in mind.
You're here to mine, so get digging! Once you're full to bursting with ores, drag your ore box back to the station and head to cargo where the ore redemption machine sits. Insert your ID, and empty the box next to the machine to offload your ores and have them instantly processed into sheets. You gain points for doing this, so be sure to claim them and then retrieve your ID. Now buy new gear if you want, take your crate and it's back to the mines!
How to Do This
- Gear up! From the mining equipment locker, you will need Meson Scanner goggles, a mining scanner, your pickaxe (optional), a bluespace shelter capsule (DON'T FORGET!) and your standard issue proto-kinetic accelerator. If you want, there is also a additional mining satchel, and a shovel.
- Use your voucher on a mining vending machine to select your choice of advanced mining tool, listed below.
- Go to the Lavaland Mining Station and get an explorer suit, breath mask, and oxygen tank from Mining 'EVA'. On the western side of the base, there is a mini-Medbay where you can find first-aid kits. There is also a maintenance room adjacent to it where you can top off internals.
- Before you go, you'll want an Ore Box, which can hold an infinite amount of minerals. You start with an handy capsule that can be used to deploy one.
- Make sure you've packed a bluespace shelter capsule if you plan on a long distance expedition, it can shield you in the event of a nasty storm.
- Find dem minerals. Click the scanner in hand to activate it: every once in a while it sends out a pulse that lets you see deposits in the rock a few tiles away from you. Try to get a mixture of every type of mineral.
- Pick up minerals by using your mining satchel on them: it will gather the whole stack up in one click. Then use the satchel on the ore box to transfer the minerals there.
- Go to the ore redeemer and get points. If R&D doesn't show up, you can also deliver materials to R&D so they can upgrade the protolathe and to Robotics for a mech.
- At the mining equipment vendor you can get advanced equipment with the points you've gained.
- Use your better gear to push deeper into Lavaland.
- If you feel robust enough, explore some Ruins and
die horriblyget amazing rewards.
- If you feel VERY robust, look for Megafauna with your GPS and try to kill it, for extremely
painful deathvaluable loot.
You start the shift with a complimentary mining voucher, worth one free item out of a selection of four. These items, and their strengths, are:
- Bluespace Capsule and Explorer's Webbing: The webbing (you put on your belt slot) allows you to carry even more mining equipment - having a second shelter capsule is nice too.
- Resonator Kit: Comes with a resonator, explorer's webbing, mini extinguisher and advanced scanner. While the resonator is underwhelming, the advanced scanner has almost twice the scanning range and updates much faster.
- Mining Drone: A little companion that helps in storing ore and hunting wildlife. Only useful once you install the sentience upgrade module. Comes with an industrial welding tool, a welding mask and a KA modkit that allows shots to pass through the drone.
- Extraction and Rescue Kit: Contains a fulton extraction pack and a beacon, which allows you to send back home minerals, items and dead miners without having to use the ferry. As a bonus, you get 30 marker beacons too.
- Crusher Kit: Contains a proto-kinetic crusher, a chest webbing like the capsule kit, an advanced scanner and a mini fire extinguisher. The crusher is two-handed and hard to use without getting hit, but has a chance to make fauna drop powerful trophies.
- Mining Conscription Kit: A dufflebag full of basic items for one conscript - pickaxe, explorer's suit, mesons, mining scanner and satchel, gas mask, a supply radio key and a special card that adds mining access to IDs. Good for when you want to recruit metafriends fresh conscripts.
For Great Profit!
Mining for the sake of it can only get you so far. By mining minerals and returning them to the station you'll accrue mining points, you can then use these points to buy better and more powerful equipment and supplies from a equipment vendor. You can then in turn use these items to push further into Lavaland to mine better minerals, fell stronger wildlife and find greater treasure. Consider it all an investment.
Stimpacks can help you in a pinch for example, or a Wormhole Jaunter can help you escape what would have been a death trap. Or saving up for a Legion Stabilizer can let you save their instant healing heart for later. Or you can spend it all on booze and cigars.
