Syndicate Items: Difference between revisions

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m (shifts baseball bat to stealthy category)
m (→‎Ammunition: wallstake cheaper now)
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</tab>
</tab>
<tab collapsed name= "Bloodyspai Bundle">
<tab collapsed name= "Bloodyspai Bundle">
*2x Chameleon Jumpsuit
*Chameleon Jumpsuit
*Chameleon Mask
*Agent ID Card
*Agent ID Card
*No-Slip Shoes
*No-Slip Shoes
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*Thermal Imaging Glasses
*Thermal Imaging Glasses
*Agent ID Card
*Agent ID Card
</tab>
<tab collapsed name="Lord Singulo Bundle">
*Singulo Beacon
*Black and Red Space Suit and Helmet
*Emag
*Syndicate Toolbox
</tab>
</tab>
<tab collapsed name="Sabotage Bundle">
<tab collapsed name="Sabotage Bundle">
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*Stimpack
*Stimpack
*Damp Rag
*Damp Rag
</tab>
<tab name="Oddjob Bundle">
*Syndicate Fedora
*Tactical Turtleneck Suit
*Padded Trenchcoat
*Laceup Shoes
*Golden Deagle
*Syndicate Minibomb
*Landmine
*Dwarfism Injector
</tab>
</tab>
<tab name="Gang Boss Bundle">
<tab name="Gang Boss Bundle">
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</tab>
</tab>
<tab name="Dark Lord Bundle">
<tab name="Dark Lord Bundle">
*Double-Bladed Energy Sword
*Energy Sword
*Dark Bundle TK DNA Injector
*Chameleon Mask
*Follower Hoodie
*Agent ID Card
*Agent ID Card
*No-Slip Shoes
*Black Wizard Robe
*Summon Item Spellbook
*Combat Gloves
*Tesla Blast Spellbook
*Repulse Spellbook
*Instant Summons Spellbook
</tab>
</tab>
<tab name="White Whale Holy Grail Bundle">
<tab name="White Whale Holy Grail Bundle">
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{{anchor|M-90gl Carbine}}
{{anchor|M-90gl Rifle}}
'''M-90gl Carbine'''
'''M-90gl Rifle'''
{{Uplink
{{Uplink
|name = M-90gl Carbine
|name = M-90gl Rifle
|image = M90.png
|image = M90.png
|cost = 18 TC
|cost = 18 TC
|mode = Nuclear Operative
|mode = Nuclear Operative
|description = A fully-loaded, specialized three-round burst carbine that fires 5.56mm ammunition from a 30 round magazine with a toggleable 40mm underbarrel grenade launcher.
|description = A fully-loaded, specialized three-round burst rifle that fires 5.56mm ammunition from a 30 round magazine with a toggleable 40mm underbarrel grenade launcher.
}}
}}


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|description = The Vxtvul Hammer is a sledgehammer once utilized by the ancient Vxtrin species. This weapon must be wielded in two hands to be used effectively, but possesses high armor penetration.<br>In addition, the user can charge the hammer to enable a thunderous blow that will decimate construction in a single hit, do sizeable damage to mechs, or shatter people off of their feet. The battery is charged by the user's concentration.
|description = The Vxtvul Hammer is a sledgehammer once utilized by the ancient Vxtrin species. This weapon must be wielded in two hands to be used effectively, but possesses high armor penetration.<br>In addition, the user can charge the hammer to enable a thunderous blow that will decimate construction in a single hit, do sizeable damage to mechs, or shatter people off of their feet. The battery is charged by the user's concentration.
}}
}}
==Stealthy and Inconspicuous Weapons==
==Stealthy and Inconspicuous Weapons==
{{anchor|Bluespace Projectile Weapon Disrupter}}
{{anchor|Bluespace Projectile Weapon Disrupter}}
Line 905: Line 911:
}}
}}
==Ammunition==
==Ammunition==
{{anchor|Pair of 10mm Handgun Magazines}}
'''Pair of 10mm Handgun Magazines'''
'''Pair of 10mm Handgun Magazines'''
{{UplinkStorage
{{UplinkStorage
Line 947: Line 952:




{{anchor|Pair of 10mm Soporific Magazines}}
'''Pair of 10mm Soporific Magazines'''
'''Pair of 10mm Soporific Magazines'''
{{UplinkStorage
{{UplinkStorage
Line 956: Line 960:
|contents = <span title = "10mm Soporific Magazine">[[File:10mm_Soporific.png]]</span> <span title = "10mm Soporific Magazine">[[File:10mm_Soporific.png]]</span>
|contents = <span title = "10mm Soporific Magazine">[[File:10mm_Soporific.png]]</span> <span title = "10mm Soporific Magazine">[[File:10mm_Soporific.png]]</span>
|description = A box that contains 2 additional 8-round 10mm magazines; compatible with the Stechkin Pistol. These rounds will deliver small doses of tranqulizers on hit, knocking the target out after a few successive hits."
|description = A box that contains 2 additional 8-round 10mm magazines; compatible with the Stechkin Pistol. These rounds will deliver small doses of tranqulizers on hit, knocking the target out after a few successive hits."
}}
'''10mm EMP Magazine'''
{{Uplink
|name = 10mm EMP Magazine
|image = 9x19E-8.png
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative
|description = An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. Loaded with bullets which release micro-electromagnetic pulses on hit, disrupting electronics on the target hit.
}}
}}


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|cost = 12 TC
|cost = 12 TC
|mode = Nuclear Operative
|mode = Nuclear Operative
|contents = <span title="Shotgun Magazine (12g Shotgun Slugs)">[[File:BuckshotBull.png]]</span> <span title="Shotgun Magazine (12g Slugs)">[[File:BuckshotBull.png]]</span> <span title="Shotgun Magazine (12g Dragon's Breath)">[[File:DragonBreathBull.png]]</span>
|contents = <span title="Shotgun Magazine (12g Syndicate Buckshot)">[[File:BuckshotBull.png]]</span> <span title="Shotgun Magazine (12g Syndicate Buckshot)">[[File:BuckshotBull.png]]</span> <span title="Shotgun Magazine (12g Syndicate Buckshot)">[[File:BuckshotBull.png]]</span> <span title="Shotgun Magazine (12g Syndicate Slugs)">[[File:M12gslg-8.png]]</span> <span title="Shotgun Magazine (12g Syndicate Slugs)">[[File:M12gslg-8.png]]</span> <span title="Shotgun Magazine (12g Syndicate Slugs)">[[File:M12gslg-8.png]]</span> <span title="Shotgun Magazine (12g Flechette)">[[File:M12gndl-8.png]]</span> <span title="Shotgun Magazine (12g Flechette)">[[File:M12gndl-8.png]]</span>
|description = A duffel bag filled with enough 12g ammo to supply an entire team, at a discounted price.
|description = A duffel bag filled with enough 12g ammo to supply an entire team, at a discounted price.
}}
}}
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|mode = Nuclear Operative
|mode = Nuclear Operative
|description = An alternative 8-round dragon's breath magazine for use in the Bulldog shotgun. 'I'm a fire starter, twisted fire starter!'
|description = An alternative 8-round dragon's breath magazine for use in the Bulldog shotgun. 'I'm a fire starter, twisted fire starter!'
}}
'''12g Frag-12 Drum'''
{{Uplink
|name = 12g Frag-12 Drum
|image = M12ghe-8.png
|cost = 3 TC
|mode = Nuclear Operative
|description = An alternative 8-round frag-12 magazine for use in the Bulldog shotgun. 'Collateral is my favorite kind of damage!'
}}
}}


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{{Uplink
{{Uplink
|name = 12g Syndicate Slug Drum
|name = 12g Syndicate Slug Drum
|image = BuckshotBull.png
|image = M12gslg-8.png
|cost = 3 TC
|cost = 2 TC
|mode = Nuclear Operative
|mode = Nuclear Operative
|description = An additional 8-round slug magazine for use with the Bulldog shotgun. Now 8 times less likely to shoot your pals. Filled with more powerful syndicate slugs instead of the standard ones.
|description = An additional 8-round slug magazine for use with the Bulldog shotgun. Now 8 times less likely to shoot your pals.
}}
}}




'''12g Hollow-Point Buckshot Drum'''
'''12g Flechette Drum'''
{{Uplink
{{Uplink
|name = 12g Hollow-Point Buckshot Drum
|name = 12g Flechette Drum
|image = BuckshotBull.png
|image = M12gndl-8.png
|cost = 2 TC
|cost = 3 TC
|mode = Nuclear Operative
|mode = Nuclear Operative
|description = An alternative 8-round hollow-point buckshot magazine for use with the Bulldog shotgun. For when you really need to put people in the dirt.
|description = An alternative 8-round flechette magazine for use with the Bulldog shotgun. Tighter spread and armor penetration; make 'em bleed.
}}
}}




'''12g Flechette Drum'''
'''.357 Speed Loader'''
{{Uplink
|name = 12g Flechette Drum
|image = BuckshotBull.png
|cost = 2 TC
|mode = Nuclear Operative
|description = An alternative 8-round flechette magazine for use with the Bulldog shotgun. Hope they didnt want to use that armor...
}}
 
 
'''.357 Speed Loader'''
{{Uplink
{{Uplink
|name = .357 Speed Loader
|name = .357 Speed Loader
Line 1,066: Line 1,080:
|cost = 2 TC
|cost = 2 TC
|mode = Traitor, Infiltrator, Nuclear Operative
|mode = Traitor, Infiltrator, Nuclear Operative
|description = A speed loader that contains seven additional .357 Metalshock rounds; usable with the Syndicate revolver. These rounds convert some lethality into an electric payload, which can burn and confuse targets.
|description = A speed loader that contains seven additional .357 Metalshock rounds; usable with the Syndicate revolver. These rounds convert some lethality into an electric payload, which can bounce between targets.
}}
}}


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|name = .357 Wallstake Speed Loader
|name = .357 Wallstake Speed Loader
|image = 357stake.png
|image = 357stake.png
|cost = 4 TC
|cost = 3 TC
|mode = Traitor, Infiltrator, Nuclear Operative
|mode = Traitor, Infiltrator, Nuclear Operative
|description = A speed loader that contains seven additional .357 Wallstake rounds; usable with the Syndicate revolver. These blunt rounds are less damaging but can knock people against walls.
|description = A speed loader that contains seven additional .357 Wallstake rounds; usable with the Syndicate revolver. These blunt rounds are less damaging but can knock people against walls.
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|cost = 20 TC
|cost = 20 TC
|mode = Nuclear Operative
|mode = Nuclear Operative
|contents = <span title="SMG Magazine (.45)">[[File:C20r45-24.png]]</span>
|contents = <span title="SMG Magazine (.45)">[[File:C20r45-24.png]]</span> <span title="SMG Magazine (.45)">[[File:C20r45-24.png]]</span> <span title="SMG Magazine (.45)">[[File:C20r45-24.png]]</span> <span title="SMG Magazine (.45)">[[File:C20r45-24.png]]</span> <span title="SMG Magazine (.45)">[[File:C20r45-24.png]]</span> <span title="SMG Magazine (.45 AP)">[[File:C20r24A-24.png]]</span> <span title="SMG Magazine (.45 AP)">[[File:C20r24A-24.png]]</span> <span title="SMG Magazine (.45 HP)">[[File:C20r45H-24.png]]</span> <span title="SMG Magazine (.45 HP)">[[File:C20r45H-24.png]]</span>
|description = A duffel bag filled with enough .45 ammo to supply an entire team, at a discounted price.
|description = A duffel bag filled with enough .45 ammo to supply an entire team, at a discounted price.
}}
}}
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'''.45 SMG Magazine'''
'''.45 SMG Magazine'''
{{Uplink
{{Uplink
|name = .45 SMG Magazine
|name = .45 SMG Magazine
|image = C20r45-24.png
|image = C20r45-24.png
|cost = 3 TC
|cost = 3 TC
|mode = Nuclear Operative
|mode = Nuclear Operative
|description = An additional 24-round .45 magazine suitable for use with the C-20r submachine gun.
|description = An additional 24-round .45 magazine suitable for use with the C-20r submachine gun.
}}
}}
 
 
 
 
'''.50 Magazine'''
'''.45 Armor-Piercing SMG Magazine'''
{{Uplink
{{Uplink
|name = .50 Magazine
|name = .45 Armor-PiercingSMG Magazine
|image = 50mag.png
|image = C20r24A-24.png
|cost = 4 TC
|mode = Nuclear Operative
|description = An additional 24-round .45 magazine suitable for use with the C-20r submachine gun. These rounds deal reduced damage but will bypass most protective gear.
}}
 
 
'''.45 Hollow-Point SMG Magazine'''
{{Uplink
|name = .45 Hollow-Point SMG Magazine
|image = C20r45H-24.png
|cost = 3 TC
|mode = Nuclear Operative
|description = An additional 24-round .45 magazine suitable for use with the C-20r submachine gun. These rounds deal high damage but are weak against body armor.
}}
 
 
'''.45 Venom SMG Magazine'''
{{Uplink
|name = .45 Venom SMG Magazine
|image = C20r45V-24.png
|cost = 4 TC
|mode = Nuclear Operative
|description = An additional 24-round .45 magazine suitable for use with the C-20r submachine gun. These rounds deal reduced damage but inject venom into targets.
}}
 
 
'''.50 Magazine'''
{{Uplink
|name = .50 Magazine
|image = 50mag.png
|cost = 4 TC
|mode = Nuclear Operative
|description = An additional standard 6-round magazine for use with .50 sniper rifles.
}}
 
 
'''.50 Penetrator Magazine'''
{{Uplink
|name = .50 Penetrator Magazine
|image = Haemorrhage-ammo.png
|cost = 5 TC
|mode = Nuclear Operative
|description = A 5-round magazine of penetrator ammo designed for use with .50 sniper rifles. Can pierce walls and multiple enemies.
}}
 
 
'''.50 Soporific Magazine'''
{{Uplink
|name = .50 Soporific Magazine
|image = Soporific.png
|cost = 6 TC
|mode = Nuclear Operative
|description = A 3-round magazine of soporific ammo designed for use with .50 sniper rifles. Put your enemies to sleep today!
}}
 
 
'''5.56mm Toploader Magazine'''
{{Uplink
|name = 5.56mm Toploader Magazine
|image = 556m.png
|cost = 4 TC
|cost = 4 TC
|mode = Nuclear Operative
|mode = Nuclear Operative
|description = An additional standard 6-round magazine for use with .50 sniper rifles.
|description = An additional 30-round 5.56mm magazine; suitable for use with the M-90gl rifle. These bullets pack less punch than 7.12x82mm rounds, but they still offer more power than .45 ammo.
}}
 
 
'''.50 Penetrator Magazine'''
{{Uplink
|name = .50 Penetrator Magazine
|image = Haemorrhage-ammo.png
|cost = 5 TC
|mode = Nuclear Operative
|description = A 5-round magazine of penetrator ammo designed for use with .50 sniper rifles. Can pierce walls and multiple enemies.
}}
}}




'''.50 Soporific Magazine'''
'''5.56mm Armor-Piercing Toploader Magazine'''
{{Uplink
{{Uplink
|name = .50 Soporific Magazine
|name = 5.56mm Armor-Piercing Toploader Magazine
|image = Soporific.png
|image = 5.56mA-30.png
|cost = 6 TC
|cost = 6 TC
|mode = Nuclear Operative
|mode = Nuclear Operative
|description = A 3-round magazine of soporific ammo designed for use with .50 sniper rifles. Put your enemies to sleep today!
|description = An additional 30-round 5.56mm magazine; suitable for use with the M-90gl rifle. These rounds are less damaging but puncture through armor easily.
}}
}}




'''5.56mm Toploader Magazine'''
'''5.56mm Incendiary Toploader Magazine'''
{{Uplink
{{Uplink
|name = 5.56mm Toploader Magazine
|name = 5.56mm Incendiary Toploader Magazine
|image = 556m.png
|image = 5.56I-30.png
|cost = 4 TC
|cost = 4 TC
|mode = Nuclear Operative
|mode = Nuclear Operative
|description = An additional 30-round 5.56mm magazine; suitable for use with the M-90gl carbine. These bullets pack less punch than 7.12x82mm rounds, but they still offer more power than .45 ammo.
|description = An additional 30-round 5.56mm magazine; suitable for use with the M-90gl rifle. These rounds are less damaging but ignite targets.
}}
}}


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|description = An implant which will fold a Vxtvul hammer into your chassis upon injection. This hammer can be retracted and wielded in two hands as an effective armor-piercing weapon.<br>It can be charged by the user's concentration, which permits a single blow that will decimate construction, fling bodies, and heavily damage mechs. Vir'ln krx'tai, lost one.
|description = An implant which will fold a Vxtvul hammer into your chassis upon injection. This hammer can be retracted and wielded in two hands as an effective armor-piercing weapon.<br>It can be charged by the user's concentration, which permits a single blow that will decimate construction, fling bodies, and heavily damage mechs. Vir'ln krx'tai, lost one.
}}
}}
'''Angel Potion'''
'''Angel Potion'''
{{Uplink
{{Uplink
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|description = A kit containing some organs that were... "donated" by your ancestors. Contains an autosurgeon, a plasma vessel, a resin spinner, and an acid gland.
|description = A kit containing some organs that were... "donated" by your ancestors. Contains an autosurgeon, a plasma vessel, a resin spinner, and an acid gland.
}}
}}
== Role-Restricted ==
== Role-Restricted ==
'''Ancient Jumpsuit'''
'''Ancient Jumpsuit'''

Revision as of 14:49, 2 October 2022

Uplink

Syndicate items can be bought through an uplink by Traitors, Nuclear Operatives and Clown Operatives. Traitors get 20 telecrystals (16 if their starting uplink is an implant) to use (operatives get more based on the station population), so make your choices wisely. Up to three items are randomly discounted in the uplink, which can be found at the bottom of the page. You can not buy the item at discount price more than once!

As a traitor, your uplink will be in the form of a Normalpda.gif PDA, Pen.png pen, a Headset.png headset or an Implanter.png implant. In order to open your uplink you will need to enter the code given into the ringtone selection in the messenger menu in your PDA, turn the pen, select a headset frequency or simply click on the action button at the top of your screen. Remember to keep it locked in case anyone gets their hands on it.

As an operative, your uplink will be in the form of a Radio.png radio. Nothing special is required to open it, you simply use it in-hand.

Discounts

Traitors will get up to a 20% discount if the company they're working for produces the item they want to buy. These companies are Donk Co., Waffle co., Cybersun Industries and Bosyn-Powell Front.

The uplink also contains a few items on sale in the "Discounted Gear" section. Check here for big discounts!

Bundles and Telecrystals

Bioterror bundle

Duffle syndiemed.png
Bioterror bundle
Cost: 30 TC
Gamemode: Nuclear Operative
Contents Description
Bio chem sprayer.png Syndibox.png Dart pistol.png Fake c20r.png Box syringe.png Foamboxriot.png Grenade.png Pineapplepizza.png For the madman: Contains a handheld Bioterror chem sprayer, a Bioterror foam grenade, a box of lethal chemicals, a dart pistol, box of syringes, Donksoft assault rifle, and some riot darts. Remember: Seal suit and equip internals before use. Use this to start a biological disaster and spread chaos among the crew. By purchasing this kit you save 12 telecrystals!


Bulldog bundle

Duffle syndiemed.png
Bulldog bundle
Cost: 13 TC
Gamemode: Nuclear Operative
Contents Description
Bulldog.png BuckshotBull.png BuckshotBull.png Optical Thermal Scanner.png Lean and mean: Optimized for people that want to get up close and personal. Contains the popular Bulldog shotgun, two 12g buckshot drums, and a pair of Thermal imaging goggles. By purchasing this kit you save 3 telecrystals!


C-20r bundle

Duffle syndiemed.png
C-20r bundle
Cost: 14 TC
Gamemode: Nuclear Operative
Contents Description
C20r45-24.png C20r45-24.png C20r.png Universal suppressor.png Old Faithful: The classic C-20r, bundled with two magazines and a (surplus) suppressor at discount price. By purchasing this kit you save 2 telecrystals!


Cybernetic Implants Bundle

Cyber implants.png
Cybernetic Implants Bundle
Cost: 40 TC
Gamemode: Nuclear Operative
Contents Description
Autoimplanter.png Autoimplanter.png Autoimplanter.png Autoimplanter.png 5 randomly selected cybernetic implants. The total amount will be worth at least 40 telecrystals.


Medical bundle

Duffle syndiemed.png
Medical bundle
Cost: 15 TC
Gamemode: Nuclear Operative
Contents Description
Syndi magboots.png Bezerkfirstaid.png Fake SAW.png Foamboxriot.png The support specialist: Aid your fellow operatives with this medical bundle. Contains a tactical medkit, a Donksoft LMG, a box of riot darts and a pair of magboots to rescue your friends in no-gravity environments. By purchasing this kit you save 5 telecrystals!


Sniper bundle

Briefcase.png
Sniper bundle
Cost: 20 TC
Gamemode: Nuclear Operative
Contents Description
Sniper.png Redtie.png Really black suit.png Soporific.png Soporific.png Universal suppressor.png Elegant and refined: Contains a collapsed sniper rifle in an expensive carrying case, two soporific knockout magazines, a free surplus suppressor, and a sharp-looking tactical turtleneck suit. Perfect for becoming a long-range sniper. By purchasing this kit you save 6 telecrystals!


Spetsnaz Pyro bundle

Duffle syndiemed.png
Spetsnaz Pyro bundle
Cost: 30 TC
Gamemode: Nuclear Operative
Contents Description
Trackpants.png Waterbackpackjani.png Elite hardsuit.png Aps.png 10mmMag.png 10mmMag.png Badminka.png Syringe.png Syndicate Minibomb.gif For systematic suppression of carbon lifeforms in close quarters: Contains a lethal New Russian backpack spray, Elite hardsuit, Stechkin APS pistol, two magazines, a minibomb and a stimulant syringe. Make sure the other operatives are wearing fireproof suits as well before using this. By purchasing this kit you save 12 telecrystals!


Contract Kit

Duffle syndiemed.png
Contract Kit
Cost: 20 TC
Gamemode: Traitor
Player Requirement: 20
Contents Description
Tablet.gif Syndibox.png Contractor baton.png The Syndicate have offered you the chance to become a contractor, take on kidnapping contracts for TC and cash payouts. Upon purchase, you'll be granted your own contract uplink embedded within the supplied tablet computer. Additionally, you'll be granted standard contractor gear to help with your mission - comes supplied with the tablet, specialised space suit, chameleon jumpsuit and mask, agent card, specialised contractor baton, and three randomly selected low cost items. Can include otherwise unobtainable items.


Syndi-kit Tactical

Box writing.png
Syndi-kit Tactical
Cost: 20 TC
Gamemode: Traitor, Clown Ops
Description
Syndicate Bundles, also known as Syndi-Kits, are specialized groups of items that arrive in a plain box. These items are collectively worth more than 20 telecrystals, but you do not know which specialization you will receive. May contain discontinued and/or exotic items.
  • Thermal Imaging Glasses
  • Briefcase Launchpad
  • Binoculars
  • Syndicate Encryption Key
  • Boxed Space Suit and Helmet
  • 2x Frag Grenade
  • Flashlight EMP
  • Chameleon Jumpsuit
  • Chameleon Mask
  • Agent ID Card
  • No-Slip Shoes
  • Camera Bug
  • AI Detector
  • Syndicate Encryption Key
  • Mulligan
  • Switchblade
  • Syndicate Cigarettes
  • Flashlight EMP
  • Chameleon Projector
  • Mini Energy Crossbow
  • Sleepy Pen
  • Radioactive Scanner
  • Chameleon Projector
  • Syndicate Soap
  • Thermal Imaging Glasses
  • Flashlight EMP
  • Radio Jammer
  • .357 Revolver
  • 2x Speed Loader (.357)
  • Emag
  • C4
  • Nitrile Gloves
  • Clown Wig and Mask
  • Executive Suit
  • Syndicate Bomb
  • Syndicate Mini Bomb
  • Power Sink
  • Black and Red Space Suit and Helmet
  • Syndicate Encryption Key
  • Energy Sword
  • Thermal Imaging Glasses
  • Emag
  • No-Slip Shoes
  • Syndicate Encryption Key
  • Syndicate Mini Bomb
  • Freedom Implant
  • Uplink Implant
  • EMP Implant
  • Adrenaline Implant
  • Explosive Implant
  • Storage Implant
  • Hacked AI Module
  • Emag
  • Binary Encryption Key
  • Toy AI Module
  • AI Detector
  • Syndicate Toolbox
  • Camera Bug
  • Thermal Imaging Glasses
  • Agent ID Card
  • 2x C4
  • 2x Airlock Charge
  • Camera Bug
  • Power Sink
  • BomberMan disk
  • Syndicate Toolbox
  • Pizza Bomb
  • EMP Kit
  • Sniper Rifle
  • Sniper Rounds (Penetrator)
  • Thermal Imaging Glasses
  • Nitrile Gloves
  • Clown Wig and Mask
  • Executive Suit
  • Blood-Red Hardsuit
  • Bulldog Shotgun
  • Explosive Implant
  • 2x Shotgun Magazine (12g Buckshot Slugs)
  • 2x C4
  • Emag