The following is a list of mining equipment:
|This comes with a inbuilt hood. It provides some protection against heat and cold, and works as decent armor. It is not spaceproof, but can hold a full-sized oxygen tank or other mining gear. You can also reinforce it with goliath plates.|
Explorer Gas Mask and Oxygen Tank
|So you can have oxygen when mining. Oxygen tanks are available from the tank storage unit, and can be worn on your suits storage slot. You can also use your emergency oxygen tank which can be placed on your suit. Running out of oxygen is unlikely with the full sized tank.|
Meson Scanners and Automatic Mining Scanner
|Mesons allow you to see the layout around you, useful when hunting megafauna and used with a light source. Activating the mining scanner will briefly flash any ore on screen - it works even inside a box. Can be used to stop gibtonite from exploding by tapping it with the scanner.|
Global Positioning System (GPS)
|The crew monitoring console back on the station won't catch your suit sensor signal from all the way down on the planet. Having one of these on you will help others track down your body if you happen to develop a case of the dead. In addition it can be used to locate other miners (who bothered to take it) as well as "lost" signals, be wary. Be sure to set your name on the GPS.|
|Use it for butchering the wildlife (hit while on harm intent). It's as strong against mobs as a pickaxe, but you can't mine with it. You can store it in your boots to save space, but remember to alt-click the boots to draw the knife back out.|
Bluespace shelter capsule
|Activate this in your hand, and it'll near instantly produce a beautiful shelter. Ash storms do not hurt you inside, but wildlife can break through the walls. The shelter contains a cupboard which contains a guitar and some donk pockets. It also has a sleeper which requires another person to use. Never leave home without one. You're issued one for free in your the mining lockers on station.|
|For carrying ore without using a mining cart, holds 50 ore nuggets. Empty it into boxes by using the satchel on them. Put it in one of your pocket slots, then start dragging an ore box. Any ore you walk over will be transferred to the box.|
|A gun. The good part is that it packs a punch in a vacuum and has infinite shots. The bad part is that it tickles in pressurized environments, has a cooldown after each shot, and has a range of three steps. Each blast can clear a rock wall if you feel like digging using this, which it can do well. Standard issue equipment you can get from your mining locker.|
Items that, while not critical to take, can be situationally useful.
|Somewhat antiquated thanks to the prevalence of the proto-kinetic accelerator and resonator. Nevertheless it can be used to dig wide tunnels, robust certain monsters in melee combat and as a backup if you lose your resonator. It can also fit inside a belt chest webbing.|
|Gathering sand. You can stick this in your backpack.|
|Used for carrying huge amounts of ore. While a satchel can only hold 50 nuggets, this can hold an unlimited sum. You cannot carry it but you can drag or push it with you. Use your satchel on the box to empty it into the box.|
|Just in case when coming back from the mines there is a blackout. Spawns in your backpack.|
|A cocktail of powerful healing chemicals. Contains Salbutamol, Leporazine, Tricordrazine, Epinephrine, Mining Nanites and Omnizine.|
|Found in your backpack, exchange this at the mining equipment locker for one of several items.|
|A beefed up flashlight. Put this on your KA to free up inventory space.|
The following are mining items available from vending machines, protolathes or necropolis chests.
Mining Vendor Equipment
Mining Equipment Vendor List [Click to Expand]
Golem Vendor Equipment
Golem Equipment Vendor List [Click to Expand]
Protolathe Gear List [Click to Expand]
Necropolis Chest Loot
The following is a list of items that can be acquired from necropolis chests, obtainable by defeating necropolis tendrils. For the bosses' loot, see Megafauna.
Necropolis Chest Loot List [Click to Expand]
||A pair of bags with a linked storage: anything that is put in one can be pulled out of the other and vice versa.|
||A cultist's hardsuit. It is very resistant to melee and bullet damage and fairly resistant to other kinds of damage; it also fits in backpacks.|
||A soulstone much like the kind used by a Blood Cult or by the chaplain on MetaStation. When used on an unconscious person or on a corpse it disintegrates it, and traps the soul inside the gem. The soul can then be released as a weak ghost bound to the will of the soulstone's owner, or it can be put into a construct shell, if you somehow own one.|
||A very sharp katana that can't be dropped once picked up. It deals 40 damage to unarmored targets (energy swords, for comparison, deal 30). It also has a 50% chance of deflecting melee attacks.|
|Eye of God
||A strange eye. It can be worn on the glasses slot to gain x-ray vision plus night vision, but it cannot be removed. If you find a second Eye of God, you can wear that on top of the existing one to form a pair of Eyes of God, which looks cool but has no real benefit.|
|Flight Potion/Strange Elixir
||A bottle containing 5 units of flight potion. Ingesting flight potion will turn the drinker into an angel: a human with wings. Wings allow jetpack-like movement wherever there's air when activated, also giving increased speed and free movement over tables and chasms.|
It only works when drinking at least 5 units, so do not dilute or split the content.