Syndi-kit Special

Box writing.png
Syndi-kit Special
Cost: 20 TC
Gamemode: Traitor, Clown Ops
Description
Syndicate Bundles, also known as Syndi-Kits, are specialized groups of items that arrive in a plain box. In Syndi-kit Special, you will receive items used by famous syndicate agents of the past. Collectively worth more than 20 telecrystals, the syndicate loves a good throwback.
  • Stechkin Pistol
  • Suppressor
  • 2x Pistol Magazine (10mm)
  • Chameleon Jumpsuit
  • Agent ID Card
  • Stimpack
  • Damp Rag
  • Syndicate Fedora
  • Tactical Turtleneck Suit
  • Padded Trenchcoat
  • Laceup Shoes
  • Golden Deagle
  • Syndicate Minibomb
  • Landmine
  • Dwarfism Injector
  • Jabroni outfit
  • Pink Sweater
  • Stand Arrow
  • Donut Box
  • Stabilized Green Slime Extract
  • Drug Bottle
  • Sunglasses
  • 2x Stechkin pistol
  • 4x Pistol magazine (10mm AP)
  • 2x Pistol magazine (10mm)
  • 2x Pistol magazine (10mm soporific)
  • 2x Pistol magazine (10mm incendiary)
  • Plasma syringe
  • Red pill injector
  • 3x Sepia slime extract
  • Katana
  • Adrenalin Implant
  • 6x Throwing Stars
  • Chameleon Belt
  • Agent ID Card
  • Chameleon Projector
  • Energy Sword
  • Chameleon Mask
  • Agent ID Card
  • Black Wizard Robe
  • Combat Gloves
  • Tesla Blast Spellbook
  • Repulse Spellbook
  • Instant Summons Spellbook
  • Kinetic Speargun
  • Magspear Quiver
  • Carp Space Suit
  • Carp Mask
  • Carp Delivery Grenade
  • Trident
  • The Mad's Labcoat
  • Jackboots
  • Megaphone
  • 2x Random Clusterbang Grenades
  • Bio-terror foam grenade
  • 4x Remote Signalling Device
  • Syndicate Toolbox
  • Energy Dagger
  • Wormhole Projector
  • Biological Demolecularisor
  • Objectives of a Bee Liberation Front Operative
  • Bee Costume
  • Bee Mask
  • Yellow Fannypack
  • Buzzkill Grenade Box
  • Beesease Culture Bottle
  • The Stinger
  • Cold Goggles
  • Black Gloves
  • Chameleon Mask
  • Winter Coat
  • Winter Boots
  • 4x Gluon Frag Grenade
  • Geladikinesis DNA Injector
  • Cryokinesis DNA Injector
  • Security Temperature Gun
  • Blue Energy Sword

Syndicate Surplus Crate

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Syndicate Surplus Crate
Cost: 20 TC
Gamemode: Traitor
Player Requirement: 25
Description
A dusty crate from the back of the Syndicate warehouse. Contains a completely random assortment of items, always sorted to be worth at least 50 TC. Due to the randomness of the items, it can be useless junk or really good. It can be fun to buy if you have an easy objective or want to switch up your strategy.


Super Surplus Crate

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Super Surplus Crate
Cost: 40 TC
Gamemode: Traitor
Player Requirement: 40
Description
A dusty SUPER-SIZED from the back of the Syndicate warehouse. Contains a completely random assortment of items, always sorted to be worth at least 125 TC. The 40 TC price means that you have to team up with at least one other traitor. Use codewords!


Random Item

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Random Item
Cost: 1+ TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
Picking this will purchase a random item. Useful if you have some TC to spare or if you haven't decided on a strategy yet.


1 Raw Telecrystal

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1 Raw Telecrystal
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A telecrystal in its rawest and purest form; can be utilized on active uplinks to increase their telecrystal count. Can be crushed in hand to be teleported 3 to 6 tiles in the direction you are facing.


5 Raw Telecrystals

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5 Raw Telecrystals
Cost: 5 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
Five telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count. Can be crushed in hand to be teleported 3 to 6 tiles in the direction you are facing.


20 Raw Telecrystals

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20 Raw Telecrystals
Cost: 20 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
Twenty telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count. Can be crushed in hand to be teleported 3 to 6 tiles in the direction you are facing.

Conspicuous and Dangerous Weapons

84mm Rocket Propelled Grenade Launcher

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84mm Rocket Propelled Grenade Launcher
Cost: 8 TC
Gamemode: Nuclear Operative
Description
A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round. Crew is hiding inside body bags again? Surprise them with an HE rocket. Durand ruining your day? Hit it with a high-yield HEDP rocket.


Banana Cream Pie Cannon

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Banana Cream Pie Cannon
Cost: 10 TC
Gamemode: Clown Ops
Description
A special pie cannon for a special clown, this gadget can hold up to 20 pies and automatically fabricates one every two seconds!


Bananium Energy Shield

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Bananium Energy Shield
Cost: 16 TC
Gamemode: Clown Ops
Description
A clown's most powerful defensive weapon, this personal shield provides near immunity to ranged energy attacks by bouncing them back at the ones who fired them. It can also be thrown to bounce off of people, slipping them, and returning to you even if you miss. WARNING: DO NOT ATTEMPT TO STAND ON SHIELD WHILE DEPLOYED, EVEN IF WEARING ANTI-SLIP SHOES.


Bananium Energy Sword

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Bananium Energy Sword
Cost: 3 TC
Gamemode: Clown Ops
Description
An energy sword that deals no damage, but will slip anyone it contacts, be it by melee attack, thrown impact, or just stepping on it. Beware friendly fire, as even anti-slip shoes will not protect against it.


Biohazardous Chemical Sprayer

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Biohazardous Chemical Sprayer
Cost: 20 TC
Gamemode: Nuclear Operative, Clown Ops
Description
A handheld chemical sprayer that allows a wide dispersal of selected chemicals. Especially tailored by the Tiger Cooperative, the deadly blend it comes stocked with will disorient, damage, and disable your foes... Use with extreme caution, as anyone caught by the spray will die a quick and painful death if not treated immediately or wearing protective clothing.


Bo Staff

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Bo Staff
Cost: 8 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
A wielded wooden staff that can be used to incapacitate opponents if intending to disarm.


Box of Throwing Weapons

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Box of Throwing Weapons
Cost: 3 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Contents Description
Throwingstar.png Paper plane.png Bola r.png Bola r.png A box of shurikens and reinforced bolas from ancient Earth martial arts. They are highly effective throwing weapons. Throwing stars will deal heavy brute damage on hit and automatically embed, causing further brute and bleeding over time. Reinforced bolas knock down targets and take longer to remove than normal bolas.


Bulldog Shotgun

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Bulldog Shotgun
Cost: 8 TC
Gamemode: Nuclear Operative
Description
A fully-loaded semi-automatic drum-fed shotgun. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements.


C-20r Submachine Gun

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C-20r Submachine Gun
Cost: 10 TC
Gamemode: Nuclear Operative
Description
A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a 24-round magazine and is compatible with suppressors.


Double-Bladed Energy Sword

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Double-Bladed Energy Sword
Cost: 16 TC
Gamemode: Nuclear Operative
Player Requirement: 25
Description
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.


Energy Sword

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Energy Sword
Cost: 8 TC
Gamemode: Traitor, Nuclear Operative
Description
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.


Energy Shield

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Energy Shield
Cost: 16 TC
Gamemode: Nuclear Operative
Description
An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks. Pair with an Energy Sword for a killer combination.


Hardlight Bow

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Hardlight Bow
Cost: 12 TC
Gamemode: Traitor, Nuclear Operative, Infiltrator
Description
A modern bow that can fabricate hardlight arrows, designed for silent takedowns of targets. Can zoom to see further away, able to shoot regular lethal hardlight arrows and xray arrows going through walls and irradiating targets.


Flamethrower

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Flamethrower
Cost: 4 TC
Gamemode: Nuclear Operative
Description
A flamethrower, fueled by a portion of highly flammable biotoxins stolen previously from Nanotrasen stations. Make a statement by roasting the filth in their own greed. Use with caution.


Gloves of the North Star

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Gloves of the North Star
Cost: 8 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
These gloves let the user punch people very fast. Does not improve weapon attack speed or the meaty fists of a hulk.


Holoparasites

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Holoparasites
Cost: 12 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Player Requirement: 25
Contents Description
Paperwroteemoji.png Combat hypo.png Though capable of near sorcerous feats via use of hardlight holograms and nanomachines, they require an organic host as a home base and source of fuel. Holoparasites come in various types and share damage with their host. When the injector is used, it will attempt to summon a Ghost player to take on the role of a spirit-like entity living in your body.


L6 Squad Automatic Weapon

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L6 Squad Automatic Weapon
Cost: 20 TC
Gamemode: Nuclear Operative
Description
A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 7.12x82mm ammunition.


M-546 Osprey

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M-546 Osprey
Cost: 36 TC
Gamemode: Nuclear Operative
Description
A fully-loaded minigun which packs a big punch. This deadly giant weapon has a massive 500-round magazine of devastating 5.46mm caseless ammunition. Slaughter your enemies through sheer force, prone to overheating with extended use. We made this gun so advanced that it fires the whole bullet. Thats 60% more bullet per bullet and no more useless casings! Forgot to add a cooling system though so don't shoot at the crew for too long!


M-90gl Rifle

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M-90gl Rifle
Cost: 18 TC
Gamemode: Nuclear Operative
Description
A fully-loaded, specialized three-round burst rifle that fires 5.56mm ammunition from a 30 round magazine with a toggleable 40mm underbarrel grenade launcher.


Power Fist

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Power Fist
Cost: 6 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
The power-fist is a metal gauntlet with a built-in piston-ram powered by an external gas supply. Upon hitting a target, the piston-ram will extend forward to make contact for some serious damage. Using a wrench on the piston valve will allow you to tweak the amount of gas used per punch to deal extra damage and hit targets further. Use a screwdriver to take out any attached tanks.


Romerol

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Romerol
Cost: 25 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Objectives Required: Hijack, Martyr
Contents Description
Romerol.png Syringe.png Eyedropper.png A highly experimental bioterror agent which creates dormant nodules to be etched into the grey matter of the brain. On death, these nodules take control of the dead body, causing limited revivification, along with slurred speech, aggression, and the ability to infect others with this agent.


Sniper Rifle

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Sniper Rifle
Cost: 16 TC
Gamemode: Nuclear Operative
Description
Ranged fury, Syndicate style. Guaranteed to cause shock and awe or your TC back!


Stechkin Pistol

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Stechkin Pistol
Cost: 6 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative
Description
A small, easily concealable handgun that uses 10mm auto rounds in 8-round magazines and is compatible with suppressors. Pacifists get a version loaded with soporific rounds.


Surplus Rifle

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Surplus Rifle
Cost: 1 TC
Gamemode: Nuclear Operative
Description
A horribly outdated bolt action weapon. You've got to be desperate to use this. Fully loaded on purchase.


Syndicate Revolver

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Syndicate Revolver
Cost: 6 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative
Description
A brutally simple Syndicate revolver that fires .357 Magnum rounds and has 7 chambers.


Toy Submachine Gun

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Toy Submachine Gun
Cost: 5 TC
Gamemode: Nuclear Operative, Clown Ops
Description
A fully-loaded Donksoft bullpup submachine gun that fires riot grade darts with a 20-round magazine.


Toy Machine Gun

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Toy Machine Gun
Cost: 10 TC
Gamemode: Nuclear Operative, Clown Ops
Description
A fully-loaded Donksoft belt-fed machine gun. This weapon has a massive 50-round magazine of devastating riot grade darts, that can briefly incapacitate someone in just one volley.


Toy Pistol with Riot Darts

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Toy Pistol with Riot Darts
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
An innocent-looking toy pistol designed to fire foam darts. Comes loaded with riot-grade darts effective at incapacitating a target.


Vxtvul Hammer

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Vxtvul Hammer
Cost: 13 TC
Gamemode: Nuclear Operative
Description
The Vxtvul Hammer is a sledgehammer once utilized by the ancient Vxtrin species. This weapon must be wielded in two hands to be used effectively, but possesses high armor penetration.
In addition, the user can charge the hammer to enable a thunderous blow that will decimate construction in a single hit, do sizeable damage to mechs, or shatter people off of their feet. The battery is charged by the user's concentration.

Stealthy and Inconspicuous Weapons

Bluespace Projectile Weapon Disrupter

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Bluespace Projectile Weapon Disrupter
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
Hidden in an ordinary-looking playing card, this device will teleport an opponent's gun to your hand when they fire at you. Just make sure to hold this in your hand!


Camera Flash

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Camera Flash
Cost: 4 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A camera with an upgraded flashbulb. Can be used much like a handheld flash except with a longer cooldown between uses, allowing the bulb to cool down; avoid burning out altogether.


Combat Gloves Plus

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Combat Gloves Plus
Cost: 5 TC
Gamemode: Nuclear Operative, Clown Ops
Description
A pair of gloves that are fireproof and shock resistant, however unlike the regular Combat Gloves this one uses nanotechnology to learn the abilities of krav maga to the wearer.


CQC Manual

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CQC Manual
Cost: 13 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.

Remember The Basics

All of your unarmed attacks deal stamina damage instead of your normal physical damage type

Disarm Intent Has a chance to disarm the opponent's main hand, and immediately pick up the item if successful
Grab Intent Will stun opponents for a short second, allowing you to quickly increase the strength of your grabs
Harm Intent Will deal a competitive amount of stamina damage, and hitting a standing opponent while you are prone will both knock them down and stand you up

Slam: Grab Harm. Slam opponent into the ground, knocking them down and dealing decent stamina damage.
CQC Kick: Disarm Harm. Knocks opponent away and slows them. Deals heavy stamina damage to prone opponents, as well as muting them for a short time.
Restrain: Grab Grab. Locks opponents into a restraining position, making your grab harder to break out of, disarm to begin a chokehold which deal gradual oxygen damage until the opponent is unconscious, with the damage increasing based on their stamina damage. Failing to complete the chokehold will weaken and possibly break your grab.
Pressure: Disarm Grab. Disables the targetted limb or a random limb if the head or chest are targetted, as well as forcing the target to drop anything they are holding.
Consecutive CQC: Harm Harm Harm Harm Harm. Offensive move, deals bonus stamina damage and knocking down on the last hit.

In addition, by having your throw mode on when being attacked, you enter an active defense mode where you have a chance to counter attacks done to you.


Dart Pistol

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Dart Pistol
Cost: 4 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A miniaturized version of a normal syringe gun. It is very quiet when fired and can fit into any space a small item can.


Dehydrated Space Carp

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Dehydrated Space Carp
Cost: 1 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.


Energy Dagger

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Energy Dagger
Cost: 2 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A dagger made of energy that looks and functions as a pen when off.


Explosive Airlock Charge

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Explosive Airlock Charge
Cost: 2 TC
Gamemode: Traitor, Infiltrator, Clown Ops
Description
A small, easily concealable device. It can be applied to an open airlock panel, booby-trapping it. The next person to use that airlock will trigger an explosion, knocking them down and destroying the airlock maintenance panel.


Martial Arts Scroll

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Martial Arts Scroll
Cost: 14 TC
Gamemode: Traitor
Description
This scroll contains the secrets of an ancient martial arts technique. You will master unarmed combat, deflecting all ranged weapon fire when throwmode is enabled, but you also refuse to use dishonorable ranged weaponry.

Recall Teachings

Wrist Wrench: Disarm Disarm. Forces opponent to drop item in hand.
Back Kick: Harm Grab. Opponent must be facing away. Knocks down.
Stomach Knee: Grab Harm. Knocks the wind out of opponent and stuns.
Head Kick: Disarm Harm Harm. Decent damage, forces opponent to drop item in hand.
Elbow Drop: Harm Disarm Harm Disarm Harm. Opponent must be on the ground. Deals huge damage, instantly kills anyone in critical condition.

You will only deflect projectiles while throwmode is enabled.


Miniature Energy Crossbow

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Miniature Energy Crossbow
Cost: 10 TC
Gamemode: Traitor, Infiltrator, Clown Ops
Description
A short bow mounted across a tiller in miniature. Small enough to fit into a pocket or slip into a bag unnoticed. It will synthesize and fire bolts tipped with a debilitating toxin that will damage and disorient targets, causing them to slur as if inebriated. It can produce an infinite number of bolts, but takes time to automatically recharge after each shot. Can only be bought once.


Boxed Origami Kit

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Boxed Origami Kit
Cost: 14 TC
Gamemode: Traitor, Infiltrator, Clown Ops
Contents Description
Origamibook.png Paper.png This box contains a guide on how to craft masterful works of origami, allowing you to transform normal pieces of paper into perfectly aerodynamic (and potentially lethal) paper airplanes.


Poison Kit

Syndibox.png
Poison Kit
Cost: 6 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Contents Description
File:Polonium.png File:Venom.png File:Fentanyl.png File:Formaldehyde.png File:Spewium.png File:Cyanide.png File:Histamine.png File:Initropidril.png File:Pancuronium.png File:Sodium thiopental.png File:Coniine.png File:Curare.png File:Amanitin.png Syringe.png An assortment of deadly chemicals packed into a compact box. Comes with a syringe for more precise application. Included Poisons:


Sleepy Pen

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Sleepy Pen
Cost: 4 TC
Gamemode: Traitor, Infiltrator, Clown Ops
Description
A syringe disguised as a functional pen, filled with a potent mix of drugs, including a strong anesthetic and a chemical that prevents the target from speaking. The pen holds one dose of the mixture. Note that before the target falls asleep, they will be able to move and act.


Suppressor

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Suppressor
Cost: 3 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative
Description
This suppressor will silence the shots of the weapon it is attached to for increased stealth and superior ambushing capability. It is compatible with many small ballistic guns including the Stechkin and C-20r, but not revolvers or energy guns.


Toy Baseball Bat

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Toy Baseball Bat
Cost: 6 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A weighted solid plastic baseball bat, perfect for knocking the wind out of people.

Ammunition

Pair of 10mm Handgun Magazines

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Pair of 10mm Handgun Magazines
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative
Contents Description
10mmMag.png 10mmMag.png A box that contains two additional 8-round 10mm magazines; compatible with the Stechkin Pistol.


10mm Armour Piercing Magazine

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10mm Armour Piercing Magazine
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative
Description
An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. These rounds are less effective at injuring the target but penetrate protective gear.


10mm Hollow Point Magazine

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10mm Hollow Point Magazine
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative
Description
An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. These rounds are more damaging but ineffective against armour.


10mm Incendiary Magazine

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10mm Incendiary Magazine
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative
Description
An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. Loaded with incendiary rounds which inflict reduced damage, but ignite the target.


Pair of 10mm Soporific Magazines

Syndibox.png
Pair of 10mm Soporific Magazines
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative
Contents Description
10mm Soporific.png 10mm Soporific.png A box that contains 2 additional 8-round 10mm magazines; compatible with the Stechkin Pistol. These rounds will deliver small doses of tranqulizers on hit, knocking the target out after a few successive hits."


10mm EMP Magazine

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10mm EMP Magazine
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative
Description
An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. Loaded with bullets which release micro-electromagnetic pulses on hit, disrupting electronics on the target hit.


12g Ammo Duffel Bag

Syndie duffelbag.png
12g Ammo Duffel Bag
Cost: 12 TC
Gamemode: Nuclear Operative
Contents Description
BuckshotBull.png BuckshotBull.png BuckshotBull.png M12gslg-8.png M12gslg-8.png M12gslg-8.png M12gndl-8.png M12gndl-8.png A duffel bag filled with enough 12g ammo to supply an entire team, at a discounted price.


12g Buckshot Drum

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12g Buckshot Drum
Cost: 2 TC
Gamemode: Nuclear Operative
Description
An additional 8-round buckshot magazine for use with the Bulldog shotgun. Front towards enemy.


12g Dragon's Breath Drum

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12g Dragon's Breath Drum
Cost: 2 TC
Gamemode: Nuclear Operative
Description
An alternative 8-round dragon's breath magazine for use in the Bulldog shotgun. 'I'm a fire starter, twisted fire starter!'


12g Frag-12 Drum

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12g Frag-12 Drum
Cost: 3 TC
Gamemode: Nuclear Operative
Description
An alternative 8-round frag-12 magazine for use in the Bulldog shotgun. 'Collateral is my favorite kind of damage!'


12g Meteorslug Shells

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12g Meteorslug Shells
Cost: 2 TC
Gamemode: Nuclear Operative
Description
An alternative 8-round meteorslug magazine for use in the Bulldog shotgun. Great for blasting airlocks off their frames and knocking down enemies.


12g Slug Drum

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12g Syndicate Slug Drum
Cost: 2 TC
Gamemode: Nuclear Operative
Description
An additional 8-round slug magazine for use with the Bulldog shotgun. Now 8 times less likely to shoot your pals.


12g Flechette Drum

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12g Flechette Drum
Cost: 3 TC
Gamemode: Nuclear Operative
Description
An alternative 8-round flechette magazine for use with the Bulldog shotgun. Tighter spread and armor penetration; make 'em bleed.


.357 Speed Loader

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.357 Speed Loader
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative
Description
A speed loader that contains seven additional .357 rounds; usable with the Syndicate revolver.


.357 Ironfeather Speed Loader

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.357 Ironfeather Speed Loader
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative
Description
A speed loader that contains seven additional .357 Ironfeather rounds; usable with the Syndicate revolver. These shells contain six pellets which are less damaging than buckshot but mildly better over range.


.357 Nutcracker Speed Loader

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.357 Nutcracker Speed Loader
Cost: 2 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative
Description
A speed loader that contains seven additional .357 Nutcracker rounds; usable with the Syndicate revolver. These rounds lose moderate stopping power in exchange for being able to rapidly destroy doors and windows.


.357 Metalshock Speed Loader

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.357 Metalshock Speed Loader
Cost: 2 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative
Description
A speed loader that contains seven additional .357 Metalshock rounds; usable with the Syndicate revolver. These rounds convert some lethality into an electric payload, which can bounce between targets.


.357 Heartpiercer Speed Loader

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.357 Heartpiercer Speed Loader
Cost: 3 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative
Description
A speed loader that contains seven additional .357 Heartpiercer rounds; usable with the Syndicate revolver. These rounds are less damaging, but penetrate through armor and up to two bodies at once.


.357 Wallstake Speed Loader

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.357 Wallstake Speed Loader
Cost: 3 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative
Description
A speed loader that contains seven additional .357 Wallstake rounds; usable with the Syndicate revolver. These blunt rounds are less damaging but can knock people against walls.


40mm Grenade

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40mm Grenade
Cost: 2 TC
Gamemode: Nuclear Operative
Description
A 40mm HE grenade for use with the M-90gl's under-barrel grenade launcher. Your teammates will ask you to not shoot these down small hallways.


.45 Ammo Duffel Bag

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.45 Ammo Duffel Bag
Cost: 20 TC
Gamemode: Nuclear Operative
Contents Description
C20r45-24.png C20r45-24.png C20r45-24.png C20r45-24.png C20r45-24.png C20r24A-24.png C20r24A-24.png C20r45H-24.png C20r45H-24.png A duffel bag filled with enough .45 ammo to supply an entire team, at a discounted price.


.45 SMG Magazine

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.45 SMG Magazine
Cost: 3 TC
Gamemode: Nuclear Operative
Description
An additional 24-round .45 magazine suitable for use with the C-20r submachine gun.


.45 Armor-Piercing SMG Magazine

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.45 Armor-PiercingSMG Magazine
Cost: 4 TC
Gamemode: Nuclear Operative
Description
An additional 24-round .45 magazine suitable for use with the C-20r submachine gun. These rounds deal reduced damage but will bypass most protective gear.


.45 Hollow-Point SMG Magazine

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.45 Hollow-Point SMG Magazine
Cost: 3 TC
Gamemode: Nuclear Operative
Description
An additional 24-round .45 magazine suitable for use with the C-20r submachine gun. These rounds deal high damage but are weak against body armor.


.45 Venom SMG Magazine

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.45 Venom SMG Magazine
Cost: 4 TC
Gamemode: Nuclear Operative
Description
An additional 24-round .45 magazine suitable for use with the C-20r submachine gun. These rounds deal reduced damage but inject venom into targets.


.50 Magazine

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.50 Magazine
Cost: 4 TC
Gamemode: Nuclear Operative
Description
An additional standard 6-round magazine for use with .50 sniper rifles.