||A faster pickaxe. See the Mining Vendor list for more information.|
|KA Resonator Blast Mod
||A tech disk that allows you to create a mod that uses the kenetic accelerator to fire shots that leave and detonate Resonator blasts.|
|KA Rapid Repeater Mod
||Allows you to create a modkit that greatly reduces the KA's cooldown on striking a living target or rock, but greatly increases its base cooldown. Don't miss!|
|Rod of Asclepius
||A rod that can be used to make yourself start swearing an oath. If you finish the oath, the staff will bind to your hand, giving you a healing aura and pacifism. When released, the snake bite injects minor healing chemicals.|
||A cursed heart. When used, it grants fast regeneration, but it must be pumped manually at least once every 6 seconds, or you'll start suffocating due to lack of blood circulation.|
|Ship in a Bottle
||When used, spawns a Mysterious Boat, which can travel over lava without need for oars.|
||A hardsuit coming from a |
||A ladder that extends all the way to a different Z-level.|
||A sword possessed by a talking ghost. Exactly the same as the chaplain's Null Rod variant.|
||A god-blessed armblade. Picking it up will make it undroppable, and it's weaker than a real armblade, although still fairly strong and sharp. Exactly the same as the chaplain's Null Rod variant.|
|Deck of Tarot Cards
||When used, spawns a Guardian Spirit bound to you. The type is chosen at random.|
|AoE Hybrid Mod
||A disk that allows you to make a Kinetic Accelerator Modkit that allows it to both mine and deal damage in a 3x3 AoE. Secondary targets receive 25% of the original target's damage, up from the 20% of the normal AoE damage modkit.|
|KA Death Syphon/Bounty Mod
||Allows you to make a modkit that when killing or assisting in killing a creature permanently increases your damage against that type of creature.|
||A pair of cubes. When one is used, it teleports the user to the location of the other cube, with no cooldown.|
||A lantern containing a wisp. When used, it releases the wisp, making it orbit around the user's head and granting it thermal vision and serving as a light source. It can be returned to the lantern by using it once again. The lantern does not otherwise need to be carried or protected for the effect to persist.|
||A magic talisman. When used, it makes the user invulnerable but immobile for ten seconds. Being invulnerable does not protect from instant death effects such as singularities or point-blank bombs. Has a 60 seconds cooldown.|
||A hook on the end of a long chain. Can be fired to throw a hook, which deals 25 armor-piercing damage and drags the target to the thrower's position, also stunning it for 3 seconds.|
||A voodoo doll. To link it to someone, grab a small item they have touched and insert it into the doll; using the doll will allow you to choose a target based on the fingerprints on the inserted item. After being used, the doll has a chance of revealing its general direction or, more rarely, the room it's in, to the target. If it's set on fire, it has a 100% chance of revealing the room. To remove the linking item from a doll, use it while you're targeting the chest.|
||A clusterbuster grenade that, when activated, spawns several incendiary grenades, each releasing a plasma fire.|
|Inquisitor Hardsuit and Hell Water
||An inquisitor hardsuit. It's fairly armoured, has no slowdown, and is immune to fire. Comes with a bottle of Hell Water, an incredibly dangerous reagent which sets the drinker on fire while also destroying his brain.|
|Book of Babel
||A one time use book that instantly teaches you all languages.|
|KA Lifesteal Crystal Mod and Cult Bedsheet
||A mod kit that, like the name suggests, steals life from enemies you attack. Comes with a free cult blankie!|
The Wildlife - Non-Sentient
Lavaland is filled with a variety of bloodthirsty alien lifeforms populating the caverns, walking just fine over the ponds and puddles of lava. Fortunately, you can fight them whilst taking minimal damage, if you have the know-how.
Useful items can be harvested from these creatures' corpses should you triumph; butcher them with a knife by attacking the corpse on Harm intent and the goods will spill out!
The legion itself cannot harm you directly. It will retreat from you constantly: maintaining a distance while attacking.
The legion attacks are as follows:
- Unleashes legion skulls which seek out a target. Each of these skulls die with a single hit and deal light damage to the target.
- Targets an unconscious being, killing it instantly and transforming it into a legion.
When a legion dies, its original form is revealed. Legions do not drop any crafting materials, but they are valuable sources of healing to both miners and ash walkers. The body they spawn once dead can be very useful to ashwalker reproduction.
It leaves behind the following:
1. The original body of itself. Usually these will be dead ashwalker bodies, but there may be a miner that appears occassionally too!
2. A legion soul. Hit yourself with the soul and it will instantly restore your health to its maximum, and even cure diseases or any other ailment on your body. It also has the side effect of purging any beneficial chemicals from your system, so don't munch one just after injecting a stimulant. Don't think you can store these for later, though -- they will spoil after a few minutes unless you use a stabilizer from the vending machine. However, legion souls, spoilt or not, can be inserted in one's chest through surgery to provide a hands-free use of the legion soul.
There is one other version of the legion that is possible to come across, this has a 5% chance of appearing.
On the rare occasion that a human with dwarfism falls to a legion, they can become infested like any other. Dwarf legions have 20 less health but move slightly faster. It's still rather harmless. 2 KA shots kill it, a couple of pickax swings will knock it out. It has the same loot as a normal legion.
Speed: Very Slow
Despite the slowdown they give to a target once hit, watchers can be kited. They will not attack unless you get close to them. They are very weak to explosions.
The watcher attacks are as follows:
- Fires freezing beams at a target, cooling their body temperature and causing them to become slower.
- Hits a target in melee range, dealing mild brute damage.
Legion leave behind their dead body once killed.
There are two other versions of the watcher that are possible to come across, these have a 1% chance of appearing.
The most common variant, when raised very close to lava some watchers adapt to the extreme heat and change coloration. Such watchers are known as magmawings and use intense heat as their tool for hunting and defense. The magmawing watcher shoots scorching blasts instead of freezing blasts, which heats you up and can set you on fire. Unlike normal watchers, a shot from this watcher will set you on fire and trying to roll it out will only result in the watcher getting more free shots on you, which means that you're pretty much forced to man up, pop a survival medi-pen, and melee it to death while you lose half of your HP to fire. It has normal watcher loot when butchered.
The least common variant, some watchers will eke out an existence far from heat sources. In the absence of warmth, their wings will become papery and turn to an icy blue; these watchers are fragile but much quicker to fire their trademark freezing blasts. The icewing watcher has 50% less health and fire shots 33% more often. Their loot is similar to the normal watcher when butchered: 5 diamond ore but no sinew.
The bane of many careless miners. These monsters carry a hefty health pool, a mean wallop, and a deceptively dangerous ranged attack. They are inherently resistant to lasers, so using a KA is the best option regarding dealing with these.
Goliaths will chase you down slowly, stopping every couple seconds to attack. Fighting them is simple: Shoot, step back, shoot, avoid tentacles. Repeat this process until it stops moving.
The goliath attacks are as follows:
- Burrows tentacles underneath the target, trapping anything caught for a long duration.
- Slams itself into the target, dealing medium brute damage.
Goliaths leave behind a body to butcher. Goliath plates can be used to reinforce a number of clothing items and mechs. The meat can be cooked in lava.
There is one other version of the goliath that is possible to come across, this has a 1% chance of appearing.
This one is clearly ancient, and its tentacles constantly churn the earth around it. Tentacles constantly extrude from the ground around it, even when it is not aggroed to any particular object. When killed, they drop their goliath hide directly, more can be obtained through butchering.
Quite rare, these creatures swallow up any loose, valuable ore they can find and flee when approached by a human, smashing through even solid rock on their path of escape before burrowing into the ground. A tactic toward killing one is to throw an ore towards it, and quickly charging in to kill it while it's busy eating, but note that kinetic accelerator shots do nothing against these. Their skin is reflective, requiring a pickaxe melee smackdown to ensure a kill.
Speed: Very Fast
The goldgrub has no attacks.
When killed, they spit up multiple pieces of ore, based on what they ate. Feed them many different types of ore before killing them, and they'll spit out more of each type than you gave it!
For details on megafauna, click here.
Huge spikes of organic matter, from the base of which crawl out countless monsters. Each Tendril only spawns one kind of monster, between legions, goliaths and watchers, every once in a while. The tendrils themselves are fairly fragile and will die in a few well-placed shots, if you can fight through the other mobs. Once killed, it will drop its loot, shake the earth around it for a while, and then spawn a huge chasm around it, destroying anything that did not get out of the way in time. Chasms are deadly even after formation and should be avoided.