.50 Penetrator Magazine

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.50 Penetrator Magazine
Cost: 5 TC
Gamemode: Nuclear Operative
Description
A 5-round magazine of penetrator ammo designed for use with .50 sniper rifles. Can pierce walls and multiple enemies.


.50 Soporific Magazine

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.50 Soporific Magazine
Cost: 6 TC
Gamemode: Nuclear Operative
Description
A 3-round magazine of soporific ammo designed for use with .50 sniper rifles. Put your enemies to sleep today!


5.56mm Toploader Magazine

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5.56mm Toploader Magazine
Cost: 4 TC
Gamemode: Nuclear Operative
Description
An additional 30-round 5.56mm magazine; suitable for use with the M-90gl rifle. These bullets pack less punch than 7.12x82mm rounds, but they still offer more power than .45 ammo.


5.56mm Armor-Piercing Toploader Magazine

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5.56mm Armor-Piercing Toploader Magazine
Cost: 6 TC
Gamemode: Nuclear Operative
Description
An additional 30-round 5.56mm magazine; suitable for use with the M-90gl rifle. These rounds are less damaging but puncture through armor easily.


5.56mm Incendiary Toploader Magazine

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5.56mm Incendiary Toploader Magazine
Cost: 4 TC
Gamemode: Nuclear Operative
Description
An additional 30-round 5.56mm magazine; suitable for use with the M-90gl rifle. These rounds are less damaging but ignite targets.


7.12x82mm Box Magazine

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7.12x82mm Box Magazine
Cost: 6 TC
Gamemode: Nuclear Operative
Description
A 50-round magazine of 7.12x82mm ammunition for use with the L6 SAW. By the time you need to use this, you'll already be standing on a pile of corpses.


7.12x82mm (Armor Penetrating) Box Magazine

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7.12x82mm (Armor Penetrating) Box Magazine
Cost: 9 TC
Gamemode: Nuclear Operative
Description
A 50-round magazine of 7.12x82mm ammunition for use in the L6 SAW; equipped with special properties to puncture even the most durable armor.


7.12x82mm (Hollow-Point) Box Magazine

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7.12x82mm (Hollow-Point) Box Magazine
Cost: 6 TC
Gamemode: Nuclear Operative
Description
A 50-round magazine of 7.12x82mm ammunition for use in the L6 SAW; equipped with hollow-point tips to help with the unarmored masses of crew.


7.12x82mm (Incendiary) Box Magazine

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7.12x82mm (Incendiary) Box Magazine
Cost: 6 TC
Gamemode: Nuclear Operative
Description
A 50-round magazine of 7.12x82mm ammunition for use in the L6 SAW; tipped with a special flammable mixture that'll ignite anyone struck by the bullet. Some men just want to watch the world burn.


84mm HE Rocket

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84mm HE Rocket
Cost: 4 TC
Gamemode: Nuclear Operative
Description
A low-yield anti-personnel HE rocket. Gonna take you out in style!


84mm HEDP Rocket

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84mm HEDP Rocket
Cost: 6 TC
Gamemode: Nuclear Operative
Description
A high-yield HEDP rocket; extremely effective against armored targets, as well as surrounding personnel. Strike fear into the hearts of your enemies.


9mm Handgun Magazine

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9mm Handgun Magazine
Cost: 2 TC
Gamemode: Nuclear Operative
Description
An additional 15-round 9mm magazine, compatible with the Stechkin APS pistol, found in the Spetsnaz Pyro bundle.


Box of Riot Darts

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Box of Riot Darts
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A box of 40 Donksoft riot darts, for reloading any compatible foam dart magazine. Don't forget to share!


Box of Bioterror Syringes

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Box of Bioterror Syringes
Cost: 6 TC
Gamemode: Nuclear Operative, Clown Ops
Contents Description
Syringe.png A box full of preloaded syringes, containing various chemicals that seize up the victim's motor and broca systems, making it impossible for them to move or speak for some time.


Surplus Rifle Clip

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Surplus Rifle Clip
Cost: 1 TC
Gamemode: Nuclear Operative
Description
A stripper clip used to quickly load bolt action rifles. Contains 5 rounds.


Dark Gygax Ammo Bag

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Dark Gygax Ammo Bag
Cost: 4 TC
Gamemode: Nuclear Operative
Contents Description
Incendiarymecha.png Incendiarymecha.png Incendiarymecha.png Flashbangmecha.png Flashbangmecha.png Flashbangmecha.png A duffel bag containing ammo for three full reloads of the incendiary carbine and flash bang launcher that are equipped on a standard Dark Gygax exosuit.


Mauler Ammo Bag

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Mauler Ammo Bag
Cost: 6 TC
Gamemode: Nuclear Operative
Contents Description
Lmgmecha.png Lmgmecha.png Lmgmecha.png Scattershotmecha.png Scattershotmecha.png Scattershotmecha.png Missle hemecha.png Missle hemecha.png Missle hemecha.png A duffel bag containing ammo for three full reloads of the LMG, scattershot carbine, and SRM-8 missile launcher that are equipped on a standard Mauler exosuit.

Grenades and Explosives

Bioterror Foam Grenade

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Bioterror Foam Grenade
Cost: 5 TC
Gamemode: Nuclear Operative, Clown Ops
Description
A powerful chemical foam grenade which creates a deadly torrent of foam that will mute, blind, confuse, mutate, and irritate carbon lifeforms. Specially brewed by Tiger Cooperative chemical weapons specialists using additional spore toxin. Ensure suit is sealed before use.


Bombanana

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Bombanana
Cost: 4 TC
Gamemode: Clown Ops
Description
A banana with an explosive taste! discard the peel quickly, as it will explode with the force of a Syndicate minibomb a few seconds after the banana is eaten.


BomberMan Program

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BomberMan Program
Cost: 6 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
This program gives you four opportunities to detonate PDAs and computers of crewmembers who have their message feature enabled. The concussive effect from the explosion will knock the recipient out for a short period, and deafen them for longer.


Buzzkill Grenade Box

Syndibox.png
Buzzkill Grenade Box
Cost: 6 TC
Gamemode: Nuclear Operative, Clown Ops
Contents Description
Holy grenade.png Holy grenade.png Holy grenade.png A box with three grenades that release a swarm of angry bees upon activation. These bees indiscriminately attack friend or foe with random toxins.


Composition C-4

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Composition C-4
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.


Bag of C-4 explosives

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Bag of C-4 explosives
Cost: 8 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Contents Description
C4.gif C4.gif C4.gif C4.gif C4.gif C4.gif C4.gif C4.gif C4.gif C4.gif Because sometimes quantity is quality. Contains 10 C-4 plastic explosives.


Bag of X-4 explosives

Syndie duffelbag.png
Bag of X-4 explosives
Cost: 4 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Contents Description
X4.png X4.png X4.png Contains 3 X-4 shaped plastic explosives. Similar to C4, but with a stronger blast that is directional instead of circular. X-4 can be placed on a solid surface, such as a wall or window, and it will blast through the wall, injuring anything on the opposite side, while being safer to the user. For when you want a controlled explosion that leaves a wider, deeper, hole.


Clown Bomb

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Clown Bomb
Cost: 15 TC
Gamemode: Clown Ops
Description
The Clown bomb is a hilarious device capable of massive pranks. It has an adjustable timer, with a minimum of 60 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so.


EMP Grenades and Implanter Kit

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EMP Grenades and Implanter Kit
Cost: 2 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Contents Description
Emp grenade.png Emp grenade.png Emp grenade.png Emp grenade.png Emp grenade.png Implanter.png A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.


Exploding Rubber Duck

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Exploding Rubber Duck
Cost: 4 TC
Gamemode: Clown Ops
Description
A seemingly innocent rubber duck. When placed, it arms, and will violently explode when stepped on.


Fungal Tuberculosis Grenade

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Fungal Tuberculosis Grenade
Cost: 12 TC
Gamemode: Nuclear Operative, Clown Ops
Description
A primed bio-grenade packed into a compact box. Comes with five Bio Virus Antidote Kit (BVAK) autoinjectors for rapid application on up to two targets each, a syringe, and a bottle containing the BVAK solution.


Grenadier's belt

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Grenadier's belt
Cost: 22 TC
Gamemode: Nuclear Operative
Contents Description
Flashbang.gif Smokewhite.png Emp grenade.png Fraggrenade.png Bluefrag.png Pyro grenade.png Grenade.png Minibomb.gif Screwdriver tool.png Multitool.png A belt containing 26 lethally dangerous and destructive grenades. Comes with an extra multitool and screwdriver.


High Yield Exploding Rubber Duck

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High Yield Exploding Rubber Duck
Cost: 10 TC
Gamemode: Clown Ops
Description
A seemingly innocent rubber duck. When placed, it arms, and will violently explode when stepped on. This variant has been fitted with high yield X4 charges for a larger explosion.


Pizza Bomb

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Pizza Bomb
Cost: 6 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A pizza box with a bomb cunningly attached to the lid. The timer needs to be set by opening the box; afterwards, opening the box again will trigger the detonation after the timer has elapsed. Comes with free pizza, for you or your target!


Slipocalypse Clusterbang

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Slipocalypse Clusterbang
Cost: 3 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!


Syndicate Bomb

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Syndicate Bomb
Cost: 11 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 60 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.


Syndicate EMP Bomb

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Syndicate EMP Bomb
Cost: 7 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
A variation of the syndicate bomb designed to produce a large EMP effect.


Syndicate Detonator

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Syndicate Detonator
Cost: 3 TC
Gamemode: Nuclear Operative, Clown Ops
Description
The Syndicate detonator is a companion device to the Syndicate bomb. Simply press the included button and an encrypted radio frequency will instruct all live Syndicate bombs to detonate. Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator.


Syndicate Minibomb

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Syndicate Minibomb
Cost: 4 TC
Gamemode: Traitor, Nuclear Operative
Description
The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel.


Syndicate Trapped Disk

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Syndicate Trapped Disk
Cost: 5 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative
Description
A bomb disguised as a syndicate disk that triggers on removal or when tampered with. Nanotrasen IT staff will likely be able to identify its true nature at a glance.


Tearstache Grenade

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Tearstache Grenade
Cost: 3 TC
Gamemode: Clown Ops
Description
A teargas grenade that launches sticky moustaches onto the face of anyone not wearing a clown or mime mask. The moustaches will remain attached to the face of all targets for one minute, preventing the use of breath masks and other such devices.


Viscerator Delivery Grenade

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Viscerator Delivery Grenade
Cost: 5 TC
Gamemode: Nuclear Operative, Clown Ops
Description
A unique grenade that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area.

Support and Mechanized Exosuits

Clown Reinforcements

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Clown Reinforcements
Cost: 20 TC
Gamemode: Clown Ops
Description
Call in an additional clown to share the fun, equipped with full starting gear, but no telecrystals.


Reinforcements

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Reinforcements
Cost: 25 TC
Gamemode: Nuclear Operative
Description
Call in an additional team member. They won't come with any gear, so you'll have to save some telecrystals to arm them as well.


Syndicate Assault Cyborg

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Syndicate Assault Cyborg
Cost: 65 TC
Gamemode: Nuclear Operative
Description
A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar.


Syndicate Medical Cyborg

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Syndicate Medical Cyborg
Cost: 35 TC
Gamemode: Nuclear Operative
Description
A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, zipties, pinpointer and flash. Thanks to its organ storage bag, it can perform surgery as well as any humanoid.


Syndicate Saboteur Cyborg

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Syndicate Saboteur Cyborg
Cost: 35 TC
Gamemode: Nuclear Operative
Description
A streamlined engineering cyborg, equipped with covert modules. Also incapable of leaving the welder in the shuttle. Aside from regular Engineering equipment, it comes with a special destination tagger that lets it traverse disposals networks. Its chameleon projector lets it disguise itself as a Nanotrasen cyborg, on top it has thermal vision, a combat knife and a pinpointer.


Dark Gygax Exosuit

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Dark Gygax Exosuit
Cost: 80 TC
Gamemode: Nuclear Operative
Description
A lightweight exosuit, painted in a dark scheme. Its speed and equipment selection make it excellent for hit-and-run style attacks. Features an incendiary carbine, flash bang launcher, teleporter, ion thrusters and a Tesla energy array.


Dark H.O.N.K.

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Dark H.O.N.K.
Cost: 80 TC
Gamemode: Clown Ops
Description
A clown combat mech equipped with bombanana peel and tearstache grenade launchers, as well as the ubiquitous HoNkER BlAsT 5000.


Mauler Exosuit

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Mauler Exosuit
Cost: 140 TC
Gamemode: Nuclear Operative
Description
A massive and incredibly deadly military-grade exosuit. Features long-range targeting, thrust vectoring and deployable smoke. Comes equipped with an LMG, scattershot carbine, missile rack, an antiprojectile armor booster and a Tesla energy array.


Stealth and Camouflage Items

Agent Identification Card

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Agent Identification Card
Cost: 2 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
Agent cards prevent artificial intelligences from tracking the wearer, and can copy access from other identification cards. The access is cumulative, so scanning one card does not erase the access gained from another. In addition, they can be forged to display a new assignment and name. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.


Armor Polish

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Armor Polish
Cost: 2 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
This two use polish will strengthen clothing to be as strong as a standard-issue armor vest. Reinforced with nanite technology, you are able to stay looking good while bashing heads in. Beware, you can only polish suits and headgear!


Artificial Intelligence Detector

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Artificial Intelligence Detector
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A functional multitool that turns red when it detects an artificial intelligence watching it, and can be activated to display their exact viewing location and nearby security camera blind spots. Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover, and finding nearby blind spots can help you identify escape routes.


Chameleon Kit

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Chameleon Kit
Cost: 2 TC
Gamemode: Traitor, Infiltrator, Clown Ops
Contents Description
Black suit.png Armor.png Yellowgloves.png Black shoes.png MGlasses.png Greysoft.png Gas mask.png Backpack.png Headset.png Stamp-ok.png Normalpda.gif A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Due to budget cuts, the shoes don't provide protection against slipping. If you have the Agent Identification Card and are wearing the included gas mask, you will talk as the person set in the card. If you do not have a mask on, people will still be able to see your real name!


Chameleon Projector

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Chameleon Projector
Cost: 7 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
Projects an image across a user, disguising them as an object scanned with it, as long as they don't move the projector from their hand. Disguised users move slowly, and projectiles pass over them.


Codespeak Manual

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Codespeak Manual
Cost: 3 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited uses.


Combat Banana Shoes

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Combat Banana Shoes
Cost: 6 TC
Gamemode: Clown Ops
Description
While making the wearer immune to most slipping attacks like regular combat clown shoes, these shoes can generate a large number of synthetic banana peels as the wearer walks, slipping up would-be pursuers. They also squeak significantly louder.


EMP Flashlight

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EMP Flashlight
Cost: 2 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A small, self-recharging, short-ranged EMP device disguised as a working flashlight. Useful for disrupting headsets, cameras, doors, lockers and borgs during stealth operations. Attacking a target with this flashlight will direct an EM pulse at it and consumes a charge.


Mulligan

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Mulligan
Cost: 4 TC
Gamemode: Traitor, Infiltrator
Description
Screwed up and have security on your tail? This handy syringe will give you a completely new identity and appearance.


No-Slip Chameleon Shoes

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No-Slip Chameleon Shoes
Cost: 2 TC
Gamemode: Traitor, Infiltrator
Player Requirement: 20
Description
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.


Radio Jammer

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Radio Jammer
Cost: 5 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
This device will disrupt any nearby outgoing radio communication when activated. Does not affect binary chat.


Smuggler's Satchel

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Smuggler's Satchel
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
This satchel is thin enough to be hidden in the gap between plating and tiling; great for stashing your stolen goods. Comes with a crowbar, a floor tile and some contraband inside.

Space Suits and Hardsuits

Syndicate Space Suit

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Syndicate Space Suit
Cost: 4 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
This red and black Syndicate space suit is less encumbering than Nanotrasen variants, fits inside bags, and has a weapon slot. Nanotrasen crew members are trained to report red space suit sightings, however.


Syndicate Hardsuit

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Syndicate Hardsuit
Cost: 8 TC
Gamemode: Traitor, Clown Ops
Description
The feared suit of a Syndicate nuclear agent. Features slightly better armoring and a built in jetpack that runs off standard atmospheric tanks. Toggling the suit in and out of combat mode will allow you all the mobility of a loose fitting uniform without sacrificing armoring. Additionally the suit is collapsible, making it small enough to fit within a backpack. Nanotrasen crew who spot these suits are known to panic.


Elite Syndicate Hardsuit

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Elite Syndicate Hardsuit
Cost: 8 TC
Gamemode: Nuclear Operative, Clown Ops
Description
An upgraded, elite version of the Syndicate hardsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate hardsuit.


Shielded Syndicate Hardsuit

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Shielded Syndicate Hardsuit
Cost: 30 TC
Gamemode: Nuclear Operative, Clown Ops
Description
An upgraded version of the standard Syndicate hardsuit. It features a built-in energy shielding system. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.


Devices and Tools

Adaptive Cardboard Cutouts

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Adaptive Cardboard Cutouts
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Contents Description
Cutout basic.png Cutout basic.png Cutout basic.png Crayon.png These cardboard cutouts are coated with a thin material that prevents discoloration and makes the images on them appear more lifelike. This pack contains three as well as a crayon for changing their appearances.


Additional Arm

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Additional Arm
Cost: 5 TC
Gamemode: Traitor, Infiltrator, Clown Ops
Description
An additional arm, automatically added to your body upon purchase, allows you to use more items at once.


Air Shoes

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Air Shoes
Cost: 4 TC
Gamemode: Traitor, Infiltrator, Clown Ops
Description
Popular in underground racing rings, these shoes come with built-in jets, allowing the users to reach high speeds for prolonged durations and short bursts. Users should keep in mind that despite being easier to control than their Wheely cousins, this footwear will not protect you from high-speed impacts.


Antinoblium Shard

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Antinoblium Shard
Cost: 10 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Objectives Required: Hijack, Martyr
Contents Description
Retractor.png Antinoblium container sealed.gif Corruptor.gif Paper.png A special variant of supermatter crystal reverse engineered by syndicate scientists using samples retrieved by agents. Attaching this to an active supermatter crystal will destabilize the internal crystal well, causing an energy cascade. Ensures a storm of EMP waves that blacks out the entire station and eventually the full delamination of the crystal. Comes with a secure radiation shielded containment box, special tweezers and usage instructions.


Assault Pod Targeting Device

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Assault Pod Targeting Device
Cost: 30 TC
Gamemode: Nuclear Operative, Clown Ops
Description
Use this to select the landing zone of your assault pod.


Augmented Medbeam Gun

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Augmented Medbeam Gun
Cost: 25 TC
Gamemode: Nuclear Operative, Clown Ops
Description
An augmented version of the classic Medbeam Gun that we picked up off the corpse of a german scientist. It has an invulnerability mode that can be activated for a few seconds after healing for a long while. This one comes uncharged, so be sure to give it a whirl before getting into combat. Goes well with a M-546 Osprey.


Binary Translator Key

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Binary Translator Key
Cost: 2 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A key that, when inserted into a radio headset, allows you to listen to and talk with silicon-based lifeforms, such as AI units and cyborgs, over their private binary channel. Caution should be taken while doing this, as unless they are allied with you, they are programmed to report such intrusions.


Blood-Red Magboots

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Blood-Red Magboots
Cost: 2 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A pair of magnetic boots with a Syndicate paintjob that assist with freer movement in space or on-station during gravitational generator failures. These reverse-engineered knockoffs of Nanotrasen's 'Advanced Magboots' slow you down in simulated-gravity environments much like the standard issue variety.


Briefcase Launchpad

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Briefcase Launchpad
Cost: 6 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A briefcase containing a launchpad, a device able to teleport items and people to and from targets up to eight tiles away from the briefcase. Also includes a remote control, disguised as an ordinary folder. Touch the briefcase with the remote to link it.


Camera Bug

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Camera Bug
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
Enables you to view all cameras on the main network, set up motion alerts and track a target. Bugging cameras allows you to disable them remotely.


Chameleon Chest Rig

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Chameleon Chest Rig
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Clown Ops
Description
A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment. This one is capable of disguising itself.


Cryptographic Sequencer

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Cryptographic Sequencer
Cost: 6 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms.


Decoy Nuclear Authentication Disk

NuclearDisk.gif
Decoy Nuclear Authentication Disk
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
It's just a normal disk. Visually it's identical to the real deal, but it won't hold up under closer scrutiny by the Captain. Don't try to give this to us to complete your objective, we know better!


DoS Traffic Generator Disk

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DoS Traffic Generator Disk
Cost: 2 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
An advanced script in a portable disk that can perform denial of service attacks against NTNet quantum relays. The system administrator will probably notice this. Multiple devices can run this program together against the same relay for increased effect.


F.R.A.M.E. PDA Cartridge

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F.R.A.M.E. PDA Cartridge
Cost: 4 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
When inserted into a personal digital assistant, this cartridge gives you five PDA viruses which when used cause the targeted PDA to become a new uplink with zero TCs, and immediately become unlocked. You will receive the unlock code upon activating the virus, and the new uplink may be charged with telecrystals normally.


Failsafe Uplink Code

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Failsafe Uplink Code
Cost: 1 TC
Gamemode: Traitor
Description
When entered the uplink will self-destruct immediately.


Full Syndicate Toolbox

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Full Syndicate Toolbox
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Contents Description
Screwdriver nuke.png Wrench.png Indwelder.png Crowbar red.png Wirecutters.png Multitool.png Blackgloves.png A suspicious black and red syndicate toolbox. It comes loaded with a full tool set including a multitool and combat gloves that are resistant to shocks and heat. It is very compact and will fit in any standard Nanotrasen backpack.


Hacked AI Law Upload Module

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Hacked AI Law Upload Module
Cost: 4 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
When used with an upload console, this module allows you to upload priority laws to an artificial intelligence. Be careful with wording, as artificial intelligences may look for loopholes to exploit.


Lesser Sentience Potion

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Lesser Sentience Potion
Cost: 2 TC
Gamemode: Traitor
Description
The Syndicate have recently synthesized artificial sentience potions thanks to stolen slime cores. Using it will make any animal sentient, and bound to serve you in your dastardly deeds.


Medbeam Gun

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Medbeam Gun
Cost: 8 TC
Gamemode: Nuclear Operative, Clown Ops
Description
A wonder of Syndicate engineering, the Medbeam gun, or Medi-Gun enables a medic to keep his fellow operatives in the fight, even while under fire. Don't cross the streams!


Power Beacon

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Power Beacon
Cost: 10 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Objectives Required: Hijack, Martyr
Description
When screwed to wiring attached to an electric grid and activated, this large device pulls any active gravitational singularities or tesla balls towards it. This will not work when the engine is still in containment. Because of its size, it cannot be carried. Ordering this sends you a small beacon that will teleport the larger beacon to your location upon activation.


Power Sink

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Power Sink
Cost: 8 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
When screwed to wiring attached to a power grid and activated, this large device lights up and places excessive load on the grid, causing a station-wide blackout. The sink is large and cannot be stored in most traditional bags and boxes. Caution: Will explode if the powernet contains sufficient amounts of energy.


Radioactive Microlaser

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Radioactive Microlaser
Cost: 4 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected of humanoids. It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls the delay before the effect kicks in.


Roburger crafting recipe

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Roburger crafting recipe
Cost: 14 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Objectives Required: Hijack, Martyr
Description
This book contains legendary knowledge about how to make roburgers. Roburgers turn people into cyborgs after a short while when eaten. This book doesn't disappear after use, so consider hiding it somewhere.


Stimpack

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Stimpack
Cost: 8 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection. Contains 3 doses.


Syndicate Combat Medic Kit

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Syndicate Combat Medic Kit
Cost: 4 TC
Gamemode: Nuclear Operative, Clown Ops
Contents Description
Gauze.png Defibcompact.png Combat hypo.png Bandaid brute.png Bandaid brute.png Bandaid burn.png Bandaid burn.png Healthhudnight.png This first aid kit is a suspicious black. Included is a combat stimulant injector for rapid healing, a medical night vision HUD for quick identification of injured personnel, and other supplies helpful for a field medic.


Syndicate Prisoner Transport Bag

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Syndicate Prisoner Transport Bag
Cost: 7 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
An alteration of Nanotrasen's environmental protection bag which has been used in several high-profile kidnappings. Designed to keep a victim unconscious, alive, and secured until they are transported to a required location.


Syndicate Soap

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Syndicate Soap
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A sinister-looking surfactant used to clean blood stains to hide murders and prevent DNA analysis. You can also drop it underfoot to slip people.