Difficulty: Medium to Very High
The tendril itself has no attacks. Instead it spawns other mobs at a fast rate, the attacks of which are listed previously above.
When kiled, they spawn necropolis chests which can contain a variety of useful artifacts.
The Wildlife - Sentient
You're not always the only sentient being on the planet. Aside from the lovecraftian horrors living down there you may also find several groups or factions of beings on the planet. Some hostile, some friendly.
For more information on these, click here.
A small group of podmen were observed living inside a sealed vault. They appear minimally armed and seem to avoid leaving their home.
Threat Level: Minimal
An unidentified flying object was seen crashing by Recon Team Charlie during expedition #8. Alpha team on expedition #9 located a group of golems, the golems appeared utterly uninterested in their surroundings all things considered.
Threat Level: Minimal
It appears a group of Basiliscus Lizretus, also known as Lizardmen, live on the planet, they are hostile to all intruders. These 'ashwalkers' only started to appear when mining operations started, they are agile but lightly armed, wielding primitively forged armor and spears. They seem to follow a being of greater strength than the others, described as the Chieftain. They also appear to also have a hostile relationship with the wildlife, having been observed killing and dragging wildlife corpses away, as to why they need these corpses the recon team is unable to ascertain.
Threat Level: Medium
A bluespace anomaly ripped these poor souls from their home planet, and threw them into this hell hole. You can call it bad luck or maybe you can call it fate. They don't seem very prone to Nanotrasen rule however, as their highest ranking officer abides to his or her own rules. It'd be risky to try to strike a deal with them, but overall they seem non hostile.
Threat Level: Minimal
Multiple facilities have been spotted by recon officers, but they are usually boarded up and appear to be abandoned. No expense was taken to collect information given that they were hidden behind large gaps of lava. Any attempt made must be recorded, and reported back to Nanotrasen. We don't know what could be behind those walls. Rumors have spread that there are scientists behind those walls, and others opened up that the Syndicate is targeting Nanotrasen again.
Threat Level: High
These are what you should be looking out for, generally try and get a good mix of the more exotic ore types. Mine gibtonite by hitting the ore with a mining tool then hitting it with your scanner. Don't wait too long or it will explode!
|Name||Wall||Raw Ore||Point Value||Processed Ore||Frequency|
Some ores can be smelted to produce alloys.
Obtain by: Smelting plasma and iron.
Who Needs What
- Scientists at least a bit of every ore. In exchange they may upgrade your protolathe, allowing for you to get more advanced mining items.
- Roboticists need diamond, uranium, silver and gold for building mech parts. Give them enough and you've indirectly helped out most of the departments on the station if the Roboticists are competent enough to build helpful stompy mechs for everybody! Too bad the Ripley is the only
goodmech for mining.
- The Quartermaster may want mineral sheets to trade them in for bonus supply credits. Plasma in particular is both common and valuable.
- Everybody could always use more iron, glass and plasteel, but especially Roboticists and Station Engineers.
- The Chemist and Xenobiologist will all appreciate having extra plasma.
- A competent Virologist can use several sheets of uranium to create incredibly powerful healing viruses.
- A Clown with Bananium is a grateful and dangerous ally.
- The Bartender can use a few sheets of uranium or iron to craft some of his rarest cocktails.
Secrets of Lavaland
While on the asteroid, you may come upon artificial structures. They can have items ranging from magical artifacts, to oter lifeforms, to alien facehuggers. If you are at all unsure, always let your mining buddies know using :u before going in: some ruins can be very dangerous.
- Always go with at least two other people when mining. Not only can you mine faster together, the chance that they could both be 'lings/traitors is rather low. Pickaxe to the skull tends to put down most people.
- You can view the contents of a mining satchel as if it were a backpack.
- Middle mouse click swaps your hand, allowing you to shoot minerals and grat them with the satchel quickly.
- Minebots are great at distracting monsters. Just walk near and bash the distracted target with your drill. They can take quite a beating, though goliaths can take them down pretty quickly if you're not quick enough. Plus they collect all the crap gibtonite left.
- The Proto-kinetic Accelerator can destroy electrified grilles without needing a pair of insulated gloves.
- The Proto-kinetic Accelerator will obliterate a space carp in one hit while in space.
- The Head of Personnel may reward you with all access if you resurrect Ian. Also, sometimes the Research Director will reward you for a pet gold grub.