Syndicate Surgery Duffel Bag

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Syndicate Surgery Duffel Bag
Cost: 2 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Contents Description
Scalpel.png Hemostat.png Retractor.png Saw.png Drill.png Cautery.png Drapes.png Straight Jacket.png Muzzle.png Man-Machine Interface.png Implant case.png The Syndicate surgery duffel bag is a toolkit containing all surgery tools, surgical drapes, a Syndicate brand MMI, a straitjacket, and a muzzle.


Syndicate Encryption Key

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Syndicate Encryption Key
Cost: 2 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key.


Syndicate Tome

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Syndicate Tome
Cost: 5 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
Using rare artifacts acquired at great cost, the Syndicate has reverse engineered the seemingly magical books of a certain cult. Though lacking the esoteric abilities of the originals, these inferior copies are still quite useful, being able to provide both weal and woe on the battlefield, even if they do occasionally bite off a finger.


Thermal Imaging Glasses

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Thermal Imaging Glasses
Cost: 4 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.


Syndicate Sentience Potion

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Syndicate Sentience Potion
Cost: 4 TC
Gamemode: Nuclear Operative, Clown Ops
Description
A potion recovered at great risk by undercover Syndicate operatives and then subsequently modified with Syndicate technology. Using it will make any animal sentient, and bound to serve you, as well as implanting an internal radio for communication and an internal ID card for opening doors.


Protocol CRAB-17 Phone

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Protocol CRAB-17 Phone
Cost: 7 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
The Protocol CRAB-17 Phone, a phone borrowed from an unknown third party, it can be used to crash the space market, funneling the losses of the crew to your bank account. The crew can move their funds to a new banking site though, unless they HODL, in which case they deserve it.

Implants

Adrenal Implant

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Adrenal Implant
Cost: 8 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Player Requirement: 25
Description
An implant injected into the body, and later activated at the user's will. It will inject a chemical cocktail which removes all incapacitating effects, lets the user run faster and has a mild healing effect.


CNS Rebooter Implant

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CNS Rebooter Implant
Cost: 12 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon.


Freedom Implant

Implanter.png
Freedom Implant
Cost: 5 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
An implant injected into the body and later activated at the user's will. It will attempt to free the user from common restraints such as handcuffs.


Autoimplanter.png
G.O.R.L.E.X. Mantis Blade
Cost: 7 TC
Gamemode: Traitor, Nuclear Operative
Description
One G.O.R.L.E.X Mantis blade implant able to be retracted inside your body at will for easy storage and concealing, 2 blades can be used at once.


Microbomb Implant

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Microbomb Implant
Cost: 2 TC
Gamemode: Nuclear Operative
Description
An implant injected into the body, and later activated either manually or automatically upon death. The more implants inside of you, the higher the explosive power. This will permanently destroy your body, however.


Mindslave Implant

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Mindslave Implant
Cost: 7 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
An implant injected into another body, forcing the victim to obey any command by the user.


Macrobomb Implant

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Macrobomb Implant
Cost: 20 TC
Gamemode: Nuclear Operative
Description
An implant injected into the body, and later activated either manually or automatically upon death. Upon death, releases a massive explosion that will wipe out everything nearby.


Internal Syndicate Radio Implant

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Internal Syndicate Radio Implant
Cost: 4 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
An implant injected into the body, allowing the use of an internal Syndicate radio. Used just like a regular headset, but can be disabled to use external headsets normally and to avoid detection.


Reviver Implant

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Reviver Implant
Cost: 8 TC
Gamemode: Nuclear Operative
Description
This implant will attempt to revive and heal you if you lose consciousness. Comes with an autosurgeon.


Stealth Implant

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Stealth Implant
Cost: 8 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.


Storage Implant

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Storage Implant
Cost: 8 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items.


Thermal Eyes

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Thermal Eyes
Cost: 8 TC
Gamemode: Nuclear Operative
Description
These cybernetic eyes will give you thermal vision. Comes with a free autosurgeon.


Uplink Implant

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Uplink Implant
Cost: 4 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
An implant injected into the body, and later activated at the user's will. Has no telecrystals and must be charged by the use of physical telecrystals. Undetectable (except via surgery), and excellent for escaping confinement.


X-ray Vision Implant

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X-ray Vision Implant
Cost: 10 TC
Gamemode: Nuclear Operative
Description
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.

Services

Crew Manifest Spoof

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Crew Manifest Spoof
Cost: 4 TC
Gamemode: Infiltrator, Nuclear Operative
Description
A button capable of adding a single person to the crew manifest.


Fake Ion Storm

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Fake Ion Storm
Cost: 7 TC
Gamemode: Infiltrator, Nuclear Operative
Description
Fakes an ion storm announcment. A good distraction, especially if the AI is weird anyway.


Fake Meteor Announcement

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Fake Meteor Announcement
Cost: 7 TC
Gamemode: Infiltrator, Nuclear Operative
Description
Fakes an meteor announcment. A good way to get any C4 on the station exterior, or really any small explosion, brushed off as a meteor hit.


Fake Immovable Rod

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Fake Immovable Rod
Cost: 6 TC
Gamemode: Infiltrator, Nuclear Operative
Description
Fakes an immovable rod announcement. Good for a short-lasting distraction.

Infiltration Gear

Extra Chameleon Hardsuit

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Extra Chameleon Hardsuit
Cost: 10 TC
Gamemode: Infiltrator
Description
An infiltration hardsuit, capable of changing it's appearance instantly.


Access Kit

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Access Kit
Cost: 5 TC
Gamemode: Infiltrator
Description
A secret device, reverse engineered by gear retrieved from previous Nanotrasen infiltration missions. Allows you to spoof an ID card to have the assignment and access of a single low-level job. One-time purchase only.

Species-Restricted

Box of Mouse Cubes

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Box of Mouse Cubes
Cost: 1 TC
Gamemode: Traitor
Race: Felinid
Contents Description
Mouse cube.png x24 A box with twenty four Waffle Co. brand mouse cubes. Deploy near wiring. Caution: Product may rehydrate when exposed to water.


Extra-Bright Lantern

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Extra-Bright Lantern
Cost: 2 TC
Gamemode: Traitor, Infiltrator
Race: Moth
Description
We heard that moths such as yourself really like lamps, so we decided to grant you early access to a prototype Syndicate brand "Extra-Bright Lantern™". Enjoy.


Fire Breath implanter

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Fire Breath implanter
Cost: 6 TC
Gamemode: Traitor, Infiltrator
Race: Lizard, Draconid
Description
Recently Syndicate scientist have found the formula of returning lizards genetics back in time and giving them the ability to breath fire.


Flying Fang Tablet

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Flying Fang Tablet
Cost: 14 TC
Gamemode: Traitor, Infiltrator
Race: Lizard, Draconid
Description
This tablet contains a set of old lizard fighting techniques, increasing your melee combat effectiveness but preventing you from using armor, most common stun weapons, or guns.

Remember The Basics

All of your unarmed attacks deal increased brute damage with a small amount of armor piercing.

Tail Slap: Disarm Disarm Disarm. High armor piercing attack that causes a short slow followed by a knockdown. Deals heavy stamina damage.
Headbutt: Disarm Harm. Deals moderate stamina and brute damage with a short stun, as well as causing eye blurriness. Prevents the target from using ranged weapons effectively for a few seconds if they are not wearing a helmet.
Neck Bite: Grab Harm. Target must be prone. Stuns you and your target for a short period, dealing heavy brute damage and bleeding. If the target is not in crit, this attack will heal you.
Leap: Action: Jump at a target, with a successful hit stunning them and preventing you from moving for a few seconds.


Refined Dragons Blood

Bloodvial.gif
Refined Dragons Blood
Cost: 7 TC
Gamemode: Traitor, Infiltrator
Race: Lizard
Description
This bottle of blood, painstakingly extracted from the corpse of a slain ash drake and refined down to just its pure essence, should awaken the more draconic side of any ordinary, weak little lizard!


Vxtvul Hammer Implant

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Vxtvul Hammer Implant
Cost: 16 TC
Gamemode: Traitor, Infiltrator
Race: Preternis
Description
An implant which will fold a Vxtvul hammer into your chassis upon injection. This hammer can be retracted and wielded in two hands as an effective armor-piercing weapon.
It can be charged by the user's concentration, which permits a single blow that will decimate construction, fling bodies, and heavily damage mechs. Vir'ln krx'tai, lost one.

Angel Potion

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Angel Potion
Cost: 5 TC
Gamemode: Traitor, Infiltrator
Race: Human
Description
We mixed a bird and a human and we somehow made a potion that turns you into a holy creature.


Killer Tomatos

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Killer Tomatos
Cost: 3 TC
Gamemode: Traitor, Infiltrator
Race: Pod
Description
The Syndicates local gardeners brewed these up for our plant comrades (does not work against fellow plants).


Radiation grenade

Grenade.png
Radiation grenade
Cost: 4 TC
Gamemode: Traitor, Infiltrator
Race: Plasmaman
Description
A radiation bomb guaranteed to irradiate the fuck out of non gaseous lifeforms.


Vxtvul Hammer Implant

Autoimplanter.png
Vxtvul Hammer Implant
Cost: 16 TC
Gamemode: Traitor
Race: Preternis
Description
An implant which will fold a Vxtvul hammer into your chassis upon injection. This hammer can be retracted and wielded in two hands as an effective armor-piercing weapon. It can be charged by the user's concentration, which permits a single blow that will decimate construction, fling bodies, and heavily damage mechs. Vir'ln krx'tai, lost one.


Xenomorph Organ Kit

Syndibox.png
Xenomorph Organ Kit
Cost: 15 TC
Gamemode: Traitor
Race: Polysmorph
Contents Description
Autoimplanter.png Resinspinner.png Acidspit.png A kit containing some organs that were... "donated" by your ancestors. Contains an autosurgeon, a plasma vessel, a resin spinner, and an acid gland.

Role-Restricted

Ancient Jumpsuit

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Ancient Jumpsuit
Cost: 20 TC
Gamemode: Traitor
Job: Assistant
Description
A tattered old jumpsuit that will provide absolutely no benefit to you. It fills the wearer with a strange compulsion to blurt out 'glorf'.


Ancient Toolbox

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Ancient Toolbox
Cost: 2 TC
Gamemode: Traitor
Job: Assistant
Contents Description
Screwdriver tool.png Wrench.png Welder.png Crowbar.png Wirecutters.png Multitool.png Yellowgloves.png An iconic toolbox design notorious with Assistants everywhere, this design was especially made to become more robust the more telecrystals it has inside it! Tools and insulated gloves included.


Banana Cream Pie Cannon

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Banana Cream Pie Cannon
Cost: 10 TC
Gamemode: Traitor
Job: Clown
Description
A special pie cannon for a special clown, this gadget can hold up to 20 pies and automatically fabricates one every two seconds!


Arm Mounted Medical Beamgun

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Arm Mounted Medical Beamgun
Cost: 8 TC
Gamemode: Traitor
Job: Medical Doctor, Chief Medical Officer, Paramedic, Mining Medic
Description
An arm mounted medical beamgun to heal your best buds (disclaimer: does not come with friends).


Blast Cannon

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Blast Cannon
Cost: 14 TC
Gamemode: Traitor
Job: Scientist, Research Director
Description
A highly specialized weapon, the Blast Cannon is actually relatively simple. It contains an attachment for a tank transfer valve mounted to an angled pipe specially constructed withstand extreme pressure and temperatures, and has a mechanical trigger for triggering the transfer valve. Essentially, it turns the explosive force of a bomb into a narrow-angle blast wave \"projectile\". Aspiring scientists may find this highly useful, as forcing the pressure shockwave into a narrow angle seems to be able to bypass whatever quirk of physics disallows explosive ranges above a certain distance, allowing for the device to use the theoretical yield of a transfer valve bomb, instead of the factual yield.


Box of Gorilla Cubes

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Box of Gorilla Cubes
Cost: 6 TC
Gamemode: Traitor
Job: Geneticist, Chief Medical Officer
Description
A box with three Waffle Co. brand gorilla cubes. Eat big to get big. Caution: Product may rehydrate when exposed to water.


Box of Singulonuts

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Box of Singulonuts
Cost: 6 TC
Gamemode: Traitor
Job: Assistant, Cook, Clerk
Contents Description
Donut1.gif Donut1.gif Donut1.gif Donut1.gif Donut1.gif Donut1.gif A box with six Waffle Co. brand Singulonuts. Banned in four sectors for their sheer calorie content. Caution: Product known to the safety board of Nanotrasen to increase risks of stomach cancer and cause instant obesity. Disguised as a regular box of regular donuts.


Brainwashing Surgery Program

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Brainwashing Surgery Program
Cost: 5 TC
Gamemode: Traitor
Player Requirement: 28
Job: Medical Doctor, Chief Medical Officer, Roboticist, Research Director
Description
A disk containing the procedure to perform a brainwashing surgery, allowing you to implant an objective onto a target. Insert into an Operating Console to enable the procedure.


Clown Bomb

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Clown Bomb
Cost: 7 TC
Gamemode: Traitor
Job: Clown
Description
The Clown bomb is a hilarious device capable of massive pranks. It has an adjustable timer, with a minimum of 60 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so.


Australicus Slime Mutator

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Australicus Slime Mutator
Cost: 25 TC
Gamemode: Traitor
Job: Roboticist, Scientist, Research Director
Objectives Required: Hijack, Martyr
Description
Crikey mate, it's been a wild travel from the Australicus sector but we've managed to get some special spider extract from the giant spiders down there. Use this injector on a gold slime core to create a few of the same type of spiders we found on the planets over there. They're a bit tame until you also give them a bit of sentience though.


Clown Car

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Clown Car
Cost: 20 TC
Gamemode: Traitor
Player Requirement: 25
Job: Clown
Description
The Clown Car is the ultimate transportation method for any worthy clown! Simply insert your bikehorn and get in, and get ready to have the funniest ride of your life! You can ram any spacemen you come across and stuff them into your car, kidnapping them and locking them inside until someone saves them or they manage to crawl out. Be sure not to ram into any walls or vending machines, as the springloaded seats are very sensitive. Now with our included lube defense mechanism which will protect you against any angry shitcurity! Premium features can be unlocked with a cryptographic sequencer!


Cluwne Burger

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Cluwne Burger
Cost: 25 TC
Gamemode: Traitor
Job: Clown, Cook
Contents Description
Cluwneburger.png Mimana.png Mimana.png Fries.png Space Cola.png Strangegoatplush.png Stetchkin.png 10mmMag.png A burger happy meal infused with the tears of thousands of cluwnes. Infects anyone who takes a bite and pretty much everyone else on the station with a cluwnification virus which will quickly turn them into a cluwne. Can only be cured with Mimanas.


Concealed Weapon Bay

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Concealed Weapon Bay
Cost: 3 TC
Gamemode: Traitor
Job: Roboticist, Research Director
Description
A modification for non-combat mechas that allows them to equip one piece of equipment designed for combat mechs. It also hides the equipped weapon from plain sight. Only one can fit on a mecha.


Dark H.O.N.K.

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Dark H.O.N.K.
Cost: 35 TC
Gamemode: Traitor
Job: Clown
Description
A clown combat mech equipped with bombanana peel and tearstache grenade launchers, as well as the ubiquitous HoNkER BlAsT 5000.


Feral Cat Delivery Grenade

Grenade.png
Feral Cat Delivery Grenade
Cost: 4 TC
Gamemode: Traitor
Job: Psychiatrist
Contents Description
Cat.png Cat.png Cat.png Cat.png Cat.png The feral cat delivery grenade contains 5 dehydrated feral cats in a similar manner to dehydrated monkeys, which, upon detonation, will be rehydrated by a small reservoir of water contained within the grenade. These cats will then attack anything in sight.


Gondola meat

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Gondola meat
Cost: 6 TC
Gamemode: Traitor
Job: Cook
Description
A slice of gondola meat will turn any hard-working, brainwashed NT employee into a goody-two-shoes gondola in a matter of minutes.


Greytide Implant

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Greytide Implant
Cost: 5 TC
Gamemode: Traitor
Job: Assistant
Description
An implant injected into another body, forcing the victim to greytide.


Haunted Magic Eightball

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Haunted Magic Eightball
Cost: 2 TC
Gamemode: Traitor
Job: Curator, Chaplain
Description
Most magic eightballs are toys with dice inside. Although identical in appearance to the harmless toys, this occult device reaches into the spirit world to find its answers. Be warned, that spirits are often capricious or just little assholes. To use, simply speak your question aloud, then begin shaking.


Hierophant's Antenna

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Hierophant's Antenna
Cost: 7 TC
Gamemode: Traitor
Job: Shaft Miner
Description
Amplifies the reception signals of the hierophant staff, allows the herald's power to reach the station!


His Grace

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His Grace
Cost: 20 TC
Gamemode: Traitor
Job: Chaplain
Objectives Required: Hijack
Description
An incredibly dangerous weapon recovered from a station overcome by the grey tide. Once activated, He will thirst for blood and must be used to kill to sate that thirst. His Grace grants gradual regeneration and complete stun immunity to His wielder, but be wary: if He gets too hungry, He will become impossible to drop and eventually kill you if not fed. However, if left alone for long enough, He will fall back to slumber. To activate His Grace, simply unlatch Him.


Horror-in-a-Box

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Horror-in-a-Box
Cost: 16 TC
Gamemode: Traitor
Player Requirement: 20
Job: Curator
Description
When dissecting the head of a dead Nanotrasen scientist, our surgeons noticed an incredibly peculiar creature inside and managed to extract it into safe containment. Either a failed experiment or otherworldly monster, this creature has been trained to aid whoever wakes it up. If you aren't afraid of it entering your head, it can prove a useful ally. We take no responsibility for your newfound madness and accept no refunds.


Hypnotic Flash

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Hypnotic Flash
Cost: 7 TC
Gamemode: Traitor
Job: Psychiatrist
Description
A modified flash able to hypnotize targets. Unless the target is in a mentally vulnerable state (hallucinating, sleeping or has the "Dumbness" trauma or an unstable mood), it will only confuse and pacify them temporarily. Mindshielded individuals are immune to the hypnosis effect.


Exploding Hot Potato

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Exploding Hot Potato
Cost: 12 TC
Gamemode: Traitor
Job: Cook, Botanist, Clown, Mime
Description
A potato rigged with a 10-second explosive timer. On activation, a special mechanism is activated that prevents it from being dropped. Attacking someone with it will stick it to their hand and reset the timer. The explosion will gib whoever is holding the potato.


EZ Clean Grenade Bundle

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EZ Clean Grenade Bundle
Cost: 6 TC
Gamemode: Traitor
Job: Janitor
Contents Description
Grenade.png Grenade.png Grenade.png A box with three cleaner grenades using the trademark Waffle Co. formula. Serves as a cleaner and causes acid damage to anyone standing nearby. The acid only affects carbon-based creatures.


Guide to Advanced Mimery Series

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Guide to Advanced Mimery Series
Cost: 12 TC
Gamemode: Traitor
Job: Mime
Contents Description
Advanced mimery.png Advanced mimery.png The classical two part series on how to further hone your mime skills. Upon studying the series, the user should be able to make 3x1 invisible walls, and shoot bullets out of their fingers. Obviously only works for Mimes.


Kinetic Accelerator Pressure Mod

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Kinetic Accelerator Pressure Mod
Cost: 5 TC
Gamemode: Traitor
Job: Shaft Miner, Mining Medic
Description
A modification kit which allows Kinetic Accelerators to do greatly increased damage while indoors. Occupies 35% mod capacity.


Magillitis Serum Autoinjector

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Magillitis Serum Autoinjector
Cost: 15 TC
Gamemode: Traitor
Job: Geneticist, Chief Medical Officer
Description
A single-use autoinjector which contains an experimental serum that causes rapid muscular growth in Hominidae. Side-affects may include hypertrichosis, violent outbursts, and an unending affinity for bananas.


Modified Syringe Gun

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Modified Syringe Gun
Cost: 14 TC
Gamemode: Traitor
Job: Geneticist, Chief Medical Officer
Description
A syringe gun that fires DNA injectors instead of normal syringes.


Mining Charge Hacker

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Mining Charge Hacker
Cost: 4 TC
Gamemode: Traitor
Job: Shaft Miner, Quartermaster, Mining Medic
Description
Looks and functions like an advanced mining scanner, but allows mining charges to be placed anywhere and destroy more than rocks. Use it on a mining charge to override its safeties. Reduces explosive power of mining charges due to the modification of their internals. Has 6 uses.


Reagent Dartgun

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Reagent Dartgun
Cost: 12 TC
Gamemode: Traitor
Job: Chemist, Chief Medical Officer, Virologist
Description
A heavily modified syringe gun which is capable of synthesizing its own chemical darts using input reagents. Can hold 100u of reagents.


Reverse Bear Trap

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Reverse Bear Trap
Cost: 5 TC
Gamemode: Traitor
Job: Clown
Description
An ingenious execution device worn on (or forced onto) the head. Arming it starts a 1-minute kitchen timer mounted on the bear trap. When it goes off, the trap's jaws will violently open, instantly killing anyone wearing it by tearing their jaws in half. To arm, attack someone with it while they're not wearing headgear, and you will force it onto their head after three seconds uninterrupted.


Reverse Revolver

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Reverse Revolver
Cost: 8 TC
Gamemode: Traitor
Job: Clown
Contents Description
Revolver.png A revolver that always fires at its user. "Accidentally" drop your weapon, then watch as the greedy corporate pigs blow their own brains all over the wall. The revolver itself is actually real. Only clumsy people, and clowns, can fire it normally. Comes in a box of hugs. Honk.


Syndicate Frying Basket

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Syndicate Frying Basket
Cost: 7 TC
Gamemode: Traitor
Job: Cook
Description
A syndicate basket which allows the deep frying of dead corpses, ejects anything which the corpse is wearing.

(Pointless) Badassery

Bananium Plated Frying Pan

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Bananium Plated Frying Pan
Cost: 40 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A frying pan imbued with ancient powers.


Broken Chameleon Kit

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Broken Chameleon Kit
Cost: 4 TC
Gamemode: Nuclear Operative, Clown Ops
Description
A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Please note that this kit did NOT pass quality control.


CentCom Official Costume

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CentCom Official Costume
Cost: 4 TC
Gamemode: Nuclear Operative, Clown Ops
Contents Description
Officerjumpsuit.png Black shoes.png Blackgloves.png Cent headset.png SGlasses.png GSatchel.png Pda-hop.png Clipboard.png Ask the crew to "inspect" their nuclear disk and weapons system, and then when they decline, pull out a fully automatic rifle and gun down the Captain. Radio headset does not include encryption key. No gun included.


Clown Costume

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Clown Costume
Cost: 4 TC
Gamemode: Nuclear Operative, Clown Ops
Contents Description
Clownpda.png Clownuniform.png Clshoe.png Clownmask.png Bike horn.png Implanter.png Nothing is more terrifying than clowns with fully automatic weaponry.


Guerrilla Tape

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Guerrilla Tape
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operatives, Clown Ops
Description
A suspicious looking roll of tape. It seems to be much more adhesive than the standard variety.
Guerrilla tape takes longer to remove than standard tape, and it's painful to do so. In addition, it can also tape items up to a bulky weight class, rather than normal.


Makeshift Weapons

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Makeshift Weapons
Cost: 2 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A one use book that grants access to a number of secret crafting recipes once it has been read.
Grants access to: Baseball Bat, Explosive Lance (Grenade), Knife-boxing Gloves, Flamethrower, Pipebomb, and Fire and Bola arrows.
It also permits you to craft improvised versions of the following items, which suffer from shoddy quality: Pistol, Pistol Magazine (10mm), Suppressor, Tools, Knife, Pickaxe, Radio, ID, and Cryptographic Sequencer.


Syndicate Balloon

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Syndicate Balloon
Cost: 20 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
For showing that you are THE BOSS: A useless red balloon with the Syndicate logo on it. Can blow the deepest of covers.


Syndicate Briefcase Full of Cash

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Syndicate Briefcase Full of Cash
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing.


Syndicate Fedora

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Syndicate Fedora
Cost: 6 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
This Syndicate Fedora of micro-woven adamantium silk is sure to prove your style!
The fedora can be activated to extend sharp blades out of its rim, functioning as a saw-like melee weapon that can be thrown for immense damage. Upon successfully hitting an object, the fedora will boomerang back to your hands.


Syndicate Playing Cards

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Syndicate Playing Cards
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them slightly more robust than a normal deck of cards. You can also play card games with them or leave them on your victims.


Syndicate Smokes

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Syndicate Smokes
Cost: 2 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
Strong flavor, dense smoke, infused with omnizine.


Red Syndicate Cape

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Red Syndicate Cape
Cost: 10 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A cape to show off your small-time thuggery.


Bloody Shiny Syndicate Cape

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Bloody Shiny Syndicate Cape
Cost: 20 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A cape to show off your grand villainous deeds.


Syndicate Stamp

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Syndicate Stamp
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
Even evil needs to do paperwork.