- If you're expecting trouble on the station, consider taking out a window on the mining shuttle before you return to make a quick getaway so you're not trapped like a rat in a cage.
- Taking stimulants before delivering materials to science will help keep you alive.
- The mining drone can be repaired with a welding tool, but not in the middle of a fight. A goliath will always win in a one on one fight with a mining drone.
- Life improving things:
- Mining suit upgrade : Goliath plates add +10% melee resist each time when applied to a suit, ideally if you're just mining you'd want to solely apply that to your chest piece. The plates will stack until they reach 30%, which may help you live in case a goliath grabs you.
- Security Jumpsuit : This gives a +10% melee resist to everywhere but your head. Nag the QM or HoP to give you one.
- Augmentations : Augs are VERY useful for miners, as healing with a welder is ultimately easier. Plus they work differently than armor when it comes to protection, instead reducing all brute damage taken by an augmented body part by 5 (4 for burn). Downside : EMP vulnerability.
- Kinetic accelerators can be used as infinite tools to navigate space, since every time you fire, it'll throw you in the opposite direction.
A traitorous miner has a lot of advantages. You have a space suit for free right away and a robust pickaxe. Certain minerals you'll find have more "specialized" uses -- uranium structures will irradiate people, plasma can start fires, gibtonite goes boom. You can also buy dangerous "mining" tools and possibly even revive those monsters you've been fighting. As long as you have some mineral wealth or an ore box with you, no one will suspect your presence around the station, even in highly restricted areas like robotics or toxins, and if you are smart enough, you could get a big stompy mech to drill people to death! In addition, the asteroid is isolated, hard to get to, dangerous, and as expansive as you're willing to dig out. Plenty of room for somebody to get lost in... Forever!
Tips for Traitoring
- If you're a miner and you have to kill another miner; there's a really easy way to block communications one way so he can't call for help.
- Grab a multitool, go to the mining communications room.
- Use the multi tool on the relay and make sure the relay isn't sending, meaning your headset won't go to people on the station.
- Kill your target with their shouts for help unheard.
- You can get plasma at exactly the heat you need for canister bombs by welding a plasma door in vacuum. Use an air pump to take it, then put [REDACTED] KPa into an empty large tank (the size of plasma, emergency O2, etc). You can then ignite it with a can of pure O2 set to release at 1013.25 KPa. This is the Shaft Miner's canister bomb. It's easy to set up on the asteroid.
- More than one uranium wall is hilariously deadly, as they give off a pulse of radiation every couple of seconds. This pulse makes other uranium walls in range pulse as well, and they all run on their own timer.
- Tiers 0-1-2-3 can gib bodies, remember mining suits take 50% of damage away from bombs, so strip miners you want to make disappear forever first.
- Ripley is a fairly robust murdering tool, if you can, convince robotics to put a gravity catapult on it. SLAM PEOPLE INTO WALLS. THE SUFFERING NEVER ENDS.
- Space is your best ally. Your weapons are more lethal in space, and anyone who wants to chase you will need access to a jetpack and EVA gear. Make people fight on your terms by blowing up the station with various Gibtonite charges, or bust in, stun and drag targets into space.
- Stim packs don't just increase your movement speed, they lower the duration of stuns. Always have this running in your system to remain speedy and more difficult to keep down.
| Jobs on /tg/station|
|Command||Captain, Head of Personnel|
|Security||Head of Security, Security Officer, Warden, Detective|
|Engineering||Chief Engineer, Station Engineer, Atmospheric Technician|
|Science||Research Director, Scientist, Roboticist|
|Medical||Chief Medical Officer, Medical Doctor, Chemist, Geneticist, Virologist|
|Service||Janitor, Bartender, Cook, Botanist, Clown, Mime, Chaplain, Librarian|
|Civilian||Quartermaster, Cargo Technician, Shaft Miner, Assistant, Lawyer|
|Non-human||AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Adamantine Golem, Ghost|
|Antagonists||Traitor, Changeling, Nuclear Operative, Wizard, Abductor, Xenomorph, Revenant, Space Ninja, Holoparasite, Swarmers, Blob, Devil, Clockwork Cult Cortical Borer|
|Special||Centcom Official, Death Squad Officer, Emergency Response Officer, Ian|
|Races||Humans, Lizardperson, Flyperson, Plasmaman, Phytosian,Preternis, Miscellaneous